winamp/dep/rcheevos/src/rcheevos/consoleinfo.c
2021-06-22 21:45:07 +10:00

733 lines
30 KiB
C

#include "rc_consoles.h"
#include <ctype.h>
const char* rc_console_name(int console_id)
{
switch (console_id)
{
case RC_CONSOLE_3DO:
return "3DO";
case RC_CONSOLE_AMIGA:
return "Amiga";
case RC_CONSOLE_AMSTRAD_PC:
return "Amstrad CPC";
case RC_CONSOLE_APPLE_II:
return "Apple II";
case RC_CONSOLE_ARCADE:
return "Arcade";
case RC_CONSOLE_ATARI_2600:
return "Atari 2600";
case RC_CONSOLE_ATARI_5200:
return "Atari 5200";
case RC_CONSOLE_ATARI_7800:
return "Atari 7800";
case RC_CONSOLE_ATARI_JAGUAR:
return "Atari Jaguar";
case RC_CONSOLE_ATARI_LYNX:
return "Atari Lynx";
case RC_CONSOLE_ATARI_ST:
return "Atari ST";
case RC_CONSOLE_CASSETTEVISION:
return "CassetteVision";
case RC_CONSOLE_CDI:
return "CD-I";
case RC_CONSOLE_COLECOVISION:
return "ColecoVision";
case RC_CONSOLE_COMMODORE_64:
return "Commodore 64";
case RC_CONSOLE_DREAMCAST:
return "Dreamcast";
case RC_CONSOLE_EVENTS:
return "Events";
case RC_CONSOLE_FAIRCHILD_CHANNEL_F:
return "Fairchild Channel F";
case RC_CONSOLE_FM_TOWNS:
return "FM Towns";
case RC_CONSOLE_GAME_AND_WATCH:
return "Game & Watch";
case RC_CONSOLE_GAMEBOY:
return "GameBoy";
case RC_CONSOLE_GAMEBOY_ADVANCE:
return "GameBoy Advance";
case RC_CONSOLE_GAMEBOY_COLOR:
return "GameBoy Color";
case RC_CONSOLE_GAMECUBE:
return "GameCube";
case RC_CONSOLE_GAME_GEAR:
return "Game Gear";
case RC_CONSOLE_HUBS:
return "Hubs";
case RC_CONSOLE_INTELLIVISION:
return "Intellivision";
case RC_CONSOLE_MAGNAVOX_ODYSSEY2:
return "Magnavox Odyssey 2";
case RC_CONSOLE_MASTER_SYSTEM:
return "Master System";
case RC_CONSOLE_MEGA_DRIVE:
return "Sega Genesis";
case RC_CONSOLE_MS_DOS:
return "MS-DOS";
case RC_CONSOLE_MSX:
return "MSX";
case RC_CONSOLE_NEO_GEO_CD:
return "Neo Geo CD";
case RC_CONSOLE_NEOGEO_POCKET:
return "Neo Geo Pocket";
case RC_CONSOLE_NINTENDO:
return "Nintendo Entertainment System";
case RC_CONSOLE_NINTENDO_64:
return "Nintendo 64";
case RC_CONSOLE_NINTENDO_DS:
return "Nintendo DS";
case RC_CONSOLE_NINTENDO_3DS:
return "Nintendo 3DS";
case RC_CONSOLE_NOKIA_NGAGE:
return "Nokia N-Gage";
case RC_CONSOLE_ORIC:
return "Oric";
case RC_CONSOLE_PC8800:
return "PC-8000/8800";
case RC_CONSOLE_PC9800:
return "PC-9800";
case RC_CONSOLE_PCFX:
return "PC-FX";
case RC_CONSOLE_PC_ENGINE:
return "PCEngine";
case RC_CONSOLE_PLAYSTATION:
return "PlayStation";
case RC_CONSOLE_PLAYSTATION_2:
return "PlayStation 2";
case RC_CONSOLE_PSP:
return "PlayStation Portable";
case RC_CONSOLE_POKEMON_MINI:
return "Pokemon Mini";
case RC_CONSOLE_SEGA_32X:
return "Sega 32X";
case RC_CONSOLE_SEGA_CD:
return "Sega CD";
case RC_CONSOLE_SATURN:
return "Sega Saturn";
case RC_CONSOLE_SG1000:
return "SG-1000";
case RC_CONSOLE_SHARPX1:
return "Sharp X1";
case RC_CONSOLE_SUPER_NINTENDO:
return "Super Nintendo Entertainment System";
case RC_CONSOLE_SUPER_CASSETTEVISION:
return "Super CassetteVision";
case RC_CONSOLE_SUPERVISION:
return "Watara Supervision";
case RC_CONSOLE_THOMSONTO8:
return "Thomson TO8";
case RC_CONSOLE_TIC80:
return "TIC-80";
case RC_CONSOLE_VECTREX:
return "Vectrex";
case RC_CONSOLE_VIC20:
return "VIC-20";
case RC_CONSOLE_VIRTUAL_BOY:
return "Virtual Boy";
case RC_CONSOLE_WII:
return "Wii";
case RC_CONSOLE_WII_U:
return "Wii-U";
case RC_CONSOLE_WONDERSWAN:
return "WonderSwan";
case RC_CONSOLE_X68K:
return "X68K";
case RC_CONSOLE_XBOX:
return "XBOX";
case RC_CONSOLE_ZX81:
return "ZX-81";
case RC_CONSOLE_ZX_SPECTRUM:
return "ZX Spectrum";
default:
return "Unknown";
}
}
/* ===== 3DO ===== */
/* http://www.arcaderestoration.com/memorymap/48/3DO+Bios.aspx */
/* NOTE: the Opera core attempts to expose the NVRAM as RETRO_SAVE_RAM, but the 3DO documentation
* says that applications should only access NVRAM through API calls as it's shared across mulitple
