winamp/src/duckstation-sdl/opengl_host_display.h
2020-05-25 15:02:44 +10:00

52 lines
1.6 KiB
C++

#pragma once
#include "common/gl/context.h"
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <SDL.h>
#include <memory>
#include <string>
class OpenGLHostDisplay final : public HostDisplay
{
public:
OpenGLHostDisplay(SDL_Window* window);
~OpenGLHostDisplay();
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateGLContext(bool debug_device);
bool CreateImGuiContext();
bool CreateGLResources();
void RenderDisplay();
SDL_Window* m_window = nullptr;
std::unique_ptr<GL::Context> m_gl_context;
GL::Program m_display_program;
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
};