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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#pragma once
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#include "glad.h"
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#include "types.h"
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#include <vector>
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namespace GL {
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class Program
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{
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public:
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Program();
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~Program();
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static GLuint CompileShader(GLenum type, const char* source);
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static void ResetLastProgram();
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bool IsVaild() const { return m_program_id != 0; }
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bool Compile(const char* vertex_shader, const char* fragment_shader);
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void BindAttribute(GLuint index, const char* name);
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void BindDefaultAttributes();
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void BindFragData(GLuint index = 0, const char* name = "o_col0");
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bool Link();
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void Bind() const;
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void Destroy();
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u32 RegisterUniform(const char* name);
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void Uniform1ui(u32 index, u32 x) const;
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void Uniform2ui(u32 index, u32 x, u32 y) const;
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void Uniform3ui(u32 index, u32 x, u32 y, u32 z) const;
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void Uniform4ui(u32 index, u32 x, u32 y, u32 z, u32 w) const;
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void Uniform1i(u32 index, s32 x) const;
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void Uniform2i(u32 index, s32 x, s32 y) const;
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void Uniform3i(u32 index, s32 x, s32 y, s32 z) const;
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void Uniform4i(u32 index, s32 x, s32 y, s32 z, s32 w) const;
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void Uniform1f(u32 index, float x) const;
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void Uniform2f(u32 index, float x, float y) const;
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void Uniform3f(u32 index, float x, float y, float z) const;
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void Uniform4f(u32 index, float x, float y, float z, float w) const;
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void Uniform2uiv(u32 index, const u32* v) const;
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void Uniform3uiv(u32 index, const u32* v) const;
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void Uniform4uiv(u32 index, const u32* v) const;
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void Uniform2iv(u32 index, const s32* v) const;
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void Uniform3iv(u32 index, const s32* v) const;
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void Uniform4iv(u32 index, const s32* v) const;
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void Uniform2fv(u32 index, const float* v) const;
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void Uniform3fv(u32 index, const float* v) const;
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void Uniform4fv(u32 index, const float* v) const;
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private:
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GLuint m_program_id = 0;
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GLuint m_vertex_shader_id = 0;
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GLuint m_fragment_shader_id = 0;
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std::vector<GLint> m_uniform_locations;
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};
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} // namespace GL
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