* games. This suggests that even if the core does expose it, it may change depending on which other
* games the user has played - so ignore it.
*/
static const rc_memory_region_t _rc_memory_regions_3do[] = {
{ 0x000000U, 0x1FFFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" },
};
static const rc_memory_regions_t rc_memory_regions_3do = { _rc_memory_regions_3do, 1 };
/* ===== Apple II ===== */
static const rc_memory_region_t _rc_memory_regions_appleii[] = {
{ 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" },
{ 0x010000U, 0x01FFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Auxillary RAM" }
};
static const rc_memory_regions_t rc_memory_regions_appleii = { _rc_memory_regions_appleii, 2 };
/* ===== Atari 2600 ===== */
static const rc_memory_region_t _rc_memory_regions_atari2600[] = {
{ 0x000000U, 0x00007FU, 0x000080U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_atari2600 = { _rc_memory_regions_atari2600, 1 };
/* ===== Atari 7800 ===== */
/* http://www.atarihq.com/danb/files/78map.txt */
/* http://pdf.textfiles.com/technical/7800_devkit.pdf */
static const rc_memory_region_t _rc_memory_regions_atari7800[] = {
{ 0x000000U, 0x0017FFU, 0x000000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware Interface" },
{ 0x001800U, 0x0027FFU, 0x001800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x002800U, 0x002FFFU, 0x002800U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" },
{ 0x003000U, 0x0037FFU, 0x003000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" },
{ 0x003800U, 0x003FFFU, 0x003800U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" },
{ 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" },
{ 0x008000U, 0x00FFFFU, 0x008000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM" }
};
static const rc_memory_regions_t rc_memory_regions_atari7800 = { _rc_memory_regions_atari7800, 7 };
/* ===== Atari Jaguar ===== */
/* https://www.mulle-kybernetik.com/jagdox/memorymap.html */
static const rc_memory_region_t _rc_memory_regions_atari_jaguar[] = {
{ 0x000000U, 0x1FFFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_atari_jaguar = { _rc_memory_regions_atari_jaguar, 1 };
/* ===== Atari Lynx ===== */
/* http://www.retroisle.com/atari/lynx/Technical/Programming/lynxprgdumm.php */
static const rc_memory_region_t _rc_memory_regions_atari_lynx[] = {
{ 0x000000U, 0x0000FFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Zero Page" },
{ 0x000100U, 0x0001FFU, 0x000100U, RC_MEMORY_TYPE_SYSTEM_RAM, "Stack" },
{ 0x000200U, 0x00FBFFU, 0x000200U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x00FC00U, 0x00FCFFU, 0x00FC00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "SUZY hardware access" },
{ 0x00FD00U, 0x00FDFFU, 0x00FD00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "MIKEY hardware access" },
{ 0x00FE00U, 0x00FFF7U, 0x00FE00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Boot ROM" },
{ 0x00FFF8U, 0x00FFFFU, 0x00FFF8U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware vectors" }
};
static const rc_memory_regions_t rc_memory_regions_atari_lynx = { _rc_memory_regions_atari_lynx, 7 };
/* ===== ColecoVision ===== */
static const rc_memory_region_t _rc_memory_regions_colecovision[] = {
{ 0x000000U, 0x0003FFU, 0x006000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_colecovision = { _rc_memory_regions_colecovision, 1 };
/* ===== GameBoy / GameBoy Color ===== */
static const rc_memory_region_t _rc_memory_regions_gameboy[] = {
{ 0x000000U, 0x0000FFU, 0x000000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Interrupt vector" },
{ 0x000100U, 0x00014FU, 0x000100U, RC_MEMORY_TYPE_READONLY, "Cartridge header" },
{ 0x000150U, 0x003FFFU, 0x000150U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM (fixed)" }, /* bank 0 */
