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1202 lines
38 KiB
C++
1202 lines
38 KiB
C++
#include "host_interface.h"
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#include "bios.h"
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#include "cdrom.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "dma.h"
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#include "game_list.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "mdec.h"
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#include "spu.h"
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#include "system.h"
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#include "timers.h"
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#include <cmath>
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#include <cstring>
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#include <imgui.h>
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#include <stdlib.h>
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Log_SetChannel(HostInterface);
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#ifdef WIN32
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#include "common/windows_headers.h"
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#include <mmsystem.h>
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#endif
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#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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const char* last = std::strrchr(path.c_str(), '/');
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if (!last)
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return new_filename;
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std::string new_path(path.c_str(), last - path.c_str() + 1);
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new_path += new_filename;
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return new_path;
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}
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#else
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#include <filesystem>
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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{
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return std::filesystem::path(path).replace_filename(new_filename).string();
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}
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#endif
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HostInterface::HostInterface()
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{
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SetUserDirectory();
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CreateUserDirectorySubdirectories();
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetGameListCacheFileName());
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m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
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}
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HostInterface::~HostInterface()
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{
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// system should be shut down prior to the destructor
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Assert(!m_system && !m_audio_stream && !m_display);
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}
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void HostInterface::CreateAudioStream()
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{
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m_audio_stream = CreateAudioStream(m_settings.audio_backend);
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if (m_audio_stream && m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
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return;
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ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
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m_audio_stream.reset();
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m_audio_stream = AudioStream::CreateNullAudioStream();
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m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4);
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}
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bool HostInterface::BootSystem(const SystemBootParameters& parameters)
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{
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if (!AcquireHostDisplay())
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{
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ReportFormattedError("Failed to acquire host display");
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return false;
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}
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// set host display settings
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m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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// create the audio stream. this will never fail, since we'll just fall back to null
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CreateAudioStream();
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m_system = System::Create(this);
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if (!m_system->Boot(parameters))
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{
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ReportFormattedError("System failed to boot. The log may contain more information.");
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DestroySystem();
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return false;
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}
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OnSystemCreated();
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m_paused = m_settings.start_paused;
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m_audio_stream->PauseOutput(m_paused);
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UpdateSpeedLimiterState();
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if (m_paused)
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OnSystemPaused(true);
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if (m_settings.audio_dump_on_boot)
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StartDumpingAudio();
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return true;
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}
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void HostInterface::PauseSystem(bool paused)
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{
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if (paused == m_paused || !m_system)
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return;
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m_paused = paused;
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m_audio_stream->PauseOutput(m_paused);
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OnSystemPaused(paused);
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UpdateSpeedLimiterState();
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if (!paused)
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m_system->ResetPerformanceCounters();
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}
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void HostInterface::ResetSystem()
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{
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m_system->Reset();
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m_system->ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void HostInterface::PowerOffSystem()
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{
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if (!m_system)
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return;
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if (m_settings.save_state_on_exit)
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SaveResumeSaveState();
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DestroySystem();
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}
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void HostInterface::DestroySystem()
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{
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if (!m_system)
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return;
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SetTimerResolutionIncreased(false);
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m_paused = false;
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m_system.reset();
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m_audio_stream.reset();
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ReleaseHostDisplay();
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OnSystemDestroyed();
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OnRunningGameChanged();
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}
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void HostInterface::ReportError(const char* message)
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{
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Log_ErrorPrint(message);
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}
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void HostInterface::ReportMessage(const char* message)
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{
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Log_InfoPrintf(message);
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}
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bool HostInterface::ConfirmMessage(const char* message)
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{
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Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes");
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return true;
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}
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void HostInterface::ReportFormattedError(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportError(message.c_str());
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}
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void HostInterface::ReportFormattedMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportMessage(message.c_str());
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}
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bool HostInterface::ConfirmFormattedMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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return ConfirmMessage(message.c_str());
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}
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void HostInterface::DrawImGuiWindows()
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{
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if (m_system)
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{
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DrawDebugWindows();
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DrawFPSWindow();
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}
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DrawOSDMessages();
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}
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void HostInterface::DrawFPSWindow()
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{
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if (!(m_settings.display_show_fps | m_settings.display_show_vps | m_settings.display_show_speed))
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return;
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const ImVec2 window_size =
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ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 16.0f * ImGui::GetIO().DisplayFramebufferScale.y);
