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706 lines
22 KiB
C++
706 lines
22 KiB
C++
#include "host_interface.h"
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#include "bios.h"
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#include "cdrom.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "dma.h"
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#include "game_list.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "mdec.h"
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#include "spu.h"
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#include "system.h"
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#include "timers.h"
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#include <cmath>
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#include <cstring>
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#include <imgui.h>
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Log_SetChannel(HostInterface);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#else
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#include <time.h>
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#endif
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#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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const char* last = std::strrchr(path.c_str(), '/');
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if (!last)
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return new_filename;
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std::string new_path(path.c_str(), last - path.c_str() + 1);
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new_path += new_filename;
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return new_path;
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}
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#else
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#include <filesystem>
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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return std::filesystem::path(path).replace_filename(new_filename).string();
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}
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#endif
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HostInterface::HostInterface()
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{
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SetUserDirectory();
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CreateUserDirectorySubdirectories();
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SetDefaultSettings();
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetGameListCacheFileName());
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m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
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m_last_throttle_time = Common::Timer::GetValue();
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}
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HostInterface::~HostInterface() = default;
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bool HostInterface::CreateSystem()
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{
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m_system = System::Create(this);
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// Pull in any invalid settings which have been reset.
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m_settings = m_system->GetSettings();
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m_paused = true;
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UpdateSpeedLimiterState();
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return true;
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}
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bool HostInterface::BootSystem(const char* filename, const char* state_filename)
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{
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if (!m_system->Boot(filename))
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return false;
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m_paused = m_settings.start_paused;
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UpdateSpeedLimiterState();
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if (state_filename && !LoadState(state_filename))
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return false;
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return true;
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}
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void HostInterface::ResetSystem()
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{
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m_system->Reset();
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ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void HostInterface::DestroySystem()
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{
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m_system.reset();
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m_paused = false;
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UpdateSpeedLimiterState();
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}
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void HostInterface::ReportError(const char* message)
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{
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Log_ErrorPrint(message);
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}
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void HostInterface::ReportMessage(const char* message)
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{
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Log_InfoPrintf(message);
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}
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void HostInterface::ReportFormattedError(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportError(message.c_str());
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}
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void HostInterface::ReportFormattedMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportMessage(message.c_str());
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}
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void HostInterface::DrawFPSWindow()
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{
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const bool show_fps = true;
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const bool show_vps = true;
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const bool show_speed = true;
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if (!(show_fps | show_vps | show_speed))
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return;
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const ImVec2 window_size =
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ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 16.0f * ImGui::GetIO().DisplayFramebufferScale.y);
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
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ImGui::SetNextWindowSize(window_size);
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if (!ImGui::Begin("FPSWindow", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
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ImGuiWindowFlags_NoBringToFrontOnFocus))
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{
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ImGui::End();
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return;
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}
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bool first = true;
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if (show_fps)
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{
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ImGui::Text("%.2f", m_fps);
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first = false;
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}
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if (show_vps)
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{
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if (first)
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{
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first = false;
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}
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else
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{
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ImGui::SameLine();
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ImGui::Text("/");
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ImGui::SameLine();
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}
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ImGui::Text("%.2f", m_vps);
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}
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if (show_speed)
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{
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if (first)
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{
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first = false;
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}
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else
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{
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ImGui::SameLine();
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ImGui::Text("/");
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ImGui::SameLine();
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}
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const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
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if (m_speed < 90.0f)
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ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
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else if (m_speed < 110.0f)
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
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else
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ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
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}
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ImGui::End();
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}
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void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
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{
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OSDMessage msg;
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msg.text = message;
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msg.duration = duration;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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m_osd_messages.push_back(std::move(msg));
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}
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void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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OSDMessage msg;
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msg.text = std::move(message);
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msg.duration = duration;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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m_osd_messages.push_back(std::move(msg));
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}
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void HostInterface::DrawOSDMessages()
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{
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constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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if (m_osd_messages.empty())
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return;
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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auto iter = m_osd_messages.begin();
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float position_x = 10.0f * scale;
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float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
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u32 index = 0;
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while (iter != m_osd_messages.end())
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{
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const OSDMessage& msg = *iter;
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const double time = msg.time.GetTimeSeconds();
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const float time_remaining = static_cast<float>(msg.duration - time);
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if (time_remaining <= 0.0f)
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{
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iter = m_osd_messages.erase(iter);
