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333 lines
7.6 KiB
C++
333 lines
7.6 KiB
C++
#include "nogui_host_interface.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/system.h"
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#include "frontend-common/controller_interface.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "frontend-common/icon.h"
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#include "frontend-common/imgui_styles.h"
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#include "frontend-common/ini_settings_interface.h"
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#include "frontend-common/opengl_host_display.h"
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#include "frontend-common/vulkan_host_display.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_stdlib.h"
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#include <cinttypes>
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#include <cmath>
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Log_SetChannel(NoGUIHostInterface);
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#ifdef WIN32
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#include "frontend-common/d3d11_host_display.h"
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#endif
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NoGUIHostInterface::NoGUIHostInterface() = default;
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NoGUIHostInterface::~NoGUIHostInterface() = default;
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const char* NoGUIHostInterface::GetFrontendName() const
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{
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return "DuckStation NoGUI Frontend";
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}
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bool NoGUIHostInterface::Initialize()
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{
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SetUserDirectory();
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m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
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// TODO: Make command line.
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m_flags.force_fullscreen_ui = true;
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if (!CommonHostInterface::Initialize())
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return false;
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const bool start_fullscreen = m_flags.start_fullscreen || g_settings.start_fullscreen;
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if (!CreatePlatformWindow(start_fullscreen))
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{
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Log_ErrorPrintf("Failed to create platform window");
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return false;
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}
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if (!CreateDisplay())
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{
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Log_ErrorPrintf("Failed to create host display");
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DestroyPlatformWindow();
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return false;
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}
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if (m_fullscreen_ui_enabled)
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{
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FullscreenUI::SetDebugMenuAllowed(true);
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FullscreenUI::QueueGameListRefresh();
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}
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// process events to pick up controllers before updating input map
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PollAndUpdate();
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UpdateInputMap();
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return true;
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}
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void NoGUIHostInterface::Shutdown()
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{
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DestroyDisplay();
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DestroyPlatformWindow();
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CommonHostInterface::Shutdown();
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}
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bool NoGUIHostInterface::CreateDisplay()
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{
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std::optional<WindowInfo> wi = GetPlatformWindowInfo();
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if (!wi)
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{
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ReportError("Failed to get platform window info");
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return false;
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}
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Assert(!m_display);
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switch (g_settings.gpu_renderer)
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{
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case GPURenderer::HardwareVulkan:
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m_display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
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break;
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case GPURenderer::HardwareOpenGL:
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#ifndef WIN32
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default:
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#endif
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m_display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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break;
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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default:
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m_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
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break;
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#endif
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}
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if (!m_display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
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g_settings.gpu_threaded_presentation) ||
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!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
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g_settings.gpu_threaded_presentation) ||
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!CreateHostDisplayResources())
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{
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m_display->DestroyRenderDevice();
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m_display.reset();
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ReportError("Failed to create/initialize display render device");
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return false;
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}
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if (!CreateHostDisplayResources())
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Log_WarningPrint("Failed to create host display resources");
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Log_InfoPrintf("Host display initialized at %ux%u resolution", m_display->GetWindowWidth(),
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m_display->GetWindowHeight());
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return true;
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}
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void NoGUIHostInterface::DestroyDisplay()
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{
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ReleaseHostDisplayResources();
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if (m_display)
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m_display->DestroyRenderDevice();
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m_display.reset();
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}
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bool NoGUIHostInterface::AcquireHostDisplay()
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{
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// Handle renderer switch if required.
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const HostDisplay::RenderAPI render_api = m_display->GetRenderAPI();
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bool needs_switch = false;
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switch (g_settings.gpu_renderer)
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{
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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needs_switch = (render_api != HostDisplay::RenderAPI::D3D11);
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break;
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#endif
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case GPURenderer::HardwareVulkan:
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needs_switch = (render_api != HostDisplay::RenderAPI::Vulkan);
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break;
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case GPURenderer::HardwareOpenGL:
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needs_switch = (render_api != HostDisplay::RenderAPI::OpenGL && render_api != HostDisplay::RenderAPI::OpenGLES);
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break;
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case GPURenderer::Software:
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default:
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needs_switch = false;
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break;
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}
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if (needs_switch)
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{
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const bool was_fullscreen = IsFullscreen();
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DestroyDisplay();
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// We need to recreate the window, otherwise bad things happen...
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DestroyPlatformWindow();
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if (!CreatePlatformWindow(was_fullscreen))
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Panic("Failed to recreate platform window on GPU renderer switch");
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if (!CreateDisplay())
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Panic("Failed to recreate display on GPU renderer switch");
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}
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return true;
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}
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void NoGUIHostInterface::ReleaseHostDisplay()
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{
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// restore vsync, since we don't want to burn cycles at the menu
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m_display->SetVSync(true);
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}
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void NoGUIHostInterface::RequestExit()
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{
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m_quit_request = true;
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}
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void NoGUIHostInterface::Run()
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{
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while (!m_quit_request)
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{
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RunCallbacks();
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PollAndUpdate();
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ImGui::NewFrame();
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if (System::IsRunning())
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{
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if (m_display_all_frames)
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System::RunFrame();
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else
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System::RunFrames();
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UpdateControllerRumble();
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if (m_frame_step_request)
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{
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m_frame_step_request = false;
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PauseSystem(true);
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}
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}
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// rendering
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{
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DrawImGuiWindows();
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ImGui::Render();
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ImGui::EndFrame();
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m_display->Render();
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if (System::IsRunning())
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{
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System::UpdatePerformanceCounters();
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if (m_throttler_enabled)
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System::Throttle();
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}
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}
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}
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// Save state on exit so it can be resumed
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if (!System::IsShutdown())
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PowerOffSystem(ShouldSaveResumeState());
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}
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void NoGUIHostInterface::ReportMessage(const char* message)
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{
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Log_InfoPrint(message);
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AddOSDMessage(message, 10.0f);
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}
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void NoGUIHostInterface::ReportError(const char* message)
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{
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Log_ErrorPrint(message);
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if (!m_display)
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return;
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const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
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if (was_in_frame)
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ImGui::EndFrame();
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bool done = false;
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while (!done)
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{
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RunCallbacks();
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PollAndUpdate();
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SetImGuiNavInputs();
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ImGui::NewFrame();
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done = FullscreenUI::DrawErrorWindow(message);
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ImGui::EndFrame();
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m_display->Render();
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}
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if (was_in_frame)
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ImGui::NewFrame();
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}
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bool NoGUIHostInterface::ConfirmMessage(const char* message)
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{
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Log_InfoPrintf("Confirm: %s", message);
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if (!m_display)
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return true;
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const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
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if (was_in_frame)
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ImGui::EndFrame();
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bool done = false;
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bool result = true;
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while (!done)
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{
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RunCallbacks();
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PollAndUpdate();
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SetImGuiNavInputs();
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ImGui::NewFrame();
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done = FullscreenUI::DrawConfirmWindow(message, &result);
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ImGui::EndFrame();
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m_display->Render();
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}
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if (was_in_frame)
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ImGui::NewFrame();
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return result;
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}
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void NoGUIHostInterface::RunLater(std::function<void()> callback)
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{
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std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
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m_queued_callbacks.push_back(std::move(callback));
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}
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void NoGUIHostInterface::RunCallbacks()
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{
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std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
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while (!m_queued_callbacks.empty())
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{
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auto callback = std::move(m_queued_callbacks.front());
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m_queued_callbacks.pop_front();
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lock.unlock();
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callback();
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lock.lock();
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}
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}
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