winamp/src/duckstation-qt/d3d11hostdisplay.cpp
2020-06-20 03:34:19 +10:00

172 lines
5.1 KiB
C++

#include "d3d11hostdisplay.h"
#include "common/assert.h"
#include "common/log.h"
#include "imgui.h"
#include "qtdisplaywidget.h"
Log_SetChannel(D3D11HostDisplay);
D3D11HostDisplay::D3D11HostDisplay(QtHostInterface* host_interface) : QtHostDisplay(host_interface) {}
D3D11HostDisplay::~D3D11HostDisplay() = default;
HostDisplay::RenderAPI D3D11HostDisplay::GetRenderAPI() const
{
return m_interface.GetRenderAPI();
}
void* D3D11HostDisplay::GetRenderDevice() const
{
return m_interface.GetRenderDevice();
}
void* D3D11HostDisplay::GetRenderContext() const
{
return m_interface.GetRenderContext();
}
std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic)
{
return m_interface.CreateTexture(width, height, initial_data, initial_data_stride, dynamic);
}
void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
m_interface.UpdateTexture(texture, x, y, width, height, texture_data, texture_data_stride);
}
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
return m_interface.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride);
}
void D3D11HostDisplay::SetVSync(bool enabled)
{
m_interface.SetVSync(enabled);
}
bool D3D11HostDisplay::shouldUseFlipModelSwapChain() const
{
// For some reason DXGI gets stuck waiting for some kernel object when the Qt window has a parent (render-to-main) on
// some computers, unless the window is completely occluded. The legacy swap chain mode does not have this problem.
return m_widget->parent() == nullptr;
}
bool D3D11HostDisplay::hasDeviceContext() const
{
return m_interface.HasContext();
}
bool D3D11HostDisplay::createDeviceContext(bool debug_device)
{
std::optional<WindowInfo> wi = getWindowInfo();
if (!wi || !m_interface.CreateContextAndSwapChain(wi.value(), shouldUseFlipModelSwapChain(), debug_device))
return false;
m_window_width = static_cast<s32>(m_interface.GetSwapChainWidth());
m_window_height = static_cast<s32>(m_interface.GetSwapChainHeight());
return true;
}
bool D3D11HostDisplay::initializeDeviceContext(std::string_view shader_cache_directory, bool debug_device)
{
return QtHostDisplay::initializeDeviceContext(shader_cache_directory, debug_device);
}
bool D3D11HostDisplay::activateDeviceContext()
{
return true;
}
void D3D11HostDisplay::deactivateDeviceContext() {}
void D3D11HostDisplay::destroyDeviceContext()
{
QtHostDisplay::destroyDeviceContext();
m_interface.DestroySwapChain();
m_interface.DestroyContext();
}
bool D3D11HostDisplay::recreateSurface()
{
std::optional<WindowInfo> wi = getWindowInfo();
if (!wi.has_value())
return false;
if (!m_interface.RecreateSwapChain(wi.value(), shouldUseFlipModelSwapChain()))
return false;
m_window_width = static_cast<s32>(m_interface.GetSwapChainWidth());
m_window_height = static_cast<s32>(m_interface.GetSwapChainHeight());
return true;
}
void D3D11HostDisplay::destroySurface()
{
m_interface.DestroySwapChain();
}
void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{
QtHostDisplay::WindowResized(new_window_width, new_window_height);
m_interface.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
m_window_width = static_cast<s32>(m_interface.GetSwapChainWidth());
m_window_height = static_cast<s32>(m_interface.GetSwapChainHeight());
}
bool D3D11HostDisplay::createDeviceResources()
{
if (!QtHostDisplay::createDeviceResources())
return false;
return m_interface.CreateResources();
}
void D3D11HostDisplay::destroyDeviceResources()
{
QtHostDisplay::destroyDeviceResources();
m_interface.DestroyResources();
}
bool D3D11HostDisplay::createImGuiContext()
{
if (!QtHostDisplay::createImGuiContext() || !m_interface.CreateImGuiContext())
return false;
ImGui::NewFrame();
return true;
}
void D3D11HostDisplay::destroyImGuiContext()
{
m_interface.DestroyImGuiContext();
QtHostDisplay::destroyImGuiContext();
}
void D3D11HostDisplay::Render()
{
if (!m_interface.HasSwapChain() || !m_interface.BeginRender())
return;
if (HasDisplayTexture())
{
const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
m_interface.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
}
m_interface.RenderImGui();
if (HasSoftwareCursor())
{
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
m_interface.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
}
m_interface.EndRenderAndPresent();
}