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640 lines
22 KiB
C++
640 lines
22 KiB
C++
#include "host_interface.h"
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#include "bios.h"
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#include "cdrom.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "dma.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "save_state_version.h"
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#include "system.h"
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#include <cmath>
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#include <cstring>
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#include <cwchar>
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#include <imgui.h>
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#include <stdlib.h>
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Log_SetChannel(HostInterface);
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HostInterface::HostInterface()
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{
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// we can get the program directory at construction time
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const std::string program_path = FileSystem::GetProgramPath();
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m_program_directory = FileSystem::GetPathDirectory(program_path.c_str());
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}
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HostInterface::~HostInterface()
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{
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// system should be shut down prior to the destructor
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Assert(!m_system && !m_audio_stream && !m_display);
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}
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bool HostInterface::Initialize()
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{
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return true;
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}
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void HostInterface::Shutdown() {}
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void HostInterface::CreateAudioStream()
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{
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Log_InfoPrintf("Creating '%s' audio stream, sample rate = %u, channels = %u, buffer size = %u",
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Settings::GetAudioBackendName(m_settings.audio_backend), AUDIO_SAMPLE_RATE, AUDIO_CHANNELS,
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m_settings.audio_buffer_size);
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m_audio_stream = CreateAudioStream(m_settings.audio_backend);
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if (!m_audio_stream || !m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, m_settings.audio_buffer_size))
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{
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ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
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m_audio_stream.reset();
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m_audio_stream = AudioStream::CreateNullAudioStream();
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m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, m_settings.audio_buffer_size);
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}
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m_audio_stream->SetOutputVolume(m_settings.audio_output_muted ? 0 : m_settings.audio_output_volume);
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}
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bool HostInterface::BootSystem(const SystemBootParameters& parameters)
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{
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if (!parameters.state_stream)
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{
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if (parameters.filename.empty())
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Log_InfoPrintf("Boot Filename: <BIOS/Shell>");
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else
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Log_InfoPrintf("Boot Filename: %s", parameters.filename.c_str());
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}
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if (!AcquireHostDisplay())
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{
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ReportFormattedError("Failed to acquire host display");
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OnSystemDestroyed();
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return false;
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}
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// set host display settings
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m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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m_display->SetDisplayIntegerScaling(m_settings.display_integer_scaling);
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// create the audio stream. this will never fail, since we'll just fall back to null
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CreateAudioStream();
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m_system = System::Create(this);
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if (!m_system->Boot(parameters))
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{
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ReportFormattedError("System failed to boot. The log may contain more information.");
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DestroySystem();
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return false;
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}
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OnSystemCreated();
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m_audio_stream->PauseOutput(false);
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return true;
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}
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void HostInterface::ResetSystem()
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{
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m_system->Reset();
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m_system->ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void HostInterface::PowerOffSystem()
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{
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if (!m_system)
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return;
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DestroySystem();
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}
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void HostInterface::DestroySystem()
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{
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if (!m_system)
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return;
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m_system.reset();
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m_audio_stream.reset();
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ReleaseHostDisplay();
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OnSystemDestroyed();
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OnRunningGameChanged();
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}
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void HostInterface::ReportError(const char* message)
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{
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Log_ErrorPrint(message);
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}
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void HostInterface::ReportMessage(const char* message)
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{
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Log_InfoPrintf(message);
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}
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bool HostInterface::ConfirmMessage(const char* message)
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{
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Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes");
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return true;
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}
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void HostInterface::ReportFormattedError(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportError(message.c_str());
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}
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void HostInterface::ReportFormattedMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportMessage(message.c_str());
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}
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bool HostInterface::ConfirmFormattedMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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return ConfirmMessage(message.c_str());
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}
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void HostInterface::AddOSDMessage(std::string message, float duration /* = 2.0f */)
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{
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Log_InfoPrintf("OSD: %s", message.c_str());
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}
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void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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AddOSDMessage(std::move(message), duration);
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}
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std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
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{
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// Try the other default filenames in the directory of the configured BIOS.
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#define TRY_FILENAME(filename) \
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do \
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{ \
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String try_filename = filename; \
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std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename.GetCharArray()); \
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if (found_image) \
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{ \
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BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
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Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.GetCharArray(), found_hash.ToString().c_str()); \
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if (BIOS::IsValidHashForRegion(region, found_hash)) \
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{ \
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Log_InfoPrintf("Using BIOS from '%s' for region '%s'", try_filename.GetCharArray(), \
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Settings::GetConsoleRegionName(region)); \
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return found_image; \
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} \
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} \
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} while (0)
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// Try the configured image.
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TRY_FILENAME(m_settings.bios_path.c_str());
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// Try searching in the same folder for other region's images.
