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https://github.com/WinampDesktop/winamp.git
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6189 lines
233 KiB
C++
6189 lines
233 KiB
C++
#define IMGUI_DEFINE_MATH_OPERATORS
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#include "fullscreen_ui.h"
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#include "IconsFontAwesome5.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/make_array.h"
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#include "common/path.h"
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#include "common/string.h"
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#include "common/string_util.h"
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#include "common/threading.h"
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#include "common_host.h"
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#include "core/bios.h"
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#include "core/cheats.h"
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#include "core/controller.h"
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#include "core/cpu_core.h"
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#include "core/gpu.h"
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#include "core/host.h"
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#include "core/host_display.h"
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#include "core/host_settings.h"
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#include "core/memory_card_image.h"
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#include "core/resources.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "fmt/chrono.h"
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#include "fmt/format.h"
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#include "game_list.h"
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#include "icon.h"
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#include "imgui.h"
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#include "imgui_fullscreen.h"
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#include "imgui_internal.h"
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#include "imgui_manager.h"
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#include "imgui_stdlib.h"
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#include "input_manager.h"
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#include "scmversion/scmversion.h"
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#include "util/ini_settings_interface.h"
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#include <atomic>
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#include <bitset>
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#include <thread>
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#include <unordered_map>
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Log_SetChannel(FullscreenUI);
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#ifdef WITH_CHEEVOS
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#include "achievements.h"
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#endif
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static constexpr float LAYOUT_MAIN_MENU_BAR_SIZE = 20.0f; // Should be DPI scaled, not layout scaled!
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static constexpr s32 MAX_SAVE_STATE_SLOTS = 10;
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using ImGuiFullscreen::g_large_font;
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using ImGuiFullscreen::g_layout_padding_left;
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using ImGuiFullscreen::g_layout_padding_top;
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using ImGuiFullscreen::g_medium_font;
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using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
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using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
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using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
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using ImGuiFullscreen::UIBackgroundColor;
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using ImGuiFullscreen::UIBackgroundHighlightColor;
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using ImGuiFullscreen::UIBackgroundLineColor;
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using ImGuiFullscreen::UIBackgroundTextColor;
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using ImGuiFullscreen::UIDisabledColor;
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using ImGuiFullscreen::UIPrimaryColor;
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using ImGuiFullscreen::UIPrimaryDarkColor;
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using ImGuiFullscreen::UIPrimaryLightColor;
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using ImGuiFullscreen::UIPrimaryLineColor;
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using ImGuiFullscreen::UIPrimaryTextColor;
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using ImGuiFullscreen::UISecondaryColor;
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using ImGuiFullscreen::UISecondaryDarkColor;
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using ImGuiFullscreen::UISecondaryLightColor;
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using ImGuiFullscreen::UISecondaryTextColor;
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using ImGuiFullscreen::UITextHighlightColor;
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using ImGuiFullscreen::ActiveButton;
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using ImGuiFullscreen::AddNotification;
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using ImGuiFullscreen::BeginFullscreenColumns;
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using ImGuiFullscreen::BeginFullscreenColumnWindow;
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using ImGuiFullscreen::BeginFullscreenWindow;
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using ImGuiFullscreen::BeginMenuButtons;
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using ImGuiFullscreen::BeginNavBar;
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using ImGuiFullscreen::CenterImage;
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using ImGuiFullscreen::CloseChoiceDialog;
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using ImGuiFullscreen::CloseFileSelector;
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using ImGuiFullscreen::DPIScale;
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using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EnumChoiceButton;
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using ImGuiFullscreen::FloatingButton;
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using ImGuiFullscreen::GetCachedTexture;
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using ImGuiFullscreen::GetCachedTextureAsync;
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using ImGuiFullscreen::GetPlaceholderTexture;
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using ImGuiFullscreen::LayoutScale;
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using ImGuiFullscreen::LoadTexture;
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using ImGuiFullscreen::MenuButton;
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using ImGuiFullscreen::MenuButtonFrame;
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using ImGuiFullscreen::MenuButtonWithoutSummary;
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using ImGuiFullscreen::MenuButtonWithValue;
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using ImGuiFullscreen::MenuHeading;
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using ImGuiFullscreen::MenuHeadingButton;
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using ImGuiFullscreen::MenuImageButton;
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using ImGuiFullscreen::ModAlpha;
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using ImGuiFullscreen::MulAlpha;
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using ImGuiFullscreen::NavButton;
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using ImGuiFullscreen::NavTitle;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenFileSelector;
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using ImGuiFullscreen::OpenInputStringDialog;
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using ImGuiFullscreen::PopPrimaryColor;
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using ImGuiFullscreen::PushPrimaryColor;
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using ImGuiFullscreen::QueueResetFocus;
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using ImGuiFullscreen::RangeButton;
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using ImGuiFullscreen::ResetFocusHere;
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using ImGuiFullscreen::RightAlignNavButtons;
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using ImGuiFullscreen::ShowToast;
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using ImGuiFullscreen::ThreeWayToggleButton;
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using ImGuiFullscreen::ToggleButton;
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using ImGuiFullscreen::WantsToCloseMenu;
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#ifndef __ANDROID__
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namespace FullscreenUI {
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enum class MainWindowType
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{
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None,
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Landing,
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GameList,
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Settings,
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PauseMenu,
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#ifdef WITH_CHEEVOS
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Achievements,
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Leaderboards,
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#endif
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};
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enum class PauseSubMenu
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{
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None,
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Exit,
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#ifdef WITH_CHEEVOS
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Achievements,
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#endif
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};
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enum class SettingsPage
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{
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Summary,
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Interface,
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Console,
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Emulation,
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BIOS,
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Controller,
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Hotkey,
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MemoryCards,
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Display,
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Audio,
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Achievements,
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Advanced,
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Count
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};
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enum class GameListPage
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{
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Grid,
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List,
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Settings,
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Count
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};
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//////////////////////////////////////////////////////////////////////////
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// Utility
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//////////////////////////////////////////////////////////////////////////
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static std::string TimeToPrintableString(time_t t);
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static void StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name);
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static void AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback,
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FullscreenUI::ProgressCallback* progress);
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static void CancelAsyncOpWithName(const std::string_view& name);
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static void CancelAsyncOps();
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//////////////////////////////////////////////////////////////////////////
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// Main
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//////////////////////////////////////////////////////////////////////////
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static void ToggleTheme();
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static void PauseForMenuOpen();
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static void ClosePauseMenu();
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static void OpenPauseSubMenu(PauseSubMenu submenu);
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static void ReturnToMainWindow();
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static void DrawLandingWindow();
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static void DrawPauseMenu(MainWindowType type);
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static void ExitFullscreenAndOpenURL(const std::string_view& url);
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static void CopyTextToClipboard(std::string title, const std::string_view& text);
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static void DrawAboutWindow();
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static void OpenAboutWindow();
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static MainWindowType s_current_main_window = MainWindowType::None;
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static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
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static std::string s_current_game_subtitle;
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static bool s_initialized = false;
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static bool s_tried_to_initialize = false;
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static bool s_pause_menu_was_open = false;
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static bool s_was_paused_on_quick_menu_open = false;
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static bool s_about_window_open = false;
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// async operations (e.g. cover downloads)
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using AsyncOpEntry = std::pair<std::thread, std::unique_ptr<FullscreenUI::ProgressCallback>>;
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static std::mutex s_async_op_mutex;
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static std::deque<AsyncOpEntry> s_async_ops;
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//////////////////////////////////////////////////////////////////////////
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// Resources
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//////////////////////////////////////////////////////////////////////////
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static bool LoadResources();
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static void DestroyResources();
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static std::shared_ptr<HostDisplayTexture> s_app_icon_texture;
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static std::array<std::shared_ptr<HostDisplayTexture>, static_cast<u32>(GameDatabase::CompatibilityRating::Count)>
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s_game_compatibility_textures;
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static std::shared_ptr<HostDisplayTexture> s_fallback_disc_texture;
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static std::shared_ptr<HostDisplayTexture> s_fallback_exe_texture;
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static std::shared_ptr<HostDisplayTexture> s_fallback_psf_texture;
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static std::shared_ptr<HostDisplayTexture> s_fallback_playlist_texture;
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static std::vector<std::unique_ptr<HostDisplayTexture>> s_cleanup_textures;
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//////////////////////////////////////////////////////////////////////////
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// Landing
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//////////////////////////////////////////////////////////////////////////
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static void SwitchToLanding();
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static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
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static void DoStartPath(std::string path, std::string state = std::string(),
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std::optional<bool> fast_boot = std::nullopt);
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static void DoResume();
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static void DoStartFile();
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static void DoStartBIOS();
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static void DoToggleFastForward();
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static void DoShutdown(bool save_state);
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static void DoReset();
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static void DoChangeDiscFromFile();
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static void DoChangeDisc();
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static void DoRequestExit();
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static void DoToggleFullscreen();
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static void DoCheatsMenu();
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static void DoToggleAnalogMode();
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//////////////////////////////////////////////////////////////////////////
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// Settings
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//////////////////////////////////////////////////////////////////////////
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static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
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static constexpr u32 NUM_MEMORY_CARD_PORTS = 2;
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static void SwitchToSettings();
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static void SwitchToGameSettings();
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static void SwitchToGameSettings(const GameList::Entry* entry);
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static void SwitchToGameSettingsForPath(const std::string& path);
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static void SwitchToGameSettingsForSerial(const std::string_view& serial);
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static void DrawSettingsWindow();
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static void DrawSummarySettingsPage();
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static void DrawInterfaceSettingsPage();
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static void DrawBIOSSettingsPage();
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static void DrawConsoleSettingsPage();
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static void DrawEmulationSettingsPage();
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static void DrawDisplaySettingsPage();
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static void DrawAudioSettingsPage();
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static void DrawMemoryCardSettingsPage();
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static void DrawControllerSettingsPage();
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static void DrawHotkeySettingsPage();
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static void DrawAchievementsSettingsPage();
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static void DrawAchievementsLoginWindow();
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static void DrawAdvancedSettingsPage();
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static bool IsEditingGameSettings(SettingsInterface* bsi);
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static SettingsInterface* GetEditingSettingsInterface();
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static SettingsInterface* GetEditingSettingsInterface(bool game_settings);
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static void SetSettingsChanged(SettingsInterface* bsi);
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static bool GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value);
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static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
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static u32 GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key, u32 default_value);
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static float GetEffectiveFloatSetting(SettingsInterface* bsi, const char* section, const char* key,
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float default_value);
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static std::string GetEffectiveStringSetting(SettingsInterface* bsi, const char* section, const char* key,
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const char* default_value);
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static void DoCopyGameSettings();
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static void DoClearGameSettings();
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static void CopyGlobalControllerSettingsToGame();
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static void ResetControllerSettings();
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static void DoLoadInputProfile();
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static void DoSaveInputProfile();
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static void DoSaveInputProfile(const std::string& name);
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static bool DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, bool default_value, bool enabled = true, bool allow_tristate = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, int default_value, const char* const* options, size_t option_count,
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int option_offset = 0, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, int default_value, int min_value, int max_value,
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const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, float default_value, float min_value, float max_value,
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const char* format = "%f", float multiplier = 1.0f, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* left_key, int default_left, const char* top_key, int default_top,
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const char* right_key, int default_right, const char* bottom_key, int default_bottom,
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int min_value, int max_value, const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, const char* default_value, const char* const* options,
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const char* const* option_values, size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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template<typename DataType, typename SizeType>
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static void DrawEnumSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, DataType default_value,
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std::optional<DataType> (*from_string_function)(const char* str),
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const char* (*to_string_function)(DataType value),
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const char* (*to_display_string_function)(DataType value), SizeType option_count,
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, float default_value, const char* const* options,
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const float* option_values, size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
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const std::string& runtime_var, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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static void BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
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const std::string_view& section, const std::string_view& key,
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const std::string_view& display_name);
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static void DrawInputBindingWindow();
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static void DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type, const char* section,
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const char* name, const char* display_name, bool show_type = true);
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static void ClearInputBindingVariables();
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static void StartAutomaticBinding(u32 port);
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static SettingsPage s_settings_page = SettingsPage::Interface;
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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static std::unique_ptr<GameList::Entry> s_game_settings_entry;
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static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
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static std::vector<std::string> s_graphics_adapter_list_cache;
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static std::vector<std::string> s_fullscreen_mode_list_cache;
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static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
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static std::atomic_bool s_settings_changed{false};
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static std::atomic_bool s_game_settings_changed{false};
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static Controller::ControllerBindingType s_input_binding_type = Controller::ControllerBindingType::Unknown;
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static std::string s_input_binding_section;
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static std::string s_input_binding_key;
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static std::string s_input_binding_display_name;
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static std::vector<InputBindingKey> s_input_binding_new_bindings;
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static Common::Timer s_input_binding_timer;
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//////////////////////////////////////////////////////////////////////////
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// Save State List
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//////////////////////////////////////////////////////////////////////////
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struct SaveStateListEntry
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{
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std::string title;
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std::string summary;
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std::string path;
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std::unique_ptr<HostDisplayTexture> preview_texture;
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time_t timestamp;
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s32 slot;
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bool global;
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};
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static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
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const std::string& serial, s32 slot, bool global);
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static bool InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title, const std::string& serial,
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s32 slot, bool global);
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static void PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi);
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static void ClearSaveStateEntryList();
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static u32 PopulateSaveStateListEntries(const std::string& title, const std::string& serial);
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static bool OpenLoadStateSelectorForGame(const std::string& game_path);
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static bool OpenSaveStateSelector(bool is_loading);
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static void CloseSaveStateSelector();
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static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
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static bool OpenLoadStateSelectorForGameResume(const GameList::Entry* entry);
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static void DrawResumeStateSelector();
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static void DoLoadState(std::string path);
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static void DoSaveState(s32 slot, bool global);
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static std::vector<SaveStateListEntry> s_save_state_selector_slots;
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static std::string s_save_state_selector_game_path;
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static bool s_save_state_selector_open = false;
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static bool s_save_state_selector_loading = true;
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static bool s_save_state_selector_resuming = false;
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//////////////////////////////////////////////////////////////////////////
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// Game List
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//////////////////////////////////////////////////////////////////////////
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static void DrawGameListWindow();
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static void DrawCoverDownloaderWindow();
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static void DrawGameList(const ImVec2& heading_size);
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static void DrawGameGrid(const ImVec2& heading_size);
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static void HandleGameListActivate(const GameList::Entry* entry);
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static void HandleGameListOptions(const GameList::Entry* entry);
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static void DrawGameListSettingsPage(const ImVec2& heading_size);
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static void SwitchToGameList();
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static void PopulateGameListEntryList();
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static HostDisplayTexture* GetTextureForGameListEntryType(GameList::EntryType type);
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static HostDisplayTexture* GetGameListCover(const GameList::Entry* entry);
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static HostDisplayTexture* GetCoverForCurrentGame();
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// Lazily populated cover images.
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static std::unordered_map<std::string, std::string> s_cover_image_map;
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static std::vector<const GameList::Entry*> s_game_list_sorted_entries;
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static GameListPage s_game_list_page = GameListPage::Grid;
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#ifdef WITH_CHEEVOS
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//////////////////////////////////////////////////////////////////////////
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// Achievements
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//////////////////////////////////////////////////////////////////////////
|
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static void DrawAchievementsWindow();
|
|
static void DrawAchievement(const Achievements::Achievement& cheevo);
|
|
static void DrawPrimedAchievements();
|
|
static void DrawLeaderboardsWindow();
|
|
static void DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard);
|
|
static void DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
|
|
float name_column_width, float column_spacing);
|
|
|
|
static std::optional<u32> s_open_leaderboard_id;
|
|
#endif
|
|
} // namespace FullscreenUI
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Utility
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
std::string FullscreenUI::TimeToPrintableString(time_t t)
|
|
{
|
|
struct tm lt = {};
|
|
#ifdef _MSC_VER
|
|
localtime_s(<, &t);
|
|
#else
|
|
localtime_r(&t, <);
|
|
#endif
|
|
|
|
char buf[256];
|
|
std::strftime(buf, sizeof(buf), "%c", <);
|
|
return std::string(buf);
|
|
}
|
|
|
|
void FullscreenUI::StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name)
|
|
{
|
|
CancelAsyncOpWithName(name);
|
|
|
|
std::unique_lock lock(s_async_op_mutex);
|
|
std::unique_ptr<FullscreenUI::ProgressCallback> progress(
|
|
std::make_unique<FullscreenUI::ProgressCallback>(std::move(name)));
|
|
std::thread thread(AsyncOpThreadEntryPoint, std::move(callback), progress.get());
|
|
s_async_ops.emplace_back(std::move(thread), std::move(progress));
|
|
}
|
|
|
|
void FullscreenUI::CancelAsyncOpWithName(const std::string_view& name)
|
|
{
|
|
std::unique_lock lock(s_async_op_mutex);
|
|
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
|
|
{
|
|
if (name != iter->second->GetName())
|
|
continue;
|
|
|
|
// move the thread out so it doesn't detach itself, then join
|
|
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
|
|
std::thread thread(std::move(iter->first));
|
|
progress->SetCancelled();
|
|
s_async_ops.erase(iter);
|
|
lock.unlock();
|
|
if (thread.joinable())
|
|
thread.join();
|
|
lock.lock();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::CancelAsyncOps()
|
|
{
|
|
std::unique_lock lock(s_async_op_mutex);
|
|
while (!s_async_ops.empty())
|
|
{
|
|
auto iter = s_async_ops.begin();
|
|
|
|
// move the thread out so it doesn't detach itself, then join
|
|
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
|
|
std::thread thread(std::move(iter->first));
|
|
progress->SetCancelled();
|
|
s_async_ops.erase(iter);
|
|
lock.unlock();
|
|
if (thread.joinable())
|
|
thread.join();
|
|
lock.lock();
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback,
|
|
FullscreenUI::ProgressCallback* progress)
|
|
{
|
|
Threading::SetNameOfCurrentThread(fmt::format("{} Async Op", progress->GetName()).c_str());
|
|
|
|
callback(progress);
|
|
|
|
// if we were removed from the list, it means we got cancelled, and the main thread is blocking
|
|
std::unique_lock lock(s_async_op_mutex);
|
|
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
|
|
{
|
|
if (iter->second.get() == progress)
|
|
{
|
|
iter->first.detach();
|
|
s_async_ops.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Main
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
bool FullscreenUI::Initialize()
|
|
{
|
|
if (s_initialized)
|
|
return true;
|
|
|
|
if (s_tried_to_initialize)
|
|
return false;
|
|
|
|
ImGuiFullscreen::SetTheme(Host::GetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", false));
|
|
ImGuiFullscreen::UpdateLayoutScale();
|
|
|
|
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("images/placeholder.png") ||
|
|
!LoadResources())
|
|
{
|
|
DestroyResources();
|
|
ImGuiFullscreen::Shutdown();
|
|
s_tried_to_initialize = true;
|
|
return false;
|
|
}
|
|
|
|
s_initialized = true;
|
|
s_current_main_window = MainWindowType::None;
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
s_pause_menu_was_open = false;
|
|
s_was_paused_on_quick_menu_open = false;
|
|
s_about_window_open = false;
|
|
s_hotkey_list_cache = InputManager::GetHotkeyList();
|
|
|
|
if (!System::IsValid())
|
|
SwitchToLanding();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FullscreenUI::IsInitialized()
|
|
{
|
|
return s_initialized;
|
|
}
|
|
|
|
bool FullscreenUI::HasActiveWindow()
|
|
{
|
|
return s_initialized && (s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
|
|
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
|
|
}
|
|
|
|
void FullscreenUI::OnSystemStarted()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::OnSystemPaused()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OnSystemResumed()
|
|
{
|
|
// get rid of pause menu if we unpaused another way
|
|
if (s_current_main_window == MainWindowType::PauseMenu)
|
|
ClosePauseMenu();
|
|
}
|
|
|
|
void FullscreenUI::OnSystemDestroyed()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
g_host_display->SetVSync(true);
|
|
s_pause_menu_was_open = false;
|
|
SwitchToLanding();
|
|
}
|
|
|
|
void FullscreenUI::OnRunningGameChanged()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
const std::string& path = System::GetRunningPath();
|
|
const std::string& serial = System::GetRunningCode();
|
|
if (!serial.empty())
|
|
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
|
|
else
|
|
s_current_game_subtitle = {};
|
|
}
|
|
|
|
void FullscreenUI::ToggleTheme()
|
|
{
|
|
const bool new_light = !Host::GetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", false);
|
|
Host::SetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", new_light);
|
|
Host::CommitBaseSettingChanges();
|
|
ImGuiFullscreen::SetTheme(new_light);
|
|
}
|
|
|
|
void FullscreenUI::PauseForMenuOpen()
|
|
{
|
|
s_was_paused_on_quick_menu_open = (System::GetState() == System::State::Paused);
|
|
if (g_settings.pause_on_menu && !s_was_paused_on_quick_menu_open)
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
System::PauseSystem(true);
|
|
|
|
// force vsync on when pausing
|
|
if (g_host_display)
|
|
g_host_display->SetVSync(true);
|
|
});
|
|
}
|
|
|
|
s_pause_menu_was_open = true;
|
|
}
|
|
|
|
void FullscreenUI::OpenPauseMenu()
|
|
{
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
if (!Initialize() || s_current_main_window != MainWindowType::None)
|
|
return;
|
|
|
|
PauseForMenuOpen();
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::ClosePauseMenu()
|
|
{
|
|
if (!IsInitialized() || !System::IsValid())
|
|
return;
|
|
|
|
if (System::GetState() == System::State::Paused && !s_was_paused_on_quick_menu_open)
|
|
Host::RunOnCPUThread([]() { System::PauseSystem(false); });
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
s_pause_menu_was_open = false;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
|
|
{
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
s_current_pause_submenu = submenu;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::Shutdown()
|
|
{
|
|
CancelAsyncOps();
|
|
CloseSaveStateSelector();
|
|
s_cover_image_map.clear();
|
|
s_game_list_sorted_entries = {};
|
|
s_game_list_directories_cache = {};
|
|
s_fullscreen_mode_list_cache = {};
|
|
s_graphics_adapter_list_cache = {};
|
|
s_hotkey_list_cache = {};
|
|
s_current_game_subtitle = {};
|
|
DestroyResources();
|
|
ImGuiFullscreen::Shutdown();
|
|
s_initialized = false;
|
|
s_tried_to_initialize = false;
|
|
}
|
|
|
|
void FullscreenUI::Render()
|
|
{
|
|
if (!s_initialized)
|
|
return;
|
|
|
|
for (std::unique_ptr<HostDisplayTexture>& tex : s_cleanup_textures)
|
|
tex.reset();
|
|
s_cleanup_textures.clear();
|
|
ImGuiFullscreen::UploadAsyncTextures();
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
// Primed achievements must come first, because we don't want the pause screen to be behind them.
