mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-04-27 06:25:41 -04:00
438 lines
14 KiB
C++
438 lines
14 KiB
C++
#pragma once
|
|
#include "common/bitfield.h"
|
|
#include "timers.h"
|
|
#include "types.h"
|
|
#include <array>
|
|
#include <deque>
|
|
#include <memory>
|
|
#include <tuple>
|
|
#include <vector>
|
|
|
|
class StateWrapper;
|
|
|
|
class System;
|
|
class DMA;
|
|
class InterruptController;
|
|
class Timers;
|
|
|
|
class GPU
|
|
{
|
|
public:
|
|
enum : u32
|
|
{
|
|
VRAM_WIDTH = 1024,
|
|
VRAM_HEIGHT = 512,
|
|
VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16),
|
|
TEXTURE_PAGE_WIDTH = 256,
|
|
TEXTURE_PAGE_HEIGHT = 256,
|
|
DOT_TIMER_INDEX = 0,
|
|
HBLANK_TIMER_INDEX = 1
|
|
};
|
|
|
|
GPU();
|
|
virtual ~GPU();
|
|
|
|
virtual bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers);
|
|
virtual void Reset();
|
|
virtual bool DoState(StateWrapper& sw);
|
|
|
|
// Graphics API state reset/restore - call when drawing the UI etc.
|
|
virtual void ResetGraphicsAPIState();
|
|
virtual void RestoreGraphicsAPIState();
|
|
|
|
// Render statistics debug window.
|
|
void DrawDebugStateWindow();
|
|
virtual void DrawRendererStatsWindow();
|
|
|
|
// MMIO access
|
|
u32 ReadRegister(u32 offset);
|
|
void WriteRegister(u32 offset, u32 value);
|
|
|
|
// DMA access
|
|
void DMARead(u32* words, u32 word_count);
|
|
void DMAWrite(const u32* words, u32 word_count);
|
|
|
|
// Resolution scaling.
|
|
u32 GetResolutionScale() const { return m_resolution_scale; }
|
|
u32 GetMaxResolutionScale() const { return m_max_resolution_scale; }
|
|
virtual void UpdateResolutionScale();
|
|
|
|
// Ticks for hblank/vblank.
|
|
void Execute(TickCount ticks);
|
|
|
|
// gpu_hw_opengl.cpp
|
|
static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
|
|
|
|
// gpu_sw.cpp
|
|
static std::unique_ptr<GPU> CreateSoftwareRenderer();
|
|
|
|
protected:
|
|
// Helper/format conversion functions.
|
|
static constexpr u8 Convert5To8(u8 x5) { return (x5 << 3) | (x5 & 7); }
|
|
static constexpr u8 Convert8To5(u8 x8) { return (x8 >> 3); }
|
|
|
|
static constexpr u32 RGBA5551ToRGBA8888(u16 color)
|
|
{
|
|
u8 r = Truncate8(color & 31);
|
|
u8 g = Truncate8((color >> 5) & 31);
|
|
u8 b = Truncate8((color >> 10) & 31);
|
|
u8 a = Truncate8((color >> 15) & 1);
|
|
|
|
// 00012345 -> 1234545
|
|
b = (b << 3) | (b & 0b111);
|
|
g = (g << 3) | (g & 0b111);
|
|
r = (r << 3) | (r & 0b111);
|
|
a = a ? 255 : 0;
|
|
|
|
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
|
|
}
|
|
|
|
static constexpr u16 RGBA8888ToRGBA5551(u32 color)
|
|
{
|
|
const u16 r = Truncate16((color >> 3) & 0x1Fu);
|
|
const u16 g = Truncate16((color >> 11) & 0x1Fu);
|
|
const u16 b = Truncate16((color >> 19) & 0x1Fu);
|
|
const u16 a = Truncate16((color >> 31) & 0x01u);
|
|
|
|
return r | (g << 5) | (b << 10) | (a << 15);
|
|
}
|
|
|
|
static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
|
|
{
|
|
return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
|
|
}
|
|
static constexpr u16 PackTexcoord(u8 x, u8 y) { return ZeroExtend16(x) | (ZeroExtend16(y) << 8); }
|
|
|
|
static constexpr std::tuple<u8, u8, u8> UnpackColorRGB24(u32 rgb24)
|
|
{
|
|
return std::make_tuple(static_cast<u8>(rgb24), static_cast<u8>(rgb24 >> 8), static_cast<u8>(rgb24 >> 16));
|
|
}
|
|
static constexpr u32 PackColorRGB24(u8 r, u8 g, u8 b)
|
|
{
|
|
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16);
|
|
}
|
|
|
|
static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
|
|
bool remove_alpha);
|
|
|
|