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switch (region)
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{
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case ConsoleRegion::NTSC_J:
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph3000.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-11j.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1000.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-10j.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5500.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30j.bin", false, false));
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break;
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case ConsoleRegion::NTSC_U:
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1001.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-22a.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5501.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30a.bin", false, false));
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break;
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case ConsoleRegion::PAL:
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1002.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-21e.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5502.bin", false, false));
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TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30e.bin", false, false));
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break;
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default:
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break;
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}
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#undef RELATIVE_PATH
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#undef TRY_FILENAME
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// Fall back to the default image.
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Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
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"result in instability.",
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Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
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return BIOS::LoadImageFromFile(m_settings.bios_path);
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}
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bool HostInterface::LoadState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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AddFormattedOSDMessage(2.0f, "Loading state from '%s'...", filename);
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if (m_system)
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{
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if (!m_system->LoadState(stream.get()))
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{
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ReportFormattedError("Loading state from '%s' failed. Resetting.", filename);
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m_system->Reset();
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return false;
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}
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}
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else
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{
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SystemBootParameters boot_params;
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boot_params.state_stream = std::move(stream);
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if (!BootSystem(boot_params))
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return false;
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}
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m_system->ResetPerformanceCounters();
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return true;
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}
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bool HostInterface::SaveState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream =
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FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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const bool result = m_system->SaveState(stream.get());
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if (!result)
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{
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ReportFormattedError("Saving state to '%s' failed.", filename);
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stream->Discard();
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}
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else
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{
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AddFormattedOSDMessage(2.0f, "State saved to '%s'.", filename);
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stream->Commit();
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}
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return result;
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}
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void HostInterface::OnSystemCreated() {}
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void HostInterface::OnSystemDestroyed()
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{
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ReportFormattedMessage("System shut down.");
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}
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void HostInterface::OnSystemPerformanceCountersUpdated() {}
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void HostInterface::OnSystemStateSaved(bool global, s32 slot) {}
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void HostInterface::OnRunningGameChanged() {}
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void HostInterface::OnControllerTypeChanged(u32 slot) {}
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void HostInterface::SetDefaultSettings(SettingsInterface& si)
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{
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si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(ConsoleRegion::Auto));
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si.SetFloatValue("Main", "EmulationSpeed", 1.0f);
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si.SetBoolValue("Main", "SpeedLimiterEnabled", true);
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si.SetBoolValue("Main", "IncreaseTimerResolution", true);
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si.SetBoolValue("Main", "StartPaused", false);
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si.SetBoolValue("Main", "SaveStateOnExit", true);
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si.SetBoolValue("Main", "ConfirmPowerOff", true);
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si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(CPUExecutionMode::Interpreter));
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si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
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si.SetIntValue("GPU", "ResolutionScale", 1);
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si.SetBoolValue("GPU", "UseDebugDevice", false);
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si.SetBoolValue("GPU", "TrueColor", false);
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si.SetBoolValue("GPU", "ScaledDithering", true);
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si.SetBoolValue("GPU", "TextureFiltering", false);
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si.SetBoolValue("GPU", "DisableInterlacing", true);
