winamp/src/duckstation-qt/audiosettingswidget.cpp
2024-04-25 13:24:04 +10:00

516 lines
26 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "audiosettingswidget.h"
#include "qtutils.h"
#include "settingswindow.h"
#include "settingwidgetbinder.h"
#include "ui_audioexpansionsettingsdialog.h"
#include "ui_audiostretchsettingsdialog.h"
#include "core/spu.h"
#include "util/audio_stream.h"
#include <bit>
#include <cmath>
AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* dialog, QWidget* parent) : QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
m_ui.audioBackend->addItem(QString::fromUtf8(AudioStream::GetBackendDisplayName(static_cast<AudioBackend>(i))));
for (u32 i = 0; i < static_cast<u32>(AudioExpansionMode::Count); i++)
{
m_ui.expansionMode->addItem(
QString::fromUtf8(AudioStream::GetExpansionModeDisplayName(static_cast<AudioExpansionMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(AudioStretchMode::Count); i++)
{
m_ui.stretchMode->addItem(
QString::fromUtf8(AudioStream::GetStretchModeDisplayName(static_cast<AudioStretchMode>(i))));
}
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend",
&AudioStream::ParseBackendName, &AudioStream::GetBackendName,
AudioStream::DEFAULT_BACKEND);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.expansionMode, "Audio", "ExpansionMode",
&AudioStream::ParseExpansionMode, &AudioStream::GetExpansionModeName,
AudioStreamParameters::DEFAULT_EXPANSION_MODE);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.stretchMode, "Audio", "StretchMode",
&AudioStream::ParseStretchMode, &AudioStream::GetStretchModeName,
AudioStreamParameters::DEFAULT_STRETCH_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferMS, "Audio", "BufferMS",
AudioStreamParameters::DEFAULT_BUFFER_MS);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.outputLatencyMS, "Audio", "OutputLatencyMS",
AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muteCDAudio, "CDROM", "MuteCDAudio", false);
connect(m_ui.audioBackend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDriverNames);
connect(m_ui.expansionMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onExpansionModeChanged);
connect(m_ui.expansionSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onExpansionSettingsClicked);
connect(m_ui.stretchMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onStretchModeChanged);
connect(m_ui.stretchSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onStretchSettingsClicked);
onExpansionModeChanged();
onStretchModeChanged();
updateDriverNames();
connect(m_ui.bufferMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
connect(m_ui.outputLatencyMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
connect(m_ui.outputLatencyMinimal, &QCheckBox::checkStateChanged, this,
&AudioSettingsWidget::onMinimalOutputLatencyChecked);
updateLatencyLabel();
// for per-game, just use the normal path, since it needs to re-read/apply
if (!dialog->isPerGameSettings())
{
m_ui.volume->setValue(m_dialog->getEffectiveIntValue("Audio", "OutputVolume", 100));
m_ui.fastForwardVolume->setValue(m_dialog->getEffectiveIntValue("Audio", "FastForwardVolume", 100));
m_ui.muted->setChecked(m_dialog->getEffectiveBoolValue("Audio", "OutputMuted", false));
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged);
connect(m_ui.muted, &QCheckBox::checkStateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
updateVolumeLabel();
}
else
{
SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.volume, m_ui.volumeLabel, tr("%"), "Audio",
"OutputVolume", 100);
SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.fastForwardVolume, m_ui.fastForwardVolumeLabel,
tr("%"), "Audio", "FastForwardVolume", 100);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muted, "Audio", "OutputMuted", false);
}
connect(m_ui.resetVolume, &QToolButton::clicked, this, [this]() { resetVolume(false); });
connect(m_ui.resetFastForwardVolume, &QToolButton::clicked, this, [this]() { resetVolume(true); });
dialog->registerWidgetHelp(
m_ui.audioBackend, tr("Audio Backend"), QStringLiteral("Cubeb"),
tr("The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the "
"lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio "
"output."));
dialog->registerWidgetHelp(
m_ui.outputLatencyMS, tr("Output Latency"), tr("%1 ms").arg(AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS),
tr("The buffer size determines the size of the chunks of audio which will be pulled by the "
"host. Smaller values reduce the output latency, but may cause hitches if the emulation "
"speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of "
"this value, so using a low value here may not significantly change latency."));
dialog->registerWidgetHelp(m_ui.volume, tr("Output Volume"), "100%",
tr("Controls the volume of the audio played on the host."));
dialog->registerWidgetHelp(m_ui.fastForwardVolume, tr("Fast Forward Volume"), "100%",