enum class DMADirection : u32
|
|
{
|
|
Off = 0,
|
|
FIFO = 1,
|
|
CPUtoGP0 = 2,
|
|
GPUREADtoCPU = 3
|
|
};
|
|
|
|
enum class Primitive : u8
|
|
{
|
|
Reserved = 0,
|
|
Polygon = 1,
|
|
Line = 2,
|
|
Rectangle = 3
|
|
};
|
|
|
|
enum class DrawRectangleSize : u8
|
|
{
|
|
Variable = 0,
|
|
R1x1 = 1,
|
|
R8x8 = 2,
|
|
R16x16 = 3
|
|
};
|
|
|
|
enum class TextureColorMode : u8
|
|
{
|
|
Palette4Bit = 0,
|
|
Palette8Bit = 1,
|
|
Direct16Bit = 2,
|
|
Reserved_Direct16Bit = 3
|
|
};
|
|
|
|
enum class TransparencyMode : u8
|
|
{
|
|
HalfBackgroundPlusHalfForeground = 0,
|
|
BackgroundPlusForeground = 1,
|
|
BackgroundMinusForeground = 2,
|
|
BackgroundPlusQuarterForeground = 3
|
|
};
|
|
|
|
union RenderCommand
|
|
{
|
|
u32 bits;
|
|
|
|
BitField<u32, u32, 0, 24> color_for_first_vertex;
|
|
BitField<u32, bool, 24, 1> texture_blend_disable; // not valid for lines
|
|
BitField<u32, bool, 25, 1> transparency_enable;
|
|
BitField<u32, bool, 26, 1> texture_enable;
|
|
BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
|
|
BitField<u32, bool, 27, 1> quad_polygon; // only for polygons
|
|
BitField<u32, bool, 27, 1> polyline; // only for lines
|
|
BitField<u32, bool, 28, 1> shading_enable; // 0 - flat, 1 = gouroud
|
|
BitField<u32, Primitive, 29, 21> primitive;
|
|
|
|
// Helper functions.
|
|
bool IsTextureEnabled() const { return (primitive != Primitive::Line && texture_enable); }
|
|
bool IsTextureBlendingEnabled() const { return (IsTextureEnabled() && !texture_blend_disable); }
|
|
bool IsTransparencyEnabled() const { return transparency_enable; }
|
|
};
|
|
|
|
// TODO: Use BitField to do sign extending instead
|
|
union VertexPosition
|
|
{
|
|
u32 bits;
|
|
|
|
BitField<u32, s32, 0, 12> x;
|
|
BitField<u32, s32, 16, 12> y;
|
|
};
|
|
|
|
union VRAMPixel
|
|
{
|
|
u16 bits;
|
|
|
|
BitField<u16, u8, 0, 5> r;
|
|
BitField<u16, u8, 5, 5> g;
|
|
BitField<u16, u8, 10, 5> b;
|
|
BitField<u16, bool, 15, 1> c;
|
|
|
|
u8 GetR8() const { return Convert5To8(r); }
|
|
u8 GetG8() const { return Convert5To8(g); }
|
|
u8 GetB8() const { return Convert5To8(b); }
|
|
|
|
void Set(u8 r_, u8 g_, u8 b_, bool c_ = false)
|
|
{
|
|
bits = (ZeroExtend16(r_)) | (ZeroExtend16(g_) << 5) | (ZeroExtend16(b_) << 10) | (static_cast<u16>(c_) << 15);
|
|
}
|
|
|
|
void ClampAndSet(u8 r_, u8 g_, u8 b_, bool c_ = false)
|
|
{
|
|
Set(std::min<u8>(r_, 0x1F), std::min<u8>(g_, 0x1F), std::min<u8>(b_, 0x1F), c_);
|
|
}
|
|
|
|
void SetRGB24(u32 rgb24, bool c_ = false)
|
|
{
|
|
bits = Truncate16(((rgb24 >> 3) & 0x1F) | (((rgb24 >> 11) & 0x1F) << 5) | (((rgb24 >> 19) & 0x1F) << 10)) |
|
|
(static_cast<u16>(c_) << 15);
|
|
}
|
|
|
|
void SetRGB24(u8 r8, u8 g8, u8 b8, bool c_ = false)
|
|
{
|
|
bits = (ZeroExtend16(r8 >> 3)) | (ZeroExtend16(g8 >> 3) << 5) | (ZeroExtend16(b8 >> 3) << 10) |
|
|
(static_cast<u16>(c_) << 15);
|
|
}
|
|
|
|
u32 ToRGB24() const
|
|
{
|
|
const u32 r_ = ZeroExtend32(r.GetValue());
|
|
const u32 g_ = ZeroExtend32(g.GetValue());
|
|
const u32 b_ = ZeroExtend32(b.GetValue());
|
|
|
|
return ((r_ << 3) | (r_ & 7)) | (((g_ << 3) | (g_ & 7)) << 8) | (((b_ << 3) | (b_ & 7)) << 16);
|
|
}
|
|
};
|
|
|
|
void SoftReset();
|
|
|
|
// Sets dots per scanline
|
|
void UpdateCRTCConfig();
|
|
|
|
// Update ticks for this execution slice
|
|
void UpdateSliceTicks();
|
|
|
|
// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
|
|
void UpdateGPUSTAT();
|
|
|
|
u32 ReadGPUREAD();
|
|
void WriteGP0(u32 value);
|
|
void WriteGP1(u32 value);
|
|
void HandleGetGPUInfoCommand(u32 value);
|
|
|
|
