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https://github.com/WinampDesktop/winamp.git
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Warning fixes
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@ -397,9 +397,9 @@ bool CDImage::GenerateSubChannelQ(SubChannelQ* subq, LBA lba)
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void CDImage::GenerateSubChannelQ(SubChannelQ* subq, const Index& index, u32 index_offset)
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{
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subq->control_bits = index.control.bits;
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subq->track_number_bcd =
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(index.track_number <= m_tracks.size() ? BinaryToBCD(index.track_number) : index.track_number);
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subq->index_number_bcd = BinaryToBCD(index.index_number);
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subq->track_number_bcd = (index.track_number <= m_tracks.size() ? BinaryToBCD(static_cast<u8>(index.track_number)) :
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static_cast<u8>(index.track_number));
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subq->index_number_bcd = BinaryToBCD(static_cast<u8>(index.index_number));
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Position relative_position;
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if (index.is_pregap)
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@ -1,4 +1,4 @@
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#ifdef _MSC_VER
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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@ -19,7 +19,7 @@ static constexpr std::array<u8, 256> ComputeECCFLUT()
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for (u32 i = 0; i < 256; i++)
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{
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u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0);
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ecc_lut[i] = j;
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ecc_lut[i] = static_cast<u8>(j);
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}
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return ecc_lut;
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}
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@ -30,7 +30,7 @@ static constexpr std::array<u8, 256> ComputeECCBLUT()
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for (u32 i = 0; i < 256; i++)
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{
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u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0);
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ecc_lut[i ^ j] = i;
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ecc_lut[i ^ j] = static_cast<u8>(i);
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}
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return ecc_lut;
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}
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@ -90,7 +90,7 @@ bool GetImageHash(CDImage* image, Hash* out_hash,
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for (u32 i = 1; i <= image->GetTrackCount(); i++)
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{
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progress_callback->SetProgressValue(i - 1);
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if (!ReadTrack(image, i, &digest, progress_callback))
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if (!ReadTrack(image, static_cast<u8>(i), &digest, progress_callback))
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{
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progress_callback->PopState();
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return false;
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@ -13,7 +13,7 @@ Texture::Texture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceVie
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const D3D11_TEXTURE2D_DESC desc = GetDesc();
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m_width = desc.Width;
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m_height = desc.Height;
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m_samples = desc.SampleDesc.Count;
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m_samples = static_cast<u16>(desc.SampleDesc.Count);
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}
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Texture::~Texture()
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