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
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ImGui::SetNextWindowSize(window_size);
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if (!ImGui::Begin("FPSWindow", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
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ImGuiWindowFlags_NoBringToFrontOnFocus))
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{
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ImGui::End();
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return;
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}
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bool first = true;
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if (m_settings.display_show_fps)
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{
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ImGui::Text("%.2f", m_system->GetFPS());
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first = false;
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}
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if (m_settings.display_show_vps)
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{
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if (first)
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{
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first = false;
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}
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else
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{
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ImGui::SameLine();
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ImGui::Text("/");
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ImGui::SameLine();
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}
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ImGui::Text("%.2f", m_system->GetVPS());
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}
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if (m_settings.display_show_speed)
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{
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if (first)
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{
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first = false;
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}
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else
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{
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ImGui::SameLine();
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ImGui::Text("/");
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ImGui::SameLine();
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}
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const float speed = m_system->GetEmulationSpeed();
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const u32 rounded_speed = static_cast<u32>(std::round(speed));
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if (speed < 90.0f)
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ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
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else if (speed < 110.0f)
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
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else
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ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
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}
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ImGui::End();
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}
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void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
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{
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OSDMessage msg;
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msg.text = message;
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msg.duration = duration;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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m_osd_messages.push_back(std::move(msg));
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}
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void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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OSDMessage msg;
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msg.text = std::move(message);
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msg.duration = duration;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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m_osd_messages.push_back(std::move(msg));
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}
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void HostInterface::DrawOSDMessages()
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{
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constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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if (m_osd_messages.empty())
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return;
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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auto iter = m_osd_messages.begin();
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float position_x = 10.0f * scale;
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float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
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u32 index = 0;
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while (iter != m_osd_messages.end())
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{
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const OSDMessage& msg = *iter;
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const double time = msg.time.GetTimeSeconds();
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const float time_remaining = static_cast<float>(msg.duration - time);
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if (time_remaining <= 0.0f)
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{
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iter = m_osd_messages.erase(iter);
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continue;
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}
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if (!m_settings.display_show_osd_messages)
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continue;
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const float opacity = std::min(time_remaining, 1.0f);
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ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
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char buf[64];
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std::snprintf(buf, sizeof(buf), "osd_%u", index++);
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if (ImGui::Begin(buf, nullptr, window_flags))
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{
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ImGui::TextUnformatted(msg.text.c_str());
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position_y += ImGui::GetWindowSize().y + (4.0f * scale);
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}
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ImGui::End();
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ImGui::PopStyleVar();
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++iter;
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}
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}
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void HostInterface::DrawDebugWindows()
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{
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const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging;
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if (debug_settings.show_gpu_state)
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m_system->GetGPU()->DrawDebugStateWindow();
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if (debug_settings.show_cdrom_state)
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m_system->GetCDROM()->DrawDebugWindow();
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if (debug_settings.show_timers_state)
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m_system->GetTimers()->DrawDebugStateWindow();
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if (debug_settings.show_spu_state)
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m_system->GetSPU()->DrawDebugStateWindow();
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if (debug_settings.show_mdec_state)
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m_system->GetMDEC()->DrawDebugStateWindow();
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}
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std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
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{
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// Try the other default filenames in the directory of the configured BIOS.
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#define TRY_FILENAME(filename) \
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do \
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{ \
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std::string try_filename = filename; \
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std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename); \
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if (found_image) \
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{ \
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BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
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Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.c_str(), found_hash.ToString().c_str()); \
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if (BIOS::IsValidHashForRegion(region, found_hash)) \
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{ \
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Log_InfoPrintf("Using BIOS from '%s'", try_filename.c_str()); \
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return found_image; \
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} \
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} \
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} while (0)
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// Try the configured image.
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TRY_FILENAME(m_settings.bios_path);
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// Try searching in the same folder for other region's images.
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switch (region)
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{
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case ConsoleRegion::NTSC_J:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1000.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5500.bin"));
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break;
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case ConsoleRegion::NTSC_U:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1001.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5501.bin"));
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break;
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case ConsoleRegion::PAL:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1002.bin"));
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5502.bin"));
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break;
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default:
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break;
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}
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#undef RELATIVE_PATH
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#undef TRY_FILENAME
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// Fall back to the default image.