// Rendering in the backend
|
|
virtual void UpdateDisplay();
|
|
virtual void UpdateDrawingArea();
|
|
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
|
|
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
|
|
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
|
|
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
|
|
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr);
|
|
virtual void FlushRender();
|
|
|
|
System* m_system = nullptr;
|
|
DMA* m_dma = nullptr;
|
|
InterruptController* m_interrupt_controller = nullptr;
|
|
Timers* m_timers = nullptr;
|
|
|
|
// Resolution scale.
|
|
u32 m_resolution_scale = 1;
|
|
u32 m_max_resolution_scale = 1;
|
|
|
|
union GPUSTAT
|
|
{
|
|
u32 bits;
|
|
BitField<u32, u8, 0, 4> texture_page_x_base;
|
|
BitField<u32, u8, 4, 1> texture_page_y_base;
|
|
BitField<u32, TransparencyMode, 5, 2> semi_transparency_mode;
|
|
BitField<u32, TextureColorMode, 7, 2> texture_color_mode;
|
|
BitField<u32, bool, 9, 1> dither_enable;
|
|
BitField<u32, bool, 10, 1> draw_to_display_area;
|
|
BitField<u32, bool, 11, 1> draw_set_mask_bit;
|
|
BitField<u32, bool, 12, 1> draw_to_masked_pixels;
|
|
BitField<u32, bool, 13, 1> interlaced_field;
|
|
BitField<u32, bool, 14, 1> reverse_flag;
|
|
BitField<u32, bool, 15, 1> texture_disable;
|
|
BitField<u32, u8, 16, 1> horizontal_resolution_2;
|
|
BitField<u32, u8, 17, 2> horizontal_resolution_1;
|
|
BitField<u32, bool, 19, 1> vertical_resolution;
|
|
BitField<u32, bool, 20, 1> pal_mode;
|
|
BitField<u32, bool, 21, 1> display_area_color_depth_24;
|
|
BitField<u32, bool, 22, 1> vertical_interlace;
|
|
BitField<u32, bool, 23, 1> display_enable;
|
|
BitField<u32, bool, 24, 1> interrupt_request;
|
|
BitField<u32, bool, 25, 1> dma_data_request;
|
|
BitField<u32, bool, 26, 1> ready_to_recieve_cmd;
|
|
BitField<u32, bool, 27, 1> ready_to_send_vram;
|
|
BitField<u32, bool, 28, 1> ready_to_recieve_dma;
|
|
BitField<u32, DMADirection, 29, 2> dma_direction;
|
|
BitField<u32, bool, 31, 1> drawing_even_line;
|
|
} m_GPUSTAT = {};
|
|
|
|
struct RenderState
|
|
{
|
|
static constexpr u16 PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK = UINT16_C(0b0000000000011111);
|
|
static constexpr u16 PAGE_ATTRIBUTE_MASK = UINT16_C(0b0000000111111111);
|
|
static constexpr u16 PALETTE_ATTRIBUTE_MASK = UINT16_C(0b0111111111111111);
|
|
static constexpr u32 TEXTURE_WINDOW_MASK = UINT16_C(0b11111111111111111111);
|
|
|
|
// decoded values
|
|
u32 texture_page_x;
|
|
u32 texture_page_y;
|
|
u32 texture_palette_x;
|
|
u32 texture_palette_y;
|
|
TextureColorMode texture_color_mode;
|
|
TransparencyMode transparency_mode;
|
|
u8 texture_window_mask_x; // in 8 pixel steps
|
|
u8 texture_window_mask_y; // in 8 pixel steps
|
|
u8 texture_window_offset_x; // in 8 pixel steps
|
|
u8 texture_window_offset_y; // in 8 pixel steps
|
|
bool texture_x_flip;
|
|
bool texture_y_flip;
|
|
|
|
// original values
|
|
u16 texpage_attribute; // from register in rectangle modes/vertex in polygon modes
|
|
u16 texlut_attribute; // from vertex
|
|
u32 texture_window_value;
|
|
|
|
bool texture_page_changed = false;
|
|
bool texture_color_mode_changed = false;
|
|
bool transparency_mode_changed = false;
|
|
bool texture_window_changed = false;
|
|
|
|
bool IsChanged() const { return texture_page_changed || texture_color_mode_changed || transparency_mode_changed; }
|
|
|
|
bool IsTexturePageChanged() const { return texture_page_changed; }
|
|
void ClearTexturePageChangedFlag() { texture_page_changed = false; }
|
|
|
|
