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476 lines
18 KiB
C++
476 lines
18 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "justifier.h"
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#include "gpu.h"
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#include "host.h"
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#include "interrupt_controller.h"
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#include "resources.h"
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#include "system.h"
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#include "util/imgui_manager.h"
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#include "util/input_manager.h"
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#include "util/state_wrapper.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "IconsPromptFont.h"
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#include <array>
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Log_SetChannel(Justifier);
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// #define CHECK_TIMING 1
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#ifdef CHECK_TIMING
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static u32 s_irq_current_line;
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#endif
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static constexpr std::array<u8, static_cast<size_t>(Justifier::Binding::ButtonCount)> s_button_indices = {{15, 3, 14}};
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Justifier::Justifier(u32 index) : Controller(index)
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{
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m_irq_event = TimingEvents::CreateTimingEvent(
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"Justifier IRQ", 1, 1, [](void* param, TickCount, TickCount) { static_cast<Justifier*>(param)->IRQEvent(); }, this,
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false);
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}
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Justifier::~Justifier()
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{
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if (!m_cursor_path.empty())
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{
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const u32 cursor_index = GetSoftwarePointerIndex();
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if (cursor_index < InputManager::MAX_SOFTWARE_CURSORS)
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ImGuiManager::ClearSoftwareCursor(cursor_index);
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}
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}
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ControllerType Justifier::GetType() const
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{
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return ControllerType::Justifier;
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}
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void Justifier::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool Justifier::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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u16 irq_first_line = m_irq_first_line;
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u16 irq_last_line = m_irq_last_line;
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u16 irq_tick = m_irq_tick;
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u16 button_state = m_button_state;
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bool shoot_offscreen = m_shoot_offscreen;
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bool position_valid = m_position_valid;
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sw.Do(&irq_first_line);
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sw.Do(&irq_last_line);
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sw.Do(&irq_tick);
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sw.Do(&button_state);
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sw.Do(&shoot_offscreen);
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sw.Do(&position_valid);
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if (apply_input_state)
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{
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m_irq_first_line = irq_first_line;
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m_irq_last_line = irq_last_line;
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m_irq_tick = irq_tick;
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m_button_state = button_state;
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m_shoot_offscreen = shoot_offscreen;
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m_position_valid = position_valid;
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}
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sw.Do(&m_transfer_state);
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if (sw.IsReading())
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UpdateIRQEvent();
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return true;
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}
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float Justifier::GetBindState(u32 index) const
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{
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if (index >= s_button_indices.size())
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return 0.0f;
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const u32 bit = s_button_indices[index];
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return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
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}
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void Justifier::SetBindState(u32 index, float value)
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{
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const bool pressed = (value >= 0.5f);
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if (index == static_cast<u32>(Binding::ShootOffscreen))
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{
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if (pressed)
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m_shoot_offscreen = m_shoot_offscreen ? m_shoot_offscreen : m_offscreen_oob_frames;
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return;
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}
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else if (index >= static_cast<u32>(Binding::ButtonCount))
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{
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if (index >= static_cast<u32>(Binding::BindingCount) || !m_has_relative_binds)
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return;
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if (m_relative_pos[index - static_cast<u32>(Binding::RelativeLeft)] != value)
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{
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m_relative_pos[index - static_cast<u32>(Binding::RelativeLeft)] = value;
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UpdateSoftwarePointerPosition();
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}
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return;
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}
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if (pressed)
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m_button_state &= ~(u16(1) << s_button_indices[static_cast<u8>(index)]);
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else
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m_button_state |= u16(1) << s_button_indices[static_cast<u8>(index)];
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}
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bool Justifier::IsTriggerPressed() const
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{
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return ((m_button_state & (1u << 15)) != 0);
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}
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void Justifier::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool Justifier::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A31;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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// ack when sent 0x01, send ID for 0x42
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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UpdatePosition();
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return true;
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}
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else
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{
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*data_out = 0xFF;
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return (data_in == 0x01);
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}
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::Idle;
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return true;
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}
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default:
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{
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UnreachableCode();
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}
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}
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}
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void Justifier::UpdatePosition()
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{
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if (m_shoot_offscreen > 0)
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{
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if (m_shoot_offscreen == m_offscreen_trigger_frames)
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SetBindState(static_cast<u32>(Binding::Trigger), 1.0f);
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else if (m_shoot_offscreen == m_offscreen_release_frames)
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SetBindState(static_cast<u32>(Binding::Trigger), 0.0f);
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m_shoot_offscreen--;
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m_position_valid = false;
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UpdateIRQEvent();
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return;
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}
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float display_x, display_y;
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const auto [window_x, window_y] =
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(m_has_relative_binds) ? GetAbsolutePositionFromRelativeAxes() : InputManager::GetPointerAbsolutePosition(0);
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g_gpu->ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
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// are we within the active display area?
