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651 lines
24 KiB
C++
651 lines
24 KiB
C++
#include "imgui_overlays.h"
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#include "IconsFontAwesome5.h"
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#include "achievements.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "common_host.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/host.h"
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#include "core/host_display.h"
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#include "core/host_settings.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "fmt/chrono.h"
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#include "fmt/format.h"
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#include "fullscreen_ui.h"
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#include "icon.h"
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#include "imgui.h"
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#include "imgui_fullscreen.h"
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#include "imgui_internal.h"
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#include "imgui_manager.h"
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#include "input_manager.h"
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#include <atomic>
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#include <chrono>
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#include <cmath>
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#include <deque>
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#include <mutex>
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#include <unordered_map>
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Log_SetChannel(ImGuiManager);
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namespace ImGuiManager {
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static void FormatProcessorStat(String& text, double usage, double time);
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static void DrawPerformanceOverlay();
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static void DrawEnhancementsOverlay();
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static void DrawInputsOverlay();
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} // namespace ImGuiManager
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namespace SaveStateSelectorUI {
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static void Draw();
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}
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static bool s_save_state_selector_ui_open = false;
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void ImGuiManager::RenderOverlays()
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{
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if (System::IsValid())
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{
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DrawPerformanceOverlay();
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if (g_settings.display_show_enhancements)
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DrawEnhancementsOverlay();
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if (g_settings.display_show_inputs)
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DrawInputsOverlay();
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if (s_save_state_selector_ui_open)
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SaveStateSelectorUI::Draw();
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}
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}
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void ImGuiManager::FormatProcessorStat(String& text, double usage, double time)
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{
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// Some values, such as GPU (and even CPU to some extent) can be out of phase with the wall clock,
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// which the processor time is divided by to get a utilization percentage. Let's clamp it at 100%,
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// so that people don't get confused, and remove the decimal places when it's there while we're at it.
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if (usage >= 99.95)
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text.AppendFmtString("100% ({:.2f}ms)", time);
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else
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text.AppendFmtString("{:.1f}% ({:.2f}ms)", usage, time);
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}
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void ImGuiManager::DrawPerformanceOverlay()
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{
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if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_resolution ||
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g_settings.display_show_cpu ||
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(g_settings.display_show_status_indicators &&
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(System::IsPaused() || System::IsFastForwardEnabled() || System::IsTurboEnabled()))))
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{
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return;
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}
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const float scale = ImGuiManager::GetGlobalScale();
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const float shadow_offset = std::ceil(1.0f * scale);
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const float margin = std::ceil(10.0f * scale);
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const float spacing = std::ceil(5.0f * scale);
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ImFont* fixed_font = ImGuiManager::GetFixedFont();
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ImFont* standard_font = ImGuiManager::GetStandardFont();
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float position_y = margin;
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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SmallString text;
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ImVec2 text_size;
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bool first = true;
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#define DRAW_LINE(font, text, color) \
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do \
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{ \
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text_size = \
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font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, (text), nullptr, nullptr); \
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dl->AddText( \
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font, font->FontSize, \
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ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), \
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IM_COL32(0, 0, 0, 100), text, text.GetCharArray() + text.GetLength()); \
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dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), color, \
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(text)); \
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position_y += text_size.y + spacing; \
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} while (0)
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const System::State state = System::GetState();
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if (state == System::State::Running)
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{
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const float speed = System::GetEmulationSpeed();
