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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "common/types.h"
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#include <functional>
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#include <string>
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namespace NoGUIHost {
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/// Sets batch mode (exit after game shutdown).
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bool InBatchMode();
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void SetBatchMode(bool enabled);
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/// Returns the application name and version, optionally including debug/devel config indicator.
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std::string GetAppNameAndVersion();
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/// Returns the debug/devel config indicator.
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std::string GetAppConfigSuffix();
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/// Thread-safe settings access.
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void SaveSettings();
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/// Called on the UI thread in response to various events.
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void ProcessPlatformWindowResize(s32 width, s32 height, float scale);
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void ProcessPlatformMouseMoveEvent(float x, float y);
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void ProcessPlatformMouseButtonEvent(s32 button, bool pressed);
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void ProcessPlatformMouseWheelEvent(float x, float y);
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void ProcessPlatformKeyEvent(s32 key, bool pressed);
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void ProcessPlatformTextEvent(const char* text);
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void PlatformWindowFocusGained();
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void PlatformWindowFocusLost();
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void PlatformDevicesChanged();
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bool GetSavedPlatformWindowGeometry(s32* x, s32* y, s32* width, s32* height);
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void SavePlatformWindowGeometry(s32 x, s32 y, s32 width, s32 height);
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} // namespace NoGUIHost
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