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Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
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"result in instability.",
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Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
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return BIOS::LoadImageFromFile(m_settings.bios_path);
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}
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bool HostInterface::LoadState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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AddFormattedOSDMessage(2.0f, "Loading state from '%s'...", filename);
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if (m_system)
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{
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if (!m_system->LoadState(stream.get()))
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{
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ReportFormattedError("Loading state from '%s' failed. Resetting.", filename);
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m_system->Reset();
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return false;
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}
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}
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else
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{
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SystemBootParameters boot_params;
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if (!BootSystem(boot_params))
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{
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ReportFormattedError("Failed to boot system to load state from '%s'.", filename);
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return false;
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}
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if (!m_system->LoadState(stream.get()))
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{
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ReportFormattedError("Failed to load state. The log may contain more information. Shutting down system.");
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DestroySystem();
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return false;
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}
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}
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m_system->ResetPerformanceCounters();
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return true;
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}
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bool HostInterface::LoadState(bool global, s32 slot)
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{
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if (!global && (!m_system || m_system->GetRunningCode().empty()))
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{
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ReportFormattedError("Can't save per-game state without a running game code.");
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return false;
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}
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std::string save_path =
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global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), slot);
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return LoadState(save_path.c_str());
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}
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bool HostInterface::SaveState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream =
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FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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const bool result = m_system->SaveState(stream.get());
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if (!result)
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{
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ReportFormattedError("Saving state to '%s' failed.", filename);
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stream->Discard();
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}
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else
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{
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AddFormattedOSDMessage(2.0f, "State saved to '%s'.", filename);
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stream->Commit();
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}
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return result;
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}
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bool HostInterface::SaveState(bool global, s32 slot)
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{
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const std::string& code = m_system->GetRunningCode();
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if (!global && code.empty())
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{
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ReportFormattedError("Can't save per-game state without a running game code.");
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return false;
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}
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std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
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if (!SaveState(save_path.c_str()))