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si.SetBoolValue("GPU", "ForceNTSCTimings", false);
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si.SetStringValue("Display", "CropMode", "Overscan");
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si.SetStringValue("Display", "PixelAspectRatio", "4:3");
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si.SetBoolValue("Display", "LinearFiltering", true);
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si.SetBoolValue("Display", "IntegerScaling", false);
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si.SetBoolValue("Display", "ShowOSDMessages", true);
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si.SetBoolValue("Display", "ShowFPS", false);
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si.SetBoolValue("Display", "ShowVPS", false);
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si.SetBoolValue("Display", "ShowSpeed", false);
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si.SetBoolValue("Display", "Fullscreen", false);
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si.SetBoolValue("Display", "VSync", true);
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si.SetStringValue("Display", "SoftwareCursorPath", "");
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si.SetFloatValue("Display", "SoftwareCursorScale", 1.0f);
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si.SetBoolValue("CDROM", "ReadThread", true);
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si.SetBoolValue("CDROM", "RegionCheck", true);
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si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(AudioBackend::Cubeb));
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si.SetIntValue("Audio", "OutputVolume", 100);
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si.SetIntValue("Audio", "BufferSize", DEFAULT_AUDIO_BUFFER_SIZE);
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si.SetIntValue("Audio", "OutputMuted", false);
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si.SetBoolValue("Audio", "Sync", true);
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si.SetBoolValue("Audio", "DumpOnBoot", false);
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si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
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si.SetBoolValue("BIOS", "PatchTTYEnable", false);
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si.SetBoolValue("BIOS", "PatchFastBoot", false);
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si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
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si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
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si.SetBoolValue("MemoryCards", "LoadFromSaveStates", false);
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si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(MemoryCardType::PerGameTitle));
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si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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si.SetStringValue("MemoryCards", "Card2Type", "None");
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si.SetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
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si.SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(LOGLEVEL_INFO));
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si.SetStringValue("Logging", "LogFilter", "");
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si.SetBoolValue("Logging", "LogToConsole", false);
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si.SetBoolValue("Logging", "LogToDebug", false);
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si.SetBoolValue("Logging", "LogToWindow", false);
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si.SetBoolValue("Logging", "LogToFile", false);
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si.SetBoolValue("Debug", "ShowVRAM", false);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false);
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si.SetBoolValue("Debug", "ShowGPUState", false);
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si.SetBoolValue("Debug", "ShowCDROMState", false);
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si.SetBoolValue("Debug", "ShowSPUState", false);
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si.SetBoolValue("Debug", "ShowTimersState", false);
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si.SetBoolValue("Debug", "ShowMDECState", false);
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}
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void HostInterface::LoadSettings(SettingsInterface& si)
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{
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m_settings.Load(si);
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}
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void HostInterface::SaveSettings(SettingsInterface& si)
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{
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m_settings.Save(si);
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}
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void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
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{
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if (m_system)
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{
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if (m_settings.gpu_renderer != old_settings.gpu_renderer ||
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m_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device)
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{
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ReportFormattedMessage("Switching to %s%s GPU renderer.", Settings::GetRendererName(m_settings.gpu_renderer),
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m_settings.gpu_use_debug_device ? " (debug)" : "");
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RecreateSystem();
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}
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if (m_settings.audio_backend != old_settings.audio_backend ||
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m_settings.audio_buffer_size != old_settings.audio_buffer_size)
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{
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if (m_settings.audio_backend != old_settings.audio_backend)
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ReportFormattedMessage("Switching to %s audio backend.",
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Settings::GetAudioBackendName(m_settings.audio_backend));
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DebugAssert(m_audio_stream);
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m_audio_stream.reset();
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CreateAudioStream();
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m_audio_stream->PauseOutput(false);
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}
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if (m_settings.emulation_speed != old_settings.emulation_speed)
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m_system->UpdateThrottlePeriod();
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if (m_settings.cpu_execution_mode != old_settings.cpu_execution_mode)
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{
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ReportFormattedMessage("Switching to %s CPU execution mode.",