|
|
if (Achievements::GetPrimedAchievementCount() > 0)
|
|
DrawPrimedAchievements();
|
|
#endif
|
|
|
|
switch (s_current_main_window)
|
|
{
|
|
case MainWindowType::Landing:
|
|
DrawLandingWindow();
|
|
break;
|
|
case MainWindowType::GameList:
|
|
DrawGameListWindow();
|
|
break;
|
|
case MainWindowType::Settings:
|
|
DrawSettingsWindow();
|
|
break;
|
|
case MainWindowType::PauseMenu:
|
|
DrawPauseMenu(s_current_main_window);
|
|
break;
|
|
#ifdef WITH_CHEEVOS
|
|
case MainWindowType::Achievements:
|
|
DrawAchievementsWindow();
|
|
break;
|
|
case MainWindowType::Leaderboards:
|
|
DrawLeaderboardsWindow();
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (s_save_state_selector_open)
|
|
{
|
|
if (s_save_state_selector_resuming)
|
|
DrawResumeStateSelector();
|
|
else
|
|
DrawSaveStateSelector(s_save_state_selector_loading, false);
|
|
}
|
|
|
|
if (s_about_window_open)
|
|
DrawAboutWindow();
|
|
|
|
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
|
|
DrawInputBindingWindow();
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
|
|
if (s_settings_changed.load(std::memory_order_relaxed))
|
|
{
|
|
Host::CommitBaseSettingChanges();
|
|
Host::RunOnCPUThread([]() { System::ApplySettings(false); });
|
|
s_settings_changed.store(false, std::memory_order_release);
|
|
}
|
|
if (s_game_settings_changed.load(std::memory_order_relaxed))
|
|
{
|
|
if (s_game_settings_interface)
|
|
{
|
|
s_game_settings_interface->Save();
|
|
if (System::IsValid())
|
|
Host::RunOnCPUThread([]() { System::ReloadGameSettings(false); });
|
|
}
|
|
s_game_settings_changed.store(false, std::memory_order_release);
|
|
}
|
|
|
|
ImGuiFullscreen::ResetCloseMenuIfNeeded();
|
|
}
|
|
|
|
void FullscreenUI::InvalidateCoverCache()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
Host::RunOnCPUThread([]() { s_cover_image_map.clear(); });
|
|
}
|
|
|
|
void FullscreenUI::ReturnToMainWindow()
|
|
{
|
|
if (s_pause_menu_was_open)
|
|
ClosePauseMenu();
|
|
|
|
s_current_main_window = System::IsValid() ? MainWindowType::None : MainWindowType::Landing;
|
|
}
|
|
|
|
bool FullscreenUI::LoadResources()
|
|
{
|
|
s_app_icon_texture = LoadTexture("images/duck.png");
|
|
|
|
s_fallback_disc_texture = LoadTexture("fullscreenui/media-cdrom.png");
|
|
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
|
|
s_fallback_psf_texture = LoadTexture("fullscreenui/multimedia-player.png");
|
|
s_fallback_playlist_texture = LoadTexture("fullscreenui/address-book-new.png");
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GameDatabase::CompatibilityRating::Count); i++)
|
|
s_game_compatibility_textures[i] = LoadTexture(fmt::format("fullscreenui/star-{}.png", i).c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DestroyResources()
|
|
{
|
|
s_app_icon_texture.reset();
|
|
s_fallback_playlist_texture.reset();
|
|
s_fallback_psf_texture.reset();
|
|
s_fallback_exe_texture.reset();
|
|
s_fallback_disc_texture.reset();
|
|
for (auto& tex : s_game_compatibility_textures)
|
|
tex.reset();
|
|
for (auto& tex : s_cleanup_textures)
|
|
tex.reset();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Utility
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
|
|
{
|
|
return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.ecm", "*.mds", "*.psexe",
|
|
"*.ps-exe", "*.exe", "*.psf", "*.minipsf", "*.m3u", "*.pbp", "*.PBP"};
|
|
}
|
|
|
|
void FullscreenUI::DoStartPath(std::string path, std::string state, std::optional<bool> fast_boot)
|
|
{
|
|
if (System::IsValid())
|
|
return;
|
|
|
|
SystemBootParameters params;
|
|
params.filename = std::move(path);
|
|
params.save_state = std::move(state);
|
|
params.override_fast_boot = std::move(fast_boot);
|
|
Host::RunOnCPUThread([params = std::move(params)]() {
|
|
if (System::IsValid())
|
|
return;
|
|
|
|
System::BootSystem(std::move(params));
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoResume()
|
|
{
|
|
std::string path(System::GetMostRecentResumeSaveStatePath());
|
|
if (path.empty())
|
|
{
|
|
ShowToast({}, "No resume save state found.");
|
|
return;
|
|
}
|
|
|
|
DoStartPath({}, std::move(path));
|
|
}
|
|
|
|
void FullscreenUI::DoStartFile()
|
|
{
|
|
auto callback = [](const std::string& path) {
|
|
if (!path.empty())
|
|
DoStartPath(path);
|
|
|
|
QueueResetFocus();
|
|
CloseFileSelector();
|
|
};
|
|
|
|
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
|
|
}
|
|
|
|
void FullscreenUI::DoStartBIOS()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (System::IsValid())
|
|
return;
|
|
|
|
SystemBootParameters params;
|
|
System::BootSystem(std::move(params));
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoShutdown(bool save_state)
|
|
{
|
|
Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
|
|
}
|
|
|
|
void FullscreenUI::DoReset()
|
|
{
|
|
Host::RunOnCPUThread(System::ResetSystem);
|
|
}
|
|
|
|
void FullscreenUI::DoToggleFastForward()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
System::SetFastForwardEnabled(!System::IsFastForwardEnabled());
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoChangeDiscFromFile()
|
|
{
|
|
auto callback = [](const std::string& path) {
|
|
if (!path.empty())
|
|
{
|
|
if (!GameList::IsScannableFilename(path))
|
|
{
|
|
ShowToast({}, fmt::format("{} is not a valid disc image.", FileSystem::GetDisplayNameFromPath(path)));
|
|
}
|
|
else
|
|
{
|
|
Host::RunOnCPUThread([path]() { System::InsertMedia(path.c_str()); });
|
|
}
|
|
}
|
|
|
|
QueueResetFocus();
|
|
CloseFileSelector();
|
|
ReturnToMainWindow();
|
|
};
|
|
|
|
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
|
|
std::string(Path::GetDirectory(System::GetRunningPath())));
|
|
}
|
|
|
|
void FullscreenUI::DoChangeDisc()
|
|
{
|
|
if (!System::HasMediaSubImages())
|
|
{
|
|
DoChangeDiscFromFile();
|
|
return;
|
|
}
|
|
|
|
const u32 current_index = System::GetMediaSubImageIndex();
|
|
const u32 count = System::GetMediaSubImageCount();
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(count + 1);
|
|
options.emplace_back("From File...", false);
|
|
|
|
for (u32 i = 0; i < count; i++)
|
|
options.emplace_back(System::GetMediaSubImageTitle(i), i == current_index);
|
|
|
|
auto callback = [](s32 index, const std::string& title, bool checked) {
|
|
if (index == 0)
|
|
{
|
|
CloseChoiceDialog();
|
|
DoChangeDiscFromFile();
|
|
return;
|
|
}
|
|
else if (index > 0)
|
|
{
|
|
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
|
|
}
|
|
|
|
QueueResetFocus();
|
|
CloseChoiceDialog();
|
|
ReturnToMainWindow();
|
|
};
|
|
|
|
OpenChoiceDialog(ICON_FA_COMPACT_DISC " Select Disc Image", true, std::move(options), std::move(callback));
|
|
}
|
|
|
|
void FullscreenUI::DoCheatsMenu()
|
|
{
|
|
CheatList* cl = System::GetCheatList();
|
|
if (!cl)
|
|
{
|
|
if (!System::LoadCheatListFromDatabase() || ((cl = System::GetCheatList()) == nullptr))
|
|
{
|
|
Host::AddKeyedOSDMessage("load_cheat_list", fmt::format("No cheats found for {}.", System::GetRunningTitle()),
|
|
10.0f);
|
|
ReturnToMainWindow();
|
|
return;
|
|
}
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(cl->GetCodeCount());
|
|
for (u32 i = 0; i < cl->GetCodeCount(); i++)
|
|
{
|
|
const CheatCode& cc = cl->GetCode(i);
|
|
options.emplace_back(cc.description.c_str(), cc.enabled);
|
|
}
|
|
|
|
auto callback = [](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
{
|
|
ReturnToMainWindow();
|
|
return;
|
|
}
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
if (!cl)
|
|
return;
|
|
|
|
const CheatCode& cc = cl->GetCode(static_cast<u32>(index));
|
|
if (cc.activation == CheatCode::Activation::Manual)
|
|
cl->ApplyCode(static_cast<u32>(index));
|
|
else
|
|
System::SetCheatCodeState(static_cast<u32>(index), checked, true);
|
|
};
|
|
OpenChoiceDialog(ICON_FA_FROWN " Cheat List", true, std::move(options), std::move(callback));
|
|
}
|
|
|
|
void FullscreenUI::DoToggleAnalogMode()
|
|
{
|
|
// hacky way to toggle analog mode
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
Controller* ctrl = System::GetController(i);
|
|
if (!ctrl)
|
|
continue;
|
|
|
|
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(ctrl->GetType());
|
|
if (!cinfo)
|
|
continue;
|
|
|
|
for (u32 j = 0; j < cinfo->num_bindings; j++)
|
|
{
|
|
const Controller::ControllerBindingInfo& bi = cinfo->bindings[j];
|
|
if (std::strcmp(bi.name, "Analog") == 0)
|
|
{
|
|
ctrl->SetBindState(bi.bind_index, 1.0f);
|
|
ctrl->SetBindState(bi.bind_index, 0.0f);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DoRequestExit()
|
|
{
|
|
Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
|
|
}
|
|
|
|
void FullscreenUI::DoToggleFullscreen()
|
|
{
|
|
Host::RunOnCPUThread([]() { Host::SetFullscreen(!Host::IsFullscreen()); });
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Landing Window
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void FullscreenUI::SwitchToLanding()
|
|
{
|
|
s_current_main_window = MainWindowType::Landing;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::DrawLandingWindow()
|
|
{
|
|
BeginFullscreenColumns(nullptr, 0.0f, true);
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, -710.0f, "logo", UIPrimaryDarkColor))
|
|
{
|
|
const float image_size = LayoutScale(380.f);
|
|
ImGui::SetCursorPos(ImVec2((ImGui::GetWindowWidth() * 0.5f) - (image_size * 0.5f),
|
|
(ImGui::GetWindowHeight() * 0.5f) - (image_size * 0.5f)));
|
|
ImGui::Image(s_app_icon_texture->GetHandle(), ImVec2(image_size, image_size));
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
if (BeginFullscreenColumnWindow(-710.0f, 0.0f, "menu", UIBackgroundColor))
|
|
{
|
|
ResetFocusHere();
|
|
|
|
BeginMenuButtons(7, 0.5f);
|
|
|
|
if (MenuButton(ICON_FA_LIST " Game List", "Launch a game from images scanned from your game directories."))
|
|
{
|
|
SwitchToGameList();
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_PLAY_CIRCLE " Resume", "Starts the console from where it was before it was last closed."))
|
|
{
|
|
System::GetMostRecentResumeSaveStatePath();
|
|
DoResume();
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
|
|
{
|
|
DoStartFile();
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
|
|
{
|
|
DoStartBIOS();
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_UNDO " Load State", "Loads a global save state."))
|
|
{
|
|
OpenSaveStateSelector(true);
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
|
|
SwitchToSettings();
|
|
|
|
if (MenuButton(ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
|
|
{
|
|
DoRequestExit();
|
|
}
|
|
|
|
{
|
|
ImVec2 fullscreen_pos;
|
|
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 0.0f, 0.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font,
|
|
&fullscreen_pos))
|
|
{
|
|
DoRequestExit();
|
|
}
|
|
|
|
if (FloatingButton(ICON_FA_EXPAND, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
|
|
&fullscreen_pos))
|
|
{
|
|
DoToggleFullscreen();
|
|
}
|
|
|
|
if (FloatingButton(ICON_FA_QUESTION_CIRCLE, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
|
|
&fullscreen_pos))
|
|
{
|
|
OpenAboutWindow();
|
|
}
|
|
|
|
if (FloatingButton(ICON_FA_LIGHTBULB, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
|
|
&fullscreen_pos))
|
|
{
|
|
ToggleTheme();
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
const ImVec2 rev_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, g_scm_tag_str));
|
|
ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - rev_size.x - LayoutScale(20.0f),
|
|
ImGui::GetWindowHeight() - rev_size.y - LayoutScale(20.0f)));
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::Text(g_scm_tag_str);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
}
|
|
|
|
bool FullscreenUI::IsEditingGameSettings(SettingsInterface* bsi)
|
|
{
|
|
return (bsi == s_game_settings_interface.get());
|
|
}
|
|
|
|
SettingsInterface* FullscreenUI::GetEditingSettingsInterface()
|
|
{
|
|
return s_game_settings_interface ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
|
|
}
|
|
|
|
SettingsInterface* FullscreenUI::GetEditingSettingsInterface(bool game_settings)
|
|
{
|
|
return (game_settings && s_game_settings_interface) ? s_game_settings_interface.get() :
|
|
Host::Internal::GetBaseSettingsLayer();
|
|
}
|
|
|
|
void FullscreenUI::SetSettingsChanged(SettingsInterface* bsi)
|
|
{
|
|
if (bsi && bsi == s_game_settings_interface.get())
|
|
s_game_settings_changed.store(true, std::memory_order_release);
|
|
else
|
|
s_settings_changed.store(true, std::memory_order_release);
|
|
}
|
|
|
|
bool FullscreenUI::GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key,
|
|
bool default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<bool> value = bsi->GetOptionalBoolValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetBoolValue(section, key, default_value);
|
|
}
|
|
|
|
s32 FullscreenUI::GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key,
|
|
s32 default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<s32> value = bsi->GetOptionalIntValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetIntValue(section, key, default_value);
|
|
}
|
|
|
|
u32 FullscreenUI::GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key,
|
|
u32 default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<u32> value = bsi->GetOptionalUIntValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetUIntValue(section, key, default_value);
|
|
}
|
|
|
|
float FullscreenUI::GetEffectiveFloatSetting(SettingsInterface* bsi, const char* section, const char* key,
|
|
float default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<float> value = bsi->GetOptionalFloatValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetFloatValue(section, key, default_value);
|
|
}
|
|
|
|
std::string FullscreenUI::GetEffectiveStringSetting(SettingsInterface* bsi, const char* section, const char* key,
|
|
const char* default_value)
|
|
{
|
|
std::string ret;
|
|
std::optional<std::string> value;
|
|
|
|
if (IsEditingGameSettings(bsi))
|
|
value = bsi->GetOptionalStringValue(section, key, std::nullopt);
|
|
|
|
if (value.has_value())
|
|
ret = std::move(value.value());
|
|
else
|
|
ret = Host::Internal::GetBaseSettingsLayer()->GetStringValue(section, key, default_value);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type,
|
|
const char* section, const char* name, const char* display_name,
|
|
bool show_type)
|
|
{
|
|
TinyString title;
|
|
title.Fmt("{}/{}", section, name);
|
|
|
|
ImRect bb;
|
|
bool visible, hovered, clicked;
|
|
clicked =
|
|
MenuButtonFrame(title, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
return;
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
|
|
|
if (show_type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case Controller::ControllerBindingType::Button:
|
|
title = fmt::format(ICON_FA_DOT_CIRCLE " {}", display_name);
|
|
break;
|
|
case Controller::ControllerBindingType::Axis:
|
|
case Controller::ControllerBindingType::HalfAxis:
|
|
title = fmt::format(ICON_FA_BULLSEYE " {}", display_name);
|
|
break;
|
|
case Controller::ControllerBindingType::Motor:
|
|
title = fmt::format(ICON_FA_BELL " {}", display_name);
|
|
break;
|
|
case Controller::ControllerBindingType::Macro:
|
|
title = fmt::format(ICON_FA_PIZZA_SLICE " {}", display_name);
|
|
break;
|
|
default:
|
|
title = display_name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, show_type ? title.GetCharArray() : display_name, nullptr,
|
|
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
const std::string value(bsi->GetStringValue(section, name));
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, value.empty() ? "No Binding" : value.c_str(), nullptr,
|
|
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (clicked)
|
|
{
|
|
BeginInputBinding(bsi, type, section, name, display_name);
|
|
}
|
|
else if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
|
{
|
|
bsi->DeleteValue(section, name);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::ClearInputBindingVariables()
|
|
{
|
|
s_input_binding_type = Controller::ControllerBindingType::Unknown;
|
|
s_input_binding_section = {};
|
|
s_input_binding_key = {};
|
|
s_input_binding_display_name = {};
|
|
s_input_binding_new_bindings = {};
|
|
}
|
|
|
|
void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
|
|
const std::string_view& section, const std::string_view& key,
|
|
const std::string_view& display_name)
|
|
{
|
|
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
|
|
{
|
|
InputManager::RemoveHook();
|
|
ClearInputBindingVariables();
|
|
}
|
|
|
|
s_input_binding_type = type;
|
|
s_input_binding_section = section;
|
|
s_input_binding_key = key;
|
|
s_input_binding_display_name = display_name;
|
|
s_input_binding_new_bindings = {};
|
|
s_input_binding_timer.Reset();
|
|
|
|
InputManager::SetHook([game_settings = IsEditingGameSettings(bsi)](
|
|
InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
|
|
// holding the settings lock here will protect the input binding list
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
const float abs_value = std::abs(value);
|
|
|
|
for (InputBindingKey other_key : s_input_binding_new_bindings)
|
|
{
|
|
if (other_key.MaskDirection() == key.MaskDirection())
|
|
{
|
|
if (abs_value < 0.5f)
|
|
{
|
|
// if this key is in our new binding list, it's a "release", and we're done
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(
|
|
s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
|
|
bsi->SetStringValue(s_input_binding_section.c_str(), s_input_binding_key.c_str(), new_binding.c_str());
|
|
SetSettingsChanged(bsi);
|
|
ClearInputBindingVariables();
|
|
return InputInterceptHook::CallbackResult::RemoveHookAndStopProcessingEvent;
|
|
}
|
|
|
|
// otherwise, keep waiting
|
|
return InputInterceptHook::CallbackResult::StopProcessingEvent;
|
|
}
|
|
}
|
|
|
|
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
|
|
if (abs_value >= 0.5f)
|
|
{
|
|
InputBindingKey key_to_add = key;
|
|
key_to_add.negative = (value < 0.0f);
|
|
s_input_binding_new_bindings.push_back(key_to_add);
|
|
}
|
|
|
|
return InputInterceptHook::CallbackResult::StopProcessingEvent;
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DrawInputBindingWindow()
|
|
{
|
|
DebugAssert(s_input_binding_type != Controller::ControllerBindingType::Unknown);
|
|
|
|
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
|
|
if (time_remaining <= 0.0)
|
|
{
|
|
InputManager::RemoveHook();
|
|
ClearInputBindingVariables();
|
|
return;
|
|
}
|
|
|
|
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr,
|
|
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
|
|
{
|
|
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.c_str(), s_input_binding_display_name.c_str());
|
|
ImGui::TextUnformatted("Push a controller button or axis now.");
|
|
ImGui::NewLine();
|
|
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, bool default_value, bool enabled,
|
|
bool allow_tristate, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
if (!allow_tristate || !IsEditingGameSettings(bsi))
|
|
{
|
|
bool value = bsi->GetBoolValue(section, key, default_value);
|
|
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
|
|
return false;
|
|
|
|
bsi->SetBoolValue(section, key, value);
|
|
}
|
|
else
|
|
{
|
|
std::optional<bool> value(false);
|
|
if (!bsi->GetBoolValue(section, key, &value.value()))
|
|
value.reset();
|
|
if (!ThreeWayToggleButton(title, summary, &value, enabled, height, font, summary_font))
|
|
return false;
|
|
|
|
if (value.has_value())
|
|
bsi->SetBoolValue(section, key, value.value());
|
|
else
|
|
bsi->DeleteValue(section, key);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, int default_value,
|
|
const char* const* options, size_t option_count, int option_offset, bool enabled,
|
|
float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
if (options && option_count == 0)
|
|
{
|
|
while (options[option_count] != nullptr)
|
|
option_count++;
|
|
}
|
|
|
|
const std::optional<int> value =
|
|
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
|
|
const int index = value.has_value() ? (value.value() - option_offset) : std::numeric_limits<int>::min();
|
|
const char* value_text = (value.has_value()) ?
