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374 lines
11 KiB
C++
374 lines
11 KiB
C++
#include "texture.h"
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#include "../assert.h"
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#include "../log.h"
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#include <array>
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#include <limits>
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#include <tuple>
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Log_SetChannel(GL);
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const std::tuple<GLenum, GLenum, GLenum>& GL::Texture::GetPixelFormatMapping(GPUTexture::Format format)
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{
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::Count)> mapping =
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{{
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{}, // Unknown
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
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}};
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::Count)>
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mapping_gles2 = {{
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{}, // Unknown
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{GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{}, // BGRA8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{}, // RGBA5551
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{}, // R8
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{}, // D16
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}};
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if (!GLAD_GL_ES_VERSION_2_0 || GLAD_GL_ES_VERSION_3_0)
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return mapping[static_cast<u32>(format)];
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else
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return mapping_gles2[static_cast<u32>(format)];
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}
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GL::Texture::Texture() = default;
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GL::Texture::Texture(Texture&& moved) : m_id(moved.m_id), m_fbo_id(moved.m_fbo_id)
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{
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m_width = moved.m_width;
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m_height = moved.m_height;
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m_levels = moved.m_levels;
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m_layers = moved.m_layers;
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m_samples = moved.m_samples;
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m_format = moved.m_format;
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moved.m_id = 0;
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moved.m_fbo_id = 0;
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moved.ClearBaseProperties();
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}
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GL::Texture::~Texture()
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{
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Destroy();
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}
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bool GL::Texture::UseTextureStorage(bool multisampled)
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{
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return GLAD_GL_ARB_texture_storage || (multisampled ? GLAD_GL_ES_VERSION_3_1 : GLAD_GL_ES_VERSION_3_0);
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}
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bool GL::Texture::UseTextureStorage() const
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{
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return UseTextureStorage(IsMultisampled());
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}
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bool GL::Texture::Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Format format,
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const void* data /* = nullptr */, u32 data_pitch /* = 0 */, bool linear /* = true */,
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bool wrap /* = true */)
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{
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glGetError();
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if (width > MAX_WIDTH || height > MAX_HEIGHT || layers > MAX_LAYERS || levels > MAX_LEVELS || samples > MAX_SAMPLES)
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{
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Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u", width, height, layers, levels, samples);
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return false;
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}
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if (samples > 1 && levels > 1)
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{
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Log_ErrorPrintf("Multisampled textures can't have mip levels");
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return false;
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}
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if (layers > 1 && data)
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{
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Log_ErrorPrintf("Loading texture array data not currently supported");
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return false;
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}
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const GLenum target = ((samples > 1) ? ((layers > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY) :
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((layers > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
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const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(format);
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(target, id);
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if (samples > 1)
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{
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Assert(!data);
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if (UseTextureStorage(true))
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{
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if (layers > 1)
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glTexStorage3DMultisample(target, samples, gl_internal_format, width, height, layers, GL_FALSE);
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else
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glTexStorage2DMultisample(target, samples, gl_internal_format, width, height, GL_FALSE);
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}
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else
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{
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if (layers > 1)
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glTexImage3DMultisample(target, samples, gl_internal_format, width, height, layers, GL_FALSE);
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else
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glTexImage2DMultisample(target, samples, gl_internal_format, width, height, GL_FALSE);
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}
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}
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else
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{
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if (UseTextureStorage(false))
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{
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if (layers > 1)
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glTexStorage3D(target, levels, gl_internal_format, width, height, layers);
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else
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glTexStorage2D(target, levels, gl_internal_format, width, height);
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if (data)
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{
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// TODO: Fix data for mipmaps here.
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if (layers > 1)
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glTexSubImage3D(target, 0, 0, 0, 0, width, height, layers, gl_format, gl_type, data);
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else
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glTexSubImage2D(target, 0, 0, 0, width, height, gl_format, gl_type, data);
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}
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}
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else
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{
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for (u32 i = 0; i < levels; i++)
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{
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// TODO: Fix data pointer here.
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if (layers > 1)
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glTexImage3D(target, i, gl_internal_format, width, height, layers, 0, gl_format, gl_type, data);
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else
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glTexImage2D(target, i, gl_internal_format, width, height, 0, gl_format, gl_type, data);
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}
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glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels);
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}
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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if (layers > 1)
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glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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}
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// This doesn't exist on GLES2.