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u32 tick, line;
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if (display_x < 0 || display_y < 0 ||
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!g_gpu->ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
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m_shoot_offscreen)
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{
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Log_DevFmt("Lightgun out of range for window coordinates {:.0f},{:.0f}", window_x, window_y);
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m_position_valid = false;
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UpdateIRQEvent();
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return;
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}
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m_position_valid = true;
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m_irq_tick = static_cast<u16>(static_cast<TickCount>(tick) +
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System::ScaleTicksToOverclock(static_cast<TickCount>(m_tick_offset)));
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m_irq_first_line = static_cast<u16>(std::clamp<s32>(static_cast<s32>(line) + m_first_line_offset,
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static_cast<s32>(g_gpu->GetCRTCActiveStartLine()),
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static_cast<s32>(g_gpu->GetCRTCActiveEndLine())));
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m_irq_last_line = static_cast<u16>(std::clamp<s32>(static_cast<s32>(line) + m_last_line_offset,
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static_cast<s32>(g_gpu->GetCRTCActiveStartLine()),
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static_cast<s32>(g_gpu->GetCRTCActiveEndLine())));
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Log_DevFmt("Lightgun window coordinates {},{} -> dpy {},{} -> tick {} line {} [{}-{}]", window_x, window_y, display_x,
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display_y, tick, line, m_irq_first_line, m_irq_last_line);
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UpdateIRQEvent();
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}
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void Justifier::UpdateIRQEvent()
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{
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// TODO: Avoid deactivate and event sort.
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m_irq_event->Deactivate();
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if (!m_position_valid)
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return;
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u32 current_tick, current_line;
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g_gpu->GetBeamPosition(¤t_tick, ¤t_line);
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u32 target_line;
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if (current_line < m_irq_first_line || current_line >= m_irq_last_line)
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target_line = m_irq_first_line;
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else
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target_line = current_line + 1;
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const TickCount ticks_until_pos = g_gpu->GetSystemTicksUntilTicksAndLine(m_irq_tick, target_line);
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Log_DebugFmt("Triggering IRQ in {} ticks @ tick {} line {}", ticks_until_pos, m_irq_tick, target_line);
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m_irq_event->Schedule(ticks_until_pos);
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}
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void Justifier::IRQEvent()
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{
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#ifdef CHECK_TIMING
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u32 ticks, line;
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g_gpu->GetBeamPosition(&ticks, &line);
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const u32 expected_line = (s_irq_current_line == m_irq_last_line) ? m_irq_first_line : (s_irq_current_line + 1);
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if (line < expected_line)
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Log_WarningFmt("IRQ event fired {} lines too early", expected_line - line);
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else if (line > expected_line)
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Log_WarningFmt("IRQ event fired {} lines too late", line - expected_line);
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if (ticks < m_irq_tick)
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Log_WarningFmt("IRQ event fired {} ticks too early", m_irq_tick - ticks);
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else if (ticks > m_irq_tick)
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Log_WarningFmt("IRQ event fired {} ticks too late", ticks - m_irq_tick);
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s_irq_current_line = line;
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#endif
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InterruptController::SetLineState(InterruptController::IRQ::IRQ10, true);
