winamp/src/common/gl/texture.cpp
2022-10-04 00:00:56 +10:00

374 lines
11 KiB
C++

#include "texture.h"
#include "../assert.h"
#include "../log.h"
#include <array>
#include <limits>
#include <tuple>
Log_SetChannel(GL);
const std::tuple<GLenum, GLenum, GLenum>& GL::Texture::GetPixelFormatMapping(GPUTexture::Format format)
{
static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::Count)> mapping =
{{
{}, // Unknown
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
}};
static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::Count)>
mapping_gles2 = {{
{}, // Unknown
{GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{}, // BGRA8
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{}, // RGBA5551
{}, // R8
{}, // D16
}};
if (!GLAD_GL_ES_VERSION_2_0 || GLAD_GL_ES_VERSION_3_0)
return mapping[static_cast<u32>(format)];
else
return mapping_gles2[static_cast<u32>(format)];
}
GL::Texture::Texture() = default;
GL::Texture::Texture(Texture&& moved) : m_id(moved.m_id), m_fbo_id(moved.m_fbo_id)
{
m_width = moved.m_width;
m_height = moved.m_height;
m_levels = moved.m_levels;
m_layers = moved.m_layers;
m_samples = moved.m_samples;
m_format = moved.m_format;
moved.m_id = 0;
moved.m_fbo_id = 0;
moved.ClearBaseProperties();
}
GL::Texture::~Texture()
{
Destroy();
}
bool GL::Texture::UseTextureStorage(bool multisampled)
{
return GLAD_GL_ARB_texture_storage || (multisampled ? GLAD_GL_ES_VERSION_3_1 : GLAD_GL_ES_VERSION_3_0);
}
bool GL::Texture::UseTextureStorage() const
{
return UseTextureStorage(IsMultisampled());
}
bool GL::Texture::Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Format format,
const void* data /* = nullptr */, u32 data_pitch /* = 0 */, bool linear /* = true */,
bool wrap /* = true */)
{
glGetError();
if (width > MAX_WIDTH || height > MAX_HEIGHT || layers > MAX_LAYERS || levels > MAX_LEVELS || samples > MAX_SAMPLES)
{
Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u", width, height, layers, levels, samples);
return false;
}
if (samples > 1 && levels > 1)
{
Log_ErrorPrintf("Multisampled textures can't have mip levels");
return false;
}
if (layers > 1 && data)
{
Log_ErrorPrintf("Loading texture array data not currently supported");
return false;
}
const GLenum target = ((samples > 1) ? ((layers > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY) :
((layers > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(format);
GLuint id;
glGenTextures(1, &id);
glBindTexture(target, id);
if (samples > 1)
{
Assert(!data);
if (UseTextureStorage(true))
{
if (layers > 1)
glTexStorage3DMultisample(target, samples, gl_internal_format, width, height, layers, GL_FALSE);
else
glTexStorage2DMultisample(target, samples, gl_internal_format, width, height, GL_FALSE);
}
else
{
if (layers > 1)
glTexImage3DMultisample(target, samples, gl_internal_format, width, height, layers, GL_FALSE);
else
glTexImage2DMultisample(target, samples, gl_internal_format, width, height, GL_FALSE);
}
}
else
{
if (UseTextureStorage(false))
{
if (layers > 1)
glTexStorage3D(target, levels, gl_internal_format, width, height, layers);
else
glTexStorage2D(target, levels, gl_internal_format, width, height);
if (data)
{
// TODO: Fix data for mipmaps here.
if (layers > 1)
glTexSubImage3D(target, 0, 0, 0, 0, width, height, layers, gl_format, gl_type, data);
else
glTexSubImage2D(target, 0, 0, 0, width, height, gl_format, gl_type, data);
}
}
else
{
for (u32 i = 0; i < levels; i++)
{
// TODO: Fix data pointer here.
if (layers > 1)
glTexImage3D(target, i, gl_internal_format, width, height, layers, 0, gl_format, gl_type, data);
else
glTexImage2D(target, i, gl_internal_format, width, height, 0, gl_format, gl_type, data);
}
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels);
}
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
if (layers > 1)
glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
}
// This doesn't exist on GLES2.