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return false;
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OnSystemStateSaved(global, slot);
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return true;
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}
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bool HostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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{
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SystemBootParameters boot_params;
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boot_params.filename = filename;
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if (!BootSystem(boot_params))
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return false;
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const bool global = m_system->GetRunningCode().empty();
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if (m_system->GetRunningCode().empty())
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{
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ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
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if (!boot_on_failure)
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|
{
|
|
DestroySystem();
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const std::string path = GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), -1);
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
{
|
|
if (!LoadState(path.c_str()) && !boot_on_failure)
|
|
{
|
|
DestroySystem();
|
|
return false;
|
|
}
|
|
}
|
|
else if (!boot_on_failure)
|
|
{
|
|
ReportFormattedError("Resume save state not found for '%s' ('%s').", m_system->GetRunningCode().c_str(),
|
|
m_system->GetRunningTitle().c_str());
|
|
DestroySystem();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool HostInterface::ResumeSystemFromMostRecentState()
|
|
{
|
|
const std::string path = GetMostRecentResumeSaveStatePath();
|
|
if (path.empty())
|
|
{
|
|
ReportError("No resume save state found.");
|
|
return false;
|
|
}
|
|
|
|
return LoadState(path.c_str());
|
|
}
|
|
|
|
void HostInterface::UpdateSpeedLimiterState()
|
|
{
|
|
m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
|
|
|
|
const bool is_non_standard_speed = (std::abs(m_settings.emulation_speed - 1.0f) > 0.05f);
|
|
const bool audio_sync_enabled =
|
|
!m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled && !is_non_standard_speed);
|
|
const bool video_sync_enabled =
|
|
!m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled && !is_non_standard_speed);
|
|
Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
|
|
(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
|
|
|
|
m_audio_stream->SetSync(audio_sync_enabled);
|
|
if (audio_sync_enabled)
|
|
m_audio_stream->EmptyBuffers();
|
|
|
|
m_display->SetVSync(video_sync_enabled);
|
|
|
|
if (m_settings.increase_timer_resolution)
|
|
SetTimerResolutionIncreased(m_speed_limiter_enabled);
|
|
|
|
m_system->ResetPerformanceCounters();
|
|
}
|
|
|
|
void HostInterface::OnSystemCreated() {}
|
|
|
|
void HostInterface::OnSystemPaused(bool paused)
|
|
{
|
|
ReportFormattedMessage("System %s.", paused ? "paused" : "resumed");
|
|
}
|
|
|
|
void HostInterface::OnSystemDestroyed()
|
|
{
|
|
ReportFormattedMessage("System shut down.");
|
|
}
|
|
|
|
void HostInterface::OnSystemPerformanceCountersUpdated() {}
|
|
|
|
void HostInterface::OnSystemStateSaved(bool global, s32 slot) {}
|
|
|
|
void HostInterface::OnRunningGameChanged() {}
|
|
|
|
void HostInterface::OnControllerTypeChanged(u32 slot) {}
|
|
|
|
void HostInterface::SetUserDirectory()
|
|
{
|
|
const std::string program_path = FileSystem::GetProgramPath();
|
|
const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
|
|
Log_InfoPrintf("Program path: \"%s\" (directory \"%s\")", program_path.c_str(), program_directory.c_str());
|
|
|
|
if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", program_directory.c_str(),
|
|
FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
|
|
.c_str()))
|
|
{
|
|
Log_InfoPrintf("portable.txt found, using program directory as user directory.");
|
|
m_user_directory = program_directory;
|
|
}
|
|
else
|
|
{
|
|
#ifdef WIN32
|
|
// On Windows, use the path to the program. We might want to use My Documents in the future.
|
|
m_user_directory = program_directory;
|
|
#elif __linux__
|
|
// On Linux, use .local/share/duckstation as a user directory by default.
|
|
const char* xdg_data_home = getenv("XDG_DATA_HOME");
|
|
if (xdg_data_home && xdg_data_home[0] == '/')
|
|
{
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/duckstation", xdg_data_home);
|
|
}
|
|
else
|
|
{
|
|
const char* home_path = getenv("HOME");
|
|
if (!home_path)
|
|
m_user_directory = program_directory;
|
|
else
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
|
|
}
|
|
#elif __APPLE__
|
|
// On macOS, default to ~/Library/Application Support/DuckStation.
|
|
const char* home_path = getenv("HOME");
|
|
if (!home_path)
|
|
m_user_directory = program_directory;
|
|
else
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
|
|
#endif
|
|
}
|
|
|
|
Log_InfoPrintf("User directory: \"%s\"", m_user_directory.c_str());
|
|
|
|
if (m_user_directory.empty())
|
|
Panic("Cannot continue without user directory set.");
|
|
|
|
if (!FileSystem::DirectoryExists(m_user_directory.c_str()))
|
|
{
|
|
Log_WarningPrintf("User directory \"%s\" does not exist, creating.", m_user_directory.c_str());
|
|
if (!FileSystem::CreateDirectory(m_user_directory.c_str(), true))
|
|
Log_ErrorPrintf("Failed to create user directory \"%s\".", m_user_directory.c_str());
|
|
}
|
|
|
|
// Change to the user directory so that all default/relative paths in the config are after this.