{ 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM (paged)" }, /* bank 1-XX (switchable) */
{ 0x008000U, 0x0097FFU, 0x008000U, RC_MEMORY_TYPE_VIDEO_RAM, "Tile RAM" },
{ 0x009800U, 0x009BFFU, 0x009800U, RC_MEMORY_TYPE_VIDEO_RAM, "BG1 map data" },
{ 0x009C00U, 0x009FFFU, 0x009C00U, RC_MEMORY_TYPE_VIDEO_RAM, "BG2 map data" },
{ 0x00A000U, 0x00BFFFU, 0x00A000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM"},
{ 0x00C000U, 0x00CFFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (fixed)" },
{ 0x00D000U, 0x00DFFFU, 0x00D000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (bank 1)" },
{ 0x00E000U, 0x00FDFFU, 0x00C000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Echo RAM" },
{ 0x00FE00U, 0x00FE9FU, 0x00FE00U, RC_MEMORY_TYPE_VIDEO_RAM, "Sprite RAM"},
{ 0x00FEA0U, 0x00FEFFU, 0x00FEA0U, RC_MEMORY_TYPE_UNUSED, ""},
{ 0x00FF00U, 0x00FF7FU, 0x00FF00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware I/O"},
{ 0x00FF80U, 0x00FFFEU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "Quick RAM"},
{ 0x00FFFFU, 0x00FFFFU, 0x00FFFFU, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Interrupt enable"},
/* GameBoy Color provides six extra banks of memory that can be paged out through the $DXXX
* memory space, but the timing of that does not correspond with blanks, which is when achievements
* are processed. As such, it is desirable to always have access to these extra banks. We do this
* by expecting the extra banks to be addressable at addresses not supported by the native system. */
{ 0x010000U, 0x015FFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (banks 2-7, GBC only)" }
};
static const rc_memory_regions_t rc_memory_regions_gameboy = { _rc_memory_regions_gameboy, 16 };
static const rc_memory_regions_t rc_memory_regions_gameboy_color = { _rc_memory_regions_gameboy, 17 };
/* ===== GameBoy Advance ===== */
static const rc_memory_region_t _rc_memory_regions_gameboy_advance[] = {
{ 0x000000U, 0x007FFFU, 0x03000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" },
{ 0x008000U, 0x047FFFU, 0x02000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_gameboy_advance = { _rc_memory_regions_gameboy_advance, 2 };
/* ===== Game Gear ===== */
/* http://www.smspower.org/Development/MemoryMap */
static const rc_memory_region_t _rc_memory_regions_game_gear[] = {
{ 0x000000U, 0x001FFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_game_gear = { _rc_memory_regions_game_gear, 1 };
/* ===== Intellivision ===== */
/* http://wiki.intellivision.us/index.php%3Ftitle%3DMemory_Map */
static const rc_memory_region_t _rc_memory_regions_intellivision[] = {
{ 0x000000U, 0x00007FU, 0x000000U, RC_MEMORY_TYPE_VIDEO_RAM, "STIC Registers" },
{ 0x000080U, 0x0000FFU, 0x000080U, RC_MEMORY_TYPE_UNUSED, "" },
{ 0x000100U, 0x00035FU, 0x000100U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x000360U, 0x0003FFU, 0x000360U, RC_MEMORY_TYPE_UNUSED, "" },
{ 0x000400U, 0x000FFFU, 0x000400U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" },
{ 0x001000U, 0x001FFFU, 0x001000U, RC_MEMORY_TYPE_UNUSED, "" },
{ 0x002000U, 0x002FFFU, 0x002000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" },
{ 0x003000U, 0x003FFFU, 0x003000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" },
{ 0x004000U, 0x00FFFFU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" },
};
static const rc_memory_regions_t rc_memory_regions_intellivision = { _rc_memory_regions_intellivision, 9 };
/* ===== Magnavox Odyssey 2 ===== */
/* https://sudonull.com/post/76885-Architecture-and-programming-Philips-Videopac-Magnavox-Odyssey-2 */
static const rc_memory_region_t _rc_memory_regions_magnavox_odyssey_2[] = {
/* Internal and external RAMs are reachable using unique instructions.
