winamp/src/util/gl/context_egl_wayland.h
2024-02-25 20:30:41 +10:00

37 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "context_egl.h"
#include <wayland-egl.h>
namespace GL {
class ContextEGLWayland final : public ContextEGL
{
public:
ContextEGLWayland(const WindowInfo& wi);
~ContextEGLWayland() override;
static std::unique_ptr<Context> Create(const WindowInfo& wi, std::span<const Version> versions_to_try, Error* error);
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi, Error* error) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
protected:
EGLDisplay GetPlatformDisplay(const EGLAttrib* attribs, Error* error) override;
EGLSurface CreatePlatformSurface(EGLConfig config, const EGLAttrib* attribs, Error* error) override;
private:
bool LoadModule();
wl_egl_window* m_wl_window = nullptr;
void* m_wl_module = nullptr;
wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height);
void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window);
void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy);
};
} // namespace GL