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InterruptController::SetLineState(InterruptController::IRQ::IRQ10, false);
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UpdateIRQEvent();
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}
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// TODO: Merge all this crap with guncon
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std::pair<float, float> Justifier::GetAbsolutePositionFromRelativeAxes() const
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{
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const float screen_rel_x = (((m_relative_pos[1] > 0.0f) ? m_relative_pos[1] : -m_relative_pos[0]) + 1.0f) * 0.5f;
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const float screen_rel_y = (((m_relative_pos[3] > 0.0f) ? m_relative_pos[3] : -m_relative_pos[2]) + 1.0f) * 0.5f;
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return std::make_pair(screen_rel_x * ImGuiManager::GetWindowWidth(), screen_rel_y * ImGuiManager::GetWindowHeight());
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}
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bool Justifier::CanUseSoftwareCursor() const
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{
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return (InputManager::MAX_POINTER_DEVICES + m_index) < InputManager::MAX_SOFTWARE_CURSORS;
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}
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u32 Justifier::GetSoftwarePointerIndex() const
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{
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return m_has_relative_binds ? (InputManager::MAX_POINTER_DEVICES + m_index) : 0;
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}
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void Justifier::UpdateSoftwarePointerPosition()
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{
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if (m_cursor_path.empty() || !CanUseSoftwareCursor())
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return;
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const auto& [window_x, window_y] = GetAbsolutePositionFromRelativeAxes();
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ImGuiManager::SetSoftwareCursorPosition(GetSoftwarePointerIndex(), window_x, window_y);
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}
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std::unique_ptr<Justifier> Justifier::Create(u32 index)
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{
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return std::make_unique<Justifier>(index);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, binding, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(binding), InputBindingInfo::Type::Button, genb \
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}
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#define HALFAXIS(name, display_name, icon_name, binding, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(binding), InputBindingInfo::Type::HalfAxis, genb \
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}
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// clang-format off
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BUTTON("Trigger", TRANSLATE_NOOP("Justifier", "Trigger"), ICON_PF_CROSS, Justifier::Binding::Trigger, GenericInputBinding::R2),
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BUTTON("ShootOffscreen", TRANSLATE_NOOP("Justifier", "Shoot Offscreen"), nullptr, Justifier::Binding::ShootOffscreen, GenericInputBinding::L2),
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BUTTON("Start", TRANSLATE_NOOP("Justifier", "Start"), ICON_PF_START, Justifier::Binding::Start, GenericInputBinding::Cross),
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BUTTON("Back", TRANSLATE_NOOP("Justifier", "Back"), ICON_PF_BACK, Justifier::Binding::Back, GenericInputBinding::Circle),
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HALFAXIS("RelativeLeft", TRANSLATE_NOOP("Justifier", "Relative Left"), ICON_PF_ANALOG_LEFT, Justifier::Binding::RelativeLeft, GenericInputBinding::Unknown),
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HALFAXIS("RelativeRight", TRANSLATE_NOOP("Justifier", "Relative Right"), ICON_PF_ANALOG_RIGHT, Justifier::Binding::RelativeRight, GenericInputBinding::Unknown),
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HALFAXIS("RelativeUp", TRANSLATE_NOOP("Justifier", "Relative Up"), ICON_PF_ANALOG_UP, Justifier::Binding::RelativeUp, GenericInputBinding::Unknown),
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HALFAXIS("RelativeDown", TRANSLATE_NOOP("Justifier", "Relative Down"), ICON_PF_ANALOG_DOWN, Justifier::Binding::RelativeDown, GenericInputBinding::Unknown),
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// clang-format on
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Path, "CrosshairImagePath", TRANSLATE_NOOP("Justifier", "Crosshair Image Path"),
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TRANSLATE_NOOP("Justifier", "Path to an image to use as a crosshair/cursor."), nullptr, nullptr, nullptr, nullptr,
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nullptr, nullptr, 0.0f},
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{SettingInfo::Type::Float, "CrosshairScale", TRANSLATE_NOOP("Justifier", "Crosshair Image Scale"),