* The real addresses provided are virtual and for mapping purposes only. */
{ 0x000000U, 0x00003FU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Internal RAM" },
{ 0x000040U, 0x00013FU, 0x000040U, RC_MEMORY_TYPE_SYSTEM_RAM, "External RAM" }
};
static const rc_memory_regions_t rc_memory_regions_magnavox_odyssey_2 = { _rc_memory_regions_magnavox_odyssey_2, 2 };
/* ===== Master System ===== */
/* http://www.smspower.org/Development/MemoryMap */
static const rc_memory_region_t _rc_memory_regions_master_system[] = {
{ 0x000000U, 0x001FFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_master_system = { _rc_memory_regions_master_system, 1 };
/* ===== MegaDrive (Genesis) ===== */
/* http://www.smspower.org/Development/MemoryMap */
static const rc_memory_region_t _rc_memory_regions_megadrive[] = {
{ 0x000000U, 0x00FFFFU, 0xFF0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x010000U, 0x01FFFFU, 0x000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }
};
static const rc_memory_regions_t rc_memory_regions_megadrive = { _rc_memory_regions_megadrive, 2 };
/* ===== MSX ===== */
/* https://www.msx.org/wiki/The_Memory */
/* MSX only has 64KB of addressable RAM, of which 32KB is reserved for the system/BIOS.
* However, the system has up to 512KB of RAM, which is paged into the addressable RAM
* We expect the raw RAM to be exposed, rather than force the devs to worry about the
* paging system. The entire RAM is expected to appear starting at $10000, which is not
* addressable by the system itself.
*/
static const rc_memory_region_t _rc_memory_regions_msx[] = {
{ 0x000000U, 0x07FFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
};
static const rc_memory_regions_t rc_memory_regions_msx = { _rc_memory_regions_msx, 1 };
/* ===== Neo Geo Pocket ===== */
/* http://neopocott.emuunlim.com/docs/tech-11.txt */
static const rc_memory_region_t _rc_memory_regions_neo_geo_pocket[] = {
/* The docs suggest there's Work RAM exposed from $0000-$6FFF, Sound RAM from $7000-$7FFF, and Video
* RAM from $8000-$BFFF, but both MednafenNGP and FBNeo only expose system RAM from $4000-$7FFF */
{ 0x000000U, 0x003FFFU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_neo_geo_pocket = { _rc_memory_regions_neo_geo_pocket, 1 };
/* ===== Nintendo Entertainment System ===== */
/* https://wiki.nesdev.com/w/index.php/CPU_memory_map */
static const rc_memory_region_t _rc_memory_regions_nes[] = {
{ 0x0000U, 0x07FFU, 0x0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x0800U, 0x0FFFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */
{ 0x1000U, 0x17FFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */
{ 0x1800U, 0x1FFFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */
{ 0x2000U, 0x2007U, 0x2000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "PPU Register" },
{ 0x2008U, 0x3FFFU, 0x2008U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored PPU Register" }, /* repeats every 8 bytes */
{ 0x4000U, 0x4017U, 0x4000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "APU and I/O register" },
{ 0x4018U, 0x401FU, 0x4018U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "APU and I/O test register" },
/* NOTE: these are for the original NES/Famicom */
{ 0x4020U, 0x5FFFU, 0x4020U, RC_MEMORY_TYPE_READONLY, "Cartridge data"}, /* varies by mapper */
{ 0x6000U, 0x7FFFU, 0x6000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM"},
{ 0x8000U, 0xFFFFU, 0x8000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM"},
/* NOTE: these are the correct mappings for FDS: https://fms.komkon.org/EMUL8/NES.html
* 0x6000-0xDFFF is RAM on the FDS system and 0xE000-0xFFFF is FDS BIOS.