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continue;
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}
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const float opacity = std::min(time_remaining, 1.0f);
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ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
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char buf[64];
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std::snprintf(buf, sizeof(buf), "osd_%u", index++);
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if (ImGui::Begin(buf, nullptr, window_flags))
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{
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ImGui::TextUnformatted(msg.text.c_str());
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position_y += ImGui::GetWindowSize().y + (4.0f * scale);
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}
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ImGui::End();
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ImGui::PopStyleVar();
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++iter;
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}
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}
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void HostInterface::DrawDebugWindows()
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{
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const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging;
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if (debug_settings.show_gpu_state)
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m_system->GetGPU()->DrawDebugStateWindow();
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if (debug_settings.show_cdrom_state)
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m_system->GetCDROM()->DrawDebugWindow();
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if (debug_settings.show_timers_state)
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m_system->GetTimers()->DrawDebugStateWindow();
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if (debug_settings.show_spu_state)
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m_system->GetSPU()->DrawDebugStateWindow();
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if (debug_settings.show_mdec_state)
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m_system->GetMDEC()->DrawDebugStateWindow();
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}
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void HostInterface::ClearImGuiFocus()
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{
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ImGui::SetWindowFocus(nullptr);
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}
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std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
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{
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// Try the other default filenames in the directory of the configured BIOS.
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#define TRY_FILENAME(filename) \
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do \
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{ \
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std::string try_filename = filename; \
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std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename); \
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BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
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Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.c_str(), found_hash.ToString().c_str()); \
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if (BIOS::IsValidHashForRegion(region, found_hash)) \
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{ \
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Log_InfoPrintf("Using BIOS from '%s'", try_filename.c_str()); \
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return found_image; \
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} \
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} while (0)
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// Try the configured image.
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TRY_FILENAME(m_settings.bios_path);
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// Try searching in the same folder for other region's images.
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switch (region)
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{
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case ConsoleRegion::NTSC_J:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1000.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5500.bin"));
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break;
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case ConsoleRegion::NTSC_U:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1001.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5501.bin"));
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break;
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case ConsoleRegion::PAL:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1002.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5502.bin"));
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break;
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default:
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break;
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}
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#undef RELATIVE_PATH
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#undef TRY_FILENAME
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// Fall back to the default image.
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Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
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"result in instability.",
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Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
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return BIOS::LoadImageFromFile(m_settings.bios_path);
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}
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void HostInterface::Throttle()
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{
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// Allow variance of up to 40ms either way.
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constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
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// Don't sleep for <1ms or >=period.
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constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
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// Use unsigned for defined overflow/wrap-around.
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const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
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const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
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if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
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{
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#ifndef _DEBUG
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// Don't display the slow messages in debug, it'll always be slow...
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// Limit how often the messages are displayed.
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if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
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{
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Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
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static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
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m_speed_lost_time_timestamp.Reset();
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}
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#endif
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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}
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else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
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{
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#ifdef WIN32
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Sleep(static_cast<u32>(sleep_time / 1000000));
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#else
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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nanosleep(&ts, nullptr);
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#endif
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}
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m_last_throttle_time += m_throttle_period;
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}
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bool HostInterface::LoadState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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AddFormattedOSDMessage(2.0f, "Loading state from %s...", filename);
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const bool result = m_system->LoadState(stream.get());
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if (!result)
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{
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ReportFormattedError("Loading state from %s failed. Resetting.", filename);
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m_system->Reset();
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}
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return result;
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}
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bool HostInterface::SaveState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream =
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FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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const bool result = m_system->SaveState(stream.get());
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if (!result)
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{
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ReportFormattedError("Saving state to %s failed.", filename);
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stream->Discard();
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}
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else
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{
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AddFormattedOSDMessage(2.0f, "State saved to %s.", filename);
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stream->Commit();
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}
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return result;
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}
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void HostInterface::UpdateSpeedLimiterState()
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{
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m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
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const bool audio_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled);
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const bool video_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled);
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Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
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(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
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m_audio_stream->SetSync(audio_sync_enabled);
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if (audio_sync_enabled)
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m_audio_stream->EmptyBuffers();
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m_display->SetVSync(video_sync_enabled);
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m_throttle_timer.Reset();
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m_last_throttle_time = 0;
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}
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void HostInterface::SwitchGPURenderer() {}
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void HostInterface::OnPerformanceCountersUpdated() {}
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void HostInterface::OnRunningGameChanged() {}
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void HostInterface::SetUserDirectory()
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{
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#ifdef WIN32
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// On Windows, use the path to the program.