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Settings::GetCPUExecutionModeName(m_settings.cpu_execution_mode));
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m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
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}
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m_audio_stream->SetOutputVolume(m_settings.audio_output_muted ? 0 : m_settings.audio_output_volume);
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if (m_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale ||
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m_settings.gpu_fifo_size != old_settings.gpu_fifo_size ||
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m_settings.gpu_max_run_ahead != old_settings.gpu_max_run_ahead ||
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m_settings.gpu_true_color != old_settings.gpu_true_color ||
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m_settings.gpu_scaled_dithering != old_settings.gpu_scaled_dithering ||
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m_settings.gpu_texture_filtering != old_settings.gpu_texture_filtering ||
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m_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
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m_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||
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m_settings.display_crop_mode != old_settings.display_crop_mode ||
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m_settings.display_aspect_ratio != old_settings.display_aspect_ratio)
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{
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m_system->UpdateGPUSettings();
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}
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if (m_settings.cdrom_read_thread != old_settings.cdrom_read_thread)
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m_system->GetCDROM()->SetUseReadThread(m_settings.cdrom_read_thread);
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if (m_settings.memory_card_types != old_settings.memory_card_types ||
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m_settings.memory_card_paths != old_settings.memory_card_paths)
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{
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m_system->UpdateMemoryCards();
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}
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m_system->GetDMA()->SetMaxSliceTicks(m_settings.dma_max_slice_ticks);
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m_system->GetDMA()->SetHaltTicks(m_settings.dma_halt_ticks);
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}
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bool controllers_updated = false;
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
if (m_settings.controller_types[i] != old_settings.controller_types[i])
|
|
{
|
|
if (m_system && !controllers_updated)
|
|
{
|
|
m_system->UpdateControllers();
|
|
controllers_updated = true;
|
|
}
|
|
|
|
OnControllerTypeChanged(i);
|
|
}
|
|
}
|
|
|
|
if (m_display && m_settings.display_linear_filtering != old_settings.display_linear_filtering)
|
|
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
|
|
|
|
if (m_display && m_settings.display_integer_scaling != old_settings.display_integer_scaling)
|
|
m_display->SetDisplayIntegerScaling(m_settings.display_integer_scaling);
|
|
|
|
if (m_software_cursor_use_count > 0 && m_display &&
|
|
(m_settings.display_software_cursor_path != old_settings.display_software_cursor_path ||
|
|
m_settings.display_software_cursor_scale != old_settings.display_software_cursor_scale))
|
|
{
|
|
if (m_settings.display_software_cursor_path.empty())
|
|
{
|
|
m_display->ClearSoftwareCursor();
|
|
}
|
|
else
|
|
{
|
|
m_display->SetSoftwareCursor(m_settings.display_software_cursor_path.c_str(),
|
|
m_settings.display_software_cursor_scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
void HostInterface::SetUserDirectoryToProgramDirectory()
|
|
{
|
|
const std::string program_path = FileSystem::GetProgramPath();
|
|
const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
|
|
m_user_directory = program_directory;
|
|
}
|
|
|
|
std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
|
|
{
|
|
std::va_list ap;
|
|
va_start(ap, format);
|
|
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
|
|
va_end(ap);
|
|
|
|
if (m_user_directory.empty())
|
|
{
|
|
return formatted_path;
|
|
}
|
|
else
|
|
{
|
|
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
|
|
formatted_path.c_str());
|
|
}
|
|
}
|
|
|
|
std::string HostInterface::GetProgramDirectoryRelativePath(const char* format, ...) const
|
|
{
|
|
std::va_list ap;
|
|
va_start(ap, format);
|
|
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
|
|
va_end(ap);
|
|
|
|
if (m_program_directory.empty())
|
|
{
|
|
return formatted_path;
|
|
}
|
|
else
|
|
{
|
|
return StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
|
|
formatted_path.c_str());
|
|
}
|
|
}
|
|
|
|
TinyString HostInterface::GetTimestampStringForFileName()
|
|
{
|
|
const Timestamp ts(Timestamp::Now());
|
|
|
|
TinyString str;
|
|
ts.ToString(str, "%Y-%m-%d_%H-%M-%S");
|
|
return str;
|
|
}
|
|
|
|
std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
|
|
}
|
|
|
|
std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
|
|
{
|
|
return GetUserDirectoryRelativePath("memcards/%s_%d.mcd", game_code, slot + 1);
|
|
}
|
|
|
|
void HostInterface::ToggleSoftwareRendering()
|
|
{
|
|
if (!m_system || m_settings.gpu_renderer == GPURenderer::Software)
|
|
return;
|
|
|
|
const GPURenderer new_renderer =
|
|
m_system->GetGPU()->IsHardwareRenderer() ? GPURenderer::Software : m_settings.gpu_renderer;
|
|
|
|
AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer));
|
|
m_system->RecreateGPU(new_renderer);
|
|
}
|
|
|
|
void HostInterface::ModifyResolutionScale(s32 increment)
|
|
{
|
|
const u32 new_resolution_scale = std::clamp<u32>(
|
|
static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
|
|
if (new_resolution_scale == m_settings.gpu_resolution_scale)
|
|
return;
|
|
|
|
m_settings.gpu_resolution_scale = new_resolution_scale;
|
|
AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
|
|
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
|
|
|
|
if (m_system)
|
|
m_system->GetGPU()->UpdateSettings();
|
|
}
|
|
|
|
void HostInterface::RecreateSystem()
|
|
{
|
|
std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
|
|
if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
|
|
{
|
|
ReportError("Failed to save state before system recreation. Shutting down.");
|
|
DestroySystem();
|
|
return;
|
|
}
|
|
|
|
DestroySystem();
|
|
|
|
SystemBootParameters boot_params;
|
|
boot_params.state_stream = std::move(stream);
|
|
if (!BootSystem(boot_params))
|
|
{
|
|
ReportError("Failed to boot system after recreation.");
|
|
return;
|
|
}
|
|
|
|
m_system->ResetPerformanceCounters();
|
|
}
|
|
|
|
void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
|
|
int progress_value /*= -1*/)
|
|
{
|
|
Log_InfoPrintf("Loading: %s %d of %d-%d", message, progress_value, progress_min, progress_max);
|
|
}
|
|
|
|
void HostInterface::EnableSoftwareCursor()
|
|
{
|
|
if (m_software_cursor_use_count++ > 0 || m_settings.display_software_cursor_path.empty())
|
|
return;
|
|
|
|
m_display->SetSoftwareCursor(m_settings.display_software_cursor_path.c_str(),
|
|
m_settings.display_software_cursor_scale);
|
|
}
|
|
|
|
void HostInterface::DisableSoftwareCursor()
|
|
{
|
|
DebugAssert(m_software_cursor_use_count > 0);
|
|
if (--m_software_cursor_use_count > 0)
|
|
return;
|
|
|
|
m_display->ClearSoftwareCursor();
|
|
}
|
|
|
|
void HostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title) {}
|