|
|
((index < 0 || static_cast<size_t>(index) >= option_count) ? "Unknown" : options[index]) :
|
|
"Use Global Setting";
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_offset](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetIntValue(section, key, index - 1 + option_offset);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetIntValue(section, key, index + option_offset);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, int default_value, int min_value,
|
|
int max_value, const char* format, bool enabled, float height, ImFont* font,
|
|
ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<int> value =
|
|
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
|
|
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) :
|
|
std::string("Use Global Setting"));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal(title, &is_open,
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
|
ImGui::SetNextItemWidth(end);
|
|
s32 dlg_value = static_cast<s32>(value.value_or(default_value));
|
|
if (ImGui::SliderInt("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetIntValue(section, key, dlg_value);
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, float default_value, float min_value,
|
|
float max_value, const char* format, float multiplier, bool enabled,
|
|
float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<float> value =
|
|
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value));
|
|
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) :
|
|
std::string("Use Global Setting"));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal(title, &is_open,
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
|
ImGui::SetNextItemWidth(end);
|
|
float dlg_value = value.value_or(default_value) * multiplier;
|
|
if (ImGui::SliderFloat("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
|
|
{
|
|
dlg_value /= multiplier;
|
|
|
|
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetFloatValue(section, key, dlg_value);
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* left_key, int default_left, const char* top_key,
|
|
int default_top, const char* right_key, int default_right, const char* bottom_key,
|
|
int default_bottom, int min_value, int max_value, const char* format,
|
|
bool enabled, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<int> left_value =
|
|
bsi->GetOptionalIntValue(section, left_key, game_settings ? std::nullopt : std::optional<int>(default_left));
|
|
const std::optional<int> top_value =
|
|
bsi->GetOptionalIntValue(section, top_key, game_settings ? std::nullopt : std::optional<int>(default_top));
|
|
const std::optional<int> right_value =
|
|
bsi->GetOptionalIntValue(section, right_key, game_settings ? std::nullopt : std::optional<int>(default_right));
|
|
const std::optional<int> bottom_value =
|
|
bsi->GetOptionalIntValue(section, bottom_key, game_settings ? std::nullopt : std::optional<int>(default_bottom));
|
|
const std::string value_text(fmt::format(
|
|
"{}/{}/{}/{}",
|
|
left_value.has_value() ? StringUtil::StdStringFromFormat(format, left_value.value()) : std::string("Default"),
|
|
top_value.has_value() ? StringUtil::StdStringFromFormat(format, top_value.value()) : std::string("Default"),
|
|
right_value.has_value() ? StringUtil::StdStringFromFormat(format, right_value.value()) : std::string("Default"),
|
|
bottom_value.has_value() ? StringUtil::StdStringFromFormat(format, bottom_value.value()) : std::string("Default")));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 370.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal(title, &is_open,
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
s32 dlg_left_value = static_cast<s32>(left_value.value_or(default_left));
|
|
s32 dlg_top_value = static_cast<s32>(top_value.value_or(default_top));
|
|
s32 dlg_right_value = static_cast<s32>(right_value.value_or(default_right));
|
|
s32 dlg_bottom_value = static_cast<s32>(bottom_value.value_or(default_bottom));
|
|
|
|
BeginMenuButtons();
|
|
|
|
const float midpoint = LayoutScale(150.0f);
|
|
const float end = (ImGui::GetCurrentWindow()->WorkRect.GetWidth() - midpoint) + ImGui::GetStyle().WindowPadding.x;
|
|
ImGui::TextUnformatted("Left: ");
|
|
ImGui::SameLine(midpoint);
|
|
ImGui::SetNextItemWidth(end);
|
|
const bool left_modified =
|
|
ImGui::SliderInt("##left", &dlg_left_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
ImGui::TextUnformatted("Top: ");
|
|
ImGui::SameLine(midpoint);
|
|
ImGui::SetNextItemWidth(end);
|
|
const bool top_modified =
|
|
ImGui::SliderInt("##top", &dlg_top_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
ImGui::TextUnformatted("Right: ");
|
|
ImGui::SameLine(midpoint);
|
|
ImGui::SetNextItemWidth(end);
|
|
const bool right_modified =
|
|
ImGui::SliderInt("##right", &dlg_right_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
ImGui::TextUnformatted("Bottom: ");
|
|
ImGui::SameLine(midpoint);
|
|
ImGui::SetNextItemWidth(end);
|
|
const bool bottom_modified =
|
|
ImGui::SliderInt("##bottom", &dlg_bottom_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
if (left_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_left_value == default_left)
|
|
bsi->DeleteValue(section, left_key);
|
|
else
|
|
bsi->SetIntValue(section, left_key, dlg_left_value);
|
|
}
|
|
if (top_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_top_value == default_top)
|
|
bsi->DeleteValue(section, top_key);
|
|
else
|
|
bsi->SetIntValue(section, top_key, dlg_top_value);
|
|
}
|
|
if (right_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_right_value == default_right)
|
|
bsi->DeleteValue(section, right_key);
|
|
else
|
|
bsi->SetIntValue(section, right_key, dlg_right_value);
|
|
}
|
|
if (bottom_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_bottom_value == default_bottom)
|
|
bsi->DeleteValue(section, bottom_key);
|
|
else
|
|
bsi->SetIntValue(section, bottom_key, dlg_bottom_value);
|
|
}
|
|
|
|
if (left_modified || top_modified || right_modified || bottom_modified)
|
|
SetSettingsChanged(bsi);
|
|
|
|
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, const char* default_value,
|
|
const char* const* options, const char* const* option_values,
|
|
size_t option_count, bool enabled, float height, ImFont* font,
|
|
ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<std::string> value(bsi->GetOptionalStringValue(
|
|
section, key, game_settings ? std::nullopt : std::optional<const char*>(default_value)));
|
|
|
|
if (option_count == 0)
|
|
{
|
|
// select from null entry
|
|
while (options && options[option_count] != nullptr)
|
|
option_count++;
|
|
}
|
|
|
|
size_t index = option_count;
|
|
if (value.has_value())
|
|
{
|
|
for (size_t i = 0; i < option_count; i++)
|
|
{
|
|
if (value == option_values[i])
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (MenuButtonWithValue(title, summary,
|
|
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
|
|
"Use Global Setting",
|
|
enabled, height, font, summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetStringValue(section, key, option_values[index - 1]);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetStringValue(section, key, option_values[index]);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
template<typename DataType, typename SizeType>
|
|
void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
|
|
const char* key, DataType default_value,
|
|
std::optional<DataType> (*from_string_function)(const char* str),
|
|
const char* (*to_string_function)(DataType value),
|
|
const char* (*to_display_string_function)(DataType value), SizeType option_count,
|
|
bool enabled /*= true*/,
|
|
float height /*= ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT*/,
|
|
ImFont* font /*= g_large_font*/, ImFont* summary_font /*= g_medium_font*/)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<std::string> value(bsi->GetOptionalStringValue(
|
|
section, key, game_settings ? std::nullopt : std::optional<const char*>(to_string_function(default_value))));
|
|
|
|
const std::optional<DataType> typed_value(value.has_value() ? from_string_function(value->c_str()) : std::nullopt);
|
|
|
|
if (MenuButtonWithValue(title, summary,
|
|
typed_value.has_value() ? to_display_string_function(typed_value.value()) :
|
|
"Use Global Setting",
|
|
enabled, height, font, summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(static_cast<u32>(option_count) + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (u32 i = 0; i < static_cast<u32>(option_count); i++)
|
|
cd_options.emplace_back(to_display_string_function(static_cast<DataType>(i)),
|
|
(typed_value.has_value() && i == static_cast<u32>(typed_value.value())));
|
|
OpenChoiceDialog(
|
|
title, false, std::move(cd_options),
|
|
[section, key, to_string_function, game_settings](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index - 1)));
|
|
}
|
|
else
|
|
{
|
|
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index)));
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary,
|
|
const char* section, const char* key, float default_value,
|
|
const char* const* options, const float* option_values, size_t option_count,
|
|
bool enabled, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<float> value(
|
|
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value)));
|
|
|
|
if (option_count == 0)
|
|
{
|
|
// select from null entry
|
|
while (options && options[option_count] != nullptr)
|
|
option_count++;
|
|
}
|
|
|
|
size_t index = option_count;
|
|
if (value.has_value())
|
|
{
|
|
for (size_t i = 0; i < option_count; i++)
|
|
{
|
|
if (value == option_values[i])
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (MenuButtonWithValue(title, summary,
|
|
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
|
|
"Use Global Setting",
|
|
enabled, height, font, summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetFloatValue(section, key, option_values[index - 1]);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetFloatValue(section, key, option_values[index]);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
|
|
const std::string& runtime_var,
|
|
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
|
|
ImFont* font /* = g_large_font */, ImFont* summary_font /* = g_medium_font */)
|
|
{
|
|
if (MenuButton(title, runtime_var.c_str()))
|
|
{
|
|
OpenFileSelector(title, true,
|
|
[game_settings = IsEditingGameSettings(bsi), section = std::string(section),
|
|
key = std::string(key)](const std::string& dir) {
|
|
if (dir.empty())
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
std::string relative_path(Path::MakeRelative(dir, EmuFolders::DataRoot));
|
|
bsi->SetStringValue(section.c_str(), key.c_str(), relative_path.c_str());
|
|
SetSettingsChanged(bsi);
|
|
|
|
// Host::RunOnCPUThread(&Host::Internal::UpdateEmuFolders);
|
|
|
|
CloseFileSelector();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::StartAutomaticBinding(u32 port)
|
|
{
|
|
std::vector<std::pair<std::string, std::string>> devices(InputManager::EnumerateDevices());
|
|
if (devices.empty())
|
|
{
|
|
ShowToast({}, "Automatic mapping failed, no devices are available.");
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string> names;
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(devices.size());
|
|
names.reserve(devices.size());
|
|
for (auto& [name, display_name] : devices)
|
|
{
|
|
names.push_back(std::move(name));
|
|
options.emplace_back(std::move(display_name), false);
|
|
}
|
|
OpenChoiceDialog("Select Device", false, std::move(options),
|
|
[port, names = std::move(names)](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
const std::string& name = names[index];
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const bool result =
|
|
InputManager::MapController(*bsi, port, InputManager::GetGenericBindingMapping(name));
|
|
SetSettingsChanged(bsi);
|
|
|
|
// and the toast needs to happen on the UI thread.
|
|
ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) :
|
|
fmt::format("Automatic mapping failed for {}.", name));
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::SwitchToSettings()
|
|
{
|
|
s_game_settings_entry.reset();
|
|
s_game_settings_interface.reset();
|
|
|
|
PopulateGraphicsAdapterList();
|
|
|
|
s_current_main_window = MainWindowType::Settings;
|
|
s_settings_page = SettingsPage::Interface;
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettingsForSerial(const std::string_view& serial)
|
|
{
|
|
s_game_settings_entry.reset();
|
|
s_game_settings_interface = std::make_unique<INISettingsInterface>(System::GetGameSettingsPath(serial));
|
|
s_game_settings_interface->Load();
|
|
s_current_main_window = MainWindowType::Settings;
|
|
s_settings_page = SettingsPage::Summary;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings()
|
|
{
|
|
if (System::GetRunningCode().empty())
|
|
return;
|
|
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
|
|
if (!entry)
|
|
{
|
|
SwitchToGameSettingsForSerial(System::GetRunningCode());
|
|
return;
|
|
}
|
|
|
|
SwitchToGameSettings(entry);
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettingsForPath(const std::string& path)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(path.c_str());
|
|
if (entry)
|
|
SwitchToGameSettings(entry);
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry)
|
|
{
|
|
SwitchToGameSettingsForSerial(entry->serial);
|
|
s_game_settings_entry = std::make_unique<GameList::Entry>(*entry);
|
|
}
|
|
|
|
void FullscreenUI::PopulateGraphicsAdapterList()
|
|
{
|
|
HostDisplay::AdapterAndModeList ml(g_host_display->GetAdapterAndModeList());
|
|
s_graphics_adapter_list_cache = std::move(ml.adapter_names);
|
|
s_fullscreen_mode_list_cache = std::move(ml.fullscreen_modes);
|
|
s_fullscreen_mode_list_cache.insert(s_fullscreen_mode_list_cache.begin(), "Borderless Fullscreen");
|
|
}
|
|
|
|
void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
|
|
{
|
|
s_game_list_directories_cache.clear();
|
|
for (std::string& dir : si->GetStringList("GameList", "Paths"))
|
|
s_game_list_directories_cache.emplace_back(std::move(dir), false);
|
|
for (std::string& dir : si->GetStringList("GameList", "RecursivePaths"))
|
|
s_game_list_directories_cache.emplace_back(std::move(dir), true);
|
|
}
|
|
|
|
void FullscreenUI::DoCopyGameSettings()
|
|
{
|
|
if (!s_game_settings_interface)
|
|
return;
|
|
|
|
Settings temp_settings;
|
|
temp_settings.Load(*GetEditingSettingsInterface(false));
|
|
temp_settings.Save(*s_game_settings_interface);
|
|
SetSettingsChanged(s_game_settings_interface.get());
|
|
|
|
ShowToast("Game Settings Copied", fmt::format("Game settings initialized with global settings for '{}'.",
|
|
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
|
|
}
|
|
|
|
void FullscreenUI::DoClearGameSettings()
|
|
{
|
|
if (!s_game_settings_interface)
|
|
return;
|
|
|
|
s_game_settings_interface->Clear();
|
|
if (!s_game_settings_interface->GetFileName().empty())
|
|
FileSystem::DeleteFile(s_game_settings_interface->GetFileName().c_str());
|
|
|
|
SetSettingsChanged(s_game_settings_interface.get());
|
|
|
|
ShowToast("Game Settings Cleared", fmt::format("Game settings have been cleared for '{}'.",
|
|
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
|
|
}
|
|
|
|
void FullscreenUI::DrawSettingsWindow()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImVec2 heading_size = ImVec2(
|
|
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
|
|
|
|
const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "settings_category",
|
|
ImVec4(UIPrimaryColor.x, UIPrimaryColor.y, UIPrimaryColor.z, bg_alpha)))
|
|
{
|
|
static constexpr float ITEM_WIDTH = 25.0f;
|
|
|
|
static constexpr const char* global_icons[] = {
|
|
ICON_FA_WINDOW_MAXIMIZE, ICON_FA_HDD, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, ICON_FA_MAGIC,
|
|
ICON_FA_HEADPHONES, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_SD_CARD, ICON_FA_TROPHY,
|
|
ICON_FA_EXCLAMATION_TRIANGLE};
|
|
static constexpr const char* per_game_icons[] = {
|
|
ICON_FA_PARAGRAPH, ICON_FA_HDD, ICON_FA_SLIDERS_H,
|
|
ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_GAMEPAD,
|
|
ICON_FA_SD_CARD, ICON_FA_TROPHY, ICON_FA_EXCLAMATION_TRIANGLE};
|
|
static constexpr SettingsPage global_pages[] = {
|
|
SettingsPage::Interface, SettingsPage::Console, SettingsPage::Emulation, SettingsPage::BIOS,
|
|
SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller, SettingsPage::Hotkey,
|
|
SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
|
|
static constexpr SettingsPage per_game_pages[] = {
|
|
SettingsPage::Summary, SettingsPage::Console, SettingsPage::Emulation,
|
|
SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller,
|
|
SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
|
|
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
|
|
{"Summary", "Interface Settings", "Console Settings", "Emulation Settings", "BIOS Settings",
|
|
"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Audio Settings",
|
|
"Achievements Settings", "Advanced Settings"}};
|
|
|
|
const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
|
|
const u32 count =
|
|
game_settings ? static_cast<u32>(std::size(per_game_pages)) : static_cast<u32>(std::size(global_pages));
|
|
const char* const* icons = game_settings ? per_game_icons : global_icons;
|
|
const SettingsPage* pages = game_settings ? per_game_pages : global_pages;
|
|
u32 index = 0;
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
if (pages[i] == s_settings_page)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
BeginNavBar();
|
|
|
|
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
|
|
{
|
|
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
|
|
{
|
|
index = (index == 0) ? (count - 1) : (index - 1);
|
|
s_settings_page = pages[index];
|
|
}
|
|
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
|
|
{
|
|
index = (index + 1) % count;
|
|
s_settings_page = pages[index];
|
|
}
|
|
}
|
|
|
|
if (NavButton(ICON_FA_BACKWARD, true, true))
|
|
ReturnToMainWindow();
|
|
|
|
if (s_game_settings_entry)
|
|
NavTitle(s_game_settings_entry->title.c_str());
|
|
else
|
|
NavTitle(titles[static_cast<u32>(pages[index])]);
|
|
|
|
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
{
|
|
s_settings_page = pages[i];
|
|
}
|
|
}
|
|
|
|
EndNavBar();
|
|
}
|
|
|
|
EndFullscreenWindow();
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
|
|
"settings_parent",
|
|
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
|
|
{
|
|
ResetFocusHere();
|
|
|
|
if (WantsToCloseMenu())
|
|
{
|
|
if (ImGui::IsWindowFocused())
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
switch (s_settings_page)
|
|
{
|
|
case SettingsPage::Summary:
|
|
DrawSummarySettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Interface:
|
|
DrawInterfaceSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::BIOS:
|
|
DrawBIOSSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Emulation:
|
|
DrawEmulationSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Console:
|
|
DrawConsoleSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Display:
|
|
DrawDisplaySettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Audio:
|
|
DrawAudioSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::MemoryCards:
|
|
DrawMemoryCardSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Controller:
|
|
DrawControllerSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Hotkey:
|
|
DrawHotkeySettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Achievements:
|
|
DrawAchievementsSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Advanced:
|
|
DrawAdvancedSettingsPage();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawSummarySettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Details");
|
|
|
|
if (s_game_settings_entry)
|
|
{
|
|
if (MenuButton(ICON_FA_WINDOW_MAXIMIZE " Title", s_game_settings_entry->title.c_str(), true))
|
|
CopyTextToClipboard("Game title copied to clipboard.", s_game_settings_entry->title);
|
|
if (MenuButton(ICON_FA_PAGER " Serial", s_game_settings_entry->serial.c_str(), true))
|
|
CopyTextToClipboard("Game serial copied to clipboard.", s_game_settings_entry->serial);
|
|
if (MenuButton(ICON_FA_COMPACT_DISC " Type", GameList::GetEntryTypeDisplayName(s_game_settings_entry->type), true))
|
|
{
|
|
CopyTextToClipboard("Game type copied to clipboard.",
|
|
GameList::GetEntryTypeDisplayName(s_game_settings_entry->type));
|
|
}
|
|
if (MenuButton(ICON_FA_BOX " Region", Settings::GetDiscRegionDisplayName(s_game_settings_entry->region), true))
|
|
{
|
|
CopyTextToClipboard("Game region copied to clipboard.",
|
|
Settings::GetDiscRegionDisplayName(s_game_settings_entry->region));
|
|
}
|
|
if (MenuButton(ICON_FA_STAR " Compatibility Rating",
|
|
GameDatabase::GetCompatibilityRatingDisplayName(s_game_settings_entry->compatibility), true))
|
|
{
|
|
CopyTextToClipboard("Game compatibility rating copied to clipboard.",
|
|
GameDatabase::GetCompatibilityRatingDisplayName(s_game_settings_entry->compatibility));
|
|
}
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Path", s_game_settings_entry->path.c_str(), true))
|
|
{
|
|
CopyTextToClipboard("Game path copied to clipboard.", s_game_settings_entry->path);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MenuButton(ICON_FA_BAN " Details unavailable for game not scanned in game list.", "");
|
|
}
|
|
|
|
MenuHeading("Options");
|
|
|
|
if (MenuButton(ICON_FA_COPY " Copy Settings", "Copies the current global settings to this game."))
|
|
DoCopyGameSettings();
|
|
if (MenuButton(ICON_FA_TRASH " Clear Settings", "Clears all settings set for this game."))
|
|
DoClearGameSettings();
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawInterfaceSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Behavior");
|
|
|
|
DrawToggleSetting(bsi, ICON_FA_PAUSE " Pause On Start", "Pauses the emulator when a game is started.", "Main",
|
|
"StartPaused", false);
|
|
DrawToggleSetting(bsi, ICON_FA_VIDEO " Pause On Focus Loss",
|
|
"Pauses the emulator when you minimize the window or switch to another "
|
|
"application, and unpauses when you switch back.",
|
|
"Main", "PauseOnFocusLoss", false);
|
|
DrawToggleSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Pause On Menu",
|
|
"Pauses the emulator when you open the quick menu, and unpauses when you close it.", "Main",
|
|
"PauseOnMenu", true);
|
|
DrawToggleSetting(bsi, ICON_FA_POWER_OFF " Confirm Power Off",
|
|
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
|
|
"when the hotkey is pressed.",
|
|
"Main", "ConfirmPowerOff", true);
|
|
DrawToggleSetting(bsi, ICON_FA_SAVE " Save State On Exit",
|
|
"Automatically saves the emulator state when powering down or exiting. You can then "
|
|
"resume directly from where you left off next time.",
|
|
"Main", "SaveStateOnExit", true);
|
|
DrawToggleSetting(bsi, ICON_FA_TV " Start Fullscreen",
|
|
"Automatically switches to fullscreen mode when the program is started.", "Main", "StartFullscreen",
|
|
false);
|
|
DrawToggleSetting(bsi, ICON_FA_MOUSE " Double-Click Toggles Fullscreen",
|
|
"Switches between full screen and windowed when the window is double-clicked.", "Main",
|
|
"DoubleClickTogglesFullscreen", true);
|
|
DrawToggleSetting(bsi, ICON_FA_MOUSE_POINTER "Hide Cursor In Fullscreen",
|
|
"Hides the mouse pointer/cursor when the emulator is in fullscreen mode.", "Main",
|
|
"HideCursorInFullscreen", true);
|
|
DrawToggleSetting(bsi, ICON_FA_MAGIC " Inhibit Screensaver",
|
|
"Prevents the screen saver from activating and the host from sleeping while emulation is running.",
|
|
"Main", "InhibitScreensaver", true);
|
|
DrawToggleSetting(bsi, ICON_FA_GAMEPAD " Load Devices From Save States",
|
|
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
|
|
"Main", "LoadDevicesFromSaveStates", false);
|
|
DrawToggleSetting(bsi, ICON_FA_COGS " Apply Per-Game Settings",
|
|
"When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.",
|
|
"Main", "ApplyGameSettings", true);
|
|
DrawToggleSetting(bsi, ICON_FA_FROWN " Automatically Load Cheats",
|
|
"Automatically loads and applies cheats on game start.", "Main", "AutoLoadCheats", true);
|
|
if (DrawToggleSetting(bsi, ICON_FA_PAINT_BRUSH " Use Light Theme",
|
|
"Uses a light coloured theme instead of the default dark theme.", "Main",
|
|
"UseLightFullscreenUITheme", false))
|
|
{
|
|
ImGuiFullscreen::SetTheme(bsi->GetBoolValue("Main", "UseLightFullscreenUITheme", false));
|
|
}
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
MenuHeading("Integration");
|
|
DrawToggleSetting(bsi, ICON_FA_CHARGING_STATION " Enable Discord Presence",
|
|
"Shows the game you are currently playing as part of your profile on Discord.", "Main",
|
|
"EnableDiscordPresence", false);
|
|
#endif
|
|
|
|
MenuHeading("On-Screen Display");
|
|
DrawIntRangeSetting(bsi, ICON_FA_SEARCH " OSD Scale", "Determines how large the on-screen messages and monitor are.",
|
|
"Display", "OSDScale", 100, 25, 500, "%d%%");
|
|
DrawToggleSetting(bsi, ICON_FA_LIST " Show OSD Messages", "Shows on-screen-display messages when events occur.",
|
|
"Display", "ShowOSDMessages", true);
|
|
DrawToggleSetting(
|
|
bsi, ICON_FA_CLOCK " Show Speed",
|
|
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.",
|
|
"Display", "ShowSpeed", false);
|
|
DrawToggleSetting(bsi, ICON_FA_RULER " Show FPS",
|
|
"Shows the number of frames (or v-syncs) displayed per second by the system in the top-right "
|
|
"corner of the display.",
|
|
"Display", "ShowFPS", false);
|
|
DrawToggleSetting(bsi, ICON_FA_BATTERY_HALF " Show CPU Usage",
|
|
"Shows the CPU usage based on threads in the top-right corner of the display.", "Display",
|
|
"ShowCPU", false);
|
|
DrawToggleSetting(bsi, ICON_FA_SPINNER " Show GPU Usage",
|
|
"Shows the host's GPU usage in the top-right corner of the display.", "Display", "ShowGPU", false);
|
|
DrawToggleSetting(bsi, ICON_FA_RULER_VERTICAL " Show Resolution",
