winamp/src/core/cheats.h
PugsyMAME 0ebb791323
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
Cheat Type F6 lets you perform cheats in IF / ELSE IF / ELSE constructs along 
with multiple conditions for each one.

It supports conditions  D0, D1, D2, D3, E0, E1, E2, E3, A0, A1, A2, A3, D7 and 
two new types that will only be available in the F6 conditions :- 
E4 & E5 which are bit comparisons on bytes (set and clear). 

Any of those types which are "block conditionals" like D7 will be treated as a 
single condition with the other conditions so you wont need to worry about 
extra 00000000 FFFFs just for them (infact you can drop them completely apart
from the last 00000000 FFFF, which you can also drop if you have no trailing
cheat lines after the end of the construct.


#IF / ELSE IF / ELSE Statement Example with Notes
80001000 00000001   Setup Test Condition 1
80001004 00000002   Setup Test Condition 2
80001008 00000003   Setup Test Condition 3
8000100C 00000004   Setup Test Condition 4

                    1F = IF, last two digits determine the number of conditions to check
                    F600000x  x = 0 All conditions must be true, x = 1 At least One condition must be true                  
F6000000 1F000004   Check the next 4 lines as the conditions for the IF loop to be taken

D0001000 00000001  )
D0001004 00000002  )Conditions
D0001008 00000003  )
D000100C 00000004  )

80001010 00005555    Poke(s)
00000000 0000FFFF  End of IF Statement

F6000000 E15E1F02  E15E1F = ELSE IF (same format as IF) - Can have multiple ELSE IF Blocks or none at all
D0001008 00000003  )
D000100C 00000005  )Conditions
80001010 00008888     Poke(s)
00000000 0000FFFF  End of ELSE IF Statement 

F6000000 E15E0000  E15E = ELSE (no need for conditions - this will poke if the others dont)
80001010 0000AAAA    Poke(s)
00000000 0000FFFF End of ELSE Statement



#Multiple Test Using Joypad Left Thumb Directions, Look at Address 1100 in Debugger
F6000000 1F000001  
D7020002 00100000
90001100 50205055
90001104 53534552 
90001108 20204445
9000110C 20202020
F6000000 E15E1F01
D7020002 00400000
90001100 4E574F44
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00800000
90001100 5446454C
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00200000
90001100 48474952
90001104 52502054
90001108 45535345
9000110C 20202044
F6000000 E15E0000
90001100 20202020
90001104 20202020
90001108 20202020
9000110C 20202020
00000000 0000FFFF
2021-08-21 15:08:34 +01:00