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// We might want to use My Documents in the future.
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const std::string program_path = FileSystem::GetProgramPath();
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Log_InfoPrintf("Program path: %s", program_path.c_str());
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m_user_directory = FileSystem::GetPathDirectory(program_path.c_str());
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#else
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#endif
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Log_InfoPrintf("User directory: %s", m_user_directory.c_str());
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// Change to the user directory so that all default/relative paths in the config are after this.
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if (!m_user_directory.empty())
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{
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if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
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Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
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}
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}
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void HostInterface::CreateUserDirectorySubdirectories()
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{
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bool result = true;
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false);
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if (!result)
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ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
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}
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std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
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{
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std::va_list ap;
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va_start(ap, format);
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std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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if (m_user_directory.empty())
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{
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return formatted_path;
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}
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else
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{
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return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
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formatted_path.c_str());
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}
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}
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std::string HostInterface::GetSettingsFileName() const
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{
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return GetUserDirectoryRelativePath("settings.ini");
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}
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std::string HostInterface::GetGameListCacheFileName() const
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{
|
|
return GetUserDirectoryRelativePath("cache/gamelist.cache");
|
|
}
|
|
|
|
std::string HostInterface::GetGameListDatabaseFileName() const
|
|
{
|
|
return GetUserDirectoryRelativePath("cache/redump.dat");
|
|
}
|
|
|
|
std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot)
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
|
|
}
|
|
|
|
std::string HostInterface::GetGlobalSaveStateFileName(s32 slot)
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates/resume.sav");
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
|
|
}
|
|
|
|
std::string HostInterface::GetSharedMemoryCardPath(u32 slot)
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
|
|
}
|
|
|
|
std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot)
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1);
|
|
}
|
|
|
|
void HostInterface::SetDefaultSettings()
|
|
{
|
|
m_settings.region = ConsoleRegion::Auto;
|
|
m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
|
|
|
|
m_settings.speed_limiter_enabled = true;
|
|
m_settings.start_paused = false;
|
|
|
|
m_settings.gpu_renderer = GPURenderer::HardwareOpenGL;
|
|
m_settings.gpu_resolution_scale = 1;
|
|
m_settings.gpu_true_color = true;
|
|
m_settings.gpu_texture_filtering = false;
|
|
m_settings.gpu_force_progressive_scan = true;
|
|
m_settings.gpu_use_debug_device = false;
|
|
m_settings.display_linear_filtering = true;
|
|
m_settings.display_fullscreen = false;
|
|
m_settings.video_sync_enabled = true;
|
|
|
|