|
|
"Shows the current rendering resolution of the system in the top-right corner of the display.",
|
|
"Display", "ShowResolution", false);
|
|
DrawToggleSetting(bsi, ICON_FA_GAMEPAD " Show Controller Input",
|
|
"Shows the current controller state of the system in the bottom-left corner of the display.",
|
|
"Display", "ShowInputs", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawBIOSSettingsPage()
|
|
{
|
|
static constexpr auto config_keys = make_array("", "PathNTSCJ", "PathNTSCU", "PathPAL");
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("BIOS Selection");
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
|
|
{
|
|
const ConsoleRegion region = static_cast<ConsoleRegion>(i);
|
|
if (region == ConsoleRegion::Auto)
|
|
continue;
|
|
|
|
TinyString title;
|
|
title.Format("BIOS for %s", Settings::GetConsoleRegionName(region));
|
|
|
|
const std::optional<std::string> filename(bsi->GetOptionalStringValue(
|
|
"BIOS", config_keys[i], game_settings ? std::nullopt : std::optional<const char*>("")));
|
|
|
|
if (MenuButtonWithValue(title,
|
|
SmallString::FromFormat("BIOS to use when emulating %s consoles.",
|
|
Settings::GetConsoleRegionDisplayName(region)),
|
|
filename.has_value() ? (filename->empty() ? "Auto-Detect" : filename->c_str()) :
|
|
"Use Global Setting"))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
auto images = BIOS::FindBIOSImagesInDirectory(EmuFolders::Bios.c_str());
|
|
options.reserve(images.size() + 2);
|
|
if (IsEditingGameSettings(bsi))
|
|
options.emplace_back("Use Global Setting", !filename.has_value());
|
|
options.emplace_back("Auto-Detect", filename.has_value() && filename->empty());
|
|
for (auto& [path, info] : images)
|
|
{
|
|
const bool selected = (filename.has_value() && filename.value() == path);
|
|
options.emplace_back(std::move(path), selected);
|
|
}
|
|
|
|
OpenChoiceDialog(title, false, std::move(options),
|
|
[game_settings, i](s32 index, const std::string& path, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings && index == 0)
|
|
bsi->DeleteValue("BIOS", config_keys[i]);
|
|
else
|
|
bsi->SetStringValue("BIOS", config_keys[i], path.c_str());
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
DrawFolderSetting(bsi, "BIOS Directory", "BIOS", "SearchDirectory", EmuFolders::Bios);
|
|
|
|
MenuHeading("Patches");
|
|
|
|
DrawToggleSetting(bsi, "Enable Fast Boot", "Patches the BIOS to skip the boot animation. Safe to enable.", "BIOS",
|
|
"PatchFastBoot", Settings::DEFAULT_FAST_BOOT_VALUE);
|
|
DrawToggleSetting(bsi, "Enable TTY Output",
|
|
"Patches the BIOS to log calls to printf(). Only use when debugging, can break games.", "BIOS",
|
|
"PatchTTYEnable", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawConsoleSettingsPage()
|
|
{
|
|
static constexpr auto cdrom_read_speeds =
|
|
make_array("None (Double Speed)", "2x (Quad Speed)", "3x (6x Speed)", "4x (8x Speed)", "5x (10x Speed)",
|
|
"6x (12x Speed)", "7x (14x Speed)", "8x (16x Speed)", "9x (18x Speed)", "10x (20x Speed)");
|
|
|
|
static constexpr auto cdrom_seek_speeds =
|
|
make_array("Infinite/Instantaneous", "None (Normal Speed)", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x");
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Console Settings");
|
|
|
|
DrawEnumSetting(bsi, "Region", "Determines the emulated hardware type.", "Console", "Region",
|
|
Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
|
|
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
|
|
DrawToggleSetting(bsi, "Enable 8MB RAM",
|
|
"Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.",
|
|
"Console", "Enable8MBRAM", false);
|
|
|
|
MenuHeading("CPU Emulation");
|
|
|
|
DrawEnumSetting(
|
|
bsi, "Execution Mode", "Determines how the emulated CPU executes instructions. Recompiler is recommended.", "CPU",
|
|
"ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
|
|
&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName, CPUExecutionMode::Count);
|
|
|
|
DrawToggleSetting(bsi, "Enable Overclocking", "When this option is chosen, the clock speed set below will be used.",
|
|
"CPU", "OverclockEnable", false);
|
|
|
|
const bool oc_enable = GetEffectiveBoolSetting(bsi, "CPU", "OverclockEnable", false);
|
|
if (oc_enable)
|
|
{
|
|
u32 oc_numerator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockNumerator", 1);
|
|
u32 oc_denominator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockDenominator", 1);
|
|
s32 oc_percent = static_cast<s32>(Settings::CPUOverclockFractionToPercent(oc_numerator, oc_denominator));
|
|
if (RangeButton("Overclocking Percentage",
|
|
"Selects the percentage of the normal clock speed the emulated hardware will run at.", &oc_percent,
|
|
10, 1000, 10, "%d%%"))
|
|
{
|
|
Settings::CPUOverclockPercentToFraction(oc_percent, &oc_numerator, &oc_denominator);
|
|
bsi->SetUIntValue("CPU", "OverclockNumerator", oc_numerator);
|
|
bsi->SetUIntValue("CPU", "OverclockDenominator", oc_denominator);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
}
|
|
|
|
DrawToggleSetting(bsi, "Enable Recompiler ICache",
|
|
"Makes games run closer to their console framerate, at a small cost to performance.", "CPU",
|
|
"RecompilerICache", false);
|
|
|
|
MenuHeading("CD-ROM Emulation");
|
|
|
|
DrawIntListSetting(
|
|
bsi, "Read Speedup",
|
|
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.",
|
|
"CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), 1);
|
|
DrawIntListSetting(
|
|
bsi, "Read Speedup",
|
|
"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.",
|
|
"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size());
|
|
|
|
DrawIntRangeSetting(
|
|
bsi, "Readahead Sectors",
|
|
"Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.", "CDROM",
|
|
"ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
|
|
|
|
DrawToggleSetting(bsi, "Enable Region Check", "Simulates the region check present in original, unmodified consoles.",
|
|
"CDROM", "RegionCheck", false);
|
|
DrawToggleSetting(
|
|
bsi, "Preload Images to RAM",
|
|
"Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.", "CDROM",
|
|
"LoadImageToRAM", false);
|
|
DrawToggleSetting(
|
|
bsi, "Apply Image Patches",
|
|
"Automatically applies patches to disc images when they are present, currently only PPF is supported.", "CDROM",
|
|
"LoadImagePatches", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawEmulationSettingsPage()
|
|
{
|
|
static constexpr auto emulation_speed_values =
|
|
make_array(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f, 3.0f,
|
|
3.5f, 4.0f, 4.5f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f);
|
|
static constexpr auto emulation_speed_titles = make_array(
|
|
"Unlimited", "10% [6 FPS (NTSC) / 5 FPS (PAL)]", "20% [12 FPS (NTSC) / 10 FPS (PAL)]",
|
|
"30% [18 FPS (NTSC) / 15 FPS (PAL)]", "40% [24 FPS (NTSC) / 20 FPS (PAL)]", "50% [30 FPS (NTSC) / 25 FPS (PAL)]",
|
|
"60% [36 FPS (NTSC) / 30 FPS (PAL)]", "70% [42 FPS (NTSC) / 35 FPS (PAL)]", "80% [48 FPS (NTSC) / 40 FPS (PAL)]",
|
|
"90% [54 FPS (NTSC) / 45 FPS (PAL)]", "100% [60 FPS (NTSC) / 50 FPS (PAL)]", "125% [75 FPS (NTSC) / 62 FPS (PAL)]",
|
|
"150% [90 FPS (NTSC) / 75 FPS (PAL)]", "175% [105 FPS (NTSC) / 87 FPS (PAL)]",
|
|
"200% [120 FPS (NTSC) / 100 FPS (PAL)]", "250% [150 FPS (NTSC) / 125 FPS (PAL)]",
|
|
"300% [180 FPS (NTSC) / 150 FPS (PAL)]", "350% [210 FPS (NTSC) / 175 FPS (PAL)]",
|
|
"400% [240 FPS (NTSC) / 200 FPS (PAL)]", "450% [270 FPS (NTSC) / 225 FPS (PAL)]",
|
|
"500% [300 FPS (NTSC) / 250 FPS (PAL)]", "600% [360 FPS (NTSC) / 300 FPS (PAL)]",
|
|
"700% [420 FPS (NTSC) / 350 FPS (PAL)]", "800% [480 FPS (NTSC) / 400 FPS (PAL)]",
|
|
"900% [540 FPS (NTSC) / 450 FPS (PAL)]", "1000% [600 FPS (NTSC) / 500 FPS (PAL)]");
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Speed Control");
|
|
DrawFloatListSetting(
|
|
bsi, "Emulation Speed",
|
|
"Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
|
|
"EmulationSpeed", 1.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
|
|
emulation_speed_titles.size());
|
|
DrawFloatListSetting(
|
|
bsi, "Fast Forward Speed",
|
|
"Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
|
|
"FastForwardSpeed", 0.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
|
|
emulation_speed_titles.size());
|
|
DrawFloatListSetting(bsi, "Turbo Speed",
|
|
"Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.",
|
|
"Main", "TurboSpeed", 2.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
|
|
emulation_speed_titles.size());
|
|
|
|
MenuHeading("Runahead/Rewind");
|
|
|
|
DrawToggleSetting(bsi, "Enable Rewinding", "Saves state periodically so you can rewind any mistakes while playing.",
|
|
"Main", "RewindEnable", false);
|
|
DrawFloatRangeSetting(
|
|
bsi, "Rewind Save Frequency",
|
|
"How often a rewind state will be created. Higher frequencies have greater system requirements.", "Main",
|
|
"RewindFrequency", 10.0f, 0.0f, 3600.0f, "%.2f Seconds");
|
|
DrawIntRangeSetting(bsi, "Rewind Save Slots",
|
|
"How many saves will be kept for rewinding. Higher values have greater memory requirements.",
|
|
"Main", "RewindSaveSlots", 10, 1, 10000, "%d Frames");
|
|
|
|
const s32 runahead_frames = GetEffectiveIntSetting(bsi, "Main", "RunaheadFrameCount", 0);
|
|
const bool runahead_enabled = (runahead_frames > 0);
|
|
const bool rewind_enabled = GetEffectiveBoolSetting(bsi, "Main", "RewindEnable", false);
|
|
|
|
static constexpr auto runahead_options =
|
|
make_array("Disabled", "1 Frame", "2 Frames", "3 Frames", "4 Frames", "5 Frames", "6 Frames", "7 Frames",
|
|
"8 Frames", "9 Frames", "10 Frames");
|
|
|
|
DrawIntListSetting(
|
|
bsi, "Runahead",
|
|
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.",
|
|
"Main", "RunaheadFrameCount", 0, runahead_options.data(), runahead_options.size());
|
|
|
|
TinyString rewind_summary;
|
|
if (runahead_enabled)
|
|
{
|
|
rewind_summary = "Rewind is disabled because runahead is enabled. Runahead will significantly increase "
|
|
"system requirements.";
|
|
}
|
|
else if (rewind_enabled)
|
|
{
|
|
const float rewind_frequency = GetEffectiveFloatSetting(bsi, "Main", "RewindFrequency", 10.0f);
|
|
const s32 rewind_save_slots = GetEffectiveIntSetting(bsi, "Main", "RewindSaveSlots", 10);
|
|
const float duration =
|
|
((rewind_frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : rewind_frequency) *
|
|
static_cast<float>(rewind_save_slots);
|
|
|
|
u64 ram_usage, vram_usage;
|
|
System::CalculateRewindMemoryUsage(rewind_save_slots, &ram_usage, &vram_usage);
|
|
rewind_summary.Format("Rewind for %u frames, lasting %.2f seconds will require up to %" PRIu64
|
|
"MB of RAM and %" PRIu64 "MB of VRAM.",
|
|
rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
|
|
}
|
|
else
|
|
{
|
|
rewind_summary =
|
|
"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.";
|
|
}
|
|
|
|
ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::CopyGlobalControllerSettingsToGame()
|
|
{
|
|
SettingsInterface* dsi = GetEditingSettingsInterface(true);
|
|
SettingsInterface* ssi = GetEditingSettingsInterface(false);
|
|
|
|
InputManager::CopyConfiguration(dsi, *ssi, true, true, false);
|
|
SetSettingsChanged(dsi);
|
|
|
|
ShowToast(std::string(), "Per-game controller configuration initialized with global settings.");
|
|
}
|
|
|
|
void FullscreenUI::DoLoadInputProfile()
|
|
{
|
|
std::vector<std::string> profiles(InputManager::GetInputProfileNames());
|
|
if (profiles.empty())
|
|
{
|
|
ShowToast(std::string(), "No input profiles available.");
|
|
return;
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions coptions;
|
|
coptions.reserve(profiles.size());
|
|
for (std::string& name : profiles)
|
|
coptions.emplace_back(std::move(name), false);
|
|
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Load Profile", false, std::move(coptions),
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
INISettingsInterface ssi(System::GetInputProfilePath(title));
|
|
if (!ssi.Load())
|
|
{
|
|
ShowToast(std::string(), fmt::format("Failed to load '{}'.", title));
|
|
CloseChoiceDialog();
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* dsi = GetEditingSettingsInterface();
|
|
InputManager::CopyConfiguration(dsi, ssi, true, true, IsEditingGameSettings(dsi));
|
|
SetSettingsChanged(dsi);
|
|
ShowToast(std::string(), fmt::format("Input profile '{}' loaded.", title));
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoSaveInputProfile(const std::string& name)
|
|
{
|
|
INISettingsInterface dsi(System::GetInputProfilePath(name));
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* ssi = GetEditingSettingsInterface();
|
|
InputManager::CopyConfiguration(&dsi, *ssi, true, true, IsEditingGameSettings(ssi));
|
|
if (dsi.Save())
|
|
ShowToast(std::string(), fmt::format("Input profile '{}' saved.", name));
|
|
else
|
|
ShowToast(std::string(), fmt::format("Failed to save input profile '{}'.", name));
|
|
}
|
|
|
|
void FullscreenUI::DoSaveInputProfile()
|
|
{
|
|
std::vector<std::string> profiles(InputManager::GetInputProfileNames());
|
|
if (profiles.empty())
|
|
{
|
|
ShowToast(std::string(), "No input profiles available.");
|
|
return;
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions coptions;
|
|
coptions.reserve(profiles.size() + 1);
|
|
coptions.emplace_back("Create New...", false);
|
|
for (std::string& name : profiles)
|
|
coptions.emplace_back(std::move(name), false);
|
|
OpenChoiceDialog(
|
|
ICON_FA_SAVE " Save Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
if (index > 0)
|
|
{
|
|
DoSaveInputProfile(title);
|
|
CloseChoiceDialog();
|
|
return;
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
|
|
OpenInputStringDialog(ICON_FA_SAVE " Save Profile", "Enter the name of the input profile you wish to create.",
|
|
std::string(), ICON_FA_FOLDER_PLUS " Create", [](std::string title) {
|
|
if (!title.empty())
|
|
DoSaveInputProfile(title);
|
|
});
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::ResetControllerSettings()
|
|
{
|
|
SettingsInterface* dsi = GetEditingSettingsInterface();
|
|
|
|
CommonHost::SetDefaultControllerSettings(*dsi);
|
|
ShowToast(std::string(), "Controller settings reset to default.");
|
|
}
|
|
|
|
void FullscreenUI::DrawControllerSettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
MenuHeading("Configuration");
|
|
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
if (DrawToggleSetting(bsi, ICON_FA_COG " Per-Game Configuration",
|
|
"Uses game-specific settings for controllers for this game.", "Pad",
|
|
"UseGameSettingsForController", false, IsEditingGameSettings(bsi), false))
|
|
{
|
|
// did we just enable per-game for the first time?
|
|
if (bsi->GetBoolValue("Pad", "UseGameSettingsForController", false) &&
|
|
!bsi->GetBoolValue("Pad", "GameSettingsInitialized", false))
|
|
{
|
|
bsi->SetBoolValue("Pad", "GameSettingsInitialized", true);
|
|
CopyGlobalControllerSettingsToGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsEditingGameSettings(bsi) && !bsi->GetBoolValue("Pad", "UseGameSettingsForController", false))
|
|
{
|
|
// nothing to edit..
|
|
EndMenuButtons();
|
|
return;
|
|
}
|
|
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
if (MenuButton(ICON_FA_COPY " Copy Global Settings", "Copies the global controller configuration to this game."))
|
|
CopyGlobalControllerSettingsToGame();
|
|
}
|
|
else
|
|
{
|
|
if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings",
|
|
"Resets all configuration to defaults (including bindings)."))
|
|
{
|
|
ResetControllerSettings();
|
|
}
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Load Profile", "Replaces these settings with a previously saved input profile."))
|
|
{
|
|
DoLoadInputProfile();
|
|
}
|
|
if (MenuButton(ICON_FA_SAVE " Save Profile", "Stores the current settings to an input profile."))
|
|
{
|
|
DoSaveInputProfile();
|
|
}
|
|
|
|
MenuHeading("Input Sources");
|
|
|
|
#ifdef WITH_SDL2
|
|
DrawToggleSetting(bsi, ICON_FA_COG " Enable SDL Input Source", "The SDL input source supports most controllers.",
|
|
"InputSources", "SDL", true, true, false);
|
|
DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
|
|
"Provides vibration and LED control support over Bluetooth.", "InputSources",
|
|
"SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
|
|
#endif
|
|
#ifdef WITH_EVDEV
|
|
DrawToggleSetting(bsi, ICON_FA_COG " Enable Evdev Input Source",
|
|
"You can use evdev as a fallback if SDL doesn't work with your device.", "InputSources", "Evdev",
|
|
false);
|
|
#endif
|
|
#ifdef _WIN32
|
|
DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
|
|
"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources",
|
|
"XInput", false);
|
|
#endif
|
|
|
|
MenuHeading("Multitap");
|
|
DrawEnumSetting(bsi, ICON_FA_PLUS_SQUARE " Multitap Mode",
|
|
"Enables an additional three controller slots on each port. Not supported in all games.",
|
|
"ControllerPorts", "MultitapMode", Settings::DEFAULT_MULTITAP_MODE, &Settings::ParseMultitapModeName,
|
|
&Settings::GetMultitapModeName, &Settings::GetMultitapModeDisplayName, MultitapMode::Count);
|
|
|
|
// load mtap settings
|
|
MultitapMode mtap_mode = g_settings.multitap_mode;
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
mtap_mode = Settings::ParseMultitapModeName(bsi->GetStringValue("ControllerPorts", "MultitapMode", "").c_str())
|
|
.value_or(g_settings.multitap_mode);
|
|
}
|
|
const std::array<bool, 2> mtap_enabled = {
|
|
{(mtap_mode == MultitapMode::Port1Only || mtap_mode == MultitapMode::BothPorts),
|
|
(mtap_mode == MultitapMode::Port2Only || mtap_mode == MultitapMode::BothPorts)}};
|
|
|
|
// we reorder things a little to make it look less silly for mtap
|
|
static constexpr const std::array<char, 4> mtap_slot_names = {{'A', 'B', 'C', 'D'}};
|
|
static constexpr const std::array<u32, NUM_CONTROLLER_AND_CARD_PORTS> mtap_port_order = {{0, 2, 3, 4, 1, 5, 6, 7}};
|
|
|
|
// create the ports
|
|
for (u32 global_slot : mtap_port_order)
|
|
{
|
|
const auto [mtap_port, mtap_slot] = Controller::ConvertPadToPortAndSlot(global_slot);
|
|
const bool is_mtap_port = Controller::PortAndSlotIsMultitap(mtap_port, mtap_slot);
|
|
if (is_mtap_port && !mtap_enabled[mtap_port])
|
|
continue;
|
|
|
|
MenuHeading((mtap_enabled[mtap_port] ?
|
|
fmt::format(ICON_FA_PLUG " Controller Port {}{}", mtap_port + 1, mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_PLUG " Controller Port {}", mtap_port + 1))
|
|
.c_str());
|
|
|
|
const std::string section(fmt::format("Pad{}", global_slot + 1));
|
|
const std::string type(bsi->GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(global_slot)));
|
|
const Controller::ControllerInfo* ci = Controller::GetControllerInfo(type);
|
|
if (MenuButton(fmt::format(ICON_FA_GAMEPAD " Controller Type##type{}", global_slot).c_str(),
|
|
ci ? ci->display_name : "Unknown"))
|
|
{
|
|
std::vector<std::pair<std::string, std::string>> raw_options(Controller::GetControllerTypeNames());
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(raw_options.size());
|
|
for (auto& it : raw_options)
|
|
{
|
|
options.emplace_back(std::move(it.second), type == it.first);
|
|
}
|
|
OpenChoiceDialog(fmt::format("Port {} Controller Type", global_slot + 1).c_str(), false, std::move(options),
|
|
[game_settings, section,
|
|
raw_options = std::move(raw_options)](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
bsi->SetStringValue(section.c_str(), "Type", raw_options[index].first.c_str());
|
|
SetSettingsChanged(bsi);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
if (!ci || ci->num_bindings == 0)
|
|
continue;
|
|
|
|
if (MenuButton(ICON_FA_MAGIC " Automatic Mapping", "Attempts to map the selected port to a chosen controller."))
|
|
StartAutomaticBinding(global_slot);
|
|
|
|
for (u32 i = 0; i < ci->num_bindings; i++)
|
|
{
|
|
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
|
|
DrawInputBindingButton(bsi, bi.type, section.c_str(), bi.name, bi.display_name, true);
|
|
}
|
|
|
|
MenuHeading((mtap_enabled[mtap_port] ? fmt::format(ICON_FA_MICROCHIP " Controller Port {}{} Macros", mtap_port + 1,
|
|
mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_MICROCHIP " Controller Port {} Macros", mtap_port + 1))
|
|
.c_str());
|
|
|
|
for (u32 macro_index = 0; macro_index < InputManager::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++)
|
|
{
|
|
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Macro, section.c_str(),
|
|
fmt::format("Macro{}", macro_index + 1).c_str(),
|
|
fmt::format("Macro {} Trigger", macro_index + 1).c_str());
|
|
|
|
std::string binds_string(
|
|
bsi->GetStringValue(section.c_str(), fmt::format("Macro{}Binds", macro_index + 1).c_str()));
|
|
if (MenuButton(fmt::format(ICON_FA_KEYBOARD " Macro {} Buttons", macro_index + 1).c_str(),
|
|
binds_string.empty() ? "No Buttons Selected" : binds_string.c_str()))
|
|
{
|
|
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
for (u32 i = 0; i < ci->num_bindings; i++)
|
|
{
|
|
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
|
|
if (bi.type != Controller::ControllerBindingType::Button &&
|
|
bi.type != Controller::ControllerBindingType::Axis &&
|
|
bi.type != Controller::ControllerBindingType::HalfAxis)
|
|
{
|
|
continue;
|
|
}
|
|
options.emplace_back(bi.display_name,
|
|
std::any_of(buttons_split.begin(), buttons_split.end(),
|
|
[bi](const std::string_view& it) { return (it == bi.name); }));
|
|
}
|
|
|
|
OpenChoiceDialog(fmt::format("Select Macro {} Binds", macro_index + 1).c_str(), true, std::move(options),
|
|
[game_settings, section, macro_index, ci](s32 index, const std::string& title, bool checked) {
|
|
// convert display name back to bind name
|
|
std::string_view to_modify;
|
|
for (u32 j = 0; j < ci->num_bindings; j++)
|
|
{
|
|
const Controller::ControllerBindingInfo& bi = ci->bindings[j];
|
|
if (bi.display_name == title)
|
|
{
|
|
to_modify = bi.name;
|
|
break;
|
|
}
|
|
}
|
|
if (to_modify.empty())
|
|
{
|
|
// wtf?
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
const std::string key(fmt::format("Macro{}Binds", macro_index + 1));
|
|
|
|
std::string binds_string(bsi->GetStringValue(section.c_str(), key.c_str()));
|
|
std::vector<std::string_view> buttons_split(
|
|
StringUtil::SplitString(binds_string, '&', true));
|
|
auto it = std::find(buttons_split.begin(), buttons_split.end(), to_modify);
|
|
if (checked)
|
|
{
|
|
if (it == buttons_split.end())
|
|
buttons_split.push_back(to_modify);
|
|
}
|
|
else
|
|
{
|
|
if (it != buttons_split.end())
|
|
buttons_split.erase(it);
|
|
}
|
|
|
|
binds_string = StringUtil::JoinString(buttons_split.begin(), buttons_split.end(), " & ");
|
|
if (binds_string.empty())
|
|
bsi->DeleteValue(section.c_str(), key.c_str());
|
|
else
|
|
bsi->SetStringValue(section.c_str(), key.c_str(), binds_string.c_str());
|
|
});
|
|
}
|
|
|
|
const std::string freq_key(fmt::format("Macro{}Frequency", macro_index + 1));
|
|
const std::string freq_title(fmt::format(ICON_FA_LIGHTBULB " Macro {} Frequency", macro_index + 1));
|
|
s32 frequency = bsi->GetIntValue(section.c_str(), freq_key.c_str(), 0);
|
|
const std::string freq_summary((frequency == 0) ? std::string("Macro will not auto-toggle.") :
|
|
fmt::format("Macro will toggle every {} frames.", frequency));
|
|
if (MenuButton(freq_title.c_str(), freq_summary.c_str()))
|
|
ImGui::OpenPopup(freq_title.c_str());
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(freq_title.c_str(), nullptr,
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
ImGui::SetNextItemWidth(LayoutScale(450.0f));
|
|
if (ImGui::SliderInt("##value", &frequency, 0, 60, "Toggle every %d frames", ImGuiSliderFlags_NoInput))
|
|
{
|
|
if (frequency == 0)
|
|
bsi->DeleteValue(section.c_str(), freq_key.c_str());
|
|
else
|
|
bsi->SetIntValue(section.c_str(), freq_key.c_str(), frequency);
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
ImGui::CloseCurrentPopup();
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (ci->num_settings > 0)
|
|
{
|
|
MenuHeading(
|
|
(mtap_enabled[mtap_port] ?
|
|
fmt::format(ICON_FA_SLIDERS_H " Controller Port {}{} Settings", mtap_port + 1, mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_SLIDERS_H " Controller Port {} Settings", mtap_port + 1))
|
|
.c_str());
|
|
|
|
for (u32 i = 0; i < ci->num_settings; i++)
|
|
{
|
|
const SettingInfo& si = ci->settings[i];
|
|
TinyString title;
|
|
title.Fmt(ICON_FA_COG " {}", si.display_name);
|
|
switch (si.type)
|
|
{
|
|
case SettingInfo::Type::Boolean:
|
|
DrawToggleSetting(bsi, title, si.description, section.c_str(), si.name, si.BooleanDefaultValue(), true,
|
|
false);
|
|
break;
|
|
case SettingInfo::Type::Integer:
|
|
DrawIntRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
|
|
si.IntegerMinValue(), si.IntegerMaxValue(), si.format, true);
|
|
break;
|
|
case SettingInfo::Type::Float:
|
|
DrawFloatRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.FloatDefaultValue(),
|
|
si.FloatMinValue(), si.FloatMaxValue(), si.format, si.multiplier, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawHotkeySettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
InputManager::GetHotkeyList();
|
|
|
|
const HotkeyInfo* last_category = nullptr;
|
|
for (const HotkeyInfo* hotkey : s_hotkey_list_cache)
|
|
{
|
|
if (!last_category || hotkey->category != last_category->category)
|
|
{
|
|
MenuHeading(hotkey->category);
|
|
last_category = hotkey;
|
|
}
|
|
|
|
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Button, "Hotkeys", hotkey->name,
|
|
hotkey->display_name, false);
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawMemoryCardSettingsPage()
|
|
{
|
|
static constexpr const auto type_keys = make_array("Card1Type", "Card2Type");
|
|
static constexpr const auto path_keys = make_array("Card1Path", "Card2Path");
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Settings and Operations");
|
|
if (MenuButton(ICON_FA_PLUS " Create Memory Card", "Creates a new memory card file or folder."))