bool IsTextureColorModeChanged() const { return texture_color_mode_changed; }
|
|
void ClearTextureColorModeChangedFlag() { texture_color_mode_changed = false; }
|
|
|
|
bool IsTransparencyModeChanged() const { return transparency_mode_changed; }
|
|
void ClearTransparencyModeChangedFlag() { transparency_mode_changed = false; }
|
|
|
|
bool IsTextureWindowChanged() const { return texture_window_changed; }
|
|
void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
|
|
|
|
void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);
|
|
void SetFromRectangleTexcoord(u32 texcoord);
|
|
|
|
void SetFromPageAttribute(u16 value);
|
|
void SetFromPaletteAttribute(u16 value);
|
|
void SetTextureWindow(u32 value);
|
|
} m_render_state = {};
|
|
|
|
struct DrawingArea
|
|
{
|
|
u32 left, top;
|
|
u32 right, bottom;
|
|
} m_drawing_area = {};
|
|
|
|
struct DrawingOffset
|
|
{
|
|
s32 x;
|
|
s32 y;
|
|
} m_drawing_offset = {};
|
|
|
|
struct CRTCState
|
|
{
|
|
struct Regs
|
|
{
|
|
static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111111;
|
|
static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
|
|
static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
|
|
|
|
union
|
|
{
|
|
u32 display_address_start;
|
|
BitField<u32, u32, 0, 10> X;
|
|
BitField<u32, u32, 10, 9> Y;
|
|
};
|
|
union
|
|
{
|
|
u32 horizontal_display_range;
|
|
BitField<u32, u32, 0, 12> X1;
|
|
BitField<u32, u32, 12, 12> X2;
|
|
};
|
|
|
|
union
|
|
{
|
|
u32 vertical_display_range;
|
|
BitField<u32, u32, 0, 10> Y1;
|
|
BitField<u32, u32, 10, 10> Y2;
|
|
};
|
|
} regs;
|
|
|
|
TickCount dot_clock_divider;
|
|
|
|
u32 display_width;
|
|
u32 display_height;
|
|
|
|
TickCount ticks_per_scanline;
|
|
TickCount visible_ticks_per_scanline;
|
|
u32 visible_scanlines_per_frame;
|
|
u32 total_scanlines_per_frame;
|
|
|
|
TickCount fractional_ticks;
|
|
TickCount current_tick_in_scanline;
|
|
u32 current_scanline;
|
|
|
|
float display_aspect_ratio;
|
|
|
|
bool in_hblank;
|
|
bool in_vblank;
|
|
} m_crtc_state = {};
|
|
|
|
std::vector<u32> m_GP0_buffer;
|
|
std::deque<u32> m_GPUREAD_buffer;
|
|
|
|
private:
|
|
using GP0CommandHandler = bool (GPU::*)(const u32*&, u32);
|
|
using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
|
|
static GP0CommandHandlerTable GenerateGP0CommandHandlerTable();
|
|
|
|
// Rendering commands, returns false if not enough data is provided
|
|
bool HandleUnknownGP0Command(const u32*& command_ptr, u32 command_size);
|
|
bool HandleNOPCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleClearCacheCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleInterruptRequestCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetDrawModeCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetTextureWindowCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetDrawingAreaTopLeftCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetDrawingAreaBottomRightCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetDrawingOffsetCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleSetMaskBitCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleRenderCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleFillRectangleCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleCopyRectangleCPUToVRAMCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleCopyRectangleVRAMToCPUCommand(const u32*& command_ptr, u32 command_size);
|
|
bool HandleCopyRectangleVRAMToVRAMCommand(const u32*& command_ptr, u32 command_size);
|
|
|
|
static const GP0CommandHandlerTable s_GP0_command_handler_table;
|
|
};
|