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TRANSLATE_NOOP("Justifier", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10", "%.0f%%",
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nullptr, 100.0f},
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{SettingInfo::Type::String, "CrosshairColor", TRANSLATE_NOOP("Justifier", "Cursor Color"),
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TRANSLATE_NOOP("Justifier",
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"Applies a color to the chosen crosshair images, can be used for multiple players. Specify "
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"in HTML/CSS format (e.g. #aabbcc)"),
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"#ffffff", nullptr, nullptr, nullptr, nullptr, nullptr, 0.0f},
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{SettingInfo::Type::Float, "XScale", TRANSLATE_NOOP("Justifier", "X Scale"),
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TRANSLATE_NOOP("Justifier", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0",
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"0.01", "%.0f%%", nullptr, 100.0f},
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{SettingInfo::Type::Integer, "FirstLineOffset", TRANSLATE_NOOP("Justifier", "Line Start Offset"),
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TRANSLATE_NOOP("Justifier",
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"Offset applied to lightgun vertical position that the Justifier will first trigger on."),
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"-14", "-128", "127", "1", "%u", nullptr, 0.0f},
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{SettingInfo::Type::Integer, "LastLineOffset", TRANSLATE_NOOP("Justifier", "Line End Offset"),
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TRANSLATE_NOOP("Justifier", "Offset applied to lightgun vertical position that the Justifier will last trigger on."),
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"-8", "-128", "127", "1", "%u", nullptr, 0.0f},
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{SettingInfo::Type::Integer, "TickOffset", TRANSLATE_NOOP("Justifier", "Tick Offset"),
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TRANSLATE_NOOP("Justifier", "Offset applied to lightgun horizontal position that the Justifier will trigger on."),
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"50", "-1000", "1000", "1", "%u", nullptr, 0.0f},
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{SettingInfo::Type::Integer, "OffscreenOOBFrames", TRANSLATE_NOOP("Justifier", "Off-Screen Out-Of-Bounds Frames"),
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TRANSLATE_NOOP("Justifier", "Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot."),
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"5", "0", "80", "1", "%u", nullptr, 0.0f},
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{SettingInfo::Type::Integer, "OffscreenTriggerFrames", TRANSLATE_NOOP("Justifier", "Off-Screen Trigger Frames"),
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TRANSLATE_NOOP("Justifier", "Number of frames that the trigger is held for an off-screen shot."), "5", "0", "80",
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"1", "%u", nullptr, 0.0f},
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{SettingInfo::Type::Integer, "OffscreenReleaseFrames", TRANSLATE_NOOP("Justifier", "Off-Screen Trigger Frames"),
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TRANSLATE_NOOP("Justifier", "Number of frames that the Justifier is pointed out-of-bounds after the trigger is "
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"released, for an off-screen shot."),
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"5", "0", "80", "1", "%u", nullptr, 0.0f},
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};
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const Controller::ControllerInfo Justifier::INFO = {ControllerType::Justifier,
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"Justifier",
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TRANSLATE_NOOP("ControllerType", "Justifier"),
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nullptr,
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::NoVibration};
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void Justifier::LoadSettings(SettingsInterface& si, const char* section)
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{
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Controller::LoadSettings(si, section);
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m_x_scale = si.GetFloatValue(section, "XScale", 1.0f);
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std::string cursor_path = si.GetStringValue(section, "CrosshairImagePath");
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const float cursor_scale = si.GetFloatValue(section, "CrosshairScale", 1.0f);
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u32 cursor_color = 0xFFFFFF;
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if (std::string cursor_color_str = si.GetStringValue(section, "CrosshairColor", ""); !cursor_color_str.empty())
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{
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// Strip the leading hash, if it's a CSS style colour.
