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Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.
275 lines
14 KiB
C++
275 lines
14 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "emulationsettingswidget.h"
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#include "core/system.h"
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#include "qtutils.h"
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#include "settingswindow.h"
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#include "settingwidgetbinder.h"
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#include <QtWidgets/QMessageBox>
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#include <limits>
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EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.optimalFramePacing, "Display", "OptimalFramePacing", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preFrameSleep, "Display", "PreFrameSleep", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "Display",
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"SkipPresentingDuplicateFrames", false);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.preFrameSleepBuffer, "Display", "PreFrameSleepBuffer",
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Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.runaheadFrames, "Main", "RunaheadFrameCount", 0);
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const float effective_emulation_speed = m_dialog->getEffectiveFloatValue("Main", "EmulationSpeed", 1.0f);
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fillComboBoxWithEmulationSpeeds(m_ui.emulationSpeed, effective_emulation_speed);
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if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "EmulationSpeed", std::nullopt).has_value())
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{
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m_ui.emulationSpeed->setCurrentIndex(0);
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}
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else
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{
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const int emulation_speed_index = m_ui.emulationSpeed->findData(QVariant(effective_emulation_speed));
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if (emulation_speed_index >= 0)
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m_ui.emulationSpeed->setCurrentIndex(emulation_speed_index);
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}
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connect(m_ui.emulationSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onEmulationSpeedIndexChanged);
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const float effective_fast_forward_speed = m_dialog->getEffectiveFloatValue("Main", "FastForwardSpeed", 0.0f);
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fillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed, effective_fast_forward_speed);
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if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "FastForwardSpeed", std::nullopt).has_value())
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{
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m_ui.emulationSpeed->setCurrentIndex(0);
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}
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else
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{
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const int fast_forward_speed_index = m_ui.fastForwardSpeed->findData(QVariant(effective_fast_forward_speed));
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if (fast_forward_speed_index >= 0)
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m_ui.fastForwardSpeed->setCurrentIndex(fast_forward_speed_index);
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}
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connect(m_ui.fastForwardSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onFastForwardSpeedIndexChanged);
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const float effective_turbo_speed = m_dialog->getEffectiveFloatValue("Main", "TurboSpeed", 0.0f);
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fillComboBoxWithEmulationSpeeds(m_ui.turboSpeed, effective_turbo_speed);
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if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "TurboSpeed", std::nullopt).has_value())
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{
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m_ui.emulationSpeed->setCurrentIndex(0);
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}
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else
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{
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const int turbo_speed_index = m_ui.turboSpeed->findData(QVariant(effective_turbo_speed));
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if (turbo_speed_index >= 0)
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m_ui.turboSpeed->setCurrentIndex(turbo_speed_index);
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}
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connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onTurboSpeedIndexChanged);
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connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateSkipDuplicateFramesEnabled);
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connect(m_ui.syncToHostRefreshRate, &QCheckBox::checkStateChanged, this,
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&EmulationSettingsWidget::updateSkipDuplicateFramesEnabled);
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connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this,
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&EmulationSettingsWidget::onOptimalFramePacingChanged);
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connect(m_ui.preFrameSleep, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onPreFrameSleepChanged);
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connect(m_ui.rewindEnable, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveSlots, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
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connect(m_ui.runaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::updateRewind);
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dialog->registerWidgetHelp(
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m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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dialog->registerWidgetHelp(
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m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
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tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
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"priority over fast forwarding if both hotkeys are pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.vsync, tr("Vertical Sync (VSync)"), tr("Unchecked"),
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tr("Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at "
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"the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing "
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"instead.</strong>"));
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dialog->registerWidgetHelp(
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m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr(
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"Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is "
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"enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation "
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"speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far "
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"from the host's refresh rate. Users with variable refresh rate displays should disable this option."));
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dialog->registerWidgetHelp(
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m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
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tr("Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent "
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"rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having "
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"difficulties maintaining full speed, or are getting audio glitches, try disabling this option."));
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dialog->registerWidgetHelp(
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m_ui.preFrameSleep, tr("Reduce Input Latency"), tr("Unchecked"),
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tr("Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause "
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"dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient."));
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dialog->registerWidgetHelp(m_ui.preFrameSleepBuffer, tr("Frame Time Buffer"),
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tr("%1 ms").arg(Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER),
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tr("Specifies the amount of buffer time added, which reduces the additional sleep time "
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"introduced. Higher values increase input latency, but decrease the risk of overrun, "
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"or missed frames. Lower values require faster hardware."));
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dialog->registerWidgetHelp(
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m_ui.skipPresentingDuplicateFrames, tr("Skip Duplicate Frame Display"), tr("Unchecked"),
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tr("Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame "
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"generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with "
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"syncing to host refresh."));
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dialog->registerWidgetHelp(
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m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
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tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
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"<b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system "
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"requirements.<br> "