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if (g_settings.display_show_fps)
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{
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text.AppendFmtString("G: {:.2f} | V: {:.2f}", System::GetFPS(), System::GetVPS());
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first = false;
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}
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if (g_settings.display_show_speed)
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{
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text.AppendFmtString("{}{}%", first ? "" : " | ", static_cast<u32>(std::round(speed)));
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const float target_speed = System::GetTargetSpeed();
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if (target_speed <= 0.0f)
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text.AppendString(" (Max)");
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else
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text.AppendFmtString(" ({:.0f}%)", target_speed * 100.0f);
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first = false;
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}
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if (!text.IsEmpty())
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{
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ImU32 color;
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if (speed < 95.0f)
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color = IM_COL32(255, 100, 100, 255);
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else if (speed > 105.0f)
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color = IM_COL32(100, 255, 100, 255);
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else
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color = IM_COL32(255, 255, 255, 255);
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DRAW_LINE(fixed_font, text, color);
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}
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if (g_settings.display_show_resolution)
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{
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const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
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const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
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text.Fmt("{}x{} ({})", effective_width, effective_height, interlaced ? "interlaced" : "progressive");
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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if (g_settings.display_show_cpu)
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{
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text.Clear();
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text.AppendFmtString("{:.2f}ms ({:.2f}ms worst)", System::GetAverageFrameTime(), System::GetWorstFrameTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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text.Clear();
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if (g_settings.cpu_overclock_active)
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text.Fmt("CPU[{}]: ", g_settings.GetCPUOverclockPercent());
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else
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text.Assign("CPU: ");
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FormatProcessorStat(text, System::GetCPUThreadUsage(), System::GetCPUThreadAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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if (!g_gpu->IsHardwareRenderer() && g_settings.gpu_use_thread)
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{
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text.Assign("SW: ");
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FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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}
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if (g_settings.display_show_status_indicators)
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{
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const bool rewinding = System::IsRewinding();
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if (rewinding || System::IsFastForwardEnabled() || System::IsTurboEnabled())
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{
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text.Assign(rewinding ? ICON_FA_FAST_BACKWARD : ICON_FA_FAST_FORWARD);
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DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255));
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}
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}
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}
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else if (g_settings.display_show_status_indicators && state == System::State::Paused)
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{
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text.Assign(ICON_FA_PAUSE);
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DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255));
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}
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#undef DRAW_LINE
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}
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void ImGuiManager::DrawEnhancementsOverlay()
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{
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LargeString text;
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text.AppendString(Settings::GetConsoleRegionName(System::GetRegion()));
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if (g_settings.rewind_enable)
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text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
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if (g_settings.IsRunaheadEnabled())
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text.AppendFormattedString(" RA=%u", g_settings.runahead_frames);
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if (g_settings.cpu_overclock_active)
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text.AppendFormattedString(" CPU=%u%%", g_settings.GetCPUOverclockPercent());
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if (g_settings.enable_8mb_ram)
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text.AppendString(" 8MB");
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if (g_settings.cdrom_read_speedup != 1)
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text.AppendFormattedString(" CDR=%ux", g_settings.cdrom_read_speedup);
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if (g_settings.cdrom_seek_speedup != 1)
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text.AppendFormattedString(" CDS=%ux", g_settings.cdrom_seek_speedup);
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if (g_settings.gpu_resolution_scale != 1)
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text.AppendFormattedString(" IR=%ux", g_settings.gpu_resolution_scale);
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if (g_settings.gpu_multisamples != 1)
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{
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text.AppendFormattedString(" %ux%s", g_settings.gpu_multisamples,
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g_settings.gpu_per_sample_shading ? "MSAA" : "SSAA");
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}
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if (g_settings.gpu_true_color)
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text.AppendString(" TrueCol");
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if (g_settings.gpu_disable_interlacing)