|
|
if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
|
|
Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
|
|
}
|
|
|
|
void HostInterface::CreateUserDirectorySubdirectories()
|
|
{
|
|
bool result = true;
|
|
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("screenshots").c_str(), false);
|
|
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false);
|
|
|
|
if (!result)
|
|
ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
|
|
}
|
|
|
|
std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
|
|
{
|
|
std::va_list ap;
|
|
va_start(ap, format);
|
|
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
|
|
va_end(ap);
|
|
|
|
if (m_user_directory.empty())
|
|
{
|
|
return formatted_path;
|
|
}
|
|
else
|
|
{
|
|
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
|
|
formatted_path.c_str());
|
|
}
|
|
}
|
|
|
|
TinyString HostInterface::GetTimestampStringForFileName()
|
|
{
|
|
const Timestamp ts(Timestamp::Now());
|
|
|
|
TinyString str;
|
|
ts.ToString(str, "%Y-%m-%d_%H-%M-%S");
|
|
return str;
|
|
}
|
|
|
|
std::string HostInterface::GetSettingsFileName() const
|
|
{
|
|
return GetUserDirectoryRelativePath("settings.ini");
|
|
}
|
|
|
|
std::string HostInterface::GetGameListCacheFileName() const
|
|
{
|
|
return GetUserDirectoryRelativePath("cache/gamelist.cache");
|
|
}
|
|
|
|
std::string HostInterface::GetGameListDatabaseFileName() const
|
|
{
|
|
return GetUserDirectoryRelativePath("cache/redump.dat");
|
|
}
|
|
|
|
std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
|
|
}
|
|
|
|
std::string HostInterface::GetGlobalSaveStateFileName(s32 slot) const
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates/resume.sav");
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
|
|
}
|
|
|
|
std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
|
|
}
|
|
|
|
std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1);
|
|
}
|
|
|
|
std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(const char* game_code) const
|
|
{
|
|
std::vector<SaveStateInfo> si;
|
|
std::string path;
|
|
|
|
auto add_path = [&si](std::string path, s32 slot, bool global) {
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return;
|
|
|
|
si.push_back(SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), static_cast<s32>(slot), global});
|
|
};
|
|
|
|
if (game_code && std::strlen(game_code) > 0)
|
|
{
|
|
add_path(GetGameSaveStateFileName(game_code, -1), -1, false);
|
|
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
|
|
add_path(GetGameSaveStateFileName(game_code, i), i, false);
|
|
}
|
|
|
|
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
add_path(GetGlobalSaveStateFileName(i), i, true);
|
|
|
|
return si;
|
|
}
|
|
|
|
std::optional<HostInterface::SaveStateInfo> HostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
|
|
{
|
|
const bool global = (!game_code || game_code[0] == 0);
|
|
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
|
|
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return std::nullopt;
|
|
|
|
return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
|
|
}
|
|
|
|
void HostInterface::DeleteSaveStates(const char* game_code, bool resume)
|
|
{
|
|
const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));
|
|
for (const SaveStateInfo& si : states)
|
|
{
|
|
if (si.global || (!resume && si.slot < 0))
|
|
continue;
|
|
|
|
Log_InfoPrintf("Removing save state at '%s'", si.path.c_str());
|
|
if (!FileSystem::DeleteFile(si.path.c_str()))
|
|
Log_ErrorPrintf("Failed to delete save state file '%s'", si.path.c_str());
|
|
}
|
|
}
|
|
|
|
std::string HostInterface::GetMostRecentResumeSaveStatePath() const
|
|
{
|
|
std::vector<FILESYSTEM_FIND_DATA> files;
|
|
if (!FileSystem::FindFiles(GetUserDirectoryRelativePath("savestates").c_str(), "*resume.sav", FILESYSTEM_FIND_FILES,
|
|
&files) ||
|
|
files.empty())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
FILESYSTEM_FIND_DATA* most_recent = &files[0];
|
|
for (FILESYSTEM_FIND_DATA& file : files)
|
|
{
|
|
if (file.ModificationTime > most_recent->ModificationTime)
|
|
most_recent = &file;
|
|
}
|
|
|
|
return std::move(most_recent->FileName);
|
|
}
|
|
|
|
void HostInterface::CheckSettings(SettingsInterface& si)
|
|
{
|
|
const int settings_version = si.GetIntValue("Main", "SettingsVersion", -1);
|
|
if (settings_version == SETTINGS_VERSION)
|
|
return;
|
|
|
|
// TODO: we probably should delete all the sections in the ini...