if (!GLAD_GL_ES_VERSION_2_0 || GLAD_GL_ES_VERSION_3_0)
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1);
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
Log_ErrorPrintf("Failed to create texture: 0x%X", error);
glDeleteTextures(1, &id);
return false;
}
if (IsValid())
Destroy();
m_id = id;
m_width = static_cast<u16>(width);
m_height = static_cast<u16>(height);
m_layers = static_cast<u8>(layers);
m_levels = static_cast<u8>(levels);
m_samples = static_cast<u8>(samples);
m_format = format;
return true;
}
void GL::Texture::Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data)
{
Assert(IsValid() && width < MAX_WIDTH && height < MAX_HEIGHT && m_layers == 1 && m_samples == 1 && m_levels == 1);
const bool size_changed = (width != m_width || height != m_height);
m_width = static_cast<u16>(width);
m_height = static_cast<u16>(height);
m_levels = 1;
const GLenum target = GetGLTarget();
glBindTexture(target, m_id);
if (UseTextureStorage())
{
if (size_changed)
{
if (m_layers > 0)
glTexStorage3D(target, m_levels, internal_format, m_width, m_height, m_levels);
else
glTexStorage2D(target, m_levels, internal_format, m_width, m_height);
}
glTexSubImage2D(target, 0, 0, 0, m_width, m_height, format, type, data);
}
else
{
glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
}
}
void GL::Texture::ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data)
{
Assert(IsValid() && !IsMultisampled());
const GLenum target = GetGLTarget();
if (IsTextureArray())
glTexSubImage3D(target, level, 0, 0, layer, m_width, m_height, 1, format, type, data);
else
glTexSubImage2D(target, level, 0, 0, m_width, m_height, format, type, data);
}
void GL::Texture::ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
const void* data)
{
Assert(IsValid() && !IsMultisampled());
const GLenum target = GetGLTarget();
if (IsTextureArray())
glTexSubImage3D(target, level, x, y, layer, width, height, 1, format, type, data);
else
glTexSubImage2D(target, level, x, y, width, height, format, type, data);
}
void GL::Texture::SetLinearFilter(bool enabled) const
{
Assert(!IsMultisampled());
Bind();
const GLenum target = GetGLTarget();
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
}
void GL::Texture::SetWrap(bool enabled) const
{
const GLenum target = GetGLTarget();
glTexParameteri(target, GL_TEXTURE_WRAP_S, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
if (m_layers > 1)
glTexParameteri(target, GL_TEXTURE_WRAP_R, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
}
bool GL::Texture::CreateFramebuffer()
{
if (!IsValid())
return false;
glGetError();
GLuint fbo_id;
glGenFramebuffers(1, &fbo_id);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_id, 0);
if (glGetError() != GL_NO_ERROR || glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
glDeleteFramebuffers(1, &fbo_id);
return false;
}
if (m_fbo_id != 0)
glDeleteFramebuffers(1, &m_fbo_id);
m_fbo_id = fbo_id;
return true;
}
void GL::Texture::Destroy()
{
if (m_fbo_id != 0)
{
glDeleteFramebuffers(1, &m_fbo_id);
m_fbo_id = 0;
}
if (m_id != 0)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
ClearBaseProperties();
}
void GL::Texture::Bind() const
{
glBindTexture(GetGLTarget(), m_id);
}
void GL::Texture::BindFramebuffer(GLenum target /*= GL_DRAW_FRAMEBUFFER*/) const
{
DebugAssert(m_fbo_id != 0);
glBindFramebuffer(target, m_fbo_id);
}
void GL::Texture::Unbind() const
{
glBindTexture(GetGLTarget(), 0);
}
GL::Texture& GL::Texture::operator=(Texture&& moved)
{
Destroy();
m_id = moved.m_id;
m_fbo_id = moved.m_fbo_id;
m_width = moved.m_width;
m_height = moved.m_height;
m_layers = moved.m_layers;
m_levels = moved.m_levels;
m_samples = moved.m_samples;
moved.m_id = 0;
moved.m_fbo_id = 0;
moved.ClearBaseProperties();
return *this;
}
void GL::Texture::GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
GLsizei bufSize, void* pixels)
{
if (GLAD_GL_VERSION_4_5 || GLAD_GL_ARB_get_texture_sub_image)
{
glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
pixels);
return;
}
GLenum target = GL_READ_FRAMEBUFFER;
GLenum target_binding = GL_READ_FRAMEBUFFER_BINDING;
if (GLAD_GL_ES_VERSION_2_0 && !GLAD_GL_ES_VERSION_3_0)
{
// GLES2 doesn't have GL_READ_FRAMEBUFFER.
target = GL_FRAMEBUFFER;
target_binding = GL_FRAMEBUFFER_BINDING;
}
Assert(depth == 1);
GLuint old_read_fbo;
glGetIntegerv(target_binding, reinterpret_cast<GLint*>(&old_read_fbo));
GLuint temp_fbo;
glGenFramebuffers(1, &temp_fbo);
glBindFramebuffer(target, temp_fbo);
if (zoffset > 0 && (GLAD_GL_VERSION_3_0 || GLAD_GL_ES_VERSION_3_0))
glFramebufferTextureLayer(target, GL_COLOR_ATTACHMENT0, texture, level, zoffset);
else
glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
DebugAssert(glCheckFramebufferStatus(target) == GL_FRAMEBUFFER_COMPLETE);
glReadPixels(xoffset, yoffset, width, height, format, type, pixels);
glBindFramebuffer(target, old_read_fbo);
glDeleteFramebuffers(1, &temp_fbo);
}