winamp/src/core/cpu_core.h
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00

106 lines
2.9 KiB
C++

#pragma once
#include "common/bitfield.h"
#include "cpu_types.h"
#include "gte_types.h"
#include "types.h"
#include <array>
#include <optional>
class StateWrapper;
namespace CPU {
enum : VirtualMemoryAddress
{
RESET_VECTOR = UINT32_C(0xBFC00000)
};
enum : PhysicalMemoryAddress
{
DCACHE_LOCATION = UINT32_C(0x1F800000),
DCACHE_LOCATION_MASK = UINT32_C(0xFFFFFC00),
DCACHE_OFFSET_MASK = UINT32_C(0x000003FF),
DCACHE_SIZE = UINT32_C(0x00000400)
};
struct State
{
// ticks the CPU has executed
TickCount pending_ticks = 0;
TickCount downcount = MAX_SLICE_SIZE;
Registers regs = {};
Cop0Registers cop0_regs = {};
Instruction next_instruction = {};
// address of the instruction currently being executed
Instruction current_instruction = {};
u32 current_instruction_pc = 0;
bool current_instruction_in_branch_delay_slot = false;
bool current_instruction_was_branch_taken = false;
bool next_instruction_is_branch_delay_slot = false;
bool branch_was_taken = false;
bool exception_raised = false;
bool interrupt_delay = false;
bool frame_done = false;
// load delays
Reg load_delay_reg = Reg::count;
u32 load_delay_value = 0;
Reg next_load_delay_reg = Reg::count;
u32 next_load_delay_value = 0;
u32 cache_control = 0;
// GTE registers are stored here so we can access them on ARM with a single instruction
GTE::Regs gte_regs = {};
// data cache (used as scratchpad)
std::array<u8, DCACHE_SIZE> dcache = {};
};
extern State g_state;
void Initialize();
void Shutdown();
void Reset();
bool DoState(StateWrapper& sw);
/// Executes interpreter loop.
void Execute();
ALWAYS_INLINE Registers& GetRegs() { return g_state.regs; }
ALWAYS_INLINE TickCount GetPendingTicks() { return g_state.pending_ticks; }
ALWAYS_INLINE void ResetPendingTicks() { g_state.pending_ticks = 0; }
ALWAYS_INLINE void AddPendingTicks(TickCount ticks) { g_state.pending_ticks += ticks; }
// state helpers
ALWAYS_INLINE bool InUserMode() { return g_state.cop0_regs.sr.KUc; }
ALWAYS_INLINE bool InKernelMode() { return !g_state.cop0_regs.sr.KUc; }
// Memory reads variants which do not raise exceptions.
bool SafeReadMemoryByte(VirtualMemoryAddress addr, u8* value);
bool SafeReadMemoryHalfWord(VirtualMemoryAddress addr, u16* value);
bool SafeReadMemoryWord(VirtualMemoryAddress addr, u32* value);
bool SafeWriteMemoryByte(VirtualMemoryAddress addr, u8 value);
bool SafeWriteMemoryHalfWord(VirtualMemoryAddress addr, u16 value);
bool SafeWriteMemoryWord(VirtualMemoryAddress addr, u32 value);
// External IRQs
void SetExternalInterrupt(u8 bit);
void ClearExternalInterrupt(u8 bit);
bool HasPendingInterrupt();
void DispatchInterrupt();
void DisassembleAndPrint(u32 addr);
void DisassembleAndLog(u32 addr);
void DisassembleAndPrint(u32 addr, u32 instructions_before, u32 instructions_after);
// Write to CPU execution log file.
void WriteToExecutionLog(const char* format, ...);
extern bool TRACE_EXECUTION;
extern bool LOG_EXECUTION;
} // namespace CPU