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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#pragma once
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#include <glad.h>
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#include "common/gl/program.h"
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include "qtdisplaywindow.h"
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#include <QtGui/QOpenGLContext>
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#include <memory>
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class QtHostInterface;
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class OpenGLDisplayWindow final : public QtDisplayWindow, public HostDisplay
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{
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Q_OBJECT
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public:
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OpenGLDisplayWindow(QtHostInterface* host_interface, QWindow* parent);
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~OpenGLDisplayWindow();
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HostDisplay* getHostDisplayInterface() override;
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bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
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bool initializeDeviceContext(bool debug_device) override;
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void destroyDeviceContext() override;
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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void* GetRenderContext() const override;
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void* GetRenderWindow() const override;
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void ChangeRenderWindow(void* new_window) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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void WindowResized() override;
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void Render() override;
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private:
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const char* GetGLSLVersionString() const;
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std::string GetGLSLVersionHeader() const;
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bool createImGuiContext() override;
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void destroyImGuiContext() override;
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bool createDeviceResources() override;
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void destroyDeviceResources() override;
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void renderDisplay();
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std::unique_ptr<QOpenGLContext> m_gl_context = nullptr;
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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};
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