|
|
{
|
|
OpenInputStringDialog(
|
|
ICON_FA_PLUS " Create Memory Card", "Enter the name of the memory card you wish to create.",
|
|
"Card Name: ", ICON_FA_FOLDER_PLUS " Create", [](std::string memcard_name) {
|
|
if (memcard_name.empty())
|
|
return;
|
|
|
|
const std::string filename(Path::Combine(EmuFolders::MemoryCards, fmt::format("{}.mcd", memcard_name)));
|
|
if (!FileSystem::FileExists(filename.c_str()))
|
|
{
|
|
MemoryCardImage::DataArray data;
|
|
MemoryCardImage::Format(&data);
|
|
if (!FileSystem::WriteBinaryFile(filename.c_str(), data.data(), data.size()))
|
|
{
|
|
FileSystem::DeleteFile(filename.c_str());
|
|
ShowToast(std::string(), fmt::format("Failed to create memory card '{}'.", memcard_name));
|
|
}
|
|
else
|
|
{
|
|
ShowToast(std::string(), fmt::format("Memory card '{}' created.", memcard_name));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ShowToast(std::string(), fmt::format("A memory card with the name '{}' already exists.", memcard_name));
|
|
}
|
|
});
|
|
}
|
|
|
|
DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Memory Card Directory", "MemoryCards", "Directory",
|
|
EmuFolders::MemoryCards);
|
|
|
|
if (!game_settings && MenuButton(ICON_FA_MAGIC " Reset Memory Card Directory",
|
|
"Resets memory card directory to default (user directory)."))
|
|
{
|
|
bsi->SetStringValue("MemoryCards", "Directory", "memcards");
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
DrawToggleSetting(bsi, ICON_FA_SEARCH " Use Single Card For Sub-Images",
|
|
"When using a multi-disc image (m3u/pbp) and per-game (title) memory cards, "
|
|
"use a single memory card for all discs.",
|
|
"MemoryCards", "UsePlaylistTitle", true);
|
|
|
|
for (u32 i = 0; i < 2; i++)
|
|
{
|
|
MenuHeading(TinyString::FromFormat("Memory Card Port %u", i + 1));
|
|
|
|
const MemoryCardType default_type =
|
|
(i == 0) ? Settings::DEFAULT_MEMORY_CARD_1_TYPE : Settings::DEFAULT_MEMORY_CARD_2_TYPE;
|
|
DrawEnumSetting(bsi, TinyString::FromFmt(ICON_FA_SD_CARD " Memory Card {} Type", i + 1),
|
|
SmallString::FromFmt("Sets which sort of memory card image will be used for slot {}.", i + 1),
|
|
"MemoryCards", type_keys[i], default_type, &Settings::ParseMemoryCardTypeName,
|
|
&Settings::GetMemoryCardTypeName, &Settings::GetMemoryCardTypeDisplayName, MemoryCardType::Count);
|
|
|
|
const MemoryCardType effective_type =
|
|
Settings::ParseMemoryCardTypeName(
|
|
GetEffectiveStringSetting(bsi, "MemoryCards", type_keys[i], Settings::GetMemoryCardTypeName(default_type))
|
|
.c_str())
|
|
.value_or(default_type);
|
|
const bool is_shared = (effective_type == MemoryCardType::Shared);
|
|
std::optional<std::string> path_value(bsi->GetOptionalStringValue(
|
|
"MemoryCards", path_keys[i],
|
|
IsEditingGameSettings(bsi) ? std::nullopt :
|
|
std::optional<const char*>((i == 0) ? "shared_card_1.mcd" : "shared_card_2.mcd")));
|
|
|
|
TinyString title;
|
|
title.Fmt(ICON_FA_FILE " Shared Card Name##card_name_{}", i);
|
|
if (MenuButtonWithValue(title, "The selected memory card image will be used in shared mode for this slot.",
|
|
path_value.has_value() ? path_value->c_str() : "Use Global Setting", is_shared))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
std::vector<std::string> names;
|
|
if (IsEditingGameSettings(bsi))
|
|
options.emplace_back("Use Global Setting", !path_value.has_value());
|
|
if (path_value.has_value() && !path_value->empty())
|
|
{
|
|
options.emplace_back(fmt::format("{} (Current)", path_value.value()), true);
|
|
names.push_back(std::move(path_value.value()));
|
|
}
|
|
|
|
FileSystem::FindResultsArray results;
|
|
FileSystem::FindFiles(EmuFolders::MemoryCards.c_str(), "*.mcd",
|
|
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RELATIVE_PATHS,
|
|
&results);
|
|
for (FILESYSTEM_FIND_DATA& ffd : results)
|
|
{
|
|
const bool selected = (path_value.has_value() && ffd.FileName == path_value.value());
|
|
options.emplace_back(std::move(ffd.FileName), selected);
|
|
}
|
|
|
|
OpenChoiceDialog(
|
|
title, false, std::move(options),
|
|
[game_settings = IsEditingGameSettings(bsi), i](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings && index == 0)
|
|
{
|
|
bsi->DeleteValue("MemoryCards", path_keys[i]);
|
|
}
|
|
else
|
|
{
|
|
if (game_settings)
|
|
index--;
|
|
bsi->SetStringValue("MemoryCards", path_keys[i], title.c_str());
|
|
}
|
|
SetSettingsChanged(bsi);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawDisplaySettingsPage()
|
|
{
|
|
static constexpr auto resolution_scales =
|
|
make_array("Automatic based on window size", "1x", "2x", "3x (for 720p)", "4x", "5x (for 1080p)", "6x (for 1440p)",
|
|
"7x", "8x", "9x (for 4K)", "10x", "11x", "12x", "13x", "14x", "15x", "16x");
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Device Settings");
|
|
|
|
DrawEnumSetting(bsi, "GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.", "GPU",
|
|
"Renderer", Settings::DEFAULT_GPU_RENDERER, &Settings::ParseRendererName, &Settings::GetRendererName,
|
|
&Settings::GetRendererDisplayName, GPURenderer::Count);
|
|
|
|
const GPURenderer renderer =
|
|
Settings::ParseRendererName(
|
|
GetEffectiveStringSetting(bsi, "GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER))
|
|
.c_str())
|
|
.value_or(Settings::DEFAULT_GPU_RENDERER);
|
|
const bool is_hardware = (renderer != GPURenderer::Software);
|
|
|
|
std::optional<std::string> adapter(
|
|
bsi->GetOptionalStringValue("GPU", "Adapter", game_settings ? std::nullopt : std::optional<const char*>("")));
|
|
|
|
if (MenuButtonWithValue("GPU Adapter", "Selects the GPU to use for rendering.",
|
|
adapter.has_value() ? (adapter->empty() ? "Default" : adapter->c_str()) :
|
|
"Use Global Setting"))
|
|
{
|
|
HostDisplay::AdapterAndModeList aml(g_host_display->GetAdapterAndModeList());
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(aml.adapter_names.size() + 2);
|
|
if (game_settings)
|
|
options.emplace_back("Use Global Setting", !adapter.has_value());
|
|
options.emplace_back("Default", adapter.has_value() && adapter->empty());
|
|
for (std::string& mode : aml.adapter_names)
|
|
{
|
|
const bool checked = (adapter.has_value() && mode == adapter.value());
|
|
options.emplace_back(std::move(mode), checked);
|
|
}
|
|
|
|
auto callback = [game_settings](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
const char* value;
|
|
if (game_settings && index == 0)
|
|
value = nullptr;
|
|
else if ((!game_settings && index == 0) || (game_settings && index == 1))
|
|
value = "";
|
|
else
|
|
value = title.c_str();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (!value)
|
|
bsi->DeleteValue("GPU", "Adapter");
|
|
else
|
|
bsi->SetStringValue("GPU", "Adapter", value);
|
|
SetSettingsChanged(bsi);
|
|
ShowToast(std::string(), "GPU adapter will be applied after restarting.", 10.0f);
|
|
CloseChoiceDialog();
|
|
};
|
|
OpenChoiceDialog(ICON_FA_TV " GPU Adapter", false, std::move(options), std::move(callback));
|
|
}
|
|
|
|
std::optional<std::string> fsmode(bsi->GetOptionalStringValue(
|
|
"GPU", "FullscreenMode", game_settings ? std::nullopt : std::optional<const char*>("")));
|
|
|
|
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
|
|
fsmode.has_value() ? (fsmode->empty() ? "Borderless Fullscreen" : fsmode->c_str()) :
|
|
"Use Global Setting"))
|
|
{
|
|
HostDisplay::AdapterAndModeList aml(g_host_display->GetAdapterAndModeList());
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(aml.fullscreen_modes.size() + 2);
|
|
if (game_settings)
|
|
options.emplace_back("Use Global Setting", !fsmode.has_value());
|
|
options.emplace_back("Borderless Fullscreen", fsmode.has_value() && fsmode->empty());
|
|
for (std::string& mode : aml.fullscreen_modes)
|
|
{
|
|
const bool checked = (fsmode.has_value() && mode == fsmode.value());
|
|
options.emplace_back(std::move(mode), checked);
|
|
}
|
|
|
|
auto callback = [game_settings](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
const char* value;
|
|
if (game_settings && index == 0)
|
|
value = nullptr;
|
|
else if ((!game_settings && index == 0) || (game_settings && index == 1))
|
|
value = "";
|
|
else
|
|
value = title.c_str();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (!value)
|
|
bsi->DeleteValue("GPU", "FullscreenMode");
|
|
else
|
|
bsi->SetStringValue("GPU", "FullscreenMode", value);
|
|
SetSettingsChanged(bsi);
|
|
ShowToast(std::string(), "Resolution change will be applied after restarting.", 10.0f);
|
|
CloseChoiceDialog();
|
|
};
|
|
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
|
|
}
|
|
|
|
switch (renderer)
|
|
{
|
|
#ifdef _WIN32
|
|
case GPURenderer::HardwareD3D11:
|
|
{
|
|
DrawToggleSetting(bsi, "Use Blit Swap Chain",
|
|
"Uses a blit presentation model instead of flipping. This may be needed on some systems.",
|
|
"Display", "UseBlitSwapChain", false);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
#ifdef WITH_VULKAN
|
|
case GPURenderer::HardwareVulkan:
|
|
{
|
|
DrawToggleSetting(bsi, "Threaded Presentation",
|
|
"Presents frames on a background thread when fast forwarding or vsync is disabled.", "GPU",
|
|
"ThreadedPresentation", true);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case GPURenderer::Software:
|
|
{
|
|
DrawToggleSetting(bsi, "Threaded Rendering",
|
|
"Uses a second thread for drawing graphics. Speed boost, and safe to use.", "GPU", "UseThread",
|
|
true);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (renderer != GPURenderer::Software)
|
|
{
|
|
DrawToggleSetting(bsi, "Use Software Renderer For Readbacks",
|
|
"Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result "
|
|
"in greater performance.",
|
|
"GPU", "UseSoftwareRendererForReadbacks", false);
|
|
}
|
|
|
|
DrawToggleSetting(bsi, "Enable VSync",
|
|
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
|
|
"Display", "VSync", Settings::DEFAULT_VSYNC_VALUE);
|
|
|
|
DrawToggleSetting(bsi, "Sync To Host Refresh Rate",
|
|
"Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio "
|
|
"Resampling are enabled.",
|
|
"Main", "SyncToHostRefreshRate", false);
|
|
|
|
DrawToggleSetting(
|
|
bsi, "Optimal Frame Pacing",
|
|
"Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.",
|
|
"Display", "DisplayAllFrames", false);
|
|
|
|
MenuHeading("Rendering");
|
|
|
|
DrawIntListSetting(
|
|
bsi, "Internal Resolution Scale",
|
|
"Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.", "GPU",
|
|
"ResolutionScale", 1, resolution_scales.data(), resolution_scales.size(), 0, is_hardware);
|
|
|
|
DrawEnumSetting(bsi, "Texture Filtering",
|
|
"Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect "
|
|
"on higher resolution scales.",
|
|
"GPU", "TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
|
|
&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count,
|
|
is_hardware);
|
|
|
|
DrawToggleSetting(bsi, "True Color Rendering",
|
|
"Disables dithering and uses the full 8 bits per channel of color information. May break "
|
|
"rendering in some games.",
|
|
"GPU", "TrueColor", true, is_hardware);
|
|
|
|
DrawToggleSetting(bsi, "Widescreen Hack",
|
|
"Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.", "GPU",
|
|
"WidescreenHack", false, is_hardware);
|
|
|
|
DrawToggleSetting(bsi, "PGXP Geometry Correction",
|
|
"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory "
|
|
"transfers.",
|
|
"GPU", "PGXPEnable", false);
|
|
|
|
MenuHeading("Screen Display");
|
|
|
|
DrawEnumSetting(bsi, "Aspect Ratio", "Changes the aspect ratio used to display the console's output to the screen.",
|
|
"Display", "AspectRatio", Settings::DEFAULT_DISPLAY_ASPECT_RATIO, &Settings::ParseDisplayAspectRatio,
|
|
&Settings::GetDisplayAspectRatioName, &Settings::GetDisplayAspectRatioName,
|
|
DisplayAspectRatio::Count);
|
|
|
|
DrawEnumSetting(bsi, "Crop Mode",
|
|
"Determines how much of the area typically not visible on a consumer TV set to crop/hide.", "Display",
|
|
"CropMode", Settings::DEFAULT_DISPLAY_CROP_MODE, &Settings::ParseDisplayCropMode,
|
|
&Settings::GetDisplayCropModeName, &Settings::GetDisplayCropModeDisplayName, DisplayCropMode::Count);
|
|
|
|
DrawEnumSetting(bsi, "Downsampling",
|
|
"Downsamples the rendered image prior to displaying it. Can improve "
|
|
"overall image quality in mixed 2D/3D games.",
|
|
"GPU", "DownsampleMode", Settings::DEFAULT_GPU_DOWNSAMPLE_MODE, &Settings::ParseDownsampleModeName,
|
|
&Settings::GetDownsampleModeName, &Settings::GetDownsampleModeDisplayName, GPUDownsampleMode::Count,
|
|
(renderer != GPURenderer::Software));
|
|
|
|
DrawToggleSetting(bsi, "Linear Upscaling",
|
|
"Uses a bilinear filter when upscaling to display, smoothing out the image.", "Display",
|
|
"LinearFiltering", true);
|
|
|
|
DrawToggleSetting(bsi, "Integer Upscaling", "Adds padding to ensure pixels are a whole number in size.", "Display",
|
|
"IntegerScaling", false);
|
|
|
|
DrawToggleSetting(bsi, "Stretch To Fit",
|
|
"Fills the window with the active display area, regardless of the aspect ratio.", "Display",
|
|
"Stretch", false);
|
|
|
|
DrawToggleSetting(bsi, "Internal Resolution Screenshots",
|
|
"Saves screenshots at internal render resolution and without postprocessing.", "Display",
|
|
"InternalResolutionScreenshots", false);
|
|
|
|
MenuHeading("Enhancements");
|
|
DrawToggleSetting(bsi, "Scaled Dithering",
|
|
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
|
|
"Usually safe to enable.",
|
|
"GPU", "ScaledDithering", true, is_hardware);
|
|
|
|
DrawToggleSetting(bsi, "Disable Interlacing",
|
|
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
|
|
"but others will break.",
|
|
"GPU", "DisableInterlacing", true);
|
|
DrawToggleSetting(bsi, "Force NTSC Timings",
|
|
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
|
|
"speeds, while others will break.",
|
|
"GPU", "ForceNTSCTimings", false);
|
|
DrawToggleSetting(bsi, "Force 4:3 For 24-Bit Display",
|
|
"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
|
|
"Display", "Force4_3For24Bit", false);
|
|
DrawToggleSetting(bsi, "Chroma Smoothing For 24-Bit Display",
|
|
"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies "
|
|
"to the hardware renderers.",
|
|
"GPU", "ChromaSmoothing24Bit", false);
|
|
|
|
MenuHeading("PGXP (Precision Geometry Transform Pipeline)");
|
|
|
|
const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false);
|
|
const bool texture_correction_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPTextureCorrection", true);
|
|
|
|
DrawToggleSetting(bsi, "PGXP Texture Correction",
|
|
"Uses perspective-correct interpolation for texture coordinates and colors, straightening out "
|
|
"warped textures.",
|
|
"GPU", "PGXPTextureCorrection", true, pgxp_enabled);
|
|
DrawToggleSetting(bsi, "PGXP Culling Correction",
|
|
"Increases the precision of polygon culling, reducing the number of holes in geometry.", "GPU",
|
|
"PGXPCulling", true, pgxp_enabled);
|
|
DrawToggleSetting(bsi, "PGXP Preserve Projection Precision",
|
|
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.", "GPU",
|
|
"PGXPPreserveProjFP", false, pgxp_enabled);
|
|
DrawToggleSetting(bsi, "PGXP Depth Buffer",
|
|
"Reduces polygon Z-fighting through depth testing. Low compatibility with games.", "GPU",
|
|
"PGXPDepthBuffer", false, pgxp_enabled && texture_correction_enabled);
|
|
DrawToggleSetting(bsi, "PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.", "GPU",
|
|
"PGXPCPU", false, pgxp_enabled);
|
|
|
|
MenuHeading("Texture Replacements");
|
|
|
|
DrawToggleSetting(bsi, "Enable VRAM Write Texture Replacement",
|
|
"Enables the replacement of background textures in supported games.", "TextureReplacements",
|
|
"EnableVRAMWriteReplacements", false);
|
|
DrawToggleSetting(bsi, "Preload Replacement Textures",
|
|
"Loads all replacement texture to RAM, reducing stuttering at runtime.", "TextureReplacements",
|
|
"PreloadTextures", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAudioSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Audio Control");
|
|
|
|
DrawIntRangeSetting(bsi, "Output Volume", "Controls the volume of the audio played on the host.", "Audio",
|
|
"OutputVolume", 100, 0, 100, "%d%%");
|
|
DrawIntRangeSetting(bsi, "Fast Forward Volume",
|
|
"Controls the volume of the audio played on the host when fast forwarding.", "Audio",
|
|
"FastForwardVolume", 100, 0, 100, "%d%%");
|
|
DrawToggleSetting(bsi, "Mute All Sound", "Prevents the emulator from producing any audible sound.", "Audio",
|
|
"OutputMuted", false);
|
|
DrawToggleSetting(bsi, "Mute CD Audio",
|
|
"Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to "
|
|
"disable background music in some games.",
|
|
"CDROM", "MuteCDAudio", false);
|
|
|
|
MenuHeading("Backend Settings");
|
|
|
|
DrawEnumSetting(bsi, "Audio Backend",
|
|
"The audio backend determines how frames produced by the emulator are submitted to the host.",
|
|
"Audio", "Backend", Settings::DEFAULT_AUDIO_BACKEND, &Settings::ParseAudioBackend,
|
|
&Settings::GetAudioBackendName, &Settings::GetAudioBackendDisplayName, AudioBackend::Count);
|
|
DrawEnumSetting(bsi, "Stretch Mode", "Determines quality of audio when not running at 100% speed.", "Audio",
|
|
"StretchMode", Settings::DEFAULT_AUDIO_STRETCH_MODE, &AudioStream::ParseStretchMode,
|
|
&AudioStream::GetStretchModeName, &AudioStream::GetStretchModeDisplayName, AudioStretchMode::Count);
|
|
DrawIntRangeSetting(bsi, "Buffer Size",
|
|
"Determines the amount of audio buffered before being pulled by the host API.", "Audio",
|
|
"BufferMS", Settings::DEFAULT_AUDIO_BUFFER_MS, 10, 500, "%d ms");
|
|
|
|
const u32 output_latency =
|
|
GetEffectiveUIntSetting(bsi, "Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
|
|
bool output_latency_minimal = (output_latency == 0);
|
|
if (ToggleButton("Minimal Output Latency",
|
|
"When enabled, the minimum supported output latency will be used for the host API.",
|
|
&output_latency_minimal))
|
|
{
|
|
bsi->SetUIntValue("Audio", "OutputLatencyMS",
|
|
output_latency_minimal ? 0 : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
if (!output_latency_minimal)
|
|
{
|
|
DrawIntRangeSetting(bsi, "Output Latency",
|
|
"Determines how much latency there is between the audio being picked up by the host API, and "
|
|
"played through speakers.",
|
|
"Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS, 1, 500, "%d ms");
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
|
|
void FullscreenUI::DrawAchievementsSettingsPage()
|
|
{
|
|
#ifdef WITH_RAINTEGRATION
|
|
if (Achievements::IsUsingRAIntegration())
|
|
{
|
|
BeginMenuButtons();
|
|
ActiveButton(ICON_FA_BAN " RAIntegration is being used instead of the built-in achievements implementation.", false,
|
|
false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
EndMenuButtons();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
const auto lock = Achievements::GetLock();
|
|
if (Achievements::IsActive() && !System::IsRunning())
|
|
Achievements::ProcessPendingHTTPRequests();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Settings");
|
|
DrawToggleSetting(bsi, ICON_FA_TROPHY " Enable Achievements",
|
|
"When enabled and logged in, DuckStation will scan for achievements on startup.", "Cheevos",
|
|
"Enabled", false);
|
|
|
|
const bool enabled = bsi->GetBoolValue("Cheevos", "Enabled", false);
|
|
const bool challenge = bsi->GetBoolValue("Cheevos", "ChallengeMode", false);
|
|
|
|
DrawToggleSetting(bsi, ICON_FA_USER_FRIENDS " Rich Presence",
|
|
"When enabled, rich presence information will be collected and sent to the server where supported.",
|
|
"Cheevos", "RichPresence", true, enabled);
|
|
if (DrawToggleSetting(bsi, ICON_FA_HARD_HAT " Hardcore Mode",
|
|
"\"Challenge\" mode for achievements. Disables save state, cheats, and slowdown functions, but "
|
|
"you receive double the "
|
|
"achievement points.",
|
|
"Cheevos", "ChallengeMode", false, enabled))
|
|
{
|
|
if (System::IsValid() && bsi->GetBoolValue("Cheevos", "ChallengeMode", false))
|
|
ShowToast(std::string(), "Hardcore mode will be enabled on next game restart.");
|
|
}
|
|
DrawToggleSetting(bsi, ICON_FA_LIST_OL " Leaderboards",
|
|
"Enables tracking and submission of leaderboards in supported games.", "Cheevos", "Leaderboards",
|
|
true, enabled && challenge);
|
|
DrawToggleSetting(bsi, ICON_FA_MEDAL " Test Unofficial Achievements",
|
|
"When enabled, DuckStation will list achievements from unofficial sets. These achievements are not "
|
|
"tracked by RetroAchievements.",
|
|
"Cheevos", "UnofficialTestMode", false, enabled);
|
|
DrawToggleSetting(bsi, ICON_FA_STETHOSCOPE " Test Mode",
|
|
"When enabled, DuckStation will assume all achievements are locked and not send any unlock "
|
|
"notifications to the server.",
|
|
"Cheevos", "TestMode", false, enabled);
|
|
|
|
MenuHeading("Account");
|
|
if (Achievements::IsLoggedIn())
|
|
{
|
|
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
|
|
ActiveButton(SmallString::FromFormat(ICON_FA_USER " Username: %s", Achievements::GetUsername().c_str()), false,
|
|
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
TinyString ts_string;
|
|
ts_string.AppendFmtString(
|
|
"{:%Y-%m-%d %H:%M:%S}",
|
|
fmt::localtime(StringUtil::FromChars<u64>(bsi->GetStringValue("Cheevos", "LoginTimestamp", "0")).value_or(0)));
|
|
ActiveButton(SmallString::FromFormat(ICON_FA_CLOCK " Login token generated on %s", ts_string.GetCharArray()), false,
|
|
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
ImGui::PopStyleColor();
|
|
|
|
if (MenuButton(ICON_FA_KEY " Logout", "Logs out of RetroAchievements."))
|
|
{
|
|
Host::RunOnCPUThread([]() { Achievements::Logout(); });
|
|
}
|
|
}
|
|
else if (Achievements::IsActive())
|
|
{
|
|
ActiveButton(ICON_FA_USER " Not Logged In", false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
if (MenuButton(ICON_FA_KEY " Login", "Logs in to RetroAchievements."))
