84 lines
3.4 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Copyright 2020 DuckStation Emulator Project
// Licensed under GPLv2+
// Refer to the LICENSE file included.
#pragma once
#include "../types.h"
#include "vulkan_loader.h"
#include <algorithm>
#include <string_view>
namespace Vulkan {
namespace Util {
inline constexpr u32 MakeRGBA8Color(float r, float g, float b, float a)
{
return (static_cast<u32>(std::clamp(static_cast<int>(r * 255.0f), 0, 255)) << 0) |
(static_cast<u32>(std::clamp(static_cast<int>(g * 255.0f), 0, 255)) << 8) |
(static_cast<u32>(std::clamp(static_cast<int>(b * 255.0f), 0, 255)) << 16) |
(static_cast<u32>(std::clamp(static_cast<int>(a * 255.0f), 0, 255)) << 24);
}
bool IsDepthFormat(VkFormat format);
bool IsCompressedFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format);
u32 GetTexelSize(VkFormat format);
u32 GetBlockSize(VkFormat format);
// Clamps a VkRect2D to the specified dimensions.
VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
// Map {SRC,DST}_COLOR to {SRC,DST}_ALPHA
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
// Safe destroy helpers
void SafeDestroyFramebuffer(VkFramebuffer& fb);
void SafeDestroyShaderModule(VkShaderModule& sm);
void SafeDestroyPipeline(VkPipeline& p);
void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
void SafeDestroyBufferView(VkBufferView& bv);
void SafeDestroyImageView(VkImageView& iv);
void SafeDestroySampler(VkSampler& samp);
void SafeDestroySemaphore(VkSemaphore& sem);
void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
void SetViewport(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth = 0.0f,
float max_depth = 1.0f);
void SetScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height);
// Combines viewport and scissor updates
void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth = 0.0f,
float max_depth = 1.0f);
// Wrapper for creating an barrier on a buffer
void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size,
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask);
// Create a shader module from the specified SPIR-V.
VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count);
// Compile a vertex shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateVertexShader(std::string_view source_code);
// Compile a geometry shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateGeometryShader(std::string_view source_code);
// Compile a fragment shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateFragmentShader(std::string_view source_code);
// Compile a compute shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateComputeShader(std::string_view source_code);
const char* VkResultToString(VkResult res);
void LogVulkanResult(int level, const char* func_name, VkResult res, const char* msg, ...);
#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::Util::LogVulkanResult(1, __func__, res, __VA_ARGS__)
} // namespace Util
} // namespace Vulkan