* If the core implements a memory map, we should still be able to translate the addresses
* correctly as we only use the classifications when a memory map is not provided
{ 0x4020U, 0x40FFU, 0x4020U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "FDS I/O registers"},
{ 0x4100U, 0x5FFFU, 0x4100U, RC_MEMORY_TYPE_READONLY, "Cartridge data"}, // varies by mapper
{ 0x6000U, 0xDFFFU, 0x6000U, RC_MEMORY_TYPE_SYSTEM_RAM, "FDS RAM"},
{ 0xE000U, 0xFFFFU, 0xE000U, RC_MEMORY_TYPE_READONLY, "FDS BIOS ROM"},
*/
};
static const rc_memory_regions_t rc_memory_regions_nes = { _rc_memory_regions_nes, 11 };
/* ===== Nintendo 64 ===== */
/* https://raw.githubusercontent.com/mikeryan/n64dev/master/docs/n64ops/n64ops%23h.txt */
static const rc_memory_region_t _rc_memory_regions_n64[] = {
{ 0x000000U, 0x1FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RDRAM 1 */
{ 0x200000U, 0x3FFFFFU, 0x00200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RDRAM 2 */
{ 0x400000U, 0x7FFFFFU, 0x80000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } /* expansion pak - cannot find any details for real address */
};
static const rc_memory_regions_t rc_memory_regions_n64 = { _rc_memory_regions_n64, 3 };
/* ===== Nintendo DS ===== */
/* https://www.akkit.org/info/gbatek.htm#dsmemorymaps */
static const rc_memory_region_t _rc_memory_regions_nintendo_ds[] = {
{ 0x000000U, 0x3FFFFFU, 0x02000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_nintendo_ds = { _rc_memory_regions_nintendo_ds, 1 };
/* ===== Oric ===== */
static const rc_memory_region_t _rc_memory_regions_oric[] = {
/* actual size depends on machine type - up to 64KB */
{ 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_oric = { _rc_memory_regions_oric, 1 };
/* ===== PC-8800 ===== */
static const rc_memory_region_t _rc_memory_regions_pc8800[] = {
{ 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" },
{ 0x010000U, 0x010FFFU, 0x010000U, RC_MEMORY_TYPE_VIDEO_RAM, "Text VRAM" } /* technically VRAM, but often used as system RAM */
};
static const rc_memory_regions_t rc_memory_regions_pc8800 = { _rc_memory_regions_pc8800, 2 };
/* ===== PC Engine ===== */
/* http://www.archaicpixels.com/Memory_Map */
static const rc_memory_region_t _rc_memory_regions_pcengine[] = {
{ 0x000000U, 0x001FFFU, 0x1F0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x002000U, 0x011FFFU, 0x100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "CD RAM" },
{ 0x012000U, 0x041FFFU, 0x0D0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Super System Card RAM" },
{ 0x042000U, 0x0427FFU, 0x1EE000U, RC_MEMORY_TYPE_SAVE_RAM, "CD Battery-backed RAM" }
};
static const rc_memory_regions_t rc_memory_regions_pcengine = { _rc_memory_regions_pcengine, 4 };
/* ===== PC-FX ===== */
/* http://daifukkat.su/pcfx/data/memmap.html */
static const rc_memory_region_t _rc_memory_regions_pcfx[] = {
{ 0x000000U, 0x1FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x200000U, 0x207FFFU, 0xE0000000U, RC_MEMORY_TYPE_SAVE_RAM, "Internal Backup Memory" },
{ 0x208000U, 0x20FFFFU, 0xE8000000U, RC_MEMORY_TYPE_SAVE_RAM, "External Backup Memory" },
};
static const rc_memory_regions_t rc_memory_regions_pcfx = { _rc_memory_regions_pcfx, 3 };
/* ===== PlayStation ===== */
/* http://www.raphnet.net/electronique/psx_adaptor/Playstation.txt */
static const rc_memory_region_t _rc_memory_regions_playstation[] = {
{ 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" },
{ 0x010000U, 0x1FFFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_playstation = { _rc_memory_regions_playstation, 2 };
/* ===== PlayStation 2 ===== */
/* https://psi-rockin.github.io/ps2tek/ */
static const rc_memory_region_t _rc_memory_regions_playstation2[] = {
