mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-04-26 23:15:42 -04:00
146 lines
4.8 KiB
C++
146 lines
4.8 KiB
C++
#include "texture.h"
|
|
#include "../log.h"
|
|
Log_SetChannel(D3D11);
|
|
|
|
namespace D3D11 {
|
|
|
|
Texture::Texture() : m_width(0), m_height(0), m_samples(0) {}
|
|
|
|
Texture::Texture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceView> srv,
|
|
ComPtr<ID3D11RenderTargetView> rtv)
|
|
: m_texture(std::move(texture)), m_srv(std::move(srv)), m_rtv(std::move(rtv))
|
|
{
|
|
const D3D11_TEXTURE2D_DESC desc = GetDesc();
|
|
m_width = desc.Width;
|
|
m_height = desc.Height;
|
|
m_samples = static_cast<u16>(desc.SampleDesc.Count);
|
|
}
|
|
|
|
Texture::~Texture()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC Texture::GetDesc() const
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
m_texture->GetDesc(&desc);
|
|
return desc;
|
|
}
|
|
|
|
bool Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 levels, u32 samples, DXGI_FORMAT format,
|
|
u32 bind_flags, const void* initial_data /* = nullptr */, u32 initial_data_stride /* = 0 */,
|
|
bool dynamic)
|
|
{
|
|
CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, levels, bind_flags,
|
|
dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT, dynamic ? D3D11_CPU_ACCESS_WRITE : 0,
|
|
samples, 0, 0);
|
|
|
|
D3D11_SUBRESOURCE_DATA srd;
|
|
srd.pSysMem = initial_data;
|
|
srd.SysMemPitch = initial_data_stride;
|
|
srd.SysMemSlicePitch = initial_data_stride * height;
|
|
|
|
ComPtr<ID3D11Texture2D> texture;
|
|
const HRESULT tex_hr = device->CreateTexture2D(&desc, initial_data ? &srd : nullptr, texture.GetAddressOf());
|
|
if (FAILED(tex_hr))
|
|
{
|
|
Log_ErrorPrintf(
|
|
"Create texture failed: 0x%08X (%ux%u levels:%u samples:%u format:%u bind_flags:%X initial_data:%p)", tex_hr,
|
|
width, height, levels, samples, static_cast<unsigned>(format), bind_flags, initial_data);
|
|
return false;
|
|
}
|
|
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
|
|
{
|
|
const D3D11_SRV_DIMENSION srv_dimension =
|
|
(desc.SampleDesc.Count > 1) ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(srv_dimension, desc.Format, 0, desc.MipLevels, 0, desc.ArraySize);
|
|
const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
|
|
if (FAILED(hr))
|
|
{
|
|
Log_ErrorPrintf("Create SRV for texture failed: 0x%08X", hr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ComPtr<ID3D11RenderTargetView> rtv;
|
|
if (bind_flags & D3D11_BIND_RENDER_TARGET)
|
|
{
|
|
const D3D11_RTV_DIMENSION rtv_dimension =
|
|
(desc.SampleDesc.Count > 1) ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(rtv_dimension, desc.Format, 0, 0, desc.ArraySize);
|
|
const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.GetAddressOf());
|
|
if (FAILED(hr))
|
|
{
|
|
Log_ErrorPrintf("Create RTV for texture failed: 0x%08X", hr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_texture = std::move(texture);
|
|
m_srv = std::move(srv);
|
|
m_rtv = std::move(rtv);
|
|
m_width = width;
|
|
m_height = height;
|
|
m_levels = static_cast<u16>(levels);
|
|
m_samples = static_cast<u16>(samples);
|
|
return true;
|
|
}
|
|
|
|
bool Texture::Adopt(ID3D11Device* device, ComPtr<ID3D11Texture2D> texture)
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
texture->GetDesc(&desc);
|
|
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
|
|
{
|
|
const D3D11_SRV_DIMENSION srv_dimension =
|
|
(desc.SampleDesc.Count > 1) ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(srv_dimension, desc.Format, 0, desc.MipLevels, 0, desc.ArraySize);
|
|
const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.ReleaseAndGetAddressOf());
|
|
if (FAILED(hr))
|
|
{
|
|
Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ComPtr<ID3D11RenderTargetView> rtv;
|
|
if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
|
|
{
|
|
const D3D11_RTV_DIMENSION rtv_dimension =
|
|
(desc.SampleDesc.Count > 1) ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(rtv_dimension, desc.Format, 0, 0, desc.ArraySize);
|
|
const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.ReleaseAndGetAddressOf());
|
|
if (FAILED(hr))
|
|
{
|
|
Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_texture = std::move(texture);
|
|
m_srv = std::move(srv);
|
|
m_rtv = std::move(rtv);
|
|
m_width = desc.Width;
|
|
m_height = desc.Height;
|
|
m_levels = static_cast<u16>(desc.MipLevels);
|
|
m_samples = static_cast<u16>(desc.SampleDesc.Count);
|
|
return true;
|
|
}
|
|
|
|
void Texture::Destroy()
|
|
{
|
|
m_rtv.Reset();
|
|
m_srv.Reset();
|
|
m_texture.Reset();
|
|
m_width = 0;
|
|
m_height = 0;
|
|
m_levels = 0;
|
|
m_samples = 0;
|
|
}
|
|
|
|
} // namespace D3D11
|