|
|
ImGui::OpenPopup("Achievements Login");
|
|
|
|
DrawAchievementsLoginWindow();
|
|
}
|
|
else
|
|
{
|
|
ActiveButton(ICON_FA_USER " Achievements are disabled.", false, false,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
}
|
|
|
|
MenuHeading("Current Game");
|
|
if (Achievements::HasActiveGame())
|
|
{
|
|
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
|
|
ActiveButton(fmt::format(ICON_FA_BOOKMARK " Game ID: {}", Achievements::GetGameID()).c_str(), false, false,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
ActiveButton(fmt::format(ICON_FA_BOOK " Game Title: {}", Achievements::GetGameTitle()).c_str(), false, false,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
ActiveButton(fmt::format(ICON_FA_TROPHY " Achievements: {} ({} points)", Achievements::GetAchievementCount(),
|
|
Achievements::GetMaximumPointsForGame())
|
|
.c_str(),
|
|
false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
const std::string& rich_presence_string = Achievements::GetRichPresenceString();
|
|
if (!rich_presence_string.empty())
|
|
{
|
|
ActiveButton(fmt::format(ICON_FA_MAP " {}", rich_presence_string).c_str(), false, false,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
}
|
|
else
|
|
{
|
|
ActiveButton(ICON_FA_MAP " Rich presence inactive or unsupported.", false, false,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
}
|
|
|
|
ImGui::PopStyleColor();
|
|
}
|
|
else
|
|
{
|
|
ActiveButton(ICON_FA_BAN " Game not loaded or no RetroAchievements available.", false, false,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAchievementsLoginWindow()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal("Achievements Login", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
|
|
ImGui::TextWrapped("Please enter your user name and password for retroachievements.org.");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped(
|
|
"Your password will not be saved in DuckStation, an access token will be generated and used instead.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
static char username[256] = {};
|
|
static char password[256] = {};
|
|
|
|
ImGui::Text("User Name: ");
|
|
ImGui::SameLine(LayoutScale(200.0f));
|
|
ImGui::InputText("##username", username, sizeof(username));
|
|
|
|
ImGui::Text("Password: ");
|
|
ImGui::SameLine(LayoutScale(200.0f));
|
|
ImGui::InputText("##password", password, sizeof(password), ImGuiInputTextFlags_Password);
|
|
|
|
ImGui::NewLine();
|
|
|
|
BeginMenuButtons();
|
|
|
|
const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0);
|
|
|
|
if (ActiveButton(ICON_FA_KEY " Login", false, login_enabled))
|
|
{
|
|
Achievements::LoginAsync(username, password);
|
|
std::memset(username, 0, sizeof(username));
|
|
std::memset(password, 0, sizeof(password));
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_TIMES " Cancel", false))
|
|
{
|
|
std::memset(username, 0, sizeof(username));
|
|
std::memset(password, 0, sizeof(password));
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
ImGui::PopStyleVar(2);
|
|
}
|
|
|
|
#else
|
|
|
|
void FullscreenUI::DrawAchievementsSettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
ActiveButton(ICON_FA_BAN " This build was not compiled with RetroAchivements support.", false, false,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAchievementsLoginWindow() {}
|
|
|
|
#endif
|
|
|
|
void FullscreenUI::DrawAdvancedSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Logging Settings");
|
|
DrawEnumSetting(bsi, "Log Level", "Sets the verbosity of messages logged. Higher levels will log more messages.",
|
|
"Logging", "LogLevel", Settings::DEFAULT_LOG_LEVEL, &Settings::ParseLogLevelName,
|
|
&Settings::GetLogLevelName, &Settings::GetLogLevelDisplayName, LOGLEVEL_COUNT);
|
|
DrawToggleSetting(bsi, "Log To System Console", "Logs messages to the console window.", "Logging", "LogToConsole",
|
|
Settings::DEFAULT_LOG_TO_CONSOLE);
|
|
DrawToggleSetting(bsi, "Log To Debug Console", "Logs messages to the debug console where supported.", "Logging",
|
|
"LogToDebug", false);
|
|
DrawToggleSetting(bsi, "Log To File", "Logs messages to duckstation.log in the user directory.", "Logging",
|
|
"LogToFile", false);
|
|
|
|
MenuHeading("Debugging Settings");
|
|
|
|
DrawToggleSetting(bsi, "Disable All Enhancements", "Temporarily disables all enhancements, useful when testing.",
|
|
"Main", "DisableAllEnhancements", false);
|
|
|
|
DrawToggleSetting(bsi, "Use Debug GPU Device",
|
|
"Enable debugging when supported by the host's renderer API. Only for developer use.", "GPU",
|
|
"UseDebugDevice", false);
|
|
|
|
#ifdef _WIN32
|
|
DrawToggleSetting(bsi, "Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
|
|
"Main", "IncreaseTimerResolution", true);
|
|
#endif
|
|
|
|
DrawToggleSetting(bsi, "Allow Booting Without SBI File",
|
|
"Allows loading protected games without subchannel information.", "CDROM",
|
|
"AllowBootingWithoutSBIFile", false);
|
|
|
|
DrawToggleSetting(bsi, "Create Save State Backups", "Renames existing save states when saving to a backup file.",
|
|
"Main", "CreateSaveStateBackups", false);
|
|
|
|
MenuHeading("Display Settings");
|
|
DrawToggleSetting(bsi, "Show Status Indicators", "Shows persistent icons when turbo is active or when paused.",
|
|
"Display", "ShowStatusIndicators", true);
|
|
DrawToggleSetting(bsi, "Show Enhancement Settings",
|
|
"Shows enhancement settings in the bottom-right corner of the screen.", "Display",
|
|
"ShowEnhancements", false);
|
|
DrawFloatRangeSetting(bsi, "Display FPS Limit",
|
|
"Limits how many frames are displayed to the screen. These frames are still rendered.",
|
|
"Display", "MaxFPS", Settings::DEFAULT_DISPLAY_MAX_FPS, 0.0f, 500.0f, "%.2f FPS");
|
|
|
|
MenuHeading("PGXP Settings");
|
|
|
|
const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false);
|
|
|
|
DrawToggleSetting(bsi, "Enable PGXP Vertex Cache",
|
|
"Uses screen positions to resolve PGXP data. May improve visuals in some games.", "GPU",
|
|
"PGXPVertexCache", pgxp_enabled);
|
|
DrawFloatRangeSetting(
|
|
bsi, "PGXP Geometry Tolerance",
|
|
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.", "GPU",
|
|
"PGXPTolerance", -1.0f, -1.0f, 10.0f, "%.1f", pgxp_enabled);
|
|
DrawFloatRangeSetting(bsi, "PGXP Depth Clear Threshold",
|
|
"Sets a threshold for discarding the emulated depth buffer. May help in some games.", "GPU",
|
|
"PGXPDepthBuffer", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, 4096.0f, "%.1f",
|
|
pgxp_enabled);
|
|
|
|
MenuHeading("Texture Dumping");
|
|
|
|
DrawToggleSetting(bsi, "Dump Replaceable VRAM Writes", "Writes textures which can be replaced to the dump directory.",
|
|
"TextureReplacements", "DumpVRAMWrites", false);
|
|
DrawToggleSetting(bsi, "Set VRAM Write Dump Alpha Channel", "Clears the mask/transparency bit in VRAM write dumps.",
|
|
"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
|
|
|
|
MenuHeading("CPU Emulation");
|
|
|
|
DrawToggleSetting(bsi, "Enable Recompiler ICache",
|
|
"Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.",
|
|
"CPU", "RecompilerICache", false);
|
|
DrawToggleSetting(bsi, "Enable Recompiler Memory Exceptions",
|
|
"Enables alignment and bus exceptions. Not needed for any known games.", "CPU",
|
|
"RecompilerMemoryExceptions", false);
|
|
DrawToggleSetting(bsi, "Enable Recompiler Block Linking",
|
|
"Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.",
|
|
"CPU", "RecompilerBlockLinking", true);
|
|
DrawEnumSetting(bsi, "Recompiler Fast Memory Access",
|
|
"Avoids calls to C++ code, significantly speeding up the recompiler.", "CPU", "FastmemMode",
|
|
Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode, &Settings::GetCPUFastmemModeName,
|
|
&Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|
{
|
|
ImDrawList* dl = ImGui::GetBackgroundDrawList();
|
|
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
|
|
dl->AddRectFilled(ImVec2(0.0f, 0.0f), display_size, IM_COL32(0x21, 0x21, 0x21, 200));
|
|
|
|
// title info
|
|
{
|
|
const std::string& title = System::GetRunningTitle();
|
|
const std::string& code = System::GetRunningCode();
|
|
|
|
SmallString subtitle;
|
|
if (!code.empty())
|
|
subtitle.Format("%s - ", code.c_str());
|
|
subtitle.AppendString(Path::GetFileName(System::GetRunningPath()));
|
|
|
|
const ImVec2 title_size(
|
|
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
|
|
const ImVec2 subtitle_size(
|
|
g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, subtitle));
|
|
|
|
ImVec2 title_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - title_size.x,
|
|
display_size.y - LayoutScale(20.0f + 50.0f));
|
|
ImVec2 subtitle_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - subtitle_size.x,
|
|
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
|
|
float rp_height = 0.0f;
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
if (Achievements::IsActive())
|
|
{
|
|
const std::string& rp = Achievements::GetRichPresenceString();
|
|
if (!rp.empty())
|
|
{
|
|
const float wrap_width = LayoutScale(350.0f);
|
|
const ImVec2 rp_size = g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(),
|
|
wrap_width, rp.data(), rp.data() + rp.size());
|
|
rp_height = rp_size.y + LayoutScale(4.0f);
|
|
|
|
const ImVec2 rp_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - rp_size.x - rp_height,
|
|
subtitle_pos.y + LayoutScale(4.0f));
|
|
|
|
title_pos.x -= rp_height;
|
|
title_pos.y -= rp_height;
|
|
subtitle_pos.x -= rp_height;
|
|
subtitle_pos.y -= rp_height;
|
|
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, rp_pos, IM_COL32(255, 255, 255, 255), rp.data(),
|
|
rp.data() + rp.size(), wrap_width);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), title.c_str());
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), subtitle);
|
|
|
|
const ImVec2 image_min(display_size.x - LayoutScale(20.0f + 50.0f) - rp_height,
|
|
display_size.y - LayoutScale(20.0f + 50.0f) - rp_height);
|
|
const ImVec2 image_max(image_min.x + LayoutScale(50.0f) + rp_height, image_min.y + LayoutScale(50.0f) + rp_height);
|
|
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
|
|
}
|
|
|
|
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
|
|
const ImVec2 window_pos(0.0f, display_size.y - window_size.y);
|
|
|
|
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
|
|
ImGuiWindowFlags_NoBackground))
|
|
{
|
|
static constexpr u32 submenu_item_count[] = {
|
|
12, // None
|
|
4, // Exit
|
|
#ifdef WITH_CHEEVOS
|
|
3, // Achievements
|
|
#endif
|
|
};
|
|
|
|
const bool just_focused = ResetFocusHere();
|
|
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
switch (s_current_pause_submenu)
|
|
{
|
|
case PauseSubMenu::None:
|
|
{
|
|
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
|
|
const bool can_load_or_save_state = System::IsValid();
|
|
|
|
if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu())
|
|
ClosePauseMenu();
|
|
|
|
if (ActiveButton(ICON_FA_FAST_FORWARD " Toggle Fast Forward", false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoToggleFastForward();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_UNDO " Load State", false, can_load_or_save_state))
|
|
{
|
|
if (OpenSaveStateSelector(true))
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_DOWNLOAD " Save State", false, can_load_or_save_state))
|
|
{
|
|
if (OpenSaveStateSelector(false))
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false,
|
|
!System::GetRunningCode().empty() && !Achievements::ChallengeModeActive()))
|
|
{
|
|
s_current_main_window = MainWindowType::None;
|
|
DoCheatsMenu();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_GAMEPAD " Toggle Analog", false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoToggleAnalogMode();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_WRENCH " Game Properties", false, !System::GetRunningCode().empty()))
|
|
{
|
|
SwitchToGameSettings();
|
|
}
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
if (ActiveButton(ICON_FA_TROPHY " Achievements", false,
|
|
Achievements::HasActiveGame() && Achievements::SafeHasAchievementsOrLeaderboards()))
|
|
{
|
|
const auto lock = Achievements::GetLock();
|
|
|
|
// skip second menu and go straight to cheevos if there's no lbs
|
|
if (Achievements::GetLeaderboardCount() == 0)
|
|
OpenAchievementsWindow();
|
|
else
|
|
OpenPauseSubMenu(PauseSubMenu::Achievements);
|
|
}
|
|
#else
|
|
ActiveButton(ICON_FA_TROPHY " Achievements", false, false);
|
|
#endif
|
|
|
|
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
|
|
{
|
|
System::SaveScreenshot();
|
|
ClosePauseMenu();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
|
|
{
|
|
s_current_main_window = MainWindowType::None;
|
|
DoChangeDisc();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
|
|
SwitchToSettings();
|
|
|
|
if (ActiveButton(ICON_FA_POWER_OFF " Close Game", false))
|
|
{
|
|
// skip submenu when we can't save anyway
|
|
if (!can_load_or_save_state)
|
|
DoShutdown(false);
|
|
else
|
|
OpenPauseSubMenu(PauseSubMenu::Exit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PauseSubMenu::Exit:
|
|
{
|
|
if (just_focused)
|
|
ImGui::SetFocusID(ImGui::GetID(ICON_FA_POWER_OFF " Exit Without Saving"), ImGui::GetCurrentWindow());
|
|
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
|
|
{
|
|
OpenPauseSubMenu(PauseSubMenu::None);
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SYNC " Reset System", false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoReset();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SAVE " Exit And Save State", false))
|
|
DoShutdown(true);
|
|
|
|
if (ActiveButton(ICON_FA_POWER_OFF " Exit Without Saving", false))
|
|
DoShutdown(false);
|
|
}
|
|
break;
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
case PauseSubMenu::Achievements:
|
|
{
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
|
|
OpenPauseSubMenu(PauseSubMenu::None);
|
|
|
|
if (ActiveButton(ICON_FA_TROPHY " Achievements", false))
|
|
OpenAchievementsWindow();
|
|
|
|
if (ActiveButton(ICON_FA_STOPWATCH " Leaderboards", false))
|
|
OpenLeaderboardsWindow();
|
|
}
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
EndFullscreenWindow();
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
|
|
const std::string& serial, s32 slot, bool global)
|
|
{
|
|
li->title = fmt::format("{0} {1} Slot {2}##{1}_slot_{2}", title, global ? "Global" : "Game", slot);
|
|
li->summary = "No Save State";
|
|
li->path = {};
|
|
li->timestamp = 0;
|
|
li->slot = slot;
|
|
li->preview_texture = {};
|
|
}
|
|
|
|
bool FullscreenUI::InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
|
|
const std::string& serial, s32 slot, bool global)
|
|
{
|
|
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
|
|
System::GetGameSaveStateFileName(serial, slot));
|
|
std::optional<ExtendedSaveStateInfo> ssi(System::GetExtendedSaveStateInfo(filename.c_str()));
|
|
if (!ssi.has_value())
|
|
{
|
|
InitializePlaceholderSaveStateListEntry(li, title, serial, slot, global);
|
|
return false;
|
|
}
|
|
|
|
if (global)
|
|
{
|
|
li->title = StringUtil::StdStringFromFormat("Global Save %d - %s##global_slot_%d", slot, ssi->title.c_str(), slot);
|
|
}
|
|
else
|
|
{
|
|
li->title = StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", ssi->title.c_str(), slot, slot);
|
|
}
|
|
|
|
li->summary = fmt::format("{} - Saved {:%c}", ssi->game_code.c_str(), fmt::localtime(ssi->timestamp));
|
|
li->timestamp = ssi->timestamp;
|
|
li->slot = slot;
|
|
li->path = std::move(filename);
|
|
|
|
PopulateSaveStateScreenshot(li, &ssi.value());
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi)
|
|
{
|
|
li->preview_texture.reset();
|
|
if (ssi && !ssi->screenshot_data.empty())
|
|
{
|
|
li->preview_texture = g_host_display->CreateTexture(ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1,
|
|
HostDisplayPixelFormat::RGBA8, ssi->screenshot_data.data(),
|
|
sizeof(u32) * ssi->screenshot_width, false);
|
|
}
|
|
else
|
|
{
|
|
li->preview_texture = g_host_display->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
|
|
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
|
|
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
|
|
}
|
|
|
|
if (!li->preview_texture)
|
|
Log_ErrorPrintf("Failed to upload save state image to GPU");
|
|
}
|
|
|
|
void FullscreenUI::ClearSaveStateEntryList()
|
|
{
|
|
for (SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
{
|
|
if (entry.preview_texture)
|
|
s_cleanup_textures.push_back(std::move(entry.preview_texture));
|
|
}
|
|
s_save_state_selector_slots.clear();
|
|
}
|
|
|
|
u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const std::string& serial)
|
|
{
|
|
ClearSaveStateEntryList();
|
|
|
|
if (s_save_state_selector_loading)
|
|
{
|
|
std::optional<ExtendedSaveStateInfo> ssi = System::GetUndoSaveStateInfo();
|
|
if (ssi)
|
|
{
|
|
SaveStateListEntry li;
|
|
PopulateSaveStateScreenshot(&li, &ssi.value());
|
|
li.title = "Undo Load State";
|
|
li.summary = "Restores the state of the system prior to the last state loaded.";
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
}
|
|
}
|
|
|
|
if (!serial.empty())
|
|
{
|
|
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
SaveStateListEntry li;
|
|
if (InitializeSaveStateListEntry(&li, title, serial, i, false) || !s_save_state_selector_loading)
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
}
|
|
}
|
|
|
|
for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
SaveStateListEntry li;
|
|
if (InitializeSaveStateListEntry(&li, title, serial, i, true) || !s_save_state_selector_loading)
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
}
|
|
|
|
return static_cast<u32>(s_save_state_selector_slots.size());
|
|
}
|
|
|
|
bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
|
|
if (entry)
|
|
{
|
|
s_save_state_selector_loading = true;
|
|
if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str()) > 0)
|
|
{
|
|
s_save_state_selector_open = true;
|
|
s_save_state_selector_resuming = false;
|
|
s_save_state_selector_game_path = game_path;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ShowToast({}, "No save states found.", 5.0f);
|
|
return false;
|
|
}
|
|
|
|
bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
|
|
{
|
|
s_save_state_selector_game_path = {};
|
|
s_save_state_selector_loading = is_loading;
|
|
s_save_state_selector_resuming = false;
|
|
if (PopulateSaveStateListEntries(System::GetRunningTitle().c_str(), System::GetRunningCode().c_str()) > 0)
|
|
{
|
|
s_save_state_selector_open = true;
|
|
return true;
|
|
}
|
|
|
|
ShowToast({}, "No save states found.", 5.0f);
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::CloseSaveStateSelector()
|
|
{
|
|
ClearSaveStateEntryList();
|
|
s_save_state_selector_open = false;
|
|
s_save_state_selector_loading = false;
|
|
s_save_state_selector_resuming = false;
|
|
s_save_state_selector_game_path = {};
|
|
if (s_current_main_window != MainWindowType::GameList)
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawSaveStateSelector(bool is_loading, bool fullscreen)
|
|
{
|
|
if (fullscreen)
|
|
{
|
|
if (!BeginFullscreenColumns())
|
|
{
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
|
|
if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
|
|
{
|
|
EndFullscreenColumnWindow();
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char* window_title = is_loading ? "Load State" : "Save State";
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup(window_title);
|
|
bool is_open = !WantsToCloseMenu();
|
|
if (!ImGui::BeginPopupModal(window_title, &is_open,
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
|
|
!is_open)
|
|
{
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
CloseSaveStateSelector();
|
|
return;
|
|
}
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
|
|
static constexpr float padding = 10.0f;
|
|
static constexpr float button_height = 96.0f;
|
|
static constexpr float max_image_width = 96.0f;
|
|
static constexpr float max_image_height = 96.0f;
|
|
|
|
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
{
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
continue;
|
|
|
|
ImVec2 pos(bb.Min);
|
|
|
|
// use aspect ratio of screenshot to determine height
|
|
const HostDisplayTexture* image =
|
|
entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
|
|
const float image_height =
|
|
max_image_width / (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
|
|
const float image_margin = (max_image_height - image_height) / 2.0f;
|
|
const ImRect image_bb(ImVec2(pos.x, pos.y + LayoutScale(image_margin)),
|
|
pos + LayoutScale(max_image_width, image_margin + image_height));
|
|
pos.x += LayoutScale(max_image_width + padding);
|
|
|
|
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
&text_bb);
|
|
ImGui::PopFont();
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
if (!entry.summary.empty())
|
|
{
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
&text_bb);
|
|
}
|
|
|
|
if (!entry.path.empty())
|
|
{
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
&text_bb);
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
|
|
ImGui::GetWindowDrawList()->AddImage(static_cast<ImTextureID>(entry.preview_texture ?
|
|
entry.preview_texture->GetHandle() :
|
|
GetPlaceholderTexture()->GetHandle()),
|
|
image_bb.Min, image_bb.Max);
|
|
|
|
if (pressed)
|
|
{
|
|
if (is_loading)
|
|
DoLoadState(entry.path);
|
|
else
|
|
DoSaveState(entry.slot, entry.global);
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
if (fullscreen)
|
|
{
|
|
EndFullscreenColumnWindow();
|
|
EndFullscreenColumns();
|
|
}
|
|
else
|
|
{
|
|
ImGui::EndPopup();
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
}
|
|
}
|
|
|
|
bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* entry)
|
|
{
|
|
SaveStateListEntry slentry;
|
|
if (!InitializeSaveStateListEntry(&slentry, entry->title, entry->serial, -1, false))
|
|
return false;
|
|
|
|
CloseSaveStateSelector();
|
|
s_save_state_selector_slots.push_back(std::move(slentry));
|
|
s_save_state_selector_game_path = entry->path;
|
|
s_save_state_selector_loading = true;
|
|
s_save_state_selector_open = true;
|
|
s_save_state_selector_resuming = true;
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DrawResumeStateSelector()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(800.0f, 600.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup("Load Resume State");
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal("Load Resume State", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
static constexpr float max_image_width = 96.0f;
|
|
static constexpr float max_image_height = 96.0f;
|
|
|
|
const SaveStateListEntry& entry = s_save_state_selector_slots.front();
|
|
ImGui::TextWrapped("A resume save state created at %s was found.\n\nDo you want to load this save and continue?",
|
|
TimeToPrintableString(entry.timestamp).c_str());
|
|
|
|
const HostDisplayTexture* image =
|
|
entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
|
|
const float image_height = LayoutScale(250.0f);
|
|
const float image_width =
|
|
image_height * (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
|
|
const ImVec2 pos(ImGui::GetCursorScreenPos() +
|
|
ImVec2((ImGui::GetCurrentWindow()->WorkRect.GetWidth() - image_width) * 0.5f, LayoutScale(20.0f)));
|
|
const ImRect image_bb(pos, pos + ImVec2(image_width, image_height));
|
|
ImGui::GetWindowDrawList()->AddImage(static_cast<ImTextureID>(entry.preview_texture ?