{ 0x00000000U, 0x000FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" },
{ 0x00100000U, 0x01FFFFFFU, 0x00100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_playstation2 = { _rc_memory_regions_playstation2, 2 };
/* ===== Pokemon Mini ===== */
/* https://www.pokemon-mini.net/documentation/memory-map/ */
static const rc_memory_region_t _rc_memory_regions_pokemini[] = {
{ 0x000000U, 0x000FFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "BIOS RAM" },
{ 0x001000U, 0x001FFFU, 0x001000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_pokemini = { _rc_memory_regions_pokemini, 2 };
/* ===== Sega CD ===== */
/* https://en.wikibooks.org/wiki/Genesis_Programming#MegaCD_Changes */
static const rc_memory_region_t _rc_memory_regions_segacd[] = {
{ 0x000000U, 0x00FFFFU, 0x00FF0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "68000 RAM" },
{ 0x010000U, 0x08FFFFU, 0x80020000U, RC_MEMORY_TYPE_SAVE_RAM, "CD PRG RAM" } /* normally banked into $020000-$03FFFF */
};
static const rc_memory_regions_t rc_memory_regions_segacd = { _rc_memory_regions_segacd, 2 };
/* ===== Sega Saturn ===== */
/* https://segaretro.org/Sega_Saturn_hardware_notes_(2004-04-27) */
static const rc_memory_region_t _rc_memory_regions_saturn[] = {
{ 0x000000U, 0x0FFFFFU, 0x00200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Work RAM Low" },
{ 0x100000U, 0x1FFFFFU, 0x06000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Work RAM High" }
};
static const rc_memory_regions_t rc_memory_regions_saturn = { _rc_memory_regions_saturn, 2 };
/* ===== SG-1000 ===== */
/* http://www.smspower.org/Development/MemoryMap */
static const rc_memory_region_t _rc_memory_regions_sg1000[] = {
{ 0x000000U, 0x0003FFU, 0xC000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
/* https://github.com/libretro/FBNeo/blob/697801c6262be6ca91615cf905444d3e039bc06f/src/burn/drv/sg1000/d_sg1000.cpp#L210-L237 */
/* Expansion mode B exposes 8KB at $C000. The first 2KB hides the System RAM, but since the address matches,
we'll leverage that definition and expand it another 6KB */
{ 0x000400U, 0x001FFFU, 0xC400U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" },
/* Expansion mode A exposes 8KB at $2000 */
{ 0x002000U, 0x003FFFU, 0x2000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" },
/* Othello exposes 2KB at $8000, and The Castle exposes 8KB at $8000 */
{ 0x004000U, 0x005FFFU, 0x8000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" }
};
static const rc_memory_regions_t rc_memory_regions_sg1000 = { _rc_memory_regions_sg1000, 4 };
/* ===== Super Cassette Vision ===== */
static const rc_memory_region_t _rc_memory_regions_scv[] = {
{ 0x000000U, 0x000FFFU, 0x000000U, RC_MEMORY_TYPE_READONLY, "System ROM" },
{ 0x001000U, 0x001FFFU, 0x001000U, RC_MEMORY_TYPE_UNUSED, "" },
{ 0x002000U, 0x003FFFU, 0x002000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" },
{ 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_UNUSED, "" },
{ 0x008000U, 0x00DFFFU, 0x008000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM" },
{ 0x00E000U, 0x00FF7FU, 0x00E000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" },
{ 0x00FF80U, 0x00FFFFU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_scv = { _rc_memory_regions_scv, 7 };
/* ===== Super Nintendo ===== */
/* https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map#LoROM */
static const rc_memory_region_t _rc_memory_regions_snes[] = {
{ 0x000000U, 0x01FFFFU, 0x7E0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x020000U, 0x03FFFFU, 0xFE0000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }
};
static const rc_memory_regions_t rc_memory_regions_snes = { _rc_memory_regions_snes, 2 };
/* ===== Thomson TO8 ===== */
/* https://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp#L1617 */
