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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#pragma once
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#include "common/rectangle.h"
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#include "types.h"
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#include <memory>
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#include <tuple>
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// An abstracted RGBA8 texture.
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class HostDisplayTexture
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{
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public:
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virtual ~HostDisplayTexture();
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virtual void* GetHandle() const = 0;
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virtual u32 GetWidth() const = 0;
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virtual u32 GetHeight() const = 0;
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};
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// Interface to the frontend's renderer.
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class HostDisplay
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{
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public:
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enum class RenderAPI
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{
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None,
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D3D11,
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OpenGL,
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OpenGLES
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};
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virtual ~HostDisplay();
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual void* GetRenderDevice() const = 0;
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virtual void* GetRenderContext() const = 0;
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virtual void* GetRenderWindow() const = 0;
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/// Switches the render window, recreating the surface.
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virtual void ChangeRenderWindow(void* new_window) = 0;
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/// Call when the window size changes externally to recreate any resources.
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virtual void WindowResized(s32 new_window_width, s32 new_window_height);
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/// Creates an abstracted RGBA8 texture. If dynamic, the texture can be updated with UpdateTexture() below.
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virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic = false) = 0;
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual void Render() = 0;
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virtual void SetVSync(bool enabled) = 0;
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const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
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void ClearDisplayTexture()
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{
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m_display_texture_handle = nullptr;
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m_display_texture_width = 0;
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m_display_texture_height = 0;
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m_display_texture_rect = {};
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m_display_changed = true;
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}
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void SetDisplayTexture(void* texture_handle, s32 texture_width, s32 texture_height,
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const Common::Rectangle<s32>& texture_rect)
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{
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m_display_texture_handle = texture_handle;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_texture_rect = texture_rect;
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m_display_changed = true;
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}
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void SetDisplayParameters(s32 display_width, s32 display_height, const Common::Rectangle<s32>& display_area,
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float pixel_aspect_ratio)
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{
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m_display_width = display_width;
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m_display_height = display_height;
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m_display_area = display_area;
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m_display_aspect_ratio = pixel_aspect_ratio;
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m_display_changed = true;
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}
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void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
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void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
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// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect() const;
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protected:
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s32 m_window_width = 0;
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s32 m_window_height = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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Common::Rectangle<s32> m_display_area{};
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float m_display_aspect_ratio = 1.0f;
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void* m_display_texture_handle = nullptr;
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s32 m_display_texture_width = 0;
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s32 m_display_texture_height = 0;
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Common::Rectangle<s32> m_display_texture_rect{};
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s32 m_display_top_margin = 0;
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bool m_display_linear_filtering = false;
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bool m_display_changed = false;
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};
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