|
|
Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
|
|
SETTINGS_VERSION);
|
|
si.Clear();
|
|
si.SetIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
|
|
SetDefaultSettings(si);
|
|
}
|
|
|
|
void HostInterface::SetDefaultSettings(SettingsInterface& si)
|
|
{
|
|
si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(ConsoleRegion::Auto));
|
|
|
|
si.SetFloatValue("Main", "EmulationSpeed", 1.0f);
|
|
si.SetBoolValue("Main", "SpeedLimiterEnabled", true);
|
|
si.SetBoolValue("Main", "IncreaseTimerResolution", true);
|
|
si.SetBoolValue("Main", "StartPaused", false);
|
|
si.SetBoolValue("Main", "SaveStateOnExit", true);
|
|
si.SetBoolValue("Main", "ConfirmPowerOff", true);
|
|
|
|
si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(CPUExecutionMode::Interpreter));
|
|
|
|
si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
|
|
si.SetIntValue("GPU", "ResolutionScale", 1);
|
|
si.SetBoolValue("GPU", "TrueColor", true);
|
|
si.SetBoolValue("GPU", "ScaledDithering", false);
|
|
si.SetBoolValue("GPU", "TextureFiltering", false);
|
|
si.SetBoolValue("GPU", "UseDebugDevice", false);
|
|
|
|
si.SetStringValue("Display", "CropMode", "Overscan");
|
|
si.SetBoolValue("Display", "ForceProgressiveScan", true);
|
|
si.SetBoolValue("Display", "LinearFiltering", true);
|
|
si.SetBoolValue("Display", "ShowOSDMessages", true);
|
|
si.SetBoolValue("Display", "ShowFPS", false);
|
|
si.SetBoolValue("Display", "ShowVPS", false);
|
|
si.SetBoolValue("Display", "ShowSpeed", false);
|
|
si.SetBoolValue("Display", "Fullscreen", false);
|
|
si.SetBoolValue("Display", "VSync", true);
|
|
|
|
si.SetBoolValue("CDROM", "ReadThread", true);
|
|
|
|
si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(AudioBackend::Cubeb));
|
|
si.SetBoolValue("Audio", "Sync", true);
|
|
si.SetBoolValue("Audio", "DumpOnBoot", false);
|
|
|
|
si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
|
|
si.SetBoolValue("BIOS", "PatchTTYEnable", false);
|
|
si.SetBoolValue("BIOS", "PatchFastBoot", false);
|
|
|
|
si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
|
|
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
|
|
|
|
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
|
|
si.SetStringValue("MemoryCards", "Card2Path", "");
|
|
|
|
si.SetBoolValue("Debug", "ShowVRAM", false);
|
|
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
|
|
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false);
|
|
si.SetBoolValue("Debug", "ShowGPUState", false);
|
|
si.SetBoolValue("Debug", "ShowCDROMState", false);
|
|
si.SetBoolValue("Debug", "ShowSPUState", false);
|
|
si.SetBoolValue("Debug", "ShowTimersState", false);
|
|
si.SetBoolValue("Debug", "ShowMDECState", false);
|
|
}
|
|
|
|
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
|
|
{
|
|
const bool old_increase_timer_resolution = m_settings.increase_timer_resolution;
|
|
const float old_emulation_speed = m_settings.emulation_speed;
|
|
const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode;
|
|
const AudioBackend old_audio_backend = m_settings.audio_backend;
|
|
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
|
|
const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
|
|
const bool old_gpu_true_color = m_settings.gpu_true_color;
|
|
const bool old_gpu_scaled_dithering = m_settings.gpu_scaled_dithering;
|
|
const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
|
|
const bool old_display_force_progressive_scan = m_settings.display_force_progressive_scan;
|
|
const bool old_gpu_debug_device = m_settings.gpu_use_debug_device;
|
|
const bool old_vsync_enabled = m_settings.video_sync_enabled;
|
|
const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
|
|
const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
|
|
const DisplayCropMode old_display_crop_mode = m_settings.display_crop_mode;
|
|
const bool old_display_linear_filtering = m_settings.display_linear_filtering;
|
|
const bool old_cdrom_read_thread = m_settings.cdrom_read_thread;
|
|
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> old_controller_types = m_settings.controller_types;
|
|
|
|
apply_callback();
|
|
|
|
if (m_system)
|
|
{
|
|
if (m_settings.gpu_renderer != old_gpu_renderer || m_settings.gpu_use_debug_device != old_gpu_debug_device)
|
|
{
|
|
ReportFormattedMessage("Switching to %s%s GPU renderer.", Settings::GetRendererName(m_settings.gpu_renderer),