317 lines
8.4 KiB
C++

#pragma once
#include "common/bitfield.h"
#include "types.h"
#include <optional>
#include <string>
#include <vector>
struct CheatCode
{
enum class Type : u8
{
Gameshark,
Count
};
enum class Activation : u8
{
Manual,
EndFrame,
Count,
};
enum class InstructionCode : u8
{
Nop = 0x00,
ConstantWrite8 = 0x30,
ConstantWrite16 = 0x80,
ScratchpadWrite16 = 0x1F,
Increment16 = 0x10,
Decrement16 = 0x11,
Increment8 = 0x20,
Decrement8 = 0x21,
DelayActivation = 0xC1,
SkipIfNotEqual16 = 0xC0,
SkipIfButtonsNotEqual = 0xD5,
SkipIfButtonsEqual = 0xD6,
CompareButtons = 0xD4,
CompareEqual16 = 0xD0,
CompareNotEqual16 = 0xD1,
CompareLess16 = 0xD2,
CompareGreater16 = 0xD3,
CompareEqual8 = 0xE0,
CompareNotEqual8 = 0xE1,
CompareLess8 = 0xE2,
CompareGreater8 = 0xE3,
Slide = 0x50,
MemoryCopy = 0xC2,
ExtImprovedSlide = 0x53,
// Extension opcodes, not present on original GameShark.
ExtConstantWrite32 = 0x90,
ExtScratchpadWrite32 = 0xA5,
ExtCompareEqual32 = 0xA0,
ExtCompareNotEqual32 = 0xA1,
ExtCompareLess32 = 0xA2,
ExtCompareGreater32 = 0xA3,
ExtSkipIfNotEqual32 = 0xA4,
ExtIncrement32 = 0x60,
ExtDecrement32 = 0x61,
ExtConstantWriteIfMatch16 = 0xA6,
ExtConstantWriteIfMatchWithRestore16 = 0xA7,
ExtConstantForceRange8 = 0xF0,
ExtConstantForceRangeLimits16 = 0xF1,
ExtConstantForceRangeRollRound16 = 0xF2,
ExtConstantForceRange16 = 0xF3,
ExtFindAndReplace = 0xF4,
ExtConstantSwap16 = 0xF5,
ExtConstantBitSet8 = 0x31,
ExtConstantBitClear8 = 0x32,
ExtConstantBitSet16 = 0x81,
ExtConstantBitClear16 = 0x82,
ExtConstantBitSet32 = 0x91,
ExtConstantBitClear32 = 0x92,
ExtBitCompareButtons = 0xD7,
ExtSkipIfNotLess8 = 0xC3,
ExtSkipIfNotGreater8 = 0xC4,
ExtSkipIfNotLess16 = 0xC5,
ExtSkipIfNotGreater16 = 0xC6,
ExtMultiConditionals = 0xF6,
ExtCheatRegisters = 0x51,
ExtCheatRegistersCompare = 0x52,
ExtCompareBitsSet8 = 0xE4, //Only used inside ExtMultiConditionals
ExtCompareBitsClear8 = 0xE5, //Only used inside ExtMultiConditionals
};
union Instruction
{
u64 bits;
struct
{
u32 second;
u32 first;
};
BitField<u64, InstructionCode, 32 + 24, 8> code;
BitField<u64, u32, 32, 24> address;
BitField<u64, u32, 0, 32> value32;
BitField<u64, u16, 0, 16> value16;
BitField<u64, u8, 0, 8> value8;
};
std::string group;
std::string description;
std::vector<Instruction> instructions;
std::string comments;
Type type = Type::Gameshark;
Activation activation = Activation::EndFrame;
bool enabled = false;
ALWAYS_INLINE bool Valid() const { return !instructions.empty() && !description.empty(); }
ALWAYS_INLINE bool IsManuallyActivated() const { return (activation == Activation::Manual); }
std::string GetInstructionsAsString() const;
bool SetInstructionsFromString(const std::string& str);
u32 GetNextNonConditionalInstruction(u32 index) const;
void Apply() const;
void ApplyOnDisable() const;
static const char* GetTypeName(Type type);
static const char* GetTypeDisplayName(Type type);
static std::optional<Type> ParseTypeName(const char* str);
static const char* GetActivationName(Activation activation);
static const char* GetActivationDisplayName(Activation activation);
static std::optional<Activation> ParseActivationName(const char* str);
};
class CheatList final
{
public:
enum class Format
{
Autodetect,
PCSXR,
Libretro,
EPSXe,
Count
};
CheatList();
~CheatList();
ALWAYS_INLINE const CheatCode& GetCode(u32 i) const { return m_codes[i]; }
ALWAYS_INLINE CheatCode& GetCode(u32 i) { return m_codes[i]; }
ALWAYS_INLINE u32 GetCodeCount() const { return static_cast<u32>(m_codes.size()); }
ALWAYS_INLINE bool IsCodeEnabled(u32 index) const { return m_codes[index].enabled; }
ALWAYS_INLINE bool GetMasterEnable() const { return m_master_enable; }
ALWAYS_INLINE void SetMasterEnable(bool enable) { m_master_enable = enable; }
const CheatCode* FindCode(const char* name) const;
const CheatCode* FindCode(const char* group, const char* name) const;
void AddCode(CheatCode cc);
void SetCode(u32 index, CheatCode cc);