|
|
entry.preview_texture->GetHandle() :
|
|
GetPlaceholderTexture()->GetHandle()),
|
|
image_bb.Min, image_bb.Max);
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + image_height + LayoutScale(40.0f));
|
|
|
|
BeginMenuButtons();
|
|
|
|
if (ActiveButton(ICON_FA_PLAY " Load State", false))
|
|
{
|
|
DoStartPath(s_save_state_selector_game_path, std::move(entry.path));
|
|
is_open = false;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_LIGHTBULB " Clean Boot", false))
|
|
{
|
|
DoStartPath(s_save_state_selector_game_path);
|
|
is_open = false;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete State", false))
|
|
{
|
|
if (FileSystem::DeleteFile(entry.path.c_str()))
|
|
{
|
|
DoStartPath(s_save_state_selector_game_path);
|
|
is_open = false;
|
|
}
|
|
else
|
|
{
|
|
ShowToast(std::string(), "Failed to delete save state.");
|
|
}
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Cancel", false))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
is_open = false;
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
|
|
if (!is_open)
|
|
{
|
|
ClearSaveStateEntryList();
|
|
s_save_state_selector_open = false;
|
|
s_save_state_selector_loading = false;
|
|
s_save_state_selector_resuming = false;
|
|
s_save_state_selector_game_path = {};
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DoLoadState(std::string path)
|
|
{
|
|
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
|
|
CloseSaveStateSelector();
|
|
|
|
if (System::IsValid())
|
|
{
|
|
System::LoadState(path.c_str());
|
|
}
|
|
else
|
|
{
|
|
SystemBootParameters params;
|
|
params.filename = std::move(boot_path);
|
|
params.save_state = std::move(path);
|
|
System::BootSystem(std::move(params));
|
|
}
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoSaveState(s32 slot, bool global)
|
|
{
|
|
Host::RunOnCPUThread([slot, global]() {
|
|
CloseSaveStateSelector();
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
|
|
System::GetGameSaveStateFileName(System::GetRunningCode(), slot));
|
|
System::SaveState(filename.c_str(), g_settings.create_save_state_backups);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::PopulateGameListEntryList()
|
|
{
|
|
const u32 count = GameList::GetEntryCount();
|
|
s_game_list_sorted_entries.resize(count);
|
|
for (u32 i = 0; i < count; i++)
|
|
s_game_list_sorted_entries[i] = GameList::GetEntryByIndex(i);
|
|
|
|
// TODO: Custom sort types
|
|
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
|
|
[](const GameList::Entry* lhs, const GameList::Entry* rhs) {
|
|
return StringUtil::Strcasecmp(lhs->title.c_str(), rhs->title.c_str()) < 0;
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DrawGameListWindow()
|
|
{
|
|
auto game_list_lock = GameList::GetLock();
|
|
PopulateGameListEntryList();
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImVec2 heading_size = ImVec2(
|
|
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
|
|
|
|
const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "gamelist_view", MulAlpha(UIPrimaryColor, bg_alpha)))
|
|
{
|
|
static constexpr float ITEM_WIDTH = 25.0f;
|
|
static constexpr const char* icons[] = {ICON_FA_BORDER_ALL, ICON_FA_LIST, ICON_FA_COG};
|
|
static constexpr const char* titles[] = {"Game Grid", "Game List", "Game List Settings"};
|
|
static constexpr u32 count = static_cast<u32>(std::size(titles));
|
|
|
|
BeginNavBar();
|
|
|
|
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
|
|
{
|
|
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
|
|
{
|
|
s_game_list_page = static_cast<GameListPage>(
|
|
(s_game_list_page == static_cast<GameListPage>(0)) ? (count - 1) : (static_cast<u32>(s_game_list_page) - 1));
|
|
}
|
|
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
|
|
{
|
|
s_game_list_page = static_cast<GameListPage>((static_cast<u32>(s_game_list_page) + 1) % count);
|
|
}
|
|
}
|
|
|
|
if (NavButton(ICON_FA_BACKWARD, true, true))
|
|
ReturnToMainWindow();
|
|
|
|
NavTitle(titles[static_cast<u32>(s_game_list_page)]);
|
|
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
if (NavButton(icons[i], static_cast<GameListPage>(i) == s_game_list_page, true, ITEM_WIDTH,
|
|
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
{
|
|
s_game_list_page = static_cast<GameListPage>(i);
|
|
}
|
|
}
|
|
|
|
EndNavBar();
|
|
}
|
|
|
|
EndFullscreenWindow();
|
|
|
|
switch (s_game_list_page)
|
|
{
|
|
case GameListPage::Grid:
|
|
DrawGameGrid(heading_size);
|
|
break;
|
|
case GameListPage::List:
|
|
DrawGameList(heading_size);
|
|
break;
|
|
case GameListPage::Settings:
|
|
DrawGameListSettingsPage(heading_size);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
|
{
|
|
if (!BeginFullscreenColumns(nullptr, heading_size.y, true))
|
|
{
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
|
|
auto game_list_lock = GameList::GetLock();
|
|
const GameList::Entry* selected_entry = nullptr;
|
|
PopulateGameListEntryList();
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, -530.0f, "game_list_entries"))
|
|
{
|
|
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
|
|
|
|
ResetFocusHere();
|
|
|
|
BeginMenuButtons();
|
|
|
|
SmallString summary;
|
|
|
|
for (const GameList::Entry* entry : s_game_list_sorted_entries)
|
|
{
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed =
|
|
MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
continue;
|
|
|
|
HostDisplayTexture* cover_texture = GetGameListCover(entry);
|
|
|
|
if (entry->serial.empty())
|
|
{
|
|
summary.Fmt("{} - ", Settings::GetDiscRegionDisplayName(entry->region));
|
|
}
|
|
else
|
|
{
|
|
summary.Fmt("{} - {} - ", entry->serial, Settings::GetDiscRegionDisplayName(entry->region));
|
|
}
|
|
|
|
const std::string_view filename(Path::GetFileName(entry->path));
|
|
summary.AppendString(filename);
|
|
|
|
const ImRect image_rect(
|
|
CenterImage(ImRect(bb.Min, bb.Min + image_size), ImVec2(static_cast<float>(cover_texture->GetWidth()),
|
|
static_cast<float>(cover_texture->GetHeight()))));
|
|
|
|
ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), image_rect.Min, image_rect.Max,
|
|
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
|
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(),
|
|
entry->title.c_str() + entry->title.size(), nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (!summary.IsEmpty())
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary.GetCharArray(),
|
|
summary.GetCharArray() + summary.GetLength(), nullptr, ImVec2(0.0f, 0.0f),
|
|
&summary_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (pressed)
|
|
HandleGameListActivate(entry);
|
|
|
|
if (hovered)
|
|
selected_entry = entry;
|
|
|
|
if (selected_entry && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
|
|
ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
|
|
{
|
|
HandleGameListOptions(selected_entry);
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
if (BeginFullscreenColumnWindow(-530.0f, 0.0f, "game_list_info", UIPrimaryDarkColor))
|
|
{
|
|
const HostDisplayTexture* cover_texture =
|
|
selected_entry ? GetGameListCover(selected_entry) : GetTextureForGameListEntryType(GameList::EntryType::Count);
|
|
if (cover_texture)
|
|
{
|
|
const ImRect image_rect(
|
|
CenterImage(LayoutScale(ImVec2(350.0f, 350.0f)), ImVec2(static_cast<float>(cover_texture->GetWidth()),
|
|
static_cast<float>(cover_texture->GetHeight()))));
|
|
|
|
ImGui::SetCursorPos(LayoutScale(ImVec2(90.0f, 50.0f)) + image_rect.Min);
|
|
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
|
|
GetTextureForGameListEntryType(GameList::EntryType::Count)->GetHandle(),
|
|
image_rect.GetSize());
|
|
}
|
|
|
|
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
|
constexpr float field_margin_y = 10.0f;
|
|
constexpr float start_x = 50.0f;
|
|
float text_y = 425.0f;
|
|
float text_width;
|
|
|
|
PushPrimaryColor();
|
|
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
|
|
ImGui::BeginGroup();
|
|
|
|
if (selected_entry)
|
|
{
|
|
// title
|
|
ImGui::PushFont(g_large_font);
|
|
text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", selected_entry->title.c_str());
|
|
ImGui::PopFont();
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
// developer
|
|
const char* developer = "Unknown Developer";
|
|
if (!selected_entry->developer.empty())
|
|
{
|
|
text_width =
|
|
ImGui::CalcTextSize(selected_entry->developer.c_str(),
|
|
selected_entry->developer.c_str() + selected_entry->developer.length(), false, work_width)
|
|
.x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", developer);
|
|
}
|
|
|
|
// code
|
|
text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", selected_entry->serial.c_str());
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
|
|
|
|
// region
|
|
{
|
|
std::string flag_texture(
|
|
fmt::format("fullscreenui/{}.png", Settings::GetDiscRegionName(selected_entry->region)));
|
|
ImGui::TextUnformatted("Region: ");
|
|
ImGui::SameLine();
|
|
ImGui::Image(GetCachedTextureAsync(flag_texture.c_str())->GetHandle(), LayoutScale(23.0f, 16.0f));
|
|
ImGui::SameLine();
|
|
ImGui::Text(" (%s)", Settings::GetDiscRegionDisplayName(selected_entry->region));
|
|
}
|
|
|
|
// genre
|
|
ImGui::Text("Genre: %s", selected_entry->genre.c_str());
|
|
|
|
// release date
|
|
char release_date_str[64];
|
|
selected_entry->GetReleaseDateString(release_date_str, sizeof(release_date_str));
|
|
ImGui::Text("Release Date: %s", release_date_str);
|
|
|
|
// compatibility
|
|
ImGui::TextUnformatted("Compatibility: ");
|
|
ImGui::SameLine();
|
|
if (selected_entry->compatibility != GameDatabase::CompatibilityRating::Unknown)
|
|
{
|
|
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility)]->GetHandle(),
|
|
LayoutScale(64.0f, 16.0f));
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::Text(" (%s)", GameDatabase::GetCompatibilityRatingDisplayName(selected_entry->compatibility));
|
|
|
|
// size
|
|
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
|
|
|
|
ImGui::PopFont();
|
|
}
|
|
else
|
|
{
|
|
// title
|
|
const char* title = "No Game Selected";
|
|
ImGui::PushFont(g_large_font);
|
|
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", title);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
ImGui::EndGroup();
|
|
ImGui::PopStyleVar();
|
|
PopPrimaryColor();
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
}
|
|
|
|
void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (!BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
|
|
"game_grid", UIBackgroundColor))
|
|
{
|
|
EndFullscreenWindow();
|
|
return;
|
|
}
|
|
|
|
if (WantsToCloseMenu())
|
|
{
|
|
if (ImGui::IsWindowFocused())
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
ResetFocusHere();
|
|
BeginMenuButtons();
|
|
|
|
const ImGuiStyle& style = ImGui::GetStyle();
|
|
|
|
const float title_spacing = LayoutScale(10.0f);
|
|
const float item_spacing = LayoutScale(20.0f);
|
|
const float item_width_with_spacing = std::floor(LayoutScale(LAYOUT_SCREEN_WIDTH / 5.0f));
|
|
const float item_width = item_width_with_spacing - item_spacing;
|
|
const float image_width = item_width - (style.FramePadding.x * 2.0f);
|
|
const float image_height = image_width;
|
|
const ImVec2 image_size(image_width, image_height);
|
|
const float item_height = (style.FramePadding.y * 2.0f) + image_height + title_spacing + g_medium_font->FontSize;
|
|
const ImVec2 item_size(item_width, item_height);
|
|
const u32 grid_count_x = static_cast<u32>(std::floor(ImGui::GetWindowWidth() / item_width_with_spacing));
|
|
const float start_x =
|
|
(static_cast<float>(ImGui::GetWindowWidth()) - (item_width_with_spacing * static_cast<float>(grid_count_x))) * 0.5f;
|
|
|
|
SmallString draw_title;
|
|
|
|
u32 grid_x = 0;
|
|
u32 grid_y = 0;
|
|
ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
|
|
for (const GameList::Entry* entry : s_game_list_sorted_entries)
|
|
{
|
|
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
|
if (window->SkipItems)
|
|
continue;
|
|
|
|
const ImGuiID id = window->GetID(entry->path.c_str(), entry->path.c_str() + entry->path.length());
|
|
const ImVec2 pos(window->DC.CursorPos);
|
|
ImRect bb(pos, pos + item_size);
|
|
ImGui::ItemSize(item_size);
|
|
if (ImGui::ItemAdd(bb, id))
|
|
{
|
|
bool held;
|
|
bool hovered;
|
|
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, 0);
|
|
if (hovered)
|
|
{
|
|
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
|
|
|
|
const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
|
|
|
|
ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
|
|
|
|
ImGui::PopStyleColor();
|
|
}
|
|
|
|
bb.Min += style.FramePadding;
|
|
bb.Max -= style.FramePadding;
|
|
|
|
const HostDisplayTexture* const cover_texture = GetGameListCover(entry);
|
|
const ImRect image_rect(
|
|
CenterImage(ImRect(bb.Min, bb.Min + image_size), ImVec2(static_cast<float>(cover_texture->GetWidth()),
|
|
static_cast<float>(cover_texture->GetHeight()))));
|
|
|
|
ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), image_rect.Min, image_rect.Max,
|
|
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
|
|
const ImRect title_bb(ImVec2(bb.Min.x, bb.Min.y + image_height + title_spacing), bb.Max);
|
|
const std::string_view title(
|
|
std::string_view(entry->title).substr(0, (entry->title.length() > 31) ? 31 : std::string_view::npos));
|
|
draw_title.Fmt("{}{}", title, (title.length() == entry->title.length()) ? "" : "...");
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, draw_title.GetCharArray(),
|
|
draw_title.GetCharArray() + draw_title.GetLength(), nullptr, ImVec2(0.5f, 0.0f),
|
|
&title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (pressed)
|
|
HandleGameListActivate(entry);
|
|
|
|
if (hovered && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
|
|
ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
|
|
{
|
|
HandleGameListOptions(entry);
|
|
}
|
|
}
|
|
|
|
grid_x++;
|
|
if (grid_x == grid_count_x)
|
|
{
|
|
grid_x = 0;
|
|
grid_y++;
|
|
ImGui::SetCursorPosX(start_x);
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
|
|
}
|
|
else
|
|
{
|
|
ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry)
|
|
{
|
|
// launch game
|
|
if (!OpenLoadStateSelectorForGameResume(entry))
|
|
DoStartPath(entry->path);
|
|
}
|
|
|
|
void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options = {
|
|
{ICON_FA_WRENCH " Game Properties", false}, {ICON_FA_PLAY " Resume Game", false},
|
|
{ICON_FA_UNDO " Load State", false}, {ICON_FA_COMPACT_DISC " Default Boot", false},
|
|
{ICON_FA_LIGHTBULB " Fast Boot", false}, {ICON_FA_MAGIC " Slow Boot", false},
|
|
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
|
|
};
|
|
|
|
OpenChoiceDialog(
|
|
entry->title.c_str(), false, std::move(options),
|
|
[entry_path = entry->path, entry_serial = entry->serial](s32 index, const std::string& title, bool checked) {
|
|
switch (index)
|
|
{
|
|
case 0: // Open Game Properties
|
|
SwitchToGameSettingsForPath(entry_path);
|
|
break;
|
|
case 1: // Resume Game
|
|
DoStartPath(entry_path, System::GetGameSaveStateFileName(entry_serial, -1));
|
|
break;
|
|
case 2: // Load State
|
|
OpenLoadStateSelectorForGame(entry_path);
|
|
break;
|
|
case 3: // Default Boot
|
|
DoStartPath(entry_path);
|
|
break;
|
|
case 4: // Fast Boot
|
|
DoStartPath(entry_path, {}, true);
|
|
break;
|
|
case 5: // Slow Boot
|
|
DoStartPath(entry_path, {}, false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
|
|
{
|
|
const ImGuiIO& io = ImGui::GetIO();
|
|
if (!BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
|
|
"settings_parent", UIBackgroundColor))
|
|
{
|
|
EndFullscreenWindow();
|
|
return;
|
|
}
|
|
|
|
if (WantsToCloseMenu())
|
|
{
|
|
if (ImGui::IsWindowFocused())
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(false);
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Search Directories");
|
|
if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
|
|
{
|
|
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
|
|
if (!dir.empty())
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
|
|
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
|
|
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
|
|
SetSettingsChanged(bsi);
|
|
PopulateGameListDirectoryCache(bsi);
|
|
Host::RefreshGameListAsync(false);
|
|
}
|
|
|
|
CloseFileSelector();
|
|
});
|
|
}
|
|
|
|
for (const auto& it : s_game_list_directories_cache)
|
|
{
|
|
if (MenuButton(SmallString::FromFmt(ICON_FA_FOLDER " {}", it.first),
|
|
it.second ? "Scanning Subdirectories" : "Not Scanning Subdirectories"))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options = {
|
|
{ICON_FA_FOLDER_OPEN " Open in File Browser", false},
|
|
{it.second ? (ICON_FA_FOLDER_MINUS " Disable Subdirectory Scanning") :
|
|
(ICON_FA_FOLDER_PLUS " Enable Subdirectory Scanning"),
|
|
false},
|
|
{ICON_FA_TIMES " Remove From List", false},
|
|
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
|
|
};
|
|
|
|
OpenChoiceDialog(it.first.c_str(), false, std::move(options),
|
|
[dir = it.first, recursive = it.second](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
if (index == 0)
|
|
{
|
|
// Open in file browser... todo
|
|
Host::ReportErrorAsync("Error", "Not implemented");
|
|
}
|
|
else if (index == 1)
|
|
{
|
|
// toggle subdirectory scanning
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
if (!recursive)
|
|
{
|
|
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
|
|
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
|
|
}
|
|
else
|
|
{
|
|
bsi->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
|
|
bsi->AddToStringList("GameList", "Paths", dir.c_str());
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
PopulateGameListDirectoryCache(bsi);
|
|
}
|
|
|
|
Host::RefreshGameListAsync(false);
|
|
}
|
|
else if (index == 2)
|
|
{
|
|
// remove from list
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
|
|
bsi->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
|
|
SetSettingsChanged(bsi);
|
|
PopulateGameListDirectoryCache(bsi);
|
|
Host::RefreshGameListAsync(false);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
static constexpr const char* view_types[] = {"Game Grid", "Game List"};
|
|
|
|
MenuHeading("Cover Settings");
|
|
DrawFolderSetting(bsi, ICON_FA_FOLDER " Covers Directory", "Folders", "Covers", EmuFolders::Covers);
|
|
if (MenuButton(ICON_FA_DOWNLOAD " Download Covers", "Downloads covers from a user-specified URL template."))
|
|
ImGui::OpenPopup("Download Covers");
|
|
DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "Main",
|
|
"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
|
|
|
|
MenuHeading("Operations");
|
|
if (MenuButton(ICON_FA_SEARCH " Scan For New Games", "Identifies any new files added to the game directories."))
|
|
Host::RefreshGameListAsync(false);
|
|
if (MenuButton(ICON_FA_SEARCH_PLUS " Rescan All Games", "Forces a full rescan of all games previously identified."))
|
|
Host::RefreshGameListAsync(true);
|
|
|
|
EndMenuButtons();
|
|
|
|
DrawCoverDownloaderWindow();
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawCoverDownloaderWindow()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal("Download Covers", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::TextWrapped(
|
|
"PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any "
|
|
"cover images, the user must provide their own source for images.");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped(
|
|
"In the form below, specify the URLs to download covers from, with one template URL per line. The following "
|
|
"variables are available:");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped("${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: "
|
|
"Serial of the game.");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg");
|
|
ImGui::NewLine();
|
|
|
|
BeginMenuButtons();
|
|
|
|
static char template_urls[512];
|
|
ImGui::InputTextMultiline("##templates", template_urls, sizeof(template_urls),
|
|
ImVec2(ImGui::GetCurrentWindow()->WorkRect.GetWidth(), LayoutScale(175.0f)));
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(5.0f));
|
|
|
|
static bool use_serial_names;
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(2.0f, 2.0f));
|
|
ImGui::Checkbox("Use Serial File Names", &use_serial_names);
|
|
ImGui::PopStyleVar(1);
|
|
ImGui::PopFont();
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
|
|
|
const bool download_enabled = (std::strlen(template_urls) > 0);
|
|
|
|
if (ActiveButton(ICON_FA_DOWNLOAD " Start Download", false, download_enabled))
|
|
{
|
|
StartAsyncOp(
|
|
[urls = StringUtil::SplitNewString(template_urls, '\n'),
|
|
use_serial_names = use_serial_names](::ProgressCallback* progress) {
|
|
GameList::DownloadCovers(urls, use_serial_names, progress,
|
|
[](const GameList::Entry* entry, std::string save_path) {
|
|
// cache the cover path on our side once it's saved
|
|
Host::RunOnCPUThread([path = entry->path, save_path = std::move(save_path)]() {
|
|
s_cover_image_map[std::move(path)] = std::move(save_path);
|
|
});
|
|
});
|
|
},
|
|
"Download Covers");
|
|
std::memset(template_urls, 0, sizeof(template_urls));
|
|
use_serial_names = false;
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_TIMES " Cancel", false))
|
|
{
|
|
std::memset(template_urls, 0, sizeof(template_urls));
|
|
use_serial_names = false;
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
ImGui::PopStyleVar(2);
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameList()
|
|
{
|
|
s_current_main_window = MainWindowType::GameList;
|
|
s_game_list_page = static_cast<GameListPage>(Host::GetBaseIntSettingValue("Main", "DefaultFullscreenUIGameView", 0));
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
PopulateGameListDirectoryCache(Host::Internal::GetBaseSettingsLayer());
|
|
}
|
|
QueueResetFocus();
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
|
|
{
|
|
// lookup and grab cover image
|
|
auto cover_it = s_cover_image_map.find(entry->path);
|
|
if (cover_it == s_cover_image_map.end())
|
|
{
|
|
std::string cover_path(GameList::GetCoverImagePathForEntry(entry));
|
|
cover_it = s_cover_image_map.emplace(entry->path, std::move(cover_path)).first;
|
|
}
|
|
|
|
HostDisplayTexture* tex = (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
|
|
return tex ? tex : GetTextureForGameListEntryType(entry->type);
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GameList::EntryType::PSExe:
|
|
return s_fallback_exe_texture.get();
|
|
|
|
case GameList::EntryType::Playlist:
|
|
return s_fallback_playlist_texture.get();
|
|
|
|
case GameList::EntryType::PSF:
|
|
return s_fallback_psf_texture.get();
|
|
|
|
case GameList::EntryType::Disc:
|
|
default:
|
|
return s_fallback_disc_texture.get();
|
|
}
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetCoverForCurrentGame()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
|
|
if (!entry)
|
|
return s_fallback_disc_texture.get();
|
|
|
|
return GetGameListCover(entry);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Overlays
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void FullscreenUI::OpenAboutWindow()
|
|
{
|
|
s_about_window_open = true;
|
|
}
|
|
|
|
void FullscreenUI::ExitFullscreenAndOpenURL(const std::string_view& url)
|
|
{
|
|
Host::RunOnCPUThread([url = std::string(url)]() {
|
|
if (Host::IsFullscreen())
|
|
Host::SetFullscreen(false);
|
|
|
|
Host::OpenURL(url);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::CopyTextToClipboard(std::string title, const std::string_view& text)
|
|
{
|
|
if (Host::CopyTextToClipboard(text))
|
|
ShowToast(std::string(), std::move(title));
|
|
else
|
|
ShowToast(std::string(), "Failed to copy text to clipboard.");
|
|
}
|
|
|
|
void FullscreenUI::DrawAboutWindow()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 510.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup("About DuckStation");
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
if (ImGui::BeginPopupModal("About DuckStation", &s_about_window_open,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::TextWrapped("DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, "
|
|
"focusing on playability, speed, and long-term maintainability.");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped("Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
|
|
ImGui::NewLine();
|
|
ImGui::TextWrapped("\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe "
|
|
"Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
BeginMenuButtons();
|
|
if (ActiveButton(ICON_FA_GLOBE " GitHub Repository", false))
|
|
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/");
|
|
if (ActiveButton(ICON_FA_BUG " Issue Tracker", false))
|
|
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/issues");
|
|
if (ActiveButton(ICON_FA_COMMENT " Discord Server", false))
|
|
ExitFullscreenAndOpenURL("https://discord.gg/Buktv3t");
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
s_about_window_open = false;
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
bool FullscreenUI::DrawErrorWindow(const char* message)
|
|
{
|
|
bool is_open = true;
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup("ReportError");
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
if (ImGui::BeginPopupModal("ReportError", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::TextWrapped("%s", message);
|
|
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
|
|
|
|
BeginMenuButtons();
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
is_open = false;
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
return !is_open;
|
|
}
|
|
|
|
bool FullscreenUI::DrawConfirmWindow(const char* message, bool* result)
|
|
{
|
|
bool is_open = true;
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup("ConfirmMessage");
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
if (ImGui::BeginPopupModal("ConfirmMessage", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::TextWrapped("%s", message);
|
|
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
|
|
|
|
BeginMenuButtons();
|
|
|
|
bool done = false;
|
|
|
|
if (ActiveButton(ICON_FA_CHECK " Yes", false))
|
|
{
|
|
*result = true;
|
|
done = true;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_TIMES " No", false))
|
|
{
|
|
*result = false;
|
|
done = true;
|
|
}
|
|
if (done)
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
is_open = false;
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
return !is_open;
|
|
}
|
|
|
|
#ifdef WITH_CHEEVOS
|
|
|
|
bool FullscreenUI::OpenAchievementsWindow()
|
|
{
|
|
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetAchievementCount() == 0 || !Initialize())
|
|
return false;
|
|
|
|
if (s_current_main_window != MainWindowType::PauseMenu)
|
|
PauseForMenuOpen();
|
|
|
|
s_current_main_window = MainWindowType::Achievements;
|
|
QueueResetFocus();
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DrawAchievement(const Achievements::Achievement& cheevo)
|
|
{
|
|
static constexpr float alpha = 0.8f;
|
|
static constexpr float progress_height_unscaled = 20.0f;
|
|
static constexpr float progress_spacing_unscaled = 5.0f;
|
|
|
|
std::string id_str(fmt::format("chv_{}", cheevo.id));
|
|
|
|
const auto progress = Achievements::GetAchievementProgress(cheevo);
|
|
const bool is_measured = progress.second != 0;
|
|
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed =
|
|
MenuButtonFrame(id_str.c_str(), true,
|
|
!is_measured ? LAYOUT_MENU_BUTTON_HEIGHT :
|
|
LAYOUT_MENU_BUTTON_HEIGHT + progress_height_unscaled + progress_spacing_unscaled,
|
|
&visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
|
|
if (!visible)
|
|
return;
|
|
|
|
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
|
|
const std::string& badge_path = Achievements::GetAchievementBadgePath(cheevo);
|
|
if (!badge_path.empty())
|
|
{
|
|
HostDisplayTexture* badge = GetCachedTextureAsync(badge_path.c_str());
|
|
if (badge)
|
|
{
|
|
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f),
|
|
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
|
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, cheevo.title.c_str(), cheevo.title.c_str() + cheevo.title.size(),
|
|
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (!cheevo.description.empty())
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, cheevo.description.c_str(),
|
|
cheevo.description.c_str() + cheevo.description.size(), nullptr, ImVec2(0.0f, 0.0f),
|
|
&summary_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (is_measured)
|
|
{
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
const float progress_height = LayoutScale(progress_height_unscaled);
|
|
const float progress_spacing = LayoutScale(progress_spacing_unscaled);
|
|
const float top = midpoint + g_medium_font->FontSize + progress_spacing;
|
|
const ImRect progress_bb(ImVec2(text_start_x, top), ImVec2(bb.Max.x, top + progress_height));
|
|
const float fraction = static_cast<float>(progress.first) / static_cast<float>(progress.second);
|
|
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
|
|
dl->AddRectFilled(progress_bb.Min, ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
|
|
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
|
|
|
|
const std::string text(Achievements::GetAchievementProgressText(cheevo));
|
|
const ImVec2 text_size = ImGui::CalcTextSize(text.c_str());
|
|
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
|
|
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f));
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
|
|
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.c_str() + text.size());
|
|
}
|
|
|
|
#if 0
|
|
// The API doesn't seem to send us this :(
|
|
if (!cheevo.locked)
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
const ImRect time_bb(ImVec2(text_start_x, bb.Min.y),
|
|
ImVec2(bb.Max.x, bb.Min.y + g_medium_font->FontSize + LayoutScale(4.0f)));
|
|
text.Format("Unlocked 21 Feb, 2019 @ 3:14am");
|
|
ImGui::RenderTextClipped(time_bb.Min, time_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
|
|
nullptr, ImVec2(1.0f, 0.0f), &time_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
#endif
|
|
|
|
if (pressed)
|
|
{
|
|
// TODO: What should we do here?
|
|
// Display information or something..