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if (!GLAD_GL_ES_VERSION_2_0 || GLAD_GL_ES_VERSION_3_0)
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1);
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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Log_ErrorPrintf("Failed to create texture: 0x%X", error);
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glDeleteTextures(1, &id);
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return false;
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}
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if (IsValid())
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Destroy();
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m_id = id;
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m_width = static_cast<u16>(width);
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m_height = static_cast<u16>(height);
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m_layers = static_cast<u8>(layers);
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m_levels = static_cast<u8>(levels);
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m_samples = static_cast<u8>(samples);
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m_format = format;
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return true;
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}
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void GL::Texture::Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data)
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{
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Assert(IsValid() && width < MAX_WIDTH && height < MAX_HEIGHT && m_layers == 1 && m_samples == 1 && m_levels == 1);
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const bool size_changed = (width != m_width || height != m_height);
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m_width = static_cast<u16>(width);
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m_height = static_cast<u16>(height);
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m_levels = 1;
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const GLenum target = GetGLTarget();
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glBindTexture(target, m_id);
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if (UseTextureStorage())
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{
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if (size_changed)
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{
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if (m_layers > 0)
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glTexStorage3D(target, m_levels, internal_format, m_width, m_height, m_levels);
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else
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glTexStorage2D(target, m_levels, internal_format, m_width, m_height);
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}
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glTexSubImage2D(target, 0, 0, 0, m_width, m_height, format, type, data);
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}
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else
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{
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glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
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}
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}
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void GL::Texture::ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data)
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{
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Assert(IsValid() && !IsMultisampled());
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const GLenum target = GetGLTarget();
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if (IsTextureArray())
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glTexSubImage3D(target, level, 0, 0, layer, m_width, m_height, 1, format, type, data);
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else
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glTexSubImage2D(target, level, 0, 0, m_width, m_height, format, type, data);
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}
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void GL::Texture::ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
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const void* data)
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{
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Assert(IsValid() && !IsMultisampled());
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const GLenum target = GetGLTarget();
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if (IsTextureArray())
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glTexSubImage3D(target, level, x, y, layer, width, height, 1, format, type, data);
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else
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glTexSubImage2D(target, level, x, y, width, height, format, type, data);
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}
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void GL::Texture::SetLinearFilter(bool enabled) const
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{
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Assert(!IsMultisampled());
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Bind();
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const GLenum target = GetGLTarget();
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
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}
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void GL::Texture::SetWrap(bool enabled) const
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{
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const GLenum target = GetGLTarget();
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glTexParameteri(target, GL_TEXTURE_WRAP_S, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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if (m_layers > 1)
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glTexParameteri(target, GL_TEXTURE_WRAP_R, enabled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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}
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bool GL::Texture::CreateFramebuffer()
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{
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if (!IsValid())
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return false;
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glGetError();
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GLuint fbo_id;
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glGenFramebuffers(1, &fbo_id);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_id, 0);
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if (glGetError() != GL_NO_ERROR || glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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glDeleteFramebuffers(1, &fbo_id);
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return false;
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}
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if (m_fbo_id != 0)
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glDeleteFramebuffers(1, &m_fbo_id);
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m_fbo_id = fbo_id;
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return true;
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}
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void GL::Texture::Destroy()
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{
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if (m_fbo_id != 0)
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{
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glDeleteFramebuffers(1, &m_fbo_id);
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m_fbo_id = 0;
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}
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if (m_id != 0)
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{
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glDeleteTextures(1, &m_id);
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m_id = 0;
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}
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ClearBaseProperties();
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}
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void GL::Texture::Bind() const
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{
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glBindTexture(GetGLTarget(), m_id);
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}
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void GL::Texture::BindFramebuffer(GLenum target /*= GL_DRAW_FRAMEBUFFER*/) const
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{
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DebugAssert(m_fbo_id != 0);
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glBindFramebuffer(target, m_fbo_id);
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}
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void GL::Texture::Unbind() const
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{
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glBindTexture(GetGLTarget(), 0);
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}
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GL::Texture& GL::Texture::operator=(Texture&& moved)
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{
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Destroy();
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m_id = moved.m_id;
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m_fbo_id = moved.m_fbo_id;
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m_width = moved.m_width;
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m_height = moved.m_height;
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m_layers = moved.m_layers;
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m_levels = moved.m_levels;
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m_samples = moved.m_samples;
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moved.m_id = 0;
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moved.m_fbo_id = 0;
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moved.ClearBaseProperties();
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return *this;
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}
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void GL::Texture::GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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GLsizei bufSize, void* pixels)
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{
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if (GLAD_GL_VERSION_4_5 || GLAD_GL_ARB_get_texture_sub_image)
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{
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glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
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pixels);
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return;
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}
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GLenum target = GL_READ_FRAMEBUFFER;
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GLenum target_binding = GL_READ_FRAMEBUFFER_BINDING;
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if (GLAD_GL_ES_VERSION_2_0 && !GLAD_GL_ES_VERSION_3_0)
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{
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// GLES2 doesn't have GL_READ_FRAMEBUFFER.
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target = GL_FRAMEBUFFER;
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target_binding = GL_FRAMEBUFFER_BINDING;
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}
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Assert(depth == 1);
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GLuint old_read_fbo;
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glGetIntegerv(target_binding, reinterpret_cast<GLint*>(&old_read_fbo));
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GLuint temp_fbo;
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glGenFramebuffers(1, &temp_fbo);
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glBindFramebuffer(target, temp_fbo);
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if (zoffset > 0 && (GLAD_GL_VERSION_3_0 || GLAD_GL_ES_VERSION_3_0))
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glFramebufferTextureLayer(target, GL_COLOR_ATTACHMENT0, texture, level, zoffset);
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else
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glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
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DebugAssert(glCheckFramebufferStatus(target) == GL_FRAMEBUFFER_COMPLETE);
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glReadPixels(xoffset, yoffset, width, height, format, type, pixels);
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glBindFramebuffer(target, old_read_fbo);
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glDeleteFramebuffers(1, &temp_fbo);
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}
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