void RemoveCode(u32 i);
u32 GetEnabledCodeCount() const;
std::vector<std::string> GetCodeGroups() const;
void EnableCode(u32 index);
void DisableCode(u32 index);
void SetCodeEnabled(u32 index, bool state);
static std::optional<Format> DetectFileFormat(const char* filename);
static Format DetectFileFormat(const std::string& str);
static bool ParseLibretroCheat(CheatCode* cc, const char* line);
bool LoadFromFile(const char* filename, Format format);
bool LoadFromPCSXRFile(const char* filename);
bool LoadFromLibretroFile(const char* filename);
bool LoadFromString(const std::string& str, Format format);
bool LoadFromPCSXRString(const std::string& str);
bool LoadFromLibretroString(const std::string& str);
bool LoadFromEPSXeString(const std::string& str);
bool SaveToPCSXRFile(const char* filename);
bool LoadFromPackage(const std::string& game_code);
void Apply();
void ApplyCode(u32 index);
void MergeList(const CheatList& cl);
private:
std::vector<CheatCode> m_codes;
bool m_master_enable = true;
};
class MemoryScan
{
public:
enum class Operator
{
Equal,
NotEqual,
GreaterThan,
GreaterEqual,
LessThan,
LessEqual,
IncreasedBy,
DecreasedBy,
ChangedBy,
EqualLast,
NotEqualLast,
GreaterThanLast,
GreaterEqualLast,
LessThanLast,
LessEqualLast,
Any
};
struct Result
{
PhysicalMemoryAddress address;
u32 value;
u32 last_value;
bool value_changed;
bool Filter(Operator op, u32 comp_value, bool is_signed) const;
void UpdateValue(MemoryAccessSize size, bool is_signed);
};
using ResultVector = std::vector<Result>;
MemoryScan();
~MemoryScan();
u32 GetValue() const { return m_value; }
bool GetValueSigned() const { return m_signed; }
MemoryAccessSize GetSize() const { return m_size; }
Operator GetOperator() const { return m_operator; }
PhysicalMemoryAddress GetStartAddress() const { return m_start_address; }
PhysicalMemoryAddress GetEndAddress() const { return m_end_address; }
const ResultVector& GetResults() const { return m_results; }
const Result& GetResult(u32 index) const { return m_results[index]; }
u32 GetResultCount() const { return static_cast<u32>(m_results.size()); }
void SetValue(u32 value) { m_value = value; }
void SetValueSigned(bool s) { m_signed = s; }
void SetSize(MemoryAccessSize size) { m_size = size; }
void SetOperator(Operator op) { m_operator = op; }
void SetStartAddress(PhysicalMemoryAddress addr) { m_start_address = addr; }
void SetEndAddress(PhysicalMemoryAddress addr) { m_end_address = addr; }
void ResetSearch();
void Search();
void SearchAgain();
void UpdateResultsValues();
void SetResultValue(u32 index, u32 value);
private:
void SearchBytes();
void SearchHalfwords();
void SearchWords();
u32 m_value = 0;
MemoryAccessSize m_size = MemoryAccessSize::HalfWord;
Operator m_operator = Operator::Equal;
PhysicalMemoryAddress m_start_address = 0;
PhysicalMemoryAddress m_end_address = 0x200000;
ResultVector m_results;
bool m_signed = false;
};
class MemoryWatchList
{
public:
MemoryWatchList();
~MemoryWatchList();
struct Entry
{
std::string description;
u32 address;
u32 value;
MemoryAccessSize size;
bool is_signed;
bool freeze;
bool changed;
};
using EntryVector = std::vector<Entry>;
const Entry* GetEntryByAddress(u32 address) const;
const EntryVector& GetEntries() const { return m_entries; }
const Entry& GetEntry(u32 index) const { return m_entries[index]; }
u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
bool AddEntry(std::string description, u32 address, MemoryAccessSize size, bool is_signed, bool freeze);
void RemoveEntry(u32 index);
bool RemoveEntryByDescription(const char* description);
bool RemoveEntryByAddress(u32 address);
void SetEntryDescription(u32 index, std::string description);
void SetEntryFreeze(u32 index, bool freeze);
void SetEntryValue(u32 index, u32 value);
void UpdateValues();
private:
static void SetEntryValue(Entry* entry, u32 value);
static void UpdateEntryValue(Entry* entry);
EntryVector m_entries;
};