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125 lines
4.8 KiB
C++
125 lines
4.8 KiB
C++
#pragma once
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#include "types.h"
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#include <array>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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class SettingsInterface
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{
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public:
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virtual void Clear() = 0;
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virtual int GetIntValue(const char* section, const char* key, int default_value = 0) = 0;
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virtual float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) = 0;
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virtual bool GetBoolValue(const char* section, const char* key, bool default_value = false) = 0;
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virtual std::string GetStringValue(const char* section, const char* key, const char* default_value = "") = 0;
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virtual void SetIntValue(const char* section, const char* key, int value) = 0;
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virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
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virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
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virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
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virtual std::vector<std::string> GetStringList(const char* section, const char* key) = 0;
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virtual void SetStringList(const char* section, const char* key, const std::vector<std::string_view>& items) = 0;
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virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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};
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struct Settings
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{
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Settings();
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ConsoleRegion region = ConsoleRegion::Auto;
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CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter;
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float emulation_speed = 1.0f;
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bool speed_limiter_enabled = true;
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bool increase_timer_resolution = true;
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bool start_paused = false;
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bool start_fullscreen = false;
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bool save_state_on_exit = true;
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bool confim_power_off = true;
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = false;
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bool gpu_texture_filtering = false;
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bool gpu_use_debug_device = false;
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DisplayCropMode display_crop_mode = DisplayCropMode::None;
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bool display_force_progressive_scan = false;
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bool display_linear_filtering = true;
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bool video_sync_enabled = true;
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bool cdrom_read_thread = true;
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AudioBackend audio_backend = AudioBackend::Cubeb;
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bool audio_sync_enabled = true;
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struct DebugSettings
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{
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bool show_vram = false;
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bool dump_cpu_to_vram_copies = false;
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bool dump_vram_to_cpu_copies = false;
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// Mutable because the imgui window can close itself.
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mutable bool show_gpu_state = false;
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mutable bool show_cdrom_state = false;
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mutable bool show_spu_state = false;
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mutable bool show_timers_state = false;
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mutable bool show_mdec_state = false;
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} debugging;
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// TODO: Controllers, memory cards, etc.
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std::string bios_path;
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bool bios_patch_tty_enable = false;
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bool bios_patch_fast_boot = false;
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std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
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void Load(SettingsInterface& si);
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void Save(SettingsInterface& si) const;
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static std::optional<ConsoleRegion> ParseConsoleRegionName(const char* str);
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static const char* GetConsoleRegionName(ConsoleRegion region);
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static const char* GetConsoleRegionDisplayName(ConsoleRegion region);
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static std::optional<DiscRegion> ParseDiscRegionName(const char* str);
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static const char* GetDiscRegionName(DiscRegion region);
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static const char* GetDiscRegionDisplayName(DiscRegion region);
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static std::optional<CPUExecutionMode> ParseCPUExecutionMode(const char* str);
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static const char* GetCPUExecutionModeName(CPUExecutionMode mode);
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static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode);
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static std::optional<GPURenderer> ParseRendererName(const char* str);
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static const char* GetRendererName(GPURenderer renderer);
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static const char* GetRendererDisplayName(GPURenderer renderer);
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static std::optional<DisplayCropMode> ParseDisplayCropMode(const char* str);
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static const char* GetDisplayCropModeName(DisplayCropMode crop_mode);
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static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode);
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static std::optional<AudioBackend> ParseAudioBackend(const char* str);
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static const char* GetAudioBackendName(AudioBackend backend);
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static const char* GetAudioBackendDisplayName(AudioBackend backend);
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static std::optional<ControllerType> ParseControllerTypeName(const char* str);
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static const char* GetControllerTypeName(ControllerType type);
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static const char* GetControllerTypeDisplayName(ControllerType type);
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// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
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#ifdef WIN32
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11;
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#else
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL;
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#endif
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};
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