static const rc_memory_region_t _rc_memory_regions_thomson_to8[] = {
{ 0x000000U, 0x07FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_thomson_to8 = { _rc_memory_regions_thomson_to8, 1 };
/* ===== TIC-80 ===== */
/* https://github.com/nesbox/TIC-80/wiki/RAM */
static const rc_memory_region_t _rc_memory_regions_tic80[] = {
{ 0x000000U, 0x003FFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Video RAM" }, /* have to classify this as system RAM because the core exposes it as part of the RETRO_MEMORY_SYSTEM_RAM */
{ 0x004000U, 0x005FFFU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Tile RAM" },
{ 0x006000U, 0x007FFFU, 0x006000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Sprite RAM" },
{ 0x008000U, 0x00FF7FU, 0x008000U, RC_MEMORY_TYPE_SYSTEM_RAM, "MAP RAM" },
{ 0x00FF80U, 0x00FF8BU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "Input State" },
{ 0x00FF8CU, 0x014003U, 0x00FF8CU, RC_MEMORY_TYPE_SYSTEM_RAM, "Sound RAM" },
{ 0x014004U, 0x014403U, 0x014004U, RC_MEMORY_TYPE_SAVE_RAM, "Persistent Memory" }, /* this is also returned as part of RETRO_MEMORY_SYSTEM_RAM, but can be extrapolated correctly because the pointer starts at the first SYSTEM_RAM region */
{ 0x014404U, 0x014603U, 0x014404U, RC_MEMORY_TYPE_SYSTEM_RAM, "Sprite Flags" },
{ 0x014604U, 0x014E03U, 0x014604U, RC_MEMORY_TYPE_SYSTEM_RAM, "System Font" },
{ 0x014E04U, 0x017FFFU, 0x014E04U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM"}
};
static const rc_memory_regions_t rc_memory_regions_tic80 = { _rc_memory_regions_tic80, 10 };
/* ===== Vectrex ===== */
/* https://roadsidethoughts.com/vectrex/vectrex-memory-map.htm */
static const rc_memory_region_t _rc_memory_regions_vectrex[] = {
{ 0x000000U, 0x0003FFU, 0x00C800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }
};
static const rc_memory_regions_t rc_memory_regions_vectrex = { _rc_memory_regions_vectrex, 1 };
/* ===== Virtual Boy ===== */
static const rc_memory_region_t _rc_memory_regions_virtualboy[] = {
{ 0x000000U, 0x00FFFFU, 0x05000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x010000U, 0x01FFFFU, 0x06000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }
};
static const rc_memory_regions_t rc_memory_regions_virtualboy = { _rc_memory_regions_virtualboy, 2 };
/* ===== Watara Supervision ===== */
/* https://github.com/libretro/potator/blob/b5e5ba02914fcdf4a8128072dbc709da28e08832/common/memorymap.c#L231-L259 */
static const rc_memory_region_t _rc_memory_regions_watara_supervision[] = {
{ 0x0000U, 0x001FFFU, 0x0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
{ 0x2000U, 0x003FFFU, 0x2000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Registers" },
{ 0x4000U, 0x005FFFU, 0x4000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" }
};
static const rc_memory_regions_t rc_memory_regions_watara_supervision = { _rc_memory_regions_watara_supervision, 3 };
/* ===== WonderSwan ===== */
/* http://daifukkat.su/docs/wsman/#ovr_memmap */
static const rc_memory_region_t _rc_memory_regions_wonderswan[] = {
/* RAM ends at 0x3FFF for WonderSwan, WonderSwan color uses all 64KB */
{ 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" },
/* Only 64KB of SRAM is accessible via the addressing scheme, but the cartridge
* may have up to 512KB of SRAM. http://daifukkat.su/docs/wsman/#cart_meta
* Since beetle_wswan exposes it as a contiguous block, assume its contiguous
* even though the documentation says $20000-$FFFFF is ROM data. If this causes
* a conflict in the future, we can revisit. A new region with a virtual address
* could be added to pick up the additional SRAM data. As long as it immediately
* follows the 64KB at $10000, all existing achievements should be unaffected.