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"<b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory "
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"requirements."));
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dialog->registerWidgetHelp(
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m_ui.runaheadFrames, tr("Runahead"), tr("Disabled"),
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tr(
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"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
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onOptimalFramePacingChanged();
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updateSkipDuplicateFramesEnabled();
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updateRewind();
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}
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EmulationSettingsWidget::~EmulationSettingsWidget() = default;
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void EmulationSettingsWidget::fillComboBoxWithEmulationSpeeds(QComboBox* cb, float global_value)
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{
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if (m_dialog->isPerGameSettings())
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{
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if (global_value == 0.0f)
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cb->addItem(tr("Use Global Setting [Unlimited]"));
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else
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cb->addItem(tr("Use Global Setting [%1%]").arg(static_cast<u32>(global_value * 100.0f)));
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}
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cb->addItem(tr("Unlimited"), QVariant(0.0f));
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static constexpr const std::array speeds = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 125, 150, 175,
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200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000};
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for (const int speed : speeds)
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{
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cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]").arg(speed).arg((60 * speed) / 100).arg((50 * speed) / 100),
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QVariant(static_cast<float>(speed) / 100.0f));
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}
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}
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void EmulationSettingsWidget::onEmulationSpeedIndexChanged(int index)
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{
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if (m_dialog->isPerGameSettings() && index == 0)
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{
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m_dialog->removeSettingValue("Main", "EmulationSpeed");
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return;
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}
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bool okay;
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const float value = m_ui.emulationSpeed->currentData().toFloat(&okay);
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m_dialog->setFloatSettingValue("Main", "EmulationSpeed", okay ? value : 1.0f);
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}
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void EmulationSettingsWidget::onFastForwardSpeedIndexChanged(int index)
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{
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if (m_dialog->isPerGameSettings() && index == 0)
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{
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m_dialog->removeSettingValue("Main", "FastForwardSpeed");
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return;
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}
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bool okay;
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const float value = m_ui.fastForwardSpeed->currentData().toFloat(&okay);
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m_dialog->setFloatSettingValue("Main", "FastForwardSpeed", okay ? value : 0.0f);
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}
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void EmulationSettingsWidget::onTurboSpeedIndexChanged(int index)
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{
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if (m_dialog->isPerGameSettings() && index == 0)
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{
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m_dialog->removeSettingValue("Main", "TurboSpeed");
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return;
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}
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bool okay;
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const float value = m_ui.turboSpeed->currentData().toFloat(&okay);
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m_dialog->setFloatSettingValue("Main", "TurboSpeed", okay ? value : 0.0f);
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}
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void EmulationSettingsWidget::onOptimalFramePacingChanged()
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{
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const bool optimal_frame_pacing_enabled = m_dialog->getEffectiveBoolValue("Display", "OptimalFramePacing", false);
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m_ui.preFrameSleep->setEnabled(optimal_frame_pacing_enabled);
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onPreFrameSleepChanged();
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}
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void EmulationSettingsWidget::onPreFrameSleepChanged()
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{
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const bool pre_frame_sleep_enabled = m_dialog->getEffectiveBoolValue("Display", "PreFrameSleep", false);
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const bool show_buffer_size = (m_ui.preFrameSleep->isEnabled() && pre_frame_sleep_enabled);
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m_ui.preFrameSleepBuffer->setVisible(show_buffer_size);
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m_ui.preFrameSleepBufferLabel->setVisible(show_buffer_size);
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}
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void EmulationSettingsWidget::updateSkipDuplicateFramesEnabled()
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{
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const bool vsync = m_dialog->getEffectiveBoolValue("Display", "VSync", false);
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const bool sync_to_host = m_dialog->getEffectiveBoolValue("Main", "SyncToHostRefreshRate", false) && vsync;
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m_ui.skipPresentingDuplicateFrames->setEnabled(!sync_to_host);
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}
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void EmulationSettingsWidget::updateRewind()
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{
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const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);
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const bool runahead_enabled = m_dialog->getIntValue("Main", "RunaheadFrameCount", 0) > 0;
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m_ui.rewindEnable->setEnabled(!runahead_enabled);
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if (!runahead_enabled && rewind_enabled)
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{
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const u32 resolution_scale = static_cast<u32>(m_dialog->getEffectiveIntValue("GPU", "ResolutionScale", 1));
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const u32 frames = static_cast<u32>(m_ui.rewindSaveSlots->value());
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const float frequency = static_cast<float>(m_ui.rewindSaveFrequency->value());
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const float duration =
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((frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : frequency) * static_cast<float>(frames);
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u64 ram_usage, vram_usage;
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System::CalculateRewindMemoryUsage(frames, resolution_scale, &ram_usage, &vram_usage);
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m_ui.rewindSummary->setText(
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tr("Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.", "", frames)
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.arg(duration)
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.arg(ram_usage / 1048576)
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.arg(vram_usage / 1048576));
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m_ui.rewindSaveFrequency->setEnabled(true);
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m_ui.rewindSaveSlots->setEnabled(true);
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}
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else
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{
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if (runahead_enabled)
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{
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m_ui.rewindSummary->setText(tr(
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"Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements."));
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}
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else
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{
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m_ui.rewindSummary->setText(
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tr("Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements."));
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}
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m_ui.rewindSaveFrequency->setEnabled(false);
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m_ui.rewindSaveSlots->setEnabled(false);
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}
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}
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