winamp/src/duckstation-qt/gamelistrefreshthread.cpp
Stenzek 9a626caad9
Qt: Reduce game list jank after shutting down VM
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00

120 lines
3.0 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "gamelistrefreshthread.h"
#include "qtutils.h"
#include "core/game_list.h"
#include "common/log.h"
#include "common/progress_callback.h"
#include "common/timer.h"
#include <QtWidgets/QMessageBox>
AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(GameListRefreshThread* parent) : m_parent(parent)
{
}
float AsyncRefreshProgressCallback::timeSinceStart() const
{
return m_start_time.GetTimeSeconds();
}
void AsyncRefreshProgressCallback::Cancel()
{
// Not atomic, but we don't need to cancel immediately.
m_cancelled = true;
}
void AsyncRefreshProgressCallback::PushState()
{
ProgressCallback::PushState();
}
void AsyncRefreshProgressCallback::PopState()
{
ProgressCallback::PopState();
if (static_cast<int>(m_progress_range) == m_last_range && static_cast<int>(m_progress_value) == m_last_value)
return;
m_last_range = static_cast<int>(m_progress_range);
m_last_value = static_cast<int>(m_progress_value);
fireUpdate();
}
void AsyncRefreshProgressCallback::SetStatusText(const std::string_view text)
{
const QString new_text = QtUtils::StringViewToQString(text);
if (new_text == m_status_text)
return;
m_status_text = new_text;
fireUpdate();
}
void AsyncRefreshProgressCallback::SetProgressRange(u32 range)
{
ProgressCallback::SetProgressRange(range);
if (static_cast<int>(m_progress_range) == m_last_range)
return;
m_last_range = static_cast<int>(m_progress_range);
fireUpdate();
}
void AsyncRefreshProgressCallback::SetProgressValue(u32 value)
{
ProgressCallback::SetProgressValue(value);
if (static_cast<int>(m_progress_value) == m_last_value)
return;
m_last_value = static_cast<int>(m_progress_value);
fireUpdate();
}
void AsyncRefreshProgressCallback::ModalError(const std::string_view message)
{
QMessageBox::critical(nullptr, QStringLiteral("Error"), QtUtils::StringViewToQString(message));
}
bool AsyncRefreshProgressCallback::ModalConfirmation(const std::string_view message)
{
return QMessageBox::question(nullptr, QStringLiteral("Question"), QtUtils::StringViewToQString(message)) ==
QMessageBox::Yes;
}
void AsyncRefreshProgressCallback::ModalInformation(const std::string_view message)
{
QMessageBox::information(nullptr, QStringLiteral("Information"), QtUtils::StringViewToQString(message));
}
void AsyncRefreshProgressCallback::fireUpdate()
{
m_parent->refreshProgress(m_status_text, m_last_value, m_last_range, m_start_time.GetTimeSeconds());
}
GameListRefreshThread::GameListRefreshThread(bool invalidate_cache)
: QThread(), m_progress(this), m_invalidate_cache(invalidate_cache)
{
}
GameListRefreshThread::~GameListRefreshThread() = default;
float GameListRefreshThread::timeSinceStart() const
{
return m_progress.timeSinceStart();
}
void GameListRefreshThread::cancel()
{
m_progress.Cancel();
}
void GameListRefreshThread::run()
{
GameList::Refresh(m_invalidate_cache, false, &m_progress);
emit refreshComplete();
}