|
|
m_settings.gpu_use_debug_device ? " (debug)" : "");
|
|
RecreateSystem();
|
|
}
|
|
|
|
if (m_settings.audio_backend != old_audio_backend)
|
|
{
|
|
ReportFormattedMessage("Switching to %s audio backend.", Settings::GetAudioBackendName(m_settings.audio_backend));
|
|
DebugAssert(m_audio_stream);
|
|
m_audio_stream.reset();
|
|
CreateAudioStream();
|
|
}
|
|
|
|
if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
|
|
m_settings.speed_limiter_enabled != old_speed_limiter_enabled ||
|
|
m_settings.increase_timer_resolution != old_increase_timer_resolution)
|
|
{
|
|
UpdateSpeedLimiterState();
|
|
}
|
|
|
|
if (m_settings.emulation_speed != old_emulation_speed)
|
|
{
|
|
m_system->UpdateThrottlePeriod();
|
|
UpdateSpeedLimiterState();
|
|
}
|
|
|
|
if (m_settings.cpu_execution_mode != old_cpu_execution_mode)
|
|
{
|
|
ReportFormattedMessage("Switching to %s CPU execution mode.",
|
|
Settings::GetCPUExecutionModeName(m_settings.cpu_execution_mode));
|
|
m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
|
|
}
|
|
|
|
if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale ||
|
|
m_settings.gpu_true_color != old_gpu_true_color ||
|
|
m_settings.gpu_scaled_dithering != old_gpu_scaled_dithering ||
|
|
m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
|
|
m_settings.display_force_progressive_scan != old_display_force_progressive_scan ||
|
|
m_settings.display_crop_mode != old_display_crop_mode)
|
|
{
|
|
m_system->UpdateGPUSettings();
|
|
}
|
|
|
|
if (m_settings.cdrom_read_thread != old_cdrom_read_thread)
|
|
m_system->GetCDROM()->SetUseReadThread(m_settings.cdrom_read_thread);
|
|
}
|
|
|
|
bool controllers_updated = false;
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
if (m_settings.controller_types[i] != old_controller_types[i])
|
|
{
|
|
if (m_system && !controllers_updated)
|
|
{
|
|
m_system->UpdateControllers();
|
|
controllers_updated = true;
|
|
}
|
|
|
|
OnControllerTypeChanged(i);
|
|
}
|
|
}
|
|
|
|
if (m_display && m_settings.display_linear_filtering != old_display_linear_filtering)
|
|
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
|
|
}
|
|
|
|
void HostInterface::ToggleSoftwareRendering()
|
|
{
|
|
if (!m_system || m_settings.gpu_renderer == GPURenderer::Software)
|
|
return;
|
|
|
|
const GPURenderer new_renderer =
|
|
m_system->GetGPU()->IsHardwareRenderer() ? GPURenderer::Software : m_settings.gpu_renderer;
|
|
|
|
AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer));
|
|
m_system->RecreateGPU(new_renderer);
|
|
}
|
|
|
|
void HostInterface::ModifyResolutionScale(s32 increment)
|
|
{
|
|
const u32 new_resolution_scale = std::clamp<u32>(
|
|
static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
|
|
if (new_resolution_scale == m_settings.gpu_resolution_scale)
|
|
return;
|
|
|
|
m_settings.gpu_resolution_scale = new_resolution_scale;
|
|
AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
|
|
|
|
if (m_system)
|
|
m_system->GetGPU()->UpdateSettings();
|
|
}
|
|
|
|
void HostInterface::RecreateSystem()
|
|
{
|
|
std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
|
|
if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
|
|
{
|
|
ReportError("Failed to save state before system recreation. Shutting down.");
|
|
DestroySystem();
|
|
return;
|
|
}
|
|
|
|
DestroySystem();
|
|
|
|
SystemBootParameters boot_params;
|
|
if (!BootSystem(boot_params))
|
|
{
|
|
ReportError("Failed to boot system after recreation.");
|
|
return;
|
|
}
|
|
|
|
if (!m_system->LoadState(stream.get()))
|
|
{
|
|
ReportError("Failed to load state after system recreation. Shutting down.");
|
|
DestroySystem();
|
|
return;
|
|
}
|
|
|
|
m_system->ResetPerformanceCounters();
|
|
}
|
|
|
|
void HostInterface::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
if (m_timer_resolution_increased == enabled)
|
|
return;
|
|
|
|
m_timer_resolution_increased = enabled;
|
|
|
|
#ifdef WIN32
|
|
if (enabled)
|
|
timeBeginPeriod(1);
|
|
else
|
|
timeEndPeriod(1);
|
|
#endif
|
|
}
|
|
|
|
void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
|
|
int progress_value /*= -1*/)
|
|
{
|
|
const auto& io = ImGui::GetIO();
|
|
const float scale = io.DisplayFramebufferScale.x;
|
|
const float width = (400.0f * scale);
|
|
const bool has_progress = (progress_min < progress_max);
|
|
|
|
// eat the last imgui frame, it might've been partially rendered by the caller.