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text.AppendString(" ForceProg");
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if (g_settings.gpu_force_ntsc_timings && System::GetRegion() == ConsoleRegion::PAL)
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text.AppendString(" PAL60");
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if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
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text.AppendFormattedString(" %s", Settings::GetTextureFilterName(g_settings.gpu_texture_filter));
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if (g_settings.gpu_widescreen_hack && g_settings.display_aspect_ratio != DisplayAspectRatio::Auto &&
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g_settings.display_aspect_ratio != DisplayAspectRatio::R4_3)
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{
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text.AppendString(" WSHack");
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}
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if (g_settings.gpu_pgxp_enable)
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{
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text.AppendString(" PGXP");
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if (g_settings.gpu_pgxp_culling)
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text.AppendString("/Cull");
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if (g_settings.gpu_pgxp_texture_correction)
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text.AppendString("/Tex");
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if (g_settings.gpu_pgxp_vertex_cache)
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text.AppendString("/VC");
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if (g_settings.gpu_pgxp_cpu)
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text.AppendString("/CPU");
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if (g_settings.gpu_pgxp_depth_buffer)
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text.AppendString("/Depth");
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}
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const float scale = ImGuiManager::GetGlobalScale();
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const float shadow_offset = 1.0f * scale;
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const float margin = 10.0f * scale;
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ImFont* font = ImGuiManager::GetFixedFont();
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const float position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize;
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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ImVec2 text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, text,
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text.GetCharArray() + text.GetLength(), nullptr);
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dl->AddText(font, font->FontSize,
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ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset),
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IM_COL32(0, 0, 0, 100), text, text.GetCharArray() + text.GetLength());
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dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y),
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IM_COL32(255, 255, 255, 255), text, text.GetCharArray() + text.GetLength());
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}
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void ImGuiManager::DrawInputsOverlay()
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{
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const float scale = ImGuiManager::GetGlobalScale();
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const float shadow_offset = 1.0f * scale;
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const float margin = 10.0f * scale;
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const float spacing = 5.0f * scale;
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ImFont* font = ImGuiManager::GetFixedFont();
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static constexpr u32 text_color = IM_COL32(0xff, 0xff, 0xff, 255);
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static constexpr u32 shadow_color = IM_COL32(0x00, 0x00, 0x00, 100);
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const ImVec2& display_size = ImGui::GetIO().DisplaySize;
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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u32 num_ports = 0;
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for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
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{
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if (g_settings.controller_types[port] != ControllerType::None)
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num_ports++;
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}
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float current_x = margin;
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float current_y = display_size.y - margin - ((static_cast<float>(num_ports) * (font->FontSize + spacing)) - spacing);
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const ImVec4 clip_rect(current_x, current_y, display_size.x - margin, display_size.y - margin);
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LargeString text;
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for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
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{
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if (g_settings.controller_types[port] == ControllerType::None)
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continue;
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const Controller* controller = System::GetController(port);
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const Controller::ControllerInfo* cinfo =
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controller ? Controller::GetControllerInfo(controller->GetType()) : nullptr;
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if (!cinfo)
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continue;
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text.Fmt("P{} |", port + 1u);
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for (u32 bind = 0; bind < cinfo->num_bindings; bind++)
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{
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const Controller::ControllerBindingInfo& bi = cinfo->bindings[bind];
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switch (bi.type)
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{
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case Controller::ControllerBindingType::Axis:
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case Controller::ControllerBindingType::HalfAxis:
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{
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// axes are always shown
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const float value = controller->GetBindState(bi.bind_index);
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if (value >= (254.0f / 255.0f))
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text.AppendFmtString(" {}", bi.name);
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else if (value > (1.0f / 255.0f))
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text.AppendFmtString(" {}: {:.2f}", bi.name, value);
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}
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break;
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case Controller::ControllerBindingType::Button:
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{
