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301 lines
8.9 KiB
C++
301 lines
8.9 KiB
C++
#include "gamelistmodel.h"
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#include "common/string_util.h"
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#include "core/system.h"
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static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
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{"Type", "Code", "Title", "File Title", "Size", "Region", "Compatibility"}};
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std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
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{
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for (int column = 0; column < Column_Count; column++)
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{
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if (name == s_column_names[column])
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return static_cast<Column>(column);
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}
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return std::nullopt;
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}
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const char* GameListModel::getColumnName(Column col)
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{
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return s_column_names[static_cast<int>(col)];
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}
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GameListModel::GameListModel(GameList* game_list, QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent), m_game_list(game_list)
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{
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loadCommonImages();
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setColumnDisplayNames();
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}
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GameListModel::~GameListModel() = default;
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int GameListModel::rowCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(m_game_list->GetEntryCount());
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}
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int GameListModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return Column_Count;
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}
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QVariant GameListModel::data(const QModelIndex& index, int role) const
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{
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if (!index.isValid())
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return {};
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const int row = index.row();
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if (row < 0 || row >= static_cast<int>(m_game_list->GetEntryCount()))
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return {};
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const GameListEntry& ge = m_game_list->GetEntries()[row];
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switch (role)
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{
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case Qt::DisplayRole:
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{
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switch (index.column())
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{
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case Column_Code:
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return QString::fromStdString(ge.code);
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case Column_Title:
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return QString::fromStdString(ge.title);
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case Column_FileTitle:
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{
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const std::string_view file_title(System::GetTitleForPath(ge.path.c_str()));
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return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
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}
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case Column_Size:
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return QString("%1 MB").arg(static_cast<double>(ge.total_size) / 1048576.0, 0, 'f', 2);
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default:
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return {};
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}
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}
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case Qt::InitialSortOrderRole:
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{
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switch (index.column())
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{
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case Column_Type:
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return static_cast<int>(ge.type);
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case Column_Code:
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return QString::fromStdString(ge.code);
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case Column_Title:
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return QString::fromStdString(ge.title);
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case Column_FileTitle:
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{
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const std::string_view file_title(System::GetTitleForPath(ge.path.c_str()));
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return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
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}
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case Column_Region:
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return static_cast<int>(ge.region);
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case Column_Compatibility:
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return static_cast<int>(ge.compatibility_rating);
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case Column_Size:
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return static_cast<qulonglong>(ge.total_size);
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default:
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return {};
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}
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}
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case Qt::DecorationRole:
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{
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switch (index.column())
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{
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case Column_Type:
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{
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switch (ge.type)
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{
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case GameListEntryType::Disc:
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return m_type_disc_pixmap;
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case GameListEntryType::Playlist:
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return m_type_playlist_pixmap;
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case GameListEntryType::PSExe:
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default:
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return m_type_exe_pixmap;
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}
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}
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case Column_Region:
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{
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switch (ge.region)
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{
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case DiscRegion::NTSC_J:
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return m_region_jp_pixmap;
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case DiscRegion::NTSC_U:
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return m_region_us_pixmap;
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case DiscRegion::PAL:
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default:
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return m_region_eu_pixmap;
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}
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}
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case Column_Compatibility:
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{
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return m_compatibiliy_pixmaps[static_cast<int>(
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(ge.compatibility_rating >= GameListCompatibilityRating::Count) ? GameListCompatibilityRating::Unknown :
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ge.compatibility_rating)];
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}
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default:
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return {};
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}
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default:
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return {};
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}
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}
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}
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QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
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return {};
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return m_column_display_names[section];
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}
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void GameListModel::refresh()
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{
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beginResetModel();
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endResetModel();
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}
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bool GameListModel::titlesLessThan(int left_row, int right_row, bool ascending) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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return false;
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}
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const GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (left.title < right.title) : (right.title < left.title);
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}
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bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column,
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bool ascending) const
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{
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if (!left_index.isValid() || !right_index.isValid())
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return false;
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const int left_row = left_index.row();
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const int right_row = right_index.row();
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if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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return false;
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}
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const GameListEntry& left = m_game_list->GetEntries()[left_row];
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const GameListEntry& right = m_game_list->GetEntries()[right_row];
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switch (column)
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{
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case Column_Type:
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{
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if (left.type == right.type)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (static_cast<int>(left.type) < static_cast<int>(right.type)) :
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(static_cast<int>(right.type) > static_cast<int>(left.type));
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}
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case Column_Code:
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{
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if (left.code == right.code)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (left.code < right.code) : (right.code > left.code);
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}
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case Column_Title:
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{
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if (left.title == right.title)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (left.title < right.title) : (right.title > left.title);
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}
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case Column_FileTitle:
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{
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const std::string_view file_title_left(System::GetTitleForPath(left.path.c_str()));
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const std::string_view file_title_right(System::GetTitleForPath(right.path.c_str()));
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if (file_title_left == file_title_right)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (file_title_left < file_title_right) : (file_title_right > file_title_left);
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}
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case Column_Region:
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{
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if (left.region == right.region)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (static_cast<int>(left.region) < static_cast<int>(right.region)) :
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(static_cast<int>(right.region) > static_cast<int>(left.region));
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}
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case Column_Compatibility:
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{
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if (left.compatibility_rating == right.compatibility_rating)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (static_cast<int>(left.compatibility_rating) < static_cast<int>(right.compatibility_rating)) :
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(static_cast<int>(right.compatibility_rating) > static_cast<int>(left.compatibility_rating));
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}
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case Column_Size:
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{
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if (left.total_size == right.total_size)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (left.total_size < right.total_size) : (right.total_size > left.total_size);
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}
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default:
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return false;
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}
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}
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void GameListModel::loadCommonImages()
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{
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// TODO: Use svg instead of png
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m_type_disc_pixmap.load(QStringLiteral(":/icons/media-optical-24.png"));
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m_type_exe_pixmap.load(QStringLiteral(":/icons/applications-system-24.png"));
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m_type_playlist_pixmap.load(QStringLiteral(":/icons/address-book-new-22.png"));
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m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
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m_region_jp_pixmap.load(QStringLiteral(":/icons/flag-jp.png"));
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m_region_us_pixmap.load(QStringLiteral(":/icons/flag-us.png"));
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m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
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for (int i = 0; i < static_cast<int>(GameListCompatibilityRating::Count); i++)
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m_compatibiliy_pixmaps[i].load(QStringLiteral(":/icons/star-%1.png").arg(i));
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}
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void GameListModel::setColumnDisplayNames()
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{
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m_column_display_names[Column_Type] = tr("Type");
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m_column_display_names[Column_Code] = tr("Code");
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m_column_display_names[Column_Title] = tr("Title");
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m_column_display_names[Column_FileTitle] = tr("File Title");
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m_column_display_names[Column_Size] = tr("Size");
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m_column_display_names[Column_Region] = tr("Region");
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m_column_display_names[Column_Compatibility] = tr("Compatibility");
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}
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