winamp/android/app/src/cpp/android_controller_interface.h
2020-12-29 22:49:52 +10:00

68 lines
2.4 KiB
C++

#pragma once
#include "frontend-common/controller_interface.h"
#include "core/types.h"
#include <array>
#include <functional>
#include <mutex>
#include <vector>
class AndroidControllerInterface final : public ControllerInterface
{
public:
AndroidControllerInterface();
~AndroidControllerInterface() override;
Backend GetBackend() const override;
bool Initialize(CommonHostInterface* host_interface) override;
void Shutdown() override;
// Removes all bindings. Call before setting new bindings.
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
u32 GetControllerRumbleMotorCount(int controller_index) override;
void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
// Set deadzone that will be applied on axis-to-button mappings
bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
void PollEvents() override;
bool HandleAxisEvent(u32 index, u32 axis, float value);
bool HandleButtonEvent(u32 index, u32 button, bool pressed);
private:
enum : u32
{
NUM_CONTROLLERS = 1,
NUM_AXISES = 10,
NUM_BUTTONS = 18
};
struct ControllerData
{
float deadzone = 0.25f;
std::array<std::array<AxisCallback, 3>, NUM_AXISES> axis_mapping;
std::array<ButtonCallback, NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, NUM_AXISES> axis_button_mapping;
std::array<AxisCallback, NUM_BUTTONS> button_axis_mapping;
};
using ControllerDataArray = std::array<ControllerData, NUM_CONTROLLERS>;
ControllerDataArray m_controllers;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
};