winamp/android/app/src/cpp/android_gles_host_display.cpp
2020-04-06 00:25:40 +10:00

400 lines
12 KiB
C++

#include "android_gles_host_display.h"
#include "common/assert.h"
#include "common/log.h"
#include <EGL/eglext.h>
#include <array>
#include <imgui.h>
#include <imgui_impl_opengl3.h>
#include <tuple>
Log_SetChannel(AndroidGLESHostDisplay);
class AndroidGLESHostDisplayTexture : public HostDisplayTexture
{
public:
AndroidGLESHostDisplayTexture(GLuint id, u32 width, u32 height) : m_id(id), m_width(width), m_height(height) {}
~AndroidGLESHostDisplayTexture() override { glDeleteTextures(1, &m_id); }
void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_id)); }
u32 GetWidth() const override { return m_width; }
u32 GetHeight() const override { return m_height; }
GLuint GetGLID() const { return m_id; }
static std::unique_ptr<AndroidGLESHostDisplayTexture> Create(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride)
{
GLuint id;
glGenTextures(1, &id);
GLint old_texture_binding = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
// TODO: Set pack width
Assert(!initial_data || initial_data_stride == (width * sizeof(u32)));
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, initial_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, id);
return std::make_unique<AndroidGLESHostDisplayTexture>(id, width, height);
}
private:
GLuint m_id;
u32 m_width;
u32 m_height;
};
AndroidGLESHostDisplay::AndroidGLESHostDisplay(ANativeWindow* window)
: m_window(window), m_window_width(ANativeWindow_getWidth(window)), m_window_height(ANativeWindow_getHeight(window))
{
}
AndroidGLESHostDisplay::~AndroidGLESHostDisplay()
{
if (m_egl_context != EGL_NO_CONTEXT)
{
m_display_program.Destroy();
ImGui_ImplOpenGL3_Shutdown();
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_egl_display, m_egl_context);
}
if (m_egl_surface != EGL_NO_SURFACE)
eglDestroySurface(m_egl_display, m_egl_surface);
}
HostDisplay::RenderAPI AndroidGLESHostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::OpenGLES;
}
void* AndroidGLESHostDisplay::GetRenderDevice() const
{
return nullptr;
}
void* AndroidGLESHostDisplay::GetRenderContext() const
{
return m_egl_context;
}
void* AndroidGLESHostDisplay::GetRenderWindow() const
{
return m_window;
}
void AndroidGLESHostDisplay::ChangeRenderWindow(void* new_window)
{
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
DestroySurface();
m_window = static_cast<ANativeWindow*>(new_window);
if (!CreateSurface())
Panic("Failed to recreate surface after window change");
if (!eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context))
Panic("Failed to make context current after window change");
}
std::unique_ptr<HostDisplayTexture> AndroidGLESHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
u32 data_stride, bool dynamic)
{
return AndroidGLESHostDisplayTexture::Create(width, height, data, data_stride);
}
void AndroidGLESHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* data, u32 data_stride)
{
AndroidGLESHostDisplayTexture* tex = static_cast<AndroidGLESHostDisplayTexture*>(texture);
Assert(data_stride == (width * sizeof(u32)));
GLint old_texture_binding = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool AndroidGLESHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
void* out_data, u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void AndroidGLESHostDisplay::SetVSync(bool enabled)
{
eglSwapInterval(m_egl_display, enabled ? 1 : 0);
}
void AndroidGLESHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{
HostDisplay::WindowResized(new_window_width, new_window_height);
m_window_width = ANativeWindow_getWidth(m_window);
m_window_height = ANativeWindow_getHeight(m_window);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
Log_InfoPrintf("WindowResized %dx%d", m_window_width, m_window_height);
}
const char* AndroidGLESHostDisplay::GetGLSLVersionString() const
{
return "#version 100";
}
std::string AndroidGLESHostDisplay::GetGLSLVersionHeader() const
{
return R"(
#version 100
precision highp float;
precision highp int;
)";
}
bool AndroidGLESHostDisplay::CreateGLContext()
{
m_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!m_egl_display)
{
Log_ErrorPrint("eglGetDisplay() failed");
return false;
}
EGLint egl_major_version, egl_minor_version;
if (!eglInitialize(m_egl_display, &egl_major_version, &egl_minor_version))
{
Log_ErrorPrint("eglInitialize() failed");
return false;
}
Log_InfoPrintf("EGL version %d.%d initialized", egl_major_version, egl_minor_version);
static constexpr std::array<int, 11> egl_surface_attribs = {{EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_SURFACE_TYPE,
EGL_WINDOW_BIT, EGL_NONE}};
int num_m_egl_configs;
if (!eglChooseConfig(m_egl_display, egl_surface_attribs.data(), &m_egl_config, 1, &num_m_egl_configs))
{
Log_ErrorPrint("eglChooseConfig() failed");
return false;
}
eglBindAPI(EGL_OPENGL_ES_API);
// Try GLES 3, then fall back to GLES 2.
