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308 lines
9.5 KiB
C++
308 lines
9.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "shader_cache.h"
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#include "../file_system.h"
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#include "../log.h"
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#include "../md5_digest.h"
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#include "shader_compiler.h"
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#include <d3dcompiler.h>
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Log_SetChannel(D3D11::ShaderCache);
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namespace D3D11 {
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#pragma pack(push, 1)
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struct CacheIndexEntry
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{
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u64 source_hash_low;
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u64 source_hash_high;
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u32 source_length;
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u32 shader_type;
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u32 file_offset;
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u32 blob_size;
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};
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#pragma pack(pop)
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ShaderCache::ShaderCache() = default;
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ShaderCache::~ShaderCache()
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{
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if (m_index_file)
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std::fclose(m_index_file);
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if (m_blob_file)
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std::fclose(m_blob_file);
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}
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bool ShaderCache::CacheIndexKey::operator==(const CacheIndexKey& key) const
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{
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return (source_hash_low == key.source_hash_low && source_hash_high == key.source_hash_high &&
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source_length == key.source_length && shader_type == key.shader_type);
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}
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bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
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{
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return (source_hash_low != key.source_hash_low || source_hash_high != key.source_hash_high ||
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source_length != key.source_length || shader_type != key.shader_type);
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}
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void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug)
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{
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m_feature_level = feature_level;
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m_version = version;
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m_debug = debug;
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if (!base_path.empty())
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{
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const std::string base_filename = GetCacheBaseFileName(base_path, feature_level, debug);
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const std::string index_filename = base_filename + ".idx";
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const std::string blob_filename = base_filename + ".bin";
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if (!ReadExisting(index_filename, blob_filename))
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CreateNew(index_filename, blob_filename);
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}
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}
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bool ShaderCache::CreateNew(const std::string& index_filename, const std::string& blob_filename)
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{
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if (FileSystem::FileExists(index_filename.c_str()))
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{
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Log_WarningPrintf("Removing existing index file '%s'", index_filename.c_str());
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FileSystem::DeleteFile(index_filename.c_str());
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}
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if (FileSystem::FileExists(blob_filename.c_str()))
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{
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Log_WarningPrintf("Removing existing blob file '%s'", blob_filename.c_str());
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FileSystem::DeleteFile(blob_filename.c_str());
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}
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m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "wb");
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if (!m_index_file)
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{
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Log_ErrorPrintf("Failed to open index file '%s' for writing", index_filename.c_str());
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return false;
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}
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const u32 index_version = FILE_VERSION;
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
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std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
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{
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Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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FileSystem::DeleteFile(index_filename.c_str());
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return false;
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}
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m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "w+b");
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if (!m_blob_file)
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{
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Log_ErrorPrintf("Failed to open blob file '%s' for writing", blob_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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FileSystem::DeleteFile(index_filename.c_str());
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return false;
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}
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return true;
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}
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bool ShaderCache::ReadExisting(const std::string& index_filename, const std::string& blob_filename)
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{
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m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "r+b");
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if (!m_index_file)
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return false;
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u32 file_version = 0;
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u32 data_version = 0;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
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std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
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{
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Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "a+b");
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if (!m_blob_file)
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{
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Log_ErrorPrintf("Blob file '%s' is missing", blob_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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std::fseek(m_blob_file, 0, SEEK_END);
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const u32 blob_file_size = static_cast<u32>(std::ftell(m_blob_file));
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for (;;)
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{
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CacheIndexEntry entry;
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if (std::fread(&entry, sizeof(entry), 1, m_index_file) != 1 ||
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(entry.file_offset + entry.blob_size) > blob_file_size)
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{
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if (std::feof(m_index_file))
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break;
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Log_ErrorPrintf("Failed to read entry from '%s', corrupt file?", index_filename.c_str());
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m_index.clear();
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std::fclose(m_blob_file);
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m_blob_file = nullptr;
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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const CacheIndexKey key{entry.source_hash_low, entry.source_hash_high, entry.source_length,
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static_cast<ShaderCompiler::Type>(entry.shader_type)};
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const CacheIndexData data{entry.file_offset, entry.blob_size};
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m_index.emplace(key, data);
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}
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// ensure we don't write before seeking
