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352 lines
11 KiB
C++
352 lines
11 KiB
C++
#include "host_interface.h"
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/Timer.h"
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#include "bios.h"
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#include "common/audio_stream.h"
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#include "host_display.h"
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#include "system.h"
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#include <filesystem>
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#include <imgui.h>
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Log_SetChannel(HostInterface);
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#ifdef _WIN32
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#include "YBaseLib/Windows/WindowsHeaders.h"
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#else
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#include <time.h>
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#endif
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#ifdef ANDROID
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#include <cstring>
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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const char* last = std::strrchr(path.c_str(), '/');
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if (!last)
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return new_filename;
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std::string new_path(path.c_str(), last - path.c_str() + 1);
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new_path += new_filename;
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return new_path;
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}
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#else
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#include <filesystem>
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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return std::filesystem::path(path).replace_filename(new_filename).string();
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}
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#endif
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HostInterface::HostInterface()
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{
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m_settings.SetDefaults();
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m_last_throttle_time = Y_TimerGetValue();
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}
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HostInterface::~HostInterface() = default;
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bool HostInterface::CreateSystem()
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{
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m_system = System::Create(this);
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// Pull in any invalid settings which have been reset.
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m_settings = m_system->GetSettings();
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m_paused = true;
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UpdateSpeedLimiterState();
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return true;
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}
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bool HostInterface::BootSystem(const char* filename, const char* state_filename)
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{
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if (!m_system->Boot(filename))
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return false;
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m_paused = m_settings.start_paused;
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ConnectControllers();
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UpdateSpeedLimiterState();
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if (state_filename && !LoadState(state_filename))
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return false;
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return true;
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}
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void HostInterface::ResetSystem()
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{
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m_system->Reset();
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ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void HostInterface::DestroySystem()
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{
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m_system.reset();
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m_paused = false;
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UpdateSpeedLimiterState();
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}
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void HostInterface::ReportError(const char* message)
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{
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Log_ErrorPrint(message);
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}
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void HostInterface::ReportMessage(const char* message)
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{
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Log_InfoPrintf(message);
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}
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void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
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{
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OSDMessage msg;
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msg.text = message;
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msg.duration = duration;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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m_osd_messages.push_back(std::move(msg));
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}
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void HostInterface::DrawOSDMessages()
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{
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constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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auto iter = m_osd_messages.begin();
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float position_x = 10.0f * scale;
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float position_y = (10.0f + (m_settings.display_fullscreen ? 0.0f : 20.0f)) * scale;
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u32 index = 0;
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while (iter != m_osd_messages.end())
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{
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const OSDMessage& msg = *iter;
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const double time = msg.time.GetTimeSeconds();
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const float time_remaining = static_cast<float>(msg.duration - time);
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if (time_remaining <= 0.0f)
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{
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iter = m_osd_messages.erase(iter);
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continue;
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}
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const float opacity = std::min(time_remaining, 1.0f);
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ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
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if (ImGui::Begin(SmallString::FromFormat("osd_%u", index++), nullptr, window_flags))
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{
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ImGui::TextUnformatted(msg.text.c_str());
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position_y += ImGui::GetWindowSize().y + (4.0f * scale);
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}
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ImGui::End();
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ImGui::PopStyleVar();
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++iter;
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}
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}
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void HostInterface::ClearImGuiFocus()
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{
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ImGui::SetWindowFocus(nullptr);
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}
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std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
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{
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// Try the other default filenames in the directory of the configured BIOS.
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#define TRY_FILENAME(filename) \
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do \
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{ \
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std::string try_filename = filename; \
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std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename); \
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BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
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Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.c_str(), found_hash.ToString().c_str()); \
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if (BIOS::IsValidHashForRegion(region, found_hash)) \
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{ \
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Log_InfoPrintf("Using BIOS from '%s'", try_filename.c_str()); \
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return found_image; \
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} \
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} while (0)
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// Try the configured image.
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TRY_FILENAME(m_settings.bios_path);
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// Try searching in the same folder for other region's images.
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switch (region)
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{
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case ConsoleRegion::NTSC_J:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1000.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5500.bin"));
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break;
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case ConsoleRegion::NTSC_U:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1001.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5501.bin"));
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break;
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case ConsoleRegion::PAL:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1002.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5502.bin"));
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break;
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default:
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break;
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}
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#undef RELATIVE_PATH
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#undef TRY_FILENAME
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// Fall back to the default image.
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Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
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"result in instability.",
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Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
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return BIOS::LoadImageFromFile(m_settings.bios_path);
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}
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void HostInterface::ConnectControllers() {}
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void HostInterface::Throttle()
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{
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// Allow variance of up to 40ms either way.
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constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
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// Don't sleep for <1ms or >=period.
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constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
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// Use unsigned for defined overflow/wrap-around.
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const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
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const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
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if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
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{
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#ifdef Y_BUILD_CONFIG_RELEASE
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// Don't display the slow messages in debug, it'll always be slow...
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// Limit how often the messages are displayed.
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if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
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{
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Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
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static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
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m_speed_lost_time_timestamp.Reset();
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}
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#endif
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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}
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else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
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{
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#ifdef WIN32
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Sleep(static_cast<u32>(sleep_time / 1000000));
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#else
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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nanosleep(&ts, nullptr);
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#endif
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}
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m_last_throttle_time += m_throttle_period;
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}
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bool HostInterface::LoadState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED, &stream))
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return false;
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AddOSDMessage(SmallString::FromFormat("Loading state from %s...", filename));
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const bool result = m_system->LoadState(stream);
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if (!result)
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{
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ReportError(SmallString::FromFormat("Loading state from %s failed. Resetting.", filename));
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m_system->Reset();
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}
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stream->Release();
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return result;
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}
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bool HostInterface::SaveState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename,
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BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED,
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&stream))
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{
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return false;
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}
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const bool result = m_system->SaveState(stream);
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if (!result)
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{
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ReportError(SmallString::FromFormat("Saving state to %s failed.", filename));
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stream->Discard();
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}
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else
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{
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AddOSDMessage(SmallString::FromFormat("State saved to %s.", filename));
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stream->Commit();
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}
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stream->Release();
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return result;
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}
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void HostInterface::UpdateSpeedLimiterState()
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{
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m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
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const bool audio_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled);
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const bool video_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled);
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Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
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(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
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m_audio_stream->SetSync(audio_sync_enabled);
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m_display->SetVSync(video_sync_enabled);
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m_throttle_timer.Reset();
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m_last_throttle_time = 0;
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}
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void HostInterface::UpdatePerformanceCounters()
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{
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if (!m_system)
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return;
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// update fps counter
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const double time = m_fps_timer.GetTimeSeconds();
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if (time >= 0.25f)
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{
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m_vps = static_cast<float>(static_cast<double>(m_system->GetFrameNumber() - m_last_frame_number) / time);
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m_last_frame_number = m_system->GetFrameNumber();
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m_fps =
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static_cast<float>(static_cast<double>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time);
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
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(static_cast<double>(MASTER_CLOCK) * time)) *
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100.0f;
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
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}
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}
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void HostInterface::ResetPerformanceCounters()
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{
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if (m_system)
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{
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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}
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else
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{
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m_last_frame_number = 0;
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m_last_internal_frame_number = 0;
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m_last_global_tick_counter = 0;
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}
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m_fps_timer.Reset();
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}
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