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217 lines
5.9 KiB
C++
217 lines
5.9 KiB
C++
#pragma once
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#include "common/bitfield.h"
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#include "types.h"
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#include <array>
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#include <deque>
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#include <vector>
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class StateWrapper;
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class System;
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class Bus;
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class DMA;
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class GPU
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{
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public:
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GPU();
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virtual ~GPU();
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virtual bool Initialize(System* system, Bus* bus, DMA* dma);
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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// DMA access
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u32 DMARead();
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void DMAWrite(u32 value);
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// gpu_hw_opengl.cpp
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static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
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protected:
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_HEIGHT = 512;
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static constexpr u32 VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16);
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static constexpr u32 TEXTURE_PAGE_WIDTH = 256;
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static constexpr u32 TEXTURE_PAGE_HEIGHT = 256;
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static constexpr s32 S11ToS32(u32 value)
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{
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if (value & (UINT16_C(1) << 10))
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return static_cast<s32>(UINT32_C(0xFFFFF800) | value);
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else
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return value;
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}
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enum class DMADirection : u32
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{
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Off = 0,
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FIFO = 1,
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CPUtoGP0 = 2,
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GPUREADtoCPU = 3
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};
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enum class Primitive : u8
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{
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Reserved = 0,
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Polygon = 1,
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Line = 2,
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Rectangle = 3
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};
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enum class DrawRectangleSize : u8
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{
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Variable = 0,
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R1x1 = 1,
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R8x8 = 2,
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R16x16 = 3
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};
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enum class TextureColorMode : u8
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{
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Palette4Bit = 0,
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Palette8Bit = 1,
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Direct16Bit = 2,
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Reserved_Direct16Bit = 3
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};
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union RenderCommand
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{
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u32 bits;
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BitField<u32, u32, 0, 23> color_for_first_vertex;
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BitField<u32, bool, 24, 1> texture_blending_raw; // not valid for lines
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BitField<u32, bool, 25, 1> transparency_enable;
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BitField<u32, bool, 26, 1> texture_enable;
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BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
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BitField<u32, bool, 27, 1> quad_polygon; // only for polygons
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BitField<u32, bool, 27, 1> polyline; // only for lines
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BitField<u32, bool, 28, 1> shading_enable; // 0 - flat, 1 = gouroud
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BitField<u32, Primitive, 29, 21> primitive;
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};
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// TODO: Use BitField to do sign extending instead
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union VertexPosition
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{
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u32 bits;
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BitField<u32, u32, 0, 11> x_s11;
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BitField<u32, u32, 16, 11> y_s11;
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u32 x() const { return S11ToS32(x_s11); }
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u32 y() const { return S11ToS32(y_s11); }
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};
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void SoftReset();
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// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
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void UpdateGPUSTAT();
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u32 ReadGPUREAD();
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void WriteGP0(u32 value);
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void WriteGP1(u32 value);
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// Rendering commands, returns false if not enough data is provided
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bool HandleRenderCommand();
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bool HandleFillRectangleCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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bool HandleCopyRectangleVRAMToCPUCommand();
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// Rendering in the backend
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virtual void UpdateDisplay();
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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System* m_system = nullptr;
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Bus* m_bus = nullptr;
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DMA* m_dma = nullptr;
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union GPUSTAT
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{
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u32 bits;
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BitField<u32, u8, 0, 4> texture_page_x_base;
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BitField<u32, u8, 4, 1> texture_page_y_base;
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BitField<u32, u8, 5, 2> semi_transparency;
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BitField<u32, TextureColorMode, 7, 2> texture_color_mode;
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BitField<u32, bool, 9, 1> dither_enable;
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BitField<u32, bool, 10, 1> draw_to_display_area;
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BitField<u32, bool, 11, 1> draw_set_mask_bit;
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BitField<u32, bool, 12, 1> draw_to_masked_pixels;
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BitField<u32, bool, 13, 1> interlaced_field;
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BitField<u32, bool, 14, 1> reverse_flag;
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BitField<u32, bool, 15, 1> texture_disable;
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BitField<u32, u8, 16, 1> horizontal_resolution_2;
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BitField<u32, u8, 17, 2> horizontal_resolution_1;
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BitField<u32, u8, 19, 1> vetical_resolution;
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BitField<u32, bool, 20, 1> pal_mode;
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BitField<u32, bool, 21, 1> display_area_color_depth_24;
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BitField<u32, bool, 22, 1> vertical_interlace;
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BitField<u32, bool, 23, 1> display_enable;
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BitField<u32, bool, 24, 1> interrupt_request;
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BitField<u32, bool, 25, 1> dma_data_request;
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BitField<u32, bool, 26, 1> ready_to_recieve_cmd;
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BitField<u32, bool, 27, 1> ready_to_send_vram;
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BitField<u32, bool, 28, 1> ready_to_recieve_dma;
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BitField<u32, DMADirection, 29, 2> dma_direction;
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BitField<u32, bool, 31, 1> drawing_even_line;
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} m_GPUSTAT = {};
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struct TextureConfig
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{
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static constexpr u16 PAGE_ATTRIBUTE_MASK = UINT16_C(0b0000100111111111);
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static constexpr u16 PALETTE_ATTRIBUTE_MASK = UINT16_C(0b0111111111111111);
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// decoded values
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s32 base_x;
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s32 base_y;
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s32 palette_x;
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s32 palette_y;
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// original values
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u16 page_attribute; // from register in rectangle modes/vertex in polygon modes
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u16 palette_attribute; // from vertex
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TextureColorMode color_mode; // from register/vertex in polygon modes
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bool page_changed = false;
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bool IsPageChanged() const { return page_changed; }
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void ClearPageChangedFlag() { page_changed = false; }
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void SetColorMode(TextureColorMode new_color_mode);
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void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);
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void SetFromRectangleTexcoord(u32 texcoord);
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void SetFromPageAttribute(u16 value);
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void SetFromPaletteAttribute(u16 value);
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u8 window_mask_x; // in 8 pixel steps
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u8 window_mask_y; // in 8 pixel steps
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u8 window_offset_x; // in 8 pixel steps
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u8 window_offset_y; // in 8 pixel steps
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bool x_flip;
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bool y_flip;
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} m_texture_config = {};
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struct DrawingArea
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{
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u32 top_left_x, top_left_y;
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u32 bottom_right_x, bottom_right_y;
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} m_drawing_area = {};
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struct DrawingOffset
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{
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s32 x;
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s32 y;
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} m_drawing_offset = {};
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std::vector<u32> m_GP0_command;
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std::deque<u32> m_GPUREAD_buffer;
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};
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