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std::fseek(m_index_file, 0, SEEK_END);
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Log_InfoPrintf("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
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return true;
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}
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std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level,
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bool debug)
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{
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std::string base_filename(base_path);
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base_filename += FS_OSPATH_SEPARATOR_STR "d3d_shaders_";
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switch (feature_level)
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{
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case D3D_FEATURE_LEVEL_10_0:
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base_filename += "sm40";
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break;
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case D3D_FEATURE_LEVEL_10_1:
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base_filename += "sm41";
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break;
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case D3D_FEATURE_LEVEL_11_0:
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base_filename += "sm50";
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break;
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default:
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base_filename += "unk";
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break;
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}
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if (debug)
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base_filename += "_debug";
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return base_filename;
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}
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ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code)
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{
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union
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{
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struct
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{
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u64 hash_low;
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u64 hash_high;
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};
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u8 hash[16];
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};
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MD5Digest digest;
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digest.Update(shader_code.data(), static_cast<u32>(shader_code.length()));
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digest.Final(hash);
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return CacheIndexKey{hash_low, hash_high, static_cast<u32>(shader_code.length()), type};
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}
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ShaderCache::ComPtr<ID3DBlob> ShaderCache::GetShaderBlob(ShaderCompiler::Type type, std::string_view shader_code)
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{
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const auto key = GetCacheKey(type, shader_code);
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auto iter = m_index.find(key);
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if (iter == m_index.end())
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return CompileAndAddShaderBlob(key, shader_code);
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ComPtr<ID3DBlob> blob;
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HRESULT hr = D3DCreateBlob(iter->second.blob_size, blob.GetAddressOf());
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if (FAILED(hr) || std::fseek(m_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
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std::fread(blob->GetBufferPointer(), 1, iter->second.blob_size, m_blob_file) != iter->second.blob_size)
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{
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Log_ErrorPrintf("Read blob from file failed");
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return {};
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}
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return blob;
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}
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ShaderCache::ComPtr<ID3D11VertexShader> ShaderCache::GetVertexShader(ID3D11Device* device, std::string_view shader_code)
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{
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ComPtr<ID3DBlob> blob = GetShaderBlob(ShaderCompiler::Type::Vertex, std::move(shader_code));
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if (!blob)
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return {};
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return D3D11::ShaderCompiler::CreateVertexShader(device, blob.Get());
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}
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ShaderCache::ComPtr<ID3D11GeometryShader> ShaderCache::GetGeometryShader(ID3D11Device* device,
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std::string_view shader_code)
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{
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ComPtr<ID3DBlob> blob = GetShaderBlob(ShaderCompiler::Type::Geometry, std::move(shader_code));
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if (!blob)
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return {};
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return D3D11::ShaderCompiler::CreateGeometryShader(device, blob.Get());
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}
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ShaderCache::ComPtr<ID3D11PixelShader> ShaderCache::GetPixelShader(ID3D11Device* device, std::string_view shader_code)
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{
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ComPtr<ID3DBlob> blob = GetShaderBlob(ShaderCompiler::Type::Pixel, std::move(shader_code));
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if (!blob)
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return {};
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return D3D11::ShaderCompiler::CreatePixelShader(device, blob.Get());
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}
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ShaderCache::ComPtr<ID3D11ComputeShader> ShaderCache::GetComputeShader(ID3D11Device* device,
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std::string_view shader_code)
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{
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ComPtr<ID3DBlob> blob = GetShaderBlob(ShaderCompiler::Type::Compute, std::move(shader_code));
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if (!blob)
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return {};
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return D3D11::ShaderCompiler::CreateComputeShader(device, blob.Get());
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}
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ShaderCache::ComPtr<ID3DBlob> ShaderCache::CompileAndAddShaderBlob(const CacheIndexKey& key,
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std::string_view shader_code)
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{
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ComPtr<ID3DBlob> blob = ShaderCompiler::CompileShader(key.shader_type, m_feature_level, shader_code, m_debug);
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if (!blob)
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return {};
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if (!m_blob_file || std::fseek(m_blob_file, 0, SEEK_END) != 0)
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return blob;
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CacheIndexData data;
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data.file_offset = static_cast<u32>(std::ftell(m_blob_file));
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data.blob_size = static_cast<u32>(blob->GetBufferSize());
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CacheIndexEntry entry = {};
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entry.source_hash_low = key.source_hash_low;
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entry.source_hash_high = key.source_hash_high;
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entry.source_length = key.source_length;
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entry.shader_type = static_cast<u32>(key.shader_type);
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entry.blob_size = data.blob_size;
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entry.file_offset = data.file_offset;
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if (std::fwrite(blob->GetBufferPointer(), 1, entry.blob_size, m_blob_file) != entry.blob_size ||
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std::fflush(m_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_index_file) != 1 ||
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std::fflush(m_index_file) != 0)
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{
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Log_ErrorPrintf("Failed to write shader blob to file");
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return blob;
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}
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m_index.emplace(key, data);
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return blob;
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}
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} // namespace D3D11
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