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const std::optional<u32> cursor_color_opt(StringUtil::FromChars<u32>(
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cursor_color_str[0] == '#' ? std::string_view(cursor_color_str).substr(1) : std::string_view(cursor_color_str),
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16));
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if (cursor_color_opt.has_value())
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cursor_color = cursor_color_opt.value();
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}
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#ifndef __ANDROID__
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if (cursor_path.empty())
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cursor_path = Path::Combine(EmuFolders::Resources, "images/crosshair.png");
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#endif
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const s32 prev_pointer_index = GetSoftwarePointerIndex();
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m_has_relative_binds = (si.ContainsValue(section, "RelativeLeft") || si.ContainsValue(section, "RelativeRight") ||
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si.ContainsValue(section, "RelativeUp") || si.ContainsValue(section, "RelativeDown"));
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const s32 new_pointer_index = GetSoftwarePointerIndex();
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if (prev_pointer_index != new_pointer_index || m_cursor_path != cursor_path || m_cursor_scale != cursor_scale ||
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m_cursor_color != cursor_color)
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{
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if (prev_pointer_index != new_pointer_index &&
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static_cast<u32>(prev_pointer_index) < InputManager::MAX_SOFTWARE_CURSORS)
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{
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ImGuiManager::ClearSoftwareCursor(prev_pointer_index);
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}
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// Pointer changed, so need to update software cursor.
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const bool had_software_cursor = m_cursor_path.empty();
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m_cursor_path = std::move(cursor_path);
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m_cursor_scale = cursor_scale;
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m_cursor_color = cursor_color;
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if (static_cast<u32>(new_pointer_index) < InputManager::MAX_SOFTWARE_CURSORS)
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{
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if (!m_cursor_path.empty())
|
|
{
|
|
ImGuiManager::SetSoftwareCursor(new_pointer_index, m_cursor_path, m_cursor_scale, m_cursor_color);
|
|
if (m_has_relative_binds)
|
|
UpdateSoftwarePointerPosition();
|
|
}
|
|
else if (had_software_cursor)
|
|
{
|
|
ImGuiManager::ClearSoftwareCursor(new_pointer_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_first_line_offset =
|
|
static_cast<s8>(std::clamp<int>(si.GetIntValue(section, "FirstLineOffset", DEFAULT_FIRST_LINE_OFFSET),
|
|
std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
m_last_line_offset =
|
|
static_cast<s8>(std::clamp<int>(si.GetIntValue(section, "LastLineOffset", DEFAULT_LAST_LINE_OFFSET),
|
|
std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
m_tick_offset = static_cast<s16>(std::clamp<int>(si.GetIntValue(section, "TickOffset", DEFAULT_TICK_OFFSET),
|
|
std::numeric_limits<s16>::min(), std::numeric_limits<s16>::max()));
|
|
|
|
const s8 offscreen_oob_frames =
|
|
static_cast<s8>(std::clamp<int>(si.GetIntValue(section, "OffscreenOOBFrames", DEFAULT_OFFSCREEN_OOB_FRAMES),
|
|
std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
const s8 offscreen_trigger_frames =
|
|
static_cast<s8>(std::clamp<int>(si.GetIntValue(section, "OffscreenTriggerFrames", DEFAULT_OFFSCREEN_TRIGGER_FRAMES),
|
|
std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
const s8 offscreen_release_frames =
|
|
static_cast<s8>(std::clamp<int>(si.GetIntValue(section, "OffscreenReleaseFrames", DEFAULT_OFFSCREEN_RELEASE_FRAMES),
|
|
std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
m_offscreen_oob_frames = offscreen_oob_frames + offscreen_trigger_frames + offscreen_release_frames;
|
|
m_offscreen_trigger_frames = m_offscreen_oob_frames - offscreen_trigger_frames;
|
|
m_offscreen_release_frames = m_offscreen_trigger_frames - offscreen_release_frames;
|
|
}
|