m_settings.audio_backend = AudioBackend::Default;
|
|
m_settings.audio_sync_enabled = true;
|
|
|
|
m_settings.bios_path = GetUserDirectoryRelativePath("bios/scph1001.bin");
|
|
m_settings.bios_patch_tty_enable = false;
|
|
m_settings.bios_patch_fast_boot = false;
|
|
|
|
m_settings.controller_types[0] = ControllerType::DigitalController;
|
|
m_settings.controller_types[1] = ControllerType::None;
|
|
|
|
m_settings.memory_card_paths[0] = GetSharedMemoryCardPath(0);
|
|
m_settings.memory_card_paths[1] = GetSharedMemoryCardPath(1);
|
|
}
|
|
|
|
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
|
|
{
|
|
const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode;
|
|
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
|
|
const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
|
|
const bool old_gpu_true_color = m_settings.gpu_true_color;
|
|
const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
|
|
const bool old_gpu_force_progressive_scan = m_settings.gpu_force_progressive_scan;
|
|
const bool old_vsync_enabled = m_settings.video_sync_enabled;
|
|
const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
|
|
const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
|
|
const bool old_display_linear_filtering = m_settings.display_linear_filtering;
|
|
|
|
apply_callback();
|
|
|
|
if (m_settings.gpu_renderer != old_gpu_renderer)
|
|
SwitchGPURenderer();
|
|
|
|
if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
|
|
m_settings.speed_limiter_enabled != old_speed_limiter_enabled)
|
|
{
|
|
UpdateSpeedLimiterState();
|
|
}
|
|
|
|
if (m_system)
|
|
{
|
|
if (m_settings.cpu_execution_mode != old_cpu_execution_mode)
|
|
m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
|
|
|
|
if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale ||
|
|
m_settings.gpu_true_color != old_gpu_true_color ||
|
|
m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
|
|
m_settings.gpu_force_progressive_scan != old_gpu_force_progressive_scan)
|
|
{
|
|
m_system->UpdateGPUSettings();
|
|
}
|
|
}
|
|
|
|
if (m_settings.display_linear_filtering != old_display_linear_filtering)
|
|
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
|
|
}
|
|
|
|
void HostInterface::ToggleSoftwareRendering()
|
|
{
|
|
if (!m_system || m_settings.gpu_renderer == GPURenderer::Software)
|
|
return;
|
|
|
|
const GPURenderer new_renderer =
|
|
m_system->GetGPU()->IsHardwareRenderer() ? GPURenderer::Software : m_settings.gpu_renderer;
|
|
|
|
AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer));
|
|
m_system->RecreateGPU(new_renderer);
|
|
}
|
|
|
|
void HostInterface::ModifyResolutionScale(s32 increment)
|
|
{
|
|
const u32 new_resolution_scale =
|
|
std::clamp<u32>(static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1,
|
|
m_settings.max_gpu_resolution_scale);
|
|
if (new_resolution_scale == m_settings.gpu_resolution_scale)
|
|
return;
|
|
|
|
m_settings.gpu_resolution_scale = new_resolution_scale;
|
|
if (m_system)
|
|
m_system->GetGPU()->UpdateSettings();
|
|
|
|
AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
|
|
}
|
|
|
|
void HostInterface::RunFrame()
|
|
{
|
|
m_frame_timer.Reset();
|
|
m_system->RunFrame();
|
|
UpdatePerformanceCounters();
|
|
}
|
|
|
|
void HostInterface::UpdatePerformanceCounters()
|
|
{
|
|
const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
|
|
m_average_frame_time_accumulator += frame_time;
|
|
m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
|
|
|
|
// update fps counter
|
|
const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
|
|
if (time < 1.0f)
|
|
return;
|
|
|
|
const float frames_presented = static_cast<float>(m_system->GetFrameNumber() - m_last_frame_number);
|
|
|
|
m_worst_frame_time = m_worst_frame_time_accumulator;
|
|
m_worst_frame_time_accumulator = 0.0f;
|
|
m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
|
|
m_average_frame_time_accumulator = 0.0f;
|
|
m_vps = static_cast<float>(frames_presented / time);
|
|
m_last_frame_number = m_system->GetFrameNumber();
|
|
m_fps = static_cast<float>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time;
|
|
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
|
|
m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
|
|
(static_cast<double>(MASTER_CLOCK) * time)) *
|
|
100.0f;
|
|
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
|
|
m_fps_timer.Reset();
|
|
|
|
OnPerformanceCountersUpdated();
|
|
}
|
|
|
|
void HostInterface::ResetPerformanceCounters()
|
|
{
|
|
if (m_system)
|
|
{
|
|
m_last_frame_number = m_system->GetFrameNumber();
|
|
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
|
|
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
|
|
}
|
|
else
|
|
{
|
|
m_last_frame_number = 0;
|
|
m_last_internal_frame_number = 0;
|
|
m_last_global_tick_counter = 0;
|
|
}
|
|
m_average_frame_time_accumulator = 0.0f;
|
|
m_worst_frame_time_accumulator = 0.0f;
|
|
m_fps_timer.Reset();
|
|
}
|