for (int major_version : {3, 2})
{
std::array<int, 3> egl_context_attribs = {{EGL_CONTEXT_CLIENT_VERSION, major_version, EGL_NONE}};
m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT, egl_context_attribs.data());
if (m_egl_context)
break;
}
if (!m_egl_context)
{
Log_ErrorPrint("eglCreateContext() failed");
return false;
}
if (!CreateSurface())
return false;
if (!eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context))
{
Log_ErrorPrint("eglMakeCurrent() failed");
return false;
}
// Load GLAD.
if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(eglGetProcAddress)))
{
Log_ErrorPrintf("Failed to load GL functions");
return false;
}
Log_InfoPrintf("GLES Version: %s", glGetString(GL_VERSION));
Log_InfoPrintf("GLES Renderer: %s", glGetString(GL_RENDERER));
return true;
}
bool AndroidGLESHostDisplay::CreateSurface()
{
EGLint native_visual;
eglGetConfigAttrib(m_egl_display, m_egl_config, EGL_NATIVE_VISUAL_ID, &native_visual);
ANativeWindow_setBuffersGeometry(m_window, 0, 0, native_visual);
m_window_width = ANativeWindow_getWidth(m_window);
m_window_height = ANativeWindow_getHeight(m_window);
m_egl_surface = eglCreateWindowSurface(m_egl_display, m_egl_config, m_window, nullptr);
if (!m_egl_surface)
{
Log_ErrorPrint("eglCreateWindowSurface() failed");
return false;
}
WindowResized(m_window_width, m_window_height);
return true;
}
void AndroidGLESHostDisplay::DestroySurface()
{
eglDestroySurface(m_egl_display, m_egl_surface);
m_egl_surface = EGL_NO_SURFACE;
}
bool AndroidGLESHostDisplay::CreateImGuiContext()
{
if (!ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
return false;
ImGui_ImplOpenGL3_NewFrame();
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
return true;
}
bool AndroidGLESHostDisplay::CreateGLResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
attribute vec2 a_pos;
attribute vec2 a_tex0;
varying vec2 v_tex0;
void main()
{
v_tex0 = a_tex0;
gl_Position = vec4(a_pos, 0.0, 1.0);
}
)";
static constexpr char display_fragment_shader[] = R"(
uniform sampler2D samp0;
varying vec2 v_tex0;
void main()
{
gl_FragColor = texture2D(samp0, v_tex0);
}
)";
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
GetGLSLVersionHeader() + display_fragment_shader))
{
Log_ErrorPrintf("Failed to compile display shaders");
return false;
}
m_display_program.BindAttribute(0, "a_pos");
m_display_program.BindAttribute(1, "a_tex0");
if (!m_display_program.Link())
{
Log_ErrorPrintf("Failed to link display program");
return false;
}
m_display_program.Bind();
m_display_program.RegisterUniform("samp0");
m_display_program.Uniform1i(0, 0);
return true;
}
std::unique_ptr<HostDisplay> AndroidGLESHostDisplay::Create(ANativeWindow* window)
{
std::unique_ptr<AndroidGLESHostDisplay> display = std::make_unique<AndroidGLESHostDisplay>(window);
if (!display->CreateGLContext() || !display->CreateImGuiContext() || !display->CreateGLResources())
return nullptr;
Log_DevPrintf("%dx%d display created", display->m_window_width, display->m_window_height);
return display;
}
void AndroidGLESHostDisplay::Render()
{
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
eglSwapBuffers(m_egl_display, m_egl_surface);
ImGui::NewFrame();
ImGui_ImplOpenGL3_NewFrame();
GL::Program::ResetLastProgram();
}
void AndroidGLESHostDisplay::RenderDisplay()
{
if (!m_display_texture_handle)
return;
const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect();
glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
const float tex_left =
(static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width);
const float tex_top =
(static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height);
const float tex_right =
(tex_left + static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width);
const float tex_bottom =
(tex_top + static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height);
const std::array<std::array<float, 4>, 4> vertices = {{
{{-1.0f, -1.0f, tex_left, tex_bottom}}, // bottom-left
{{1.0f, -1.0f, tex_right, tex_bottom}}, // bottom-right
{{-1.0f, 1.0f, tex_left, tex_top}}, // top-left
{{1.0f, 1.0f, tex_right, tex_top}}, // top-right
}};
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][2]);
glEnableVertexAttribArray(1);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
}