tr("Controls the volume of the audio played on the host when fast forwarding."));
dialog->registerWidgetHelp(m_ui.muted, tr("Mute All Sound"), tr("Unchecked"),
tr("Prevents the emulator from producing any audible sound."));
dialog->registerWidgetHelp(m_ui.muteCDAudio, tr("Mute CD Audio"), tr("Unchecked"),
tr("Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable "
"background music in some games."));
dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion Mode"), tr("Disabled (Stereo)"),
tr("Determines how audio is expanded from stereo to surround for supported games. This "
"includes games that support Dolby Pro Logic/Pro Logic II."));
dialog->registerWidgetHelp(m_ui.expansionSettings, tr("Expansion Settings"), tr("N/A"),
tr("These settings fine-tune the behavior of the FreeSurround-based channel expander."));
dialog->registerWidgetHelp(
m_ui.stretchMode, tr("Stretch Mode"), tr("Time Stretching"),
tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces "
"much nicer fast forward/slowdown audio at a small cost to performance."));
dialog->registerWidgetHelp(m_ui.stretchSettings, tr("Stretch Settings"), tr("N/A"),
tr("These settings fine-tune the behavior of the SoundTouch audio time stretcher when "
"running outside of 100% speed."));
dialog->registerWidgetHelp(m_ui.resetVolume, tr("Reset Volume"), tr("N/A"),
m_dialog->isPerGameSettings() ? tr("Resets volume back to the global/inherited setting.") :
tr("Resets volume back to the default, i.e. full."));
dialog->registerWidgetHelp(m_ui.resetFastForwardVolume, tr("Reset Fast Forward Volume"), tr("N/A"),
m_dialog->isPerGameSettings() ? tr("Resets volume back to the global/inherited setting.") :
tr("Resets volume back to the default, i.e. full."));
}
AudioSettingsWidget::~AudioSettingsWidget() = default;
AudioExpansionMode AudioSettingsWidget::getEffectiveExpansionMode() const
{
return AudioStream::ParseExpansionMode(
m_dialog
->getEffectiveStringValue("Audio", "ExpansionMode",
AudioStream::GetExpansionModeName(AudioStreamParameters::DEFAULT_EXPANSION_MODE))
.c_str())
.value_or(AudioStreamParameters::DEFAULT_EXPANSION_MODE);
}
u32 AudioSettingsWidget::getEffectiveExpansionBlockSize() const
{
const AudioExpansionMode expansion_mode = getEffectiveExpansionMode();
if (expansion_mode == AudioExpansionMode::Disabled)
return 0;
const u32 config_block_size =
m_dialog->getEffectiveIntValue("Audio", "ExpandBlockSize", AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE);
return std::has_single_bit(config_block_size) ? config_block_size : std::bit_ceil(config_block_size);
}
void AudioSettingsWidget::onExpansionModeChanged()
{
const AudioExpansionMode expansion_mode = getEffectiveExpansionMode();
m_ui.expansionSettings->setEnabled(expansion_mode != AudioExpansionMode::Disabled);
updateLatencyLabel();
}
void AudioSettingsWidget::onStretchModeChanged()
{
const AudioStretchMode stretch_mode =
AudioStream::ParseStretchMode(
m_dialog
->getEffectiveStringValue("Audio", "StretchMode",
AudioStream::GetStretchModeName(AudioStreamParameters::DEFAULT_STRETCH_MODE))
.c_str())
.value_or(AudioStreamParameters::DEFAULT_STRETCH_MODE);
m_ui.stretchSettings->setEnabled(stretch_mode != AudioStretchMode::Off);
}
AudioBackend AudioSettingsWidget::getEffectiveBackend() const
{
return AudioStream::ParseBackendName(
m_dialog
->getEffectiveStringValue("Audio", "Backend", AudioStream::GetBackendName(AudioStream::DEFAULT_BACKEND))
.c_str())
.value_or(AudioStream::DEFAULT_BACKEND);
}
void AudioSettingsWidget::updateDriverNames()
{
const AudioBackend backend = getEffectiveBackend();
const std::vector<std::string> names = AudioStream::GetDriverNames(backend);
m_ui.driver->disconnect();
m_ui.driver->clear();
if (names.empty())
{
m_ui.driver->addItem(tr("Default"));
m_ui.driver->setEnabled(false);
}
else
{
m_ui.driver->setEnabled(true);
for (const std::string& name : names)
m_ui.driver->addItem(QString::fromStdString(name));
SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.driver, "Audio", "Driver",
std::move(names.front()));
connect(m_ui.driver, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDeviceNames);
}
updateDeviceNames();
}
void AudioSettingsWidget::updateDeviceNames()
{
const AudioBackend backend = getEffectiveBackend();
const std::string driver_name = m_dialog->getEffectiveStringValue("Audio", "Driver", "");
const std::string current_device = m_dialog->getEffectiveStringValue("Audio", "Device", "");
const std::vector<AudioStream::DeviceInfo> devices = AudioStream::GetOutputDevices(backend, driver_name.c_str());
m_ui.outputDevice->disconnect();
m_ui.outputDevice->clear();
m_output_device_latency = 0;
if (devices.empty())
{
m_ui.outputDevice->addItem(tr("Default"));
m_ui.outputDevice->setEnabled(false);
}
else
{
m_ui.outputDevice->setEnabled(true);
for (const AudioStream::DeviceInfo& di : devices)
{
m_ui.outputDevice->addItem(QString::fromStdString(di.display_name), QString::fromStdString(di.name));