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// buttons only shown when active
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const float value = controller->GetBindState(bi.bind_index);
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if (value >= 0.5f)
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text.AppendFmtString(" {}", bi.name);
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}
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break;
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case Controller::ControllerBindingType::Motor:
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case Controller::ControllerBindingType::Macro:
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case Controller::ControllerBindingType::Unknown:
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default:
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break;
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}
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}
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dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
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text.GetCharArray(), text.GetCharArray() + text.GetLength(), 0.0f, &clip_rect);
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dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.GetCharArray(),
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text.GetCharArray() + text.GetLength(), 0.0f, &clip_rect);
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current_y += font->FontSize + spacing;
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}
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}
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namespace SaveStateSelectorUI {
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struct ListEntry
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{
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std::string path;
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std::string game_code;
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std::string title;
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std::string formatted_timestamp;
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std::unique_ptr<HostDisplayTexture> preview_texture;
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s32 slot;
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bool global;
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};
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static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global);
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static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global);
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static void RefreshList();
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static void RefreshHotkeyLegend();
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std::string m_load_legend;
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std::string m_save_legend;
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std::string m_prev_legend;
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std::string m_next_legend;
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std::vector<ListEntry> m_slots;
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u32 m_current_selection = 0;
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Common::Timer m_open_timer;
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float m_open_time = 0.0f;
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} // namespace SaveStateSelectorUI
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void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
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{
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m_open_timer.Reset();
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m_open_time = open_time;
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if (s_save_state_selector_ui_open)
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return;
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s_save_state_selector_ui_open = true;
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RefreshList();
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RefreshHotkeyLegend();
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}
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void SaveStateSelectorUI::Close()
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{
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if (!s_save_state_selector_ui_open)
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return;
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s_save_state_selector_ui_open = false;
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m_load_legend = {};
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m_save_legend = {};
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m_prev_legend = {};
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m_next_legend = {};
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m_slots.clear();
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}
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void SaveStateSelectorUI::RefreshList()
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{
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if (!System::GetRunningCode().empty())
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{
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for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
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{
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std::string path(System::GetGameSaveStateFileName(System::GetRunningCode(), i));
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std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
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ListEntry li;
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if (ssi)
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InitializeListEntry(&li, &ssi.value(), std::move(path), i, true);
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else
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InitializePlaceholderListEntry(&li, std::move(path), i, false);
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m_slots.push_back(std::move(li));
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}
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}
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for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++)
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{
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std::string path(System::GetGlobalSaveStateFileName(i));
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std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
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ListEntry li;
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if (ssi)
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InitializeListEntry(&li, &ssi.value(), std::move(path), i, true);
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else
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InitializePlaceholderListEntry(&li, std::move(path), i, true);
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m_slots.push_back(std::move(li));
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}
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if (m_slots.empty() || m_current_selection >= m_slots.size())
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m_current_selection = 0;
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}
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void SaveStateSelectorUI::RefreshHotkeyLegend()
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{
