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171 lines
5.3 KiB
C++
171 lines
5.3 KiB
C++
#pragma once
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#include "core/host_interface.h"
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#include "core/system.h"
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#include "frontend-common/common_host_interface.h"
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#include "opengldisplaywindow.h"
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#include <QtCore/QByteArray>
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#include <QtCore/QObject>
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#include <QtCore/QSettings>
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#include <QtCore/QThread>
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#include <atomic>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <utility>
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#include <vector>
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class ByteStream;
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class QEventLoop;
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class QMenu;
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class QWidget;
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class QTimer;
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class GameList;
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Q_DECLARE_METATYPE(SystemBootParameters);
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class QtHostInterface : public QObject, private CommonHostInterface
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{
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Q_OBJECT
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public:
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explicit QtHostInterface(QObject* parent = nullptr);
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~QtHostInterface();
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void ReportError(const char* message) override;
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void ReportMessage(const char* message) override;
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bool ConfirmMessage(const char* message) override;
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/// Thread-safe QSettings access.
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QVariant getSettingValue(const QString& name, const QVariant& default_value = QVariant());
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void putSettingValue(const QString& name, const QVariant& value);
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void removeSettingValue(const QString& name);
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const GameList* getGameList() const { return m_game_list.get(); }
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GameList* getGameList() { return m_game_list.get(); }
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void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
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const HotkeyInfoList& getHotkeyInfoList() const { return GetHotkeyInfoList(); }
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bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
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QtDisplayWindow* createDisplayWindow();
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void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
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/// Fills menu with save state info and handlers.
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void populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu);
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Q_SIGNALS:
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void errorReported(const QString& message);
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void messageReported(const QString& message);
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bool messageConfirmed(const QString& message);
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void emulationStarted();
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void emulationStopped();
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void emulationPaused(bool paused);
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void stateSaved(const QString& game_code, bool global, qint32 slot);
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void gameListRefreshed();
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void createDisplayWindowRequested(QThread* worker_thread, bool use_debug_device);
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void destroyDisplayWindowRequested();
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void setFullscreenRequested(bool fullscreen);
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void toggleFullscreenRequested();
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void focusDisplayWidgetRequested();
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
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float worst_frame_time);
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void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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public Q_SLOTS:
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void setDefaultSettings();
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void applySettings();
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void updateInputMap();
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void handleKeyEvent(int key, bool pressed);
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void bootSystem(const SystemBootParameters& params);
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void resumeSystemFromState(const QString& filename, bool boot_on_failure);
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void powerOffSystem();
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void synchronousPowerOffSystem();
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void resetSystem();
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void pauseSystem(bool paused);
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void changeDisc(const QString& new_disc_filename);
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void loadState(const QString& filename);
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void loadState(bool global, qint32 slot);
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void saveState(bool global, qint32 slot, bool block_until_done = false);
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/// Enables controller polling even without a system active. Must be matched by a call to
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/// disableBackgroundControllerPolling.
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void enableBackgroundControllerPolling();
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/// Disables background controller polling.
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void disableBackgroundControllerPolling();
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private Q_SLOTS:
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void doStopThread();
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void onDisplayWindowResized(int width, int height);
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void doBackgroundControllerPoll();
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protected:
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bool AcquireHostDisplay() override;
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void ReleaseHostDisplay() override;
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void SetFullscreen(bool enabled) override;
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void ToggleFullscreen() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void OnSystemCreated() override;
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void OnSystemPaused(bool paused) override;
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void OnSystemDestroyed() override;
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void OnSystemPerformanceCountersUpdated() override;
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void OnRunningGameChanged() override;
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void OnSystemStateSaved(bool global, s32 slot) override;
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void OnControllerTypeChanged(u32 slot) override;
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private:
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enum : u32
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{
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BACKGROUND_CONTROLLER_POLLING_INTERVAL =
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100 /// Interval at which the controllers are polled when the system is not active.
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};
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using InputButtonHandler = std::function<void(bool)>;
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using InputAxisHandler = std::function<void(float)>;
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class Thread : public QThread
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{
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public:
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Thread(QtHostInterface* parent);
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~Thread();
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protected:
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void run() override;
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private:
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QtHostInterface* m_parent;
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};
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void loadSettings();
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void createBackgroundControllerPollTimer();
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void destroyBackgroundControllerPollTimer();
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void createThread();
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void stopThread();
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void threadEntryPoint();
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void wakeThread();
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QSettings m_qsettings;
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std::mutex m_qsettings_mutex;
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QtDisplayWindow* m_display_window = nullptr;
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QThread* m_original_thread = nullptr;
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Thread* m_worker_thread = nullptr;
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QEventLoop* m_worker_thread_event_loop = nullptr;
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std::atomic_bool m_shutdown_flag{false};
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// input key maps, todo hotkeys
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std::map<int, InputButtonHandler> m_keyboard_input_handlers;
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QTimer* m_background_controller_polling_timer = nullptr;
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u32 m_background_controller_polling_enable_count = 0;
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};
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