|
|
ImGui::EndFrame();
|
|
ImGui::NewFrame();
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
|
|
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
|
|
ImVec2(0.5f, 0.5f));
|
|
if (ImGui::Begin("LoadingScreen", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
|
{
|
|
if (has_progress)
|
|
{
|
|
ImGui::Text("%s: %d/%d", message, progress_value, progress_max);
|
|
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
|
|
ImVec2(-1.0f, 0.0f), "");
|
|
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
|
|
}
|
|
else
|
|
{
|
|
const ImVec2 text_size(ImGui::CalcTextSize(message));
|
|
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
|
|
ImGui::TextUnformatted(message);
|
|
Log_InfoPrintf("%s", message);
|
|
}
|
|
}
|
|
ImGui::End();
|
|
|
|
m_display->Render();
|
|
}
|
|
|
|
bool HostInterface::SaveResumeSaveState()
|
|
{
|
|
if (!m_system)
|
|
return false;
|
|
|
|
const bool global = m_system->GetRunningCode().empty();
|
|
return SaveState(global, -1);
|
|
}
|
|
|
|
bool HostInterface::IsDumpingAudio() const
|
|
{
|
|
return m_system ? m_system->GetSPU()->IsDumpingAudio() : false;
|
|
}
|
|
|
|
bool HostInterface::StartDumpingAudio(const char* filename)
|
|
{
|
|
if (!m_system)
|
|
return false;
|
|
|
|
std::string auto_filename;
|
|
if (!filename)
|
|
{
|
|
const auto& code = m_system->GetRunningCode();
|
|
if (code.empty())
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s.wav", GetTimestampStringForFileName().GetCharArray());
|
|
}
|
|
else
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s_%s.wav", code.c_str(),
|
|
GetTimestampStringForFileName().GetCharArray());
|
|
}
|
|
|
|
filename = auto_filename.c_str();
|
|
}
|
|
|
|
if (m_system->GetSPU()->StartDumpingAudio(filename))
|
|
{
|
|
AddFormattedOSDMessage(5.0f, "Started dumping audio to '%s'.", filename);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
AddFormattedOSDMessage(10.0f, "Failed to start dumping audio to '%s'.", filename);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void HostInterface::StopDumpingAudio()
|
|
{
|
|
if (!m_system || !m_system->GetSPU()->StopDumpingAudio())
|
|
return;
|
|
|
|
AddOSDMessage("Stopped dumping audio.", 5.0f);
|
|
}
|
|
|
|
bool HostInterface::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
|
|
bool apply_aspect_ratio /* = true */)
|
|
{
|
|
if (!m_system)
|
|
return false;
|
|
|
|
std::string auto_filename;
|
|
if (!filename)
|
|
{
|
|
const auto& code = m_system->GetRunningCode();
|
|
const char* extension = "png";
|
|
if (code.empty())
|
|
{
|
|
auto_filename =
|
|
GetUserDirectoryRelativePath("screenshots/%s.%s", GetTimestampStringForFileName().GetCharArray(), extension);
|
|
}
|
|
else
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("screenshots/%s_%s.%s", code.c_str(),
|
|
GetTimestampStringForFileName().GetCharArray(), extension);
|
|
}
|
|
|
|
filename = auto_filename.c_str();
|
|
}
|
|
|
|
if (!m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio))
|
|
{
|
|
AddFormattedOSDMessage(10.0f, "Failed to save screenshot to '%s'", filename);
|
|
return false;
|
|
}
|
|
|
|
AddFormattedOSDMessage(5.0f, "Screenshot saved to '%s'.", filename);
|
|
return true;
|
|
}
|