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auto format_legend_entry = [](std::string_view setting, std::string_view caption) {
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auto slash_pos = setting.find_first_of('/');
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if (slash_pos != setting.npos)
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{
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setting = setting.substr(slash_pos + 1);
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}
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return StringUtil::StdStringFromFormat("%.*s - %.*s", static_cast<int>(setting.size()), setting.data(),
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static_cast<int>(caption.size()), caption.data());
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};
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m_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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Host::TranslateStdString("SaveStateSelectorUI", "Load"));
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m_save_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SaveSelectedSaveState"),
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Host::TranslateStdString("SaveStateSelectorUI", "Save"));
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m_prev_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"),
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Host::TranslateStdString("SaveStateSelectorUI", "Select Previous"));
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m_next_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"),
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Host::TranslateStdString("SaveStateSelectorUI", "Select Next"));
|
|
}
|
|
|
|
void SaveStateSelectorUI::SelectNextSlot()
|
|
{
|
|
if (!s_save_state_selector_ui_open)
|
|
Open();
|
|
|
|
m_open_timer.Reset();
|
|
m_current_selection = (m_current_selection == static_cast<u32>(m_slots.size() - 1)) ? 0 : (m_current_selection + 1);
|
|
}
|
|
|
|
void SaveStateSelectorUI::SelectPreviousSlot()
|
|
{
|
|
if (!s_save_state_selector_ui_open)
|
|
Open();
|
|
|
|
m_open_timer.Reset();
|
|
m_current_selection =
|
|
(m_current_selection == 0) ? (static_cast<u32>(m_slots.size()) - 1u) : (m_current_selection - 1);
|
|
}
|
|
|
|
void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot,
|
|
bool global)
|
|
{
|
|
li->title = std::move(ssi->title);
|
|
li->game_code = std::move(ssi->game_code);
|
|
li->path = std::move(path);
|
|
li->formatted_timestamp = fmt::format("{:%c}", fmt::localtime(ssi->timestamp));
|
|
li->slot = slot;
|
|
li->global = global;
|
|
|
|
li->preview_texture.reset();
|
|
if (ssi && !ssi->screenshot_data.empty())
|
|
{
|
|
li->preview_texture = g_host_display->CreateTexture(ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1,
|
|
HostDisplayPixelFormat::RGBA8, ssi->screenshot_data.data(),
|
|
sizeof(u32) * ssi->screenshot_width, false);
|
|
}
|
|
else
|
|
{
|
|
li->preview_texture = g_host_display->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
|
|
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
|
|
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
|
|
}
|
|
|
|
if (!li->preview_texture)
|
|
Log_ErrorPrintf("Failed to upload save state image to GPU");
|
|
}
|
|
|
|
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global)
|
|
{
|
|
li->title = Host::TranslateStdString("SaveStateSelectorUI", "No Save State");
|
|
std::string().swap(li->game_code);
|
|
li->path = std::move(path);
|
|
std::string().swap(li->formatted_timestamp);
|
|
li->slot = slot;
|
|
li->global = global;
|
|
|
|
li->preview_texture = g_host_display->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
|
|
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
|
|
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
|
|
|
|
if (!li->preview_texture)
|
|
Log_ErrorPrintf("Failed to upload save state image to GPU");
|
|
}
|
|
|
|
void SaveStateSelectorUI::Draw()
|
|
{
|
|
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
|
|
const float window_width = ImGui::GetIO().DisplaySize.x * (2.0f / 3.0f);
|
|
const float window_height = ImGui::GetIO().DisplaySize.y * 0.5f;
|
|
const float rounding = 4.0f * framebuffer_scale;
|
|
ImGui::SetNextWindowSize(ImVec2(window_width, window_height), ImGuiCond_Always);
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
|
|
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, rounding);
|
|
|
|
if (ImGui::Begin("##save_state_selector", nullptr,
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
|
|
ImGuiWindowFlags_NoScrollbar))
|
|
{
|
|
// Leave 2 lines for the legend
|
|
const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
|
|
const float padding = 10.0f * framebuffer_scale;
|
|
|
|
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar);
|
|
{
|
|
const ImVec2 image_size = ImVec2(128.0f * framebuffer_scale, (128.0f / (4.0f / 3.0f)) * framebuffer_scale);
|
|
const float item_height = image_size.y + padding * 2.0f;
|
|
const float text_indent = image_size.x + padding + padding;
|
|
|
|
for (size_t i = 0; i < m_slots.size(); i++)
|
|
{
|
|
const ListEntry& entry = m_slots[i];
|
|
const float y_start = item_height * static_cast<float>(i);
|
|
|
|
if (i == m_current_selection)
|
|
{
|
|
ImGui::SetCursorPosY(y_start);
|
|
ImGui::SetScrollHereY();
|
|
|
|
const ImVec2 p_start(ImGui::GetCursorScreenPos());
|
|
const ImVec2 p_end(p_start.x + window_width, p_start.y + item_height);
|
|
ImGui::GetWindowDrawList()->AddRectFilled(p_start, p_end, ImColor(0.22f, 0.30f, 0.34f, 0.9f), rounding);
|
|
}
|
|
|
|
if (entry.preview_texture)
|
|
{
|
|
ImGui::SetCursorPosY(y_start + padding);
|
|
ImGui::SetCursorPosX(padding);
|
|
ImGui::Image(reinterpret_cast<ImTextureID>(entry.preview_texture->GetHandle()), image_size);
|
|
}
|
|
|
|
ImGui::SetCursorPosY(y_start + padding);
|
|
|
|
ImGui::Indent(text_indent);
|
|
|
|
if (entry.global)
|
|
{
|
|
ImGui::Text(Host::TranslateString("SaveStateSelectorUI", "Global Slot %d"), entry.slot);
|
|
}
|
|
else if (entry.game_code.empty())
|
|
{
|
|
ImGui::Text(Host::TranslateString("SaveStateSelectorUI", "Game Slot %d"), entry.slot);
|
|
}
|
|
else
|
|
{
|
|
ImGui::Text(Host::TranslateString("SaveStateSelectorUI", "%s Slot %d"), entry.game_code.c_str(), entry.slot);
|
|
}
|
|
ImGui::TextUnformatted(entry.title.c_str());
|
|
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
|
|
ImGui::TextUnformatted(entry.path.c_str());
|
|
|
|
ImGui::Unindent(text_indent);
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
|
|
ImGui::BeginChild("##legend", ImVec2(0, 0), false,
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
|
|
ImGuiWindowFlags_NoScrollbar);
|
|
{
|
|
ImGui::SetCursorPosX(padding);
|
|
ImGui::BeginTable("table", 2);
|
|
|
|
ImGui::TableNextColumn();
|
|
ImGui::TextUnformatted(m_load_legend.c_str());
|
|
ImGui::TableNextColumn();
|
|
ImGui::TextUnformatted(m_prev_legend.c_str());
|
|
ImGui::TableNextColumn();
|
|
ImGui::TextUnformatted(m_save_legend.c_str());
|
|
ImGui::TableNextColumn();
|
|
ImGui::TextUnformatted(m_next_legend.c_str());
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
ImGui::End();
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopStyleColor();
|
|
|
|
// auto-close
|
|
if (m_open_timer.GetTimeSeconds() >= m_open_time)
|
|
Close();
|
|
}
|
|
|
|
void SaveStateSelectorUI::LoadCurrentSlot()
|
|
{
|
|
if (m_slots.empty() || m_current_selection >= m_slots.size() || m_slots[m_current_selection].path.empty())
|
|
return;
|
|
|
|
System::LoadState(m_slots[m_current_selection].path.c_str());
|
|
Close();
|
|
}
|
|
|
|
void SaveStateSelectorUI::SaveCurrentSlot()
|
|
{
|
|
if (m_slots.empty() || m_current_selection >= m_slots.size() || m_slots[m_current_selection].path.empty())
|
|
return;
|
|
|
|
System::SaveState(m_slots[m_current_selection].path.c_str(), g_settings.create_save_state_backups);
|
|
Close();
|
|
}
|