*/
{ 0x010000U, 0x08FFFFU, 0x010000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }
};
static const rc_memory_regions_t rc_memory_regions_wonderswan = { _rc_memory_regions_wonderswan, 2 };
/* ===== default ===== */
static const rc_memory_regions_t rc_memory_regions_none = { 0, 0 };
const rc_memory_regions_t* rc_console_memory_regions(int console_id)
{
switch (console_id)
{
case RC_CONSOLE_3DO:
return &rc_memory_regions_3do;
case RC_CONSOLE_APPLE_II:
return &rc_memory_regions_appleii;
case RC_CONSOLE_ATARI_2600:
return &rc_memory_regions_atari2600;
case RC_CONSOLE_ATARI_7800:
return &rc_memory_regions_atari7800;
case RC_CONSOLE_ATARI_JAGUAR:
return &rc_memory_regions_atari_jaguar;
case RC_CONSOLE_ATARI_LYNX:
return &rc_memory_regions_atari_lynx;
case RC_CONSOLE_COLECOVISION:
return &rc_memory_regions_colecovision;
case RC_CONSOLE_GAMEBOY:
return &rc_memory_regions_gameboy;
case RC_CONSOLE_GAMEBOY_COLOR:
return &rc_memory_regions_gameboy_color;
case RC_CONSOLE_GAMEBOY_ADVANCE:
return &rc_memory_regions_gameboy_advance;
case RC_CONSOLE_GAME_GEAR:
return &rc_memory_regions_game_gear;
case RC_CONSOLE_INTELLIVISION:
return &rc_memory_regions_intellivision;
case RC_CONSOLE_MAGNAVOX_ODYSSEY2:
return &rc_memory_regions_magnavox_odyssey_2;
case RC_CONSOLE_MASTER_SYSTEM:
return &rc_memory_regions_master_system;
case RC_CONSOLE_MEGA_DRIVE:
case RC_CONSOLE_SEGA_32X:
/* NOTE: 32x adds an extra 512KB of memory (256KB RAM + 256KB VRAM) to the
* Genesis, but we currently don't support it. */
return &rc_memory_regions_megadrive;
case RC_CONSOLE_MSX:
return &rc_memory_regions_msx;
case RC_CONSOLE_NEOGEO_POCKET:
return &rc_memory_regions_neo_geo_pocket;
case RC_CONSOLE_NINTENDO:
return &rc_memory_regions_nes;
case RC_CONSOLE_NINTENDO_64:
return &rc_memory_regions_n64;
case RC_CONSOLE_NINTENDO_DS:
return &rc_memory_regions_nintendo_ds;
case RC_CONSOLE_ORIC:
return &rc_memory_regions_oric;
case RC_CONSOLE_PC8800:
return &rc_memory_regions_pc8800;
case RC_CONSOLE_PC_ENGINE:
return &rc_memory_regions_pcengine;
case RC_CONSOLE_PCFX:
return &rc_memory_regions_pcfx;
case RC_CONSOLE_PLAYSTATION:
return &rc_memory_regions_playstation;
case RC_CONSOLE_PLAYSTATION_2:
return &rc_memory_regions_playstation2;
case RC_CONSOLE_POKEMON_MINI:
return &rc_memory_regions_pokemini;
case RC_CONSOLE_SATURN:
return &rc_memory_regions_saturn;
case RC_CONSOLE_SEGA_CD:
return &rc_memory_regions_segacd;
case RC_CONSOLE_SG1000:
return &rc_memory_regions_sg1000;
case RC_CONSOLE_SUPER_CASSETTEVISION:
return &rc_memory_regions_scv;
case RC_CONSOLE_SUPER_NINTENDO:
return &rc_memory_regions_snes;
case RC_CONSOLE_SUPERVISION:
return &rc_memory_regions_watara_supervision;
case RC_CONSOLE_THOMSONTO8:
return &rc_memory_regions_thomson_to8;
case RC_CONSOLE_TIC80:
return &rc_memory_regions_tic80;
case RC_CONSOLE_VECTREX:
return &rc_memory_regions_vectrex;
case RC_CONSOLE_VIRTUAL_BOY:
return &rc_memory_regions_virtualboy;
case RC_CONSOLE_WONDERSWAN:
return &rc_memory_regions_wonderswan;
default:
return &rc_memory_regions_none;
}
}