winamp/src/core/cpu_code_cache.h
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00

101 lines
2.6 KiB
C++

#pragma once
#include "common/bitfield.h"
#include "common/jit_code_buffer.h"
#include "cpu_types.h"
#include <array>
#include <memory>
#include <unordered_map>
#include <vector>
namespace CPU {
union CodeBlockKey
{
u32 bits;
BitField<u32, bool, 0, 1> user_mode;
BitField<u32, u32, 2, 30> aligned_pc;
ALWAYS_INLINE u32 GetPC() const { return aligned_pc << 2; }
ALWAYS_INLINE void SetPC(u32 pc) { aligned_pc = pc >> 2; }
ALWAYS_INLINE u32 GetPCPhysicalAddress() const { return (aligned_pc << 2) & PHYSICAL_MEMORY_ADDRESS_MASK; }
ALWAYS_INLINE CodeBlockKey& operator=(const CodeBlockKey& rhs)
{
bits = rhs.bits;
return *this;
}
ALWAYS_INLINE bool operator==(const CodeBlockKey& rhs) const { return bits == rhs.bits; }
ALWAYS_INLINE bool operator!=(const CodeBlockKey& rhs) const { return bits != rhs.bits; }
ALWAYS_INLINE bool operator<(const CodeBlockKey& rhs) const { return bits < rhs.bits; }
};
struct CodeBlockInstruction
{
Instruction instruction;
u32 pc;
bool is_branch_instruction : 1;
bool is_branch_delay_slot : 1;
bool is_load_instruction : 1;
bool is_store_instruction : 1;
bool is_load_delay_slot : 1;
bool is_last_instruction : 1;
bool has_load_delay : 1;
bool can_trap : 1;
};
struct CodeBlock
{
using HostCodePointer = void (*)();
CodeBlock(const CodeBlockKey key_) : key(key_) {}
CodeBlockKey key;
u32 host_code_size = 0;
HostCodePointer host_code = nullptr;
std::vector<CodeBlockInstruction> instructions;
std::vector<CodeBlock*> link_predecessors;
std::vector<CodeBlock*> link_successors;
bool invalidated = false;
const u32 GetPC() const { return key.GetPC(); }
const u32 GetSizeInBytes() const { return static_cast<u32>(instructions.size()) * sizeof(Instruction); }
const u32 GetStartPageIndex() const { return (key.GetPCPhysicalAddress() / CPU_CODE_CACHE_PAGE_SIZE); }
const u32 GetEndPageIndex() const
{
return ((key.GetPCPhysicalAddress() + GetSizeInBytes()) / CPU_CODE_CACHE_PAGE_SIZE);
}
bool IsInRAM() const
{
// TODO: Constant
return key.GetPCPhysicalAddress() < 0x200000;
}
};
namespace CodeCache {
void Initialize(bool use_recompiler);
void Shutdown();
void Execute();
/// Flushes the code cache, forcing all blocks to be recompiled.
void Flush();
/// Changes whether the recompiler is enabled.
void SetUseRecompiler(bool enable);
/// Invalidates all blocks which are in the range of the specified code page.
void InvalidateBlocksWithPageIndex(u32 page_index);
void InterpretCachedBlock(const CodeBlock& block);
void InterpretUncachedBlock();
}; // namespace CodeCache
} // namespace CPU