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https://github.com/WinampDesktop/winamp.git
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388 lines
8.9 KiB
C++
388 lines
8.9 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "timer.h"
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#include "types.h"
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#include <cstdio>
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#include <cstdlib>
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#ifdef _WIN32
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#include "windows_headers.h"
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#else
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#include <errno.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#endif
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namespace Common {
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#ifdef _WIN32
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static double s_counter_frequency;
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static bool s_counter_initialized = false;
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// This gets leaked... oh well.
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static thread_local HANDLE s_sleep_timer;
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static thread_local bool s_sleep_timer_created = false;
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static HANDLE GetSleepTimer()
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{
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if (s_sleep_timer_created)
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return s_sleep_timer;
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s_sleep_timer_created = true;
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s_sleep_timer = CreateWaitableTimerEx(nullptr, nullptr, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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if (!s_sleep_timer)
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{
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s_sleep_timer = CreateWaitableTimer(nullptr, TRUE, nullptr);
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if (!s_sleep_timer)
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std::fprintf(stderr, "CreateWaitableTimer() failed, falling back to Sleep()\n");
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}
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return s_sleep_timer;
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}
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double Timer::GetFrequency()
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{
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// even if this races, it should still result in the same value..
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if (!s_counter_initialized)
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{
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LARGE_INTEGER Freq;
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QueryPerformanceFrequency(&Freq);
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s_counter_frequency = static_cast<double>(Freq.QuadPart) / 1000000000.0;
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s_counter_initialized = true;
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}
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return s_counter_frequency;
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}
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Timer::Value Timer::GetCurrentValue()
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{
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Timer::Value ReturnValue;
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QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&ReturnValue));
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return ReturnValue;
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}
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double Timer::ConvertValueToNanoseconds(Timer::Value value)
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{
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return (static_cast<double>(value) / GetFrequency());
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}
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double Timer::ConvertValueToMilliseconds(Timer::Value value)
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{
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return ((static_cast<double>(value) / GetFrequency()) / 1000000.0);
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}
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double Timer::ConvertValueToSeconds(Timer::Value value)
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{
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return ((static_cast<double>(value) / GetFrequency()) / 1000000000.0);
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}
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Timer::Value Timer::ConvertSecondsToValue(double s)
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{
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return static_cast<Value>((s * 1000000000.0) * GetFrequency());
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}
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Timer::Value Timer::ConvertMillisecondsToValue(double ms)
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{
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return static_cast<Value>((ms * 1000000.0) * GetFrequency());
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}
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Timer::Value Timer::ConvertNanosecondsToValue(double ns)
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{
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return static_cast<Value>(ns * GetFrequency());
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}
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void Timer::SleepUntil(Value value, bool exact)
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{
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if (exact)
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{
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// Even with the high-precision timer, it's not precise enough to wake us up *exactly* when we want
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// to. Dropping off the last 0.5ms and spinning for it seems enough on my system (Win11 22H2).
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const Value wake_at = value - ConvertMillisecondsToValue(0.5);
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Value current = GetCurrentValue();
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if (wake_at > current)
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SleepUntil(wake_at, false);
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// And spin off whatever time is left.
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do
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{
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current = GetCurrentValue();
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} while (current < value);
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}
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else
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{
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const s64 diff = static_cast<s64>(value - GetCurrentValue());
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if (diff <= 0)
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return;
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HANDLE timer = GetSleepTimer();
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if (timer)
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{
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const u64 one_hundred_nanos_diff = static_cast<u64>(ConvertValueToNanoseconds(diff) / 100.0);
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if (one_hundred_nanos_diff == 0)
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return;
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LARGE_INTEGER fti;
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fti.QuadPart = -static_cast<s64>(one_hundred_nanos_diff);
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if (SetWaitableTimer(timer, &fti, 0, nullptr, nullptr, FALSE))
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{
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WaitForSingleObject(timer, INFINITE);
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return;
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}
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}
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// falling back to sleep... bad.
