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38 lines
863 B
C++
38 lines
863 B
C++
#pragma once
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#include "types.h"
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#include <memory>
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class AudioStream;
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namespace GL {
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class Texture;
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}
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class System;
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class HostInterface
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{
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public:
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HostInterface();
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virtual ~HostInterface();
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AudioStream* GetAudioStream() const { return m_audio_stream.get(); }
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bool InitializeSystem(const char* filename, const char* exp1_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
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bool LoadState(const char* filename);
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bool SaveState(const char* filename);
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protected:
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std::unique_ptr<AudioStream> m_audio_stream;
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std::unique_ptr<System> m_system;
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bool m_running = false;
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};
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