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawAchievementsWindow()
|
|
{
|
|
// ensure image downloads still happen while we're paused
|
|
Achievements::ProcessPendingHTTPRequests();
|
|
|
|
static constexpr float alpha = 0.8f;
|
|
static constexpr float heading_height_unscaled = 110.0f;
|
|
|
|
ImGui::SetNextWindowBgAlpha(alpha);
|
|
|
|
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
|
|
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
|
|
const float heading_height = LayoutScale(heading_height_unscaled);
|
|
|
|
if (BeginFullscreenWindow(
|
|
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "achievements_heading", background, 0.0f, 0.0f,
|
|
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
|
|
{
|
|
auto lock = Achievements::GetLock();
|
|
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
/*bool pressed = */ MenuButtonFrame("achievements_heading", false, heading_height_unscaled, &visible, &hovered,
|
|
&bb.Min, &bb.Max, 0, alpha);
|
|
|
|
if (visible)
|
|
{
|
|
const float padding = LayoutScale(10.0f);
|
|
const float spacing = LayoutScale(10.0f);
|
|
const float image_height = LayoutScale(85.0f);
|
|
|
|
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
|
|
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
|
|
|
|
const std::string& icon_path = Achievements::GetGameIcon();
|
|
if (!icon_path.empty())
|
|
{
|
|
HostDisplayTexture* badge = GetCachedTexture(icon_path.c_str());
|
|
if (badge)
|
|
{
|
|
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), icon_min, icon_max, ImVec2(0.0f, 0.0f),
|
|
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
float left = bb.Min.x + padding + image_height + spacing;
|
|
float right = bb.Max.x - padding;
|
|
float top = bb.Min.y + padding;
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
std::string text;
|
|
ImVec2 text_size;
|
|
|
|
const u32 unlocked_count = Achievements::GetUnlockedAchiementCount();
|
|
const u32 achievement_count = Achievements::GetAchievementCount();
|
|
const u32 current_points = Achievements::GetCurrentPointsForGame();
|
|
const u32 total_points = Achievements::GetMaximumPointsForGame();
|
|
|
|
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
|
|
WantsToCloseMenu())
|
|
{
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
|
|
text = Achievements::GetGameTitle();
|
|
|
|
if (Achievements::ChallengeModeActive())
|
|
text += " (Hardcore Mode)";
|
|
|
|
top += g_large_font->FontSize + spacing;
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
|
|
ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
|
|
if (unlocked_count == achievement_count)
|
|
{
|
|
text = fmt::format("You have unlocked all achievements and earned {} points!", total_points);
|
|
}
|
|
else
|
|
{
|
|
text = fmt::format("You have unlocked {} of {} achievements, earning {} of {} possible points.", unlocked_count,
|
|
achievement_count, current_points, total_points);
|
|
}
|
|
|
|
top += g_medium_font->FontSize + spacing;
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
|
|
ImVec2(0.0f, 0.0f), &summary_bb);
|
|
ImGui::PopFont();
|
|
|
|
const float progress_height = LayoutScale(20.0f);
|
|
const ImRect progress_bb(ImVec2(left, top), ImVec2(right, top + progress_height));
|
|
const float fraction = static_cast<float>(unlocked_count) / static_cast<float>(achievement_count);
|
|
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
|
|
dl->AddRectFilled(progress_bb.Min,
|
|
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
|
|
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
|
|
|
|
text = fmt::format("{}%", static_cast<int>(std::round(fraction * 100.0f)));
|
|
text_size = ImGui::CalcTextSize(text.c_str());
|
|
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
|
|
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) -
|
|
(text_size.y / 2.0f));
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
|
|
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.c_str() + text.length());
|
|
top += progress_height + spacing;
|
|
}
|
|
}
|
|
EndFullscreenWindow();
|
|
|
|
ImGui::SetNextWindowBgAlpha(alpha);
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
|
|
"achievements", background, 0.0f, 0.0f, 0))
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
static bool unlocked_achievements_collapsed = false;
|
|
|
|
unlocked_achievements_collapsed ^= MenuHeadingButton(
|
|
"Unlocked Achievements", unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
|
|
if (!unlocked_achievements_collapsed)
|
|
{
|
|
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
|
|
if (!cheevo.locked)
|
|
DrawAchievement(cheevo);
|
|
|
|
return true;
|
|
});
|
|
}
|
|
|
|
if (Achievements::GetUnlockedAchiementCount() != Achievements::GetAchievementCount())
|
|
{
|
|
static bool locked_achievements_collapsed = false;
|
|
locked_achievements_collapsed ^= MenuHeadingButton(
|
|
"Locked Achievements", locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
|
|
if (!locked_achievements_collapsed)
|
|
{
|
|
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
|
|
if (cheevo.locked)
|
|
DrawAchievement(cheevo);
|
|
|
|
return true;
|
|
});
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawPrimedAchievements()
|
|
{
|
|
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
|
|
const float spacing = LayoutScale(10.0f);
|
|
const float padding = LayoutScale(10.0f);
|
|
|
|
const ImGuiIO& io = ImGui::GetIO();
|
|
const float x_advance = image_size.x + spacing;
|
|
ImVec2 position(io.DisplaySize.x - padding - image_size.x, io.DisplaySize.y - padding - image_size.y);
|
|
|
|
auto lock = Achievements::GetLock();
|
|
Achievements::EnumerateAchievements(
|
|
[&image_size, &x_advance, &position](const Achievements::Achievement& achievement) {
|
|
if (!achievement.primed)
|
|
return true;
|
|
|
|
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement);
|
|
if (badge_path.empty())
|
|
return true;
|
|
|
|
HostDisplayTexture* badge = GetCachedTextureAsync(badge_path.c_str());
|
|
if (!badge)
|
|
return true;
|
|
|
|
ImDrawList* dl = ImGui::GetBackgroundDrawList();
|
|
dl->AddImage(badge->GetHandle(), position, position + image_size);
|
|
position.x -= x_advance;
|
|
return true;
|
|
});
|
|
}
|
|
|
|
bool FullscreenUI::OpenLeaderboardsWindow()
|
|
{
|
|
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetLeaderboardCount() == 0 || !Initialize())
|
|
return false;
|
|
|
|
if (s_current_main_window != MainWindowType::PauseMenu)
|
|
PauseForMenuOpen();
|
|
|
|
s_current_main_window = MainWindowType::Leaderboards;
|
|
s_open_leaderboard_id.reset();
|
|
QueueResetFocus();
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard)
|
|
{
|
|
static constexpr float alpha = 0.8f;
|
|
|
|
TinyString id_str;
|
|
id_str.Format("%u", lboard.id);
|
|
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed =
|
|
MenuButtonFrame(id_str, true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
|
|
if (!visible)
|
|
return;
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const float text_start_x = bb.Min.x + LayoutScale(15.0f);
|
|
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, lboard.title.c_str(), lboard.title.c_str() + lboard.title.size(),
|
|
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (!lboard.description.empty())
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, lboard.description.c_str(),
|
|
lboard.description.c_str() + lboard.description.size(), nullptr, ImVec2(0.0f, 0.0f),
|
|
&summary_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
s_open_leaderboard_id = lboard.id;
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
|
|
float name_column_width, float column_spacing)
|
|
{
|
|
static constexpr float alpha = 0.8f;
|
|
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed = MenuButtonFrame(lbEntry.user.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered,
|
|
&bb.Min, &bb.Max, 0, alpha);
|
|
if (!visible)
|
|
return;
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
float text_start_x = bb.Min.x + LayoutScale(15.0f);
|
|
SmallString text;
|
|
|
|
text.Format("%u", lbEntry.rank);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
if (lbEntry.is_self)
|
|
{
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 242, 0, 255));
|
|
}
|
|
|
|
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
|
|
nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
|
|
text_start_x += rank_column_width + column_spacing;
|
|
|
|
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, lbEntry.user.c_str(), lbEntry.user.c_str() + lbEntry.user.size(),
|
|
nullptr, ImVec2(0.0f, 0.0f), &user_bb);
|
|
text_start_x += name_column_width + column_spacing;
|
|
|
|
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max, lbEntry.formatted_score.c_str(),
|
|
lbEntry.formatted_score.c_str() + lbEntry.formatted_score.size(), nullptr,
|
|
ImVec2(0.0f, 0.0f), &score_bb);
|
|
|
|
if (lbEntry.is_self)
|
|
{
|
|
ImGui::PopStyleColor();
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
|
|
// This API DOES list the submission date/time, but is it relevant?
|
|
#if 0
|
|
if (!cheevo.locked)
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
const ImRect time_bb(ImVec2(text_start_x, bb.Min.y),
|
|
ImVec2(bb.Max.x, bb.Min.y + g_medium_font->FontSize + LayoutScale(4.0f)));
|
|
text.Format("Unlocked 21 Feb, 2019 @ 3:14am");
|
|
ImGui::RenderTextClipped(time_bb.Min, time_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
|
|
nullptr, ImVec2(1.0f, 0.0f), &time_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
#endif
|
|
|
|
if (pressed)
|
|
{
|
|
// Anything?
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawLeaderboardsWindow()
|
|
{
|
|
static constexpr float alpha = 0.8f;
|
|
static constexpr float heading_height_unscaled = 110.0f;
|
|
|
|
// ensure image downloads still happen while we're paused
|
|
Achievements::ProcessPendingHTTPRequests();
|
|
|
|
ImGui::SetNextWindowBgAlpha(alpha);
|
|
|
|
const bool is_leaderboard_open = s_open_leaderboard_id.has_value();
|
|
bool close_leaderboard_on_exit = false;
|
|
|
|
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
|
|
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
|
|
const float padding = LayoutScale(10.0f);
|
|
const float spacing = LayoutScale(10.0f);
|
|
const float spacing_small = spacing / 2.0f;
|
|
float heading_height = LayoutScale(heading_height_unscaled);
|
|
if (is_leaderboard_open)
|
|
{
|
|
// Add space for a legend - spacing + 1 line of text + spacing + line
|
|
heading_height += spacing + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + spacing;
|
|
}
|
|
|
|
const float rank_column_width =
|
|
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "99999").x;
|
|
const float name_column_width =
|
|
g_large_font
|
|
->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "WWWWWWWWWWWWWWWWWWWW")
|
|
.x;
|
|
const float column_spacing = spacing * 2.0f;
|
|
|
|
if (BeginFullscreenWindow(
|
|
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "leaderboards_heading", background, 0.0f, 0.0f,
|
|
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
|
|
{
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed = MenuButtonFrame("leaderboards_heading", false, heading_height_unscaled, &visible, &hovered, &bb.Min,
|
|
&bb.Max, 0, alpha);
|
|
UNREFERENCED_VARIABLE(pressed);
|
|
|
|
if (visible)
|
|
{
|
|
const float image_height = LayoutScale(85.0f);
|
|
|
|
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
|
|
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
|
|
|
|
const std::string& icon_path = Achievements::GetGameIcon();
|
|
if (!icon_path.empty())
|
|
{
|
|
HostDisplayTexture* badge = GetCachedTexture(icon_path.c_str());
|
|
if (badge)
|
|
{
|
|
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), icon_min, icon_max, ImVec2(0.0f, 0.0f),
|
|
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
float left = bb.Min.x + padding + image_height + spacing;
|
|
float right = bb.Max.x - padding;
|
|
float top = bb.Min.y + padding;
|
|
SmallString text;
|
|
ImVec2 text_size;
|
|
|
|
const u32 leaderboard_count = Achievements::GetLeaderboardCount();
|
|
|
|
if (!is_leaderboard_open)
|
|
{
|
|
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
|
|
WantsToCloseMenu())
|
|
{
|
|
ReturnToMainWindow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (FloatingButton(ICON_FA_CARET_SQUARE_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
|
|
WantsToCloseMenu())
|
|
{
|
|
close_leaderboard_on_exit = true;
|
|
}
|
|
}
|
|
|
|
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
|
|
text.Assign(Achievements::GetGameTitle());
|
|
|
|
top += g_large_font->FontSize + spacing;
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
|
|
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (s_open_leaderboard_id.has_value())
|
|
{
|
|
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
|
|
if (lboard != nullptr)
|
|
{
|
|
const ImRect subtitle_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
|
|
text.Assign(lboard->title);
|
|
|
|
top += g_large_font->FontSize + spacing_small;
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(subtitle_bb.Min, subtitle_bb.Max, text.GetCharArray(),
|
|
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &subtitle_bb);
|
|
ImGui::PopFont();
|
|
|
|
text.Assign(lboard->description);
|
|
}
|
|
else
|
|
{
|
|
text.Clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
text.Fmt(Host::TranslateString("Achievements", "This game has {} leaderboards.").GetCharArray(),
|
|
leaderboard_count);
|
|
}
|
|
|
|
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
|
|
top += g_medium_font->FontSize + spacing_small;
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.GetCharArray(),
|
|
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
|
|
if (!Achievements::ChallengeModeActive())
|
|
{
|
|
const ImRect hardcore_warning_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
|
|
top += g_medium_font->FontSize + spacing_small;
|
|
|
|
ImGui::RenderTextClipped(
|
|
hardcore_warning_bb.Min, hardcore_warning_bb.Max,
|
|
Host::TranslateString(
|
|
"Achievements", "Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only."),
|
|
nullptr, nullptr, ImVec2(0.0f, 0.0f), &hardcore_warning_bb);
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (is_leaderboard_open)
|
|
{
|
|
pressed = MenuButtonFrame("legend", false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered, &bb.Min,
|
|
&bb.Max, 0, alpha);
|
|
|
|
UNREFERENCED_VARIABLE(pressed);
|
|
|
|
if (visible)
|
|
{
|
|
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
float text_start_x = bb.Min.x + LayoutScale(15.0f) + padding;
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, "Rank", nullptr, nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
|
|
text_start_x += rank_column_width + column_spacing;
|
|
|
|
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, "Name", nullptr, nullptr, ImVec2(0.0f, 0.0f), &user_bb);
|
|
text_start_x += name_column_width + column_spacing;
|
|
|
|
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max,
|
|
lboard != nullptr && Achievements::IsLeaderboardTimeType(*lboard) ?
|
|
Host::TranslateString("Achievements", "Time") :
|
|
Host::TranslateString("Achievements", "Score"),
|
|
nullptr, nullptr, ImVec2(0.0f, 0.0f), &score_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
const float line_thickness = LayoutScale(1.0f);
|
|
const float line_padding = LayoutScale(5.0f);
|
|
const ImVec2 line_start(bb.Min.x, bb.Min.y + g_large_font->FontSize + line_padding);
|
|
const ImVec2 line_end(bb.Max.x, line_start.y);
|
|
ImGui::GetWindowDrawList()->AddLine(line_start, line_end, ImGui::GetColorU32(ImGuiCol_TextDisabled),
|
|
line_thickness);
|
|
}
|
|
}
|
|
}
|
|
EndFullscreenWindow();
|
|
|
|
ImGui::SetNextWindowBgAlpha(alpha);
|
|
|
|
if (!is_leaderboard_open)
|
|
{
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
|
|
"leaderboards", background, 0.0f, 0.0f, 0))
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
Achievements::EnumerateLeaderboards([](const Achievements::Leaderboard& lboard) -> bool {
|
|
DrawLeaderboardListEntry(lboard);
|
|
|
|
return true;
|
|
});
|
|
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenWindow();
|
|
}
|
|
else
|
|
{
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
|
|
"leaderboard", background, 0.0f, 0.0f, 0))
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
const auto result = Achievements::TryEnumerateLeaderboardEntries(
|
|
s_open_leaderboard_id.value(),
|
|
[rank_column_width, name_column_width, column_spacing](const Achievements::LeaderboardEntry& lbEntry) -> bool {
|
|
DrawLeaderboardEntry(lbEntry, rank_column_width, name_column_width, column_spacing);
|
|
return true;
|
|
});
|
|
|
|
if (!result.has_value())
|
|
{
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
const ImVec2 pos_min(0.0f, heading_height);
|
|
const ImVec2 pos_max(display_size.x, display_size.y);
|
|
ImGui::RenderTextClipped(pos_min, pos_max,
|
|
Host::TranslateString("Achievements", "Downloading leaderboard data, please wait..."),
|
|
nullptr, nullptr, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
if (close_leaderboard_on_exit)
|
|
s_open_leaderboard_id.reset();
|
|
}
|
|
|
|
#else
|
|
|
|
bool FullscreenUI::OpenAchievementsWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FullscreenUI::OpenLeaderboardsWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
FullscreenUI::ProgressCallback::ProgressCallback(std::string name) : BaseProgressCallback(), m_name(std::move(name))
|
|
{
|
|
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name.c_str(), "", 0, 100, 0);
|
|
}
|
|
|
|
FullscreenUI::ProgressCallback::~ProgressCallback()
|
|
{
|
|
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name.c_str());
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::PushState()
|
|
{
|
|
BaseProgressCallback::PushState();
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::PopState()
|
|
{
|
|
BaseProgressCallback::PopState();
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetCancellable(bool cancellable)
|
|
{
|
|
BaseProgressCallback::SetCancellable(cancellable);
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetTitle(const char* title)
|
|
{
|
|
// todo?
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetStatusText(const char* text)
|
|
{
|
|
BaseProgressCallback::SetStatusText(text);
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetProgressRange(u32 range)
|
|
{
|
|
u32 last_range = m_progress_range;
|
|
|
|
BaseProgressCallback::SetProgressRange(range);
|
|
|
|
if (m_progress_range != last_range)
|
|
Redraw(false);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetProgressValue(u32 value)
|
|
{
|
|
u32 lastValue = m_progress_value;
|
|
|
|
BaseProgressCallback::SetProgressValue(value);
|
|
|
|
if (m_progress_value != lastValue)
|
|
Redraw(false);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::Redraw(bool force)
|
|
{
|
|
const int percent =
|
|
static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
|
|
if (percent == m_last_progress_percent && !force)
|
|
return;
|
|
|
|
m_last_progress_percent = percent;
|
|
ImGuiFullscreen::UpdateBackgroundProgressDialog(
|
|
m_name.c_str(), std::string(m_status_text.GetCharArray(), m_status_text.GetLength()), 0, 100, percent);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayError(const char* message)
|
|
{
|
|
Log_ErrorPrint(message);
|
|
Host::ReportErrorAsync("Error", message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayWarning(const char* message)
|
|
{
|
|
Log_WarningPrint(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayInformation(const char* message)
|
|
{
|
|
Log_InfoPrint(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayDebugMessage(const char* message)
|
|
{
|
|
Log_DebugPrint(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::ModalError(const char* message)
|
|
{
|
|
Log_ErrorPrint(message);
|
|
Host::ReportErrorAsync("Error", message);
|
|
}
|
|
|
|
bool FullscreenUI::ProgressCallback::ModalConfirmation(const char* message)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::ModalInformation(const char* message)
|
|
{
|
|
Log_InfoPrint(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetCancelled()
|
|
{
|
|
if (m_cancellable)
|
|
m_cancelled = true;
|
|
}
|
|
|
|
#else
|
|
|
|
// "Lightweight" version with only notifications for Android.
|
|
namespace FullscreenUI {
|
|
static bool s_initialized = false;
|
|
static bool s_tried_to_initialize = false;
|
|
} // namespace FullscreenUI
|
|
|
|
bool FullscreenUI::Initialize()
|
|
{
|
|
if (s_initialized)
|
|
return true;
|
|
|
|
if (s_tried_to_initialize)
|
|
return false;
|
|
|
|
ImGuiFullscreen::SetTheme();
|
|
ImGuiFullscreen::UpdateLayoutScale();
|
|
|
|
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("images/placeholder.png"))
|
|
{
|
|
ImGuiFullscreen::Shutdown();
|
|
s_tried_to_initialize = true;
|
|
return false;
|
|
}
|
|
|
|
s_initialized = true;
|
|
return true;
|
|
}
|
|
|
|
bool FullscreenUI::IsInitialized()
|
|
{
|
|
return s_initialized;
|
|
}
|
|
|
|
bool FullscreenUI::HasActiveWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::OnSystemStarted()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OnSystemPaused()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OnSystemResumed()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OnSystemDestroyed()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OnRunningGameChanged()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
void FullscreenUI::OpenPauseMenu()
|
|
{
|
|
// noop
|
|
}
|
|
|
|
bool FullscreenUI::OpenAchievementsWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FullscreenUI::OpenLeaderboardsWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::Shutdown()
|
|
{
|
|
ImGuiFullscreen::Shutdown();
|
|
s_initialized = false;
|
|
s_tried_to_initialize = false;
|
|
}
|
|
|
|
void FullscreenUI::Render()
|
|
{
|
|
if (!s_initialized)
|
|
return;
|
|
|
|
ImGuiFullscreen::UploadAsyncTextures();
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
ImGuiFullscreen::EndLayout();
|
|
ImGuiFullscreen::ResetCloseMenuIfNeeded();
|
|
}
|
|
|
|
#endif // __ANDROID__
|