if (di.name == current_device)
m_output_device_latency = di.minimum_latency_frames;
}
SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.outputDevice, "Audio",
"OutputDevice", std::move(devices.front().name));
}
updateLatencyLabel();
}
void AudioSettingsWidget::updateLatencyLabel()
{
const u32 expand_buffer_ms = AudioStream::GetMSForBufferSize(SPU::SAMPLE_RATE, getEffectiveExpansionBlockSize());
const u32 config_buffer_ms =
m_dialog->getEffectiveIntValue("Audio", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS);
const u32 config_output_latency_ms =
m_dialog->getEffectiveIntValue("Audio", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS);
const bool minimal_output = (config_output_latency_ms == 0);
//: Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
m_ui.outputLatencyLabel->setText(minimal_output ? tr("N/A") : tr("%1 ms").arg(config_output_latency_ms));
const u32 output_latency_ms = minimal_output ?
AudioStream::GetMSForBufferSize(SPU::SAMPLE_RATE, m_output_device_latency) :
config_output_latency_ms;
if (output_latency_ms > 0)
{
if (expand_buffer_ms > 0)
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)")
.arg(config_buffer_ms + expand_buffer_ms + output_latency_ms)
.arg(config_buffer_ms)
.arg(expand_buffer_ms)
.arg(output_latency_ms));
}
else
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)")
.arg(config_buffer_ms + output_latency_ms)
.arg(config_buffer_ms)
.arg(output_latency_ms));
}
}
else
{
if (expand_buffer_ms > 0)
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)")
.arg(expand_buffer_ms + config_buffer_ms)
.arg(expand_buffer_ms));
}
else
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (minimum output latency unknown)").arg(config_buffer_ms));
}
}
const u32 value =
m_dialog->getEffectiveIntValue("Audio", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS);
{
QSignalBlocker sb(m_ui.outputLatencyMS);
m_ui.outputLatencyMS->setValue(value);
m_ui.outputLatencyMS->setEnabled(value != 0);
}
{
QSignalBlocker sb(m_ui.outputLatencyMinimal);
m_ui.outputLatencyMinimal->setChecked(value == 0);
}
}
void AudioSettingsWidget::updateVolumeLabel()
{
m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
m_ui.fastForwardVolumeLabel->setText(tr("%1%").arg(m_ui.fastForwardVolume->value()));
}
void AudioSettingsWidget::onMinimalOutputLatencyChecked(Qt::CheckState state)
{
const u32 value = (state == Qt::Checked) ? 0u : AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS;
m_dialog->setIntSettingValue("Audio", "OutputLatencyMS", value);
updateLatencyLabel();
}
void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
Host::SetBaseIntSettingValue("Audio", "OutputVolume", new_value);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value());
updateVolumeLabel();
}
void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
Host::SetBaseIntSettingValue("Audio", "FastForwardVolume", new_value);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputVolume(m_ui.volume->value(), new_value);
updateVolumeLabel();
}
void AudioSettingsWidget::onOutputMutedChanged(int new_state)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
const bool muted = (new_state != 0);
Host::SetBaseBoolSettingValue("Audio", "OutputMuted", muted);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputMuted(muted);
}
void AudioSettingsWidget::onExpansionSettingsClicked()
{
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioExpansionSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.blockSize, "Audio", "ExpandBlockSize",
AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE, 0);
QtUtils::BindLabelToSlider(dlgui.blockSize, dlgui.blockSizeLabel);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, dlgui.circularWrap, "Audio", "ExpandCircularWrap",
AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP);
QtUtils::BindLabelToSlider(dlgui.circularWrap, dlgui.circularWrapLabel);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.shift, "Audio", "ExpandShift", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_SHIFT);
QtUtils::BindLabelToSlider(dlgui.shift, dlgui.shiftLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.depth, "Audio", "ExpandDepth", 10.0f,
AudioStreamParameters::DEFAULT_EXPAND_DEPTH);
QtUtils::BindLabelToSlider(dlgui.depth, dlgui.depthLabel, 10.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.focus, "Audio", "ExpandFocus", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_FOCUS);
QtUtils::BindLabelToSlider(dlgui.focus, dlgui.focusLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.centerImage, "Audio", "ExpandCenterImage", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE);
QtUtils::BindLabelToSlider(dlgui.centerImage, dlgui.centerImageLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.frontSeparation, "Audio", "ExpandFrontSeparation",
10.0f, AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION);