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Sleep(static_cast<DWORD>(static_cast<u64>(diff) / 1000000));
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}
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}
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#else
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double Timer::GetFrequency()
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{
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return 1.0;
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}
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Timer::Value Timer::GetCurrentValue()
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{
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struct timespec tv;
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clock_gettime(CLOCK_MONOTONIC, &tv);
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return ((Value)tv.tv_nsec + (Value)tv.tv_sec * 1000000000);
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}
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double Timer::ConvertValueToNanoseconds(Timer::Value value)
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{
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return static_cast<double>(value);
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}
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double Timer::ConvertValueToMilliseconds(Timer::Value value)
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{
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return (static_cast<double>(value) / 1000000.0);
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}
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double Timer::ConvertValueToSeconds(Timer::Value value)
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{
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return (static_cast<double>(value) / 1000000000.0);
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}
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Timer::Value Timer::ConvertSecondsToValue(double s)
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{
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return static_cast<Value>(s * 1000000000.0);
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}
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Timer::Value Timer::ConvertMillisecondsToValue(double ms)
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{
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return static_cast<Value>(ms * 1000000.0);
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}
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Timer::Value Timer::ConvertNanosecondsToValue(double ns)
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{
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return static_cast<Value>(ns);
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}
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void Timer::SleepUntil(Value value, bool exact)
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{
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if (exact)
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{
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static constexpr Value min_sleep_time = static_cast<Value>(0.5 * 1000000);
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const Value wake_at = value - min_sleep_time;
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Value current = GetCurrentValue();
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if (wake_at > current)
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SleepUntil(wake_at, false);
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// And spin off whatever time is left.
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do
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{
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current = GetCurrentValue();
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} while (current < value);
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}
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else
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{
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// Apple doesn't have TIMER_ABSTIME, so fall back to nanosleep in such a case.
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#ifdef __APPLE__
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for (;;)
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{
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const Value current_time = GetCurrentValue();
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if (value <= current_time)
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return;
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const Value diff = value - current_time;
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struct timespec ts;
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ts.tv_sec = diff / UINT64_C(1000000000);
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ts.tv_nsec = diff % UINT64_C(1000000000);
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// nanosleep() can return EINTR if interrupted by a signal.
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if (nanosleep(&ts, nullptr) == EINTR)
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continue;
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else
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break;
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}
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#else
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struct timespec ts;
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ts.tv_sec = value / UINT64_C(1000000000);
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ts.tv_nsec = value % UINT64_C(1000000000);
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for (;;)
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{
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// clock_nanosleep() can return EINTR if interrupted by a signal.
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if (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts, nullptr) == EINTR)
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continue;
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else
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break;
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}
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#endif
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}
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}
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#endif
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Timer::Timer()
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{
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Reset();
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}
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void Timer::Reset()
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{
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m_tvStartValue = GetCurrentValue();
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}
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double Timer::GetTimeSeconds() const
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{
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return ConvertValueToSeconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeMilliseconds() const
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{
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return ConvertValueToMilliseconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeNanoseconds() const
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{
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return ConvertValueToNanoseconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeSecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToSeconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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double Timer::GetTimeMillisecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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double Timer::GetTimeNanosecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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bool Timer::ResetIfSecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToSeconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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bool Timer::ResetIfMillisecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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bool Timer::ResetIfNanosecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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void Timer::BusyWait(std::uint64_t ns)
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{
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const Value start = GetCurrentValue();
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const Value end = start + ConvertNanosecondsToValue(static_cast<double>(ns));
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if (end < start)
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{
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// overflow, unlikely
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while (GetCurrentValue() > end)
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;
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}
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while (GetCurrentValue() < end)
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;
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}
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void Timer::HybridSleep(std::uint64_t ns, std::uint64_t min_sleep_time)
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{
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const std::uint64_t start = GetCurrentValue();
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const std::uint64_t end = start + ConvertNanosecondsToValue(static_cast<double>(ns));
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if (end < start)
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{
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// overflow, unlikely
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while (GetCurrentValue() > end)
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;
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}
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std::uint64_t current = GetCurrentValue();
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while (current < end)
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{
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const std::uint64_t remaining = end - current;
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if (remaining >= min_sleep_time)
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NanoSleep(min_sleep_time);
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current = GetCurrentValue();
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}
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}
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void Timer::NanoSleep(std::uint64_t ns)
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{
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#if defined(_WIN32)
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HANDLE timer = GetSleepTimer();
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if (timer)
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{
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LARGE_INTEGER due_time;
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due_time.QuadPart = -static_cast<std::int64_t>(static_cast<std::uint64_t>(ns) / 100u);
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if (SetWaitableTimer(timer, &due_time, 0, nullptr, nullptr, FALSE))
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WaitForSingleObject(timer, INFINITE);
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else
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std::fprintf(stderr, "SetWaitableTimer() failed: %08X\n", static_cast<unsigned>(GetLastError()));
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}
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else
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{
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Sleep(static_cast<std::uint32_t>(ns / 1000000));
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}
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#elif defined(__ANDROID__)
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// Round down to the next millisecond.
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usleep(static_cast<useconds_t>((ns / 1000000) * 1000));
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#else
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const struct timespec ts = {0, static_cast<long>(ns)};
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nanosleep(&ts, nullptr);
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#endif
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}
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} // namespace Common
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