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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#include "common/gl_program.h"
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#include "common/gl_texture.h"
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#include "glad.h"
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#include "gpu_hw.h"
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#include <array>
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#include <memory>
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#include <tuple>
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class GPU_HW_OpenGL : public GPU_HW
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{
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public:
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GPU_HW_OpenGL();
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~GPU_HW_OpenGL() override;
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bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller) override;
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void Reset() override;
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protected:
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void UpdateDisplay() override;
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void UpdateTexturePageTexture() override;
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void FlushRender() override;
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private:
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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void CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void CreateVertexBuffer();
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bool CompilePrograms();
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bool CompileProgram(GL::Program& prog, bool textured, bool blending);
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void SetProgram(bool textured, bool blending);
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void SetViewport();
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void SetScissor();
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std::unique_ptr<GL::Texture> m_framebuffer_texture;
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GLuint m_framebuffer_fbo_id = 0;
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std::unique_ptr<GL::Texture> m_texture_page_texture;
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GLuint m_texture_page_fbo_id = 0;
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GLuint m_vertex_buffer = 0;
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GLuint m_vao_id = 0;
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GLuint m_attributeless_vao_id = 0;
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GL::Program m_texture_program;
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GL::Program m_color_program;
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GL::Program m_blended_texture_program;
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std::array<GL::Program, 3> m_texture_page_programs;
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};
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