QtUtils::BindLabelToSlider(dlgui.frontSeparation, dlgui.frontSeparationLabel, 10.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.rearSeparation, "Audio", "ExpandRearSeparation", 10.0f,
AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION);
QtUtils::BindLabelToSlider(dlgui.rearSeparation, dlgui.rearSeparationLabel, 10.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.lowCutoff, "Audio", "ExpandLowCutoff",
AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF);
QtUtils::BindLabelToSlider(dlgui.lowCutoff, dlgui.lowCutoffLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.highCutoff, "Audio", "ExpandHighCutoff",
AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF);
QtUtils::BindLabelToSlider(dlgui.highCutoff, dlgui.highCutoffLabel);
connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept);
connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() {
m_dialog->setIntSettingValue("Audio", "ExpandBlockSize",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE));
m_dialog->setFloatSettingValue("Audio", "ExpandCircularWrap",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP));
m_dialog->setFloatSettingValue(
"Audio", "ExpandShift",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_SHIFT));
m_dialog->setFloatSettingValue(
"Audio", "ExpandDepth",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_DEPTH));
m_dialog->setFloatSettingValue(
"Audio", "ExpandFocus",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_FOCUS));
m_dialog->setFloatSettingValue("Audio", "ExpandCenterImage",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE));
m_dialog->setFloatSettingValue("Audio", "ExpandFrontSeparation",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION));
m_dialog->setFloatSettingValue("Audio", "ExpandRearSeparation",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION));
m_dialog->setIntSettingValue("Audio", "ExpandLowCutoff",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF));
m_dialog->setIntSettingValue("Audio", "ExpandHighCutoff",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF));
dlg.done(0);
QMetaObject::invokeMethod(this, &AudioSettingsWidget::onExpansionSettingsClicked, Qt::QueuedConnection);
});
dlg.exec();
updateLatencyLabel();
}
void AudioSettingsWidget::onStretchSettingsClicked()
{
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioStretchSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.sequenceLength, "Audio", "StretchSequenceLengthMS",
AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH, 0);
QtUtils::BindLabelToSlider(dlgui.sequenceLength, dlgui.sequenceLengthLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.seekWindowSize, "Audio", "StretchSeekWindowMS",
AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW, 0);
QtUtils::BindLabelToSlider(dlgui.seekWindowSize, dlgui.seekWindowSizeLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.overlap, "Audio", "StretchOverlapMS",
AudioStreamParameters::DEFAULT_STRETCH_OVERLAP, 0);
QtUtils::BindLabelToSlider(dlgui.overlap, dlgui.overlapLabel);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useQuickSeek, "Audio", "StretchUseQuickSeek",
AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useAAFilter, "Audio", "StretchUseAAFilter",
AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER);
connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept);
connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() {
m_dialog->setIntSettingValue("Audio", "StretchSequenceLengthMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH));
m_dialog->setIntSettingValue("Audio", "StretchSeekWindowMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW));
m_dialog->setIntSettingValue("Audio", "StretchOverlapMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_OVERLAP));
m_dialog->setBoolSettingValue("Audio", "StretchUseQuickSeek",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<bool>(AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK));
m_dialog->setBoolSettingValue("Audio", "StretchUseAAFilter",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<bool>(AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER));
dlg.done(0);
QMetaObject::invokeMethod(this, &AudioSettingsWidget::onStretchSettingsClicked, Qt::QueuedConnection);
});
dlg.exec();
}
void AudioSettingsWidget::resetVolume(bool fast_forward)
{
const char* key = fast_forward ? "FastForwardVolume" : "OutputVolume";
QSlider* const slider = fast_forward ? m_ui.fastForwardVolume : m_ui.volume;
QLabel* const label = fast_forward ? m_ui.fastForwardVolumeLabel : m_ui.volumeLabel;
if (m_dialog->isPerGameSettings())
{
m_dialog->removeSettingValue("Audio", key);
const int value = m_dialog->getEffectiveIntValue("Audio", key, 100);
QSignalBlocker sb(slider);
slider->setValue(value);
label->setText(QStringLiteral("%1%2").arg(value).arg(tr("%")));
// remove bold font if it was previously overridden
QFont font(label->font());
font.setBold(false);
label->setFont(font);
}
else
{
slider->setValue(100);
}
}