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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#pragma once
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#include "types.h"
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#include <memory>
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#include <tuple>
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// An abstracted RGBA8 texture.
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class HostDisplayTexture
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{
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public:
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virtual ~HostDisplayTexture() {}
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virtual void* GetHandle() const = 0;
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virtual u32 GetWidth() const = 0;
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virtual u32 GetHeight() const = 0;
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};
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// Interface to the frontend's renderer.
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class HostDisplay
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{
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public:
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enum class RenderAPI
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{
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None,
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D3D11,
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OpenGL,
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OpenGLES
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};
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virtual ~HostDisplay() {}
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual void* GetRenderDevice() const = 0;
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virtual void* GetRenderContext() const = 0;
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virtual void* GetRenderWindow() const = 0;
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/// Switches the render window, recreating the surface.
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virtual void ChangeRenderWindow(void* new_window) = 0;
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/// Creates an abstracted RGBA8 texture. If dynamic, the texture can be updated with UpdateTexture() below.
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virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic = false) = 0;
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio) = 0;
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virtual void SetDisplayLinearFiltering(bool enabled) = 0;
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virtual void SetDisplayTopMargin(int height) = 0;
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virtual void Render() = 0;
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virtual void SetVSync(bool enabled) = 0;
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virtual std::tuple<u32, u32> GetWindowSize() const = 0;
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virtual void WindowResized() = 0;
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// Helper function for computing the draw rectangle in a larger window.
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static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
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{
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const float window_ratio = float(window_width) / float(window_height);
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int left, top, width, height;
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if (window_ratio >= display_ratio)
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{
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width = static_cast<int>(float(window_height) * display_ratio);
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height = static_cast<int>(window_height);
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left = (window_width - width) / 2;
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top = 0;
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}
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else
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{
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width = static_cast<int>(window_width);
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height = static_cast<int>(float(window_width) / display_ratio);
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left = 0;
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top = (window_height - height) / 2;
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}
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return std::tie(left, top, width, height);
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}
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};
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