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InputManager: Don't load bindings for inactive multitap ports
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@ -267,6 +267,10 @@ struct Settings
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{
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return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
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}
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ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const
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{
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return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled();
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}
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ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
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{
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@ -924,6 +924,13 @@ void InputManager::CopyConfiguration(SettingsInterface* dest_si, const SettingsI
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for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
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{
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if (Controller::PadIsMultitapSlot(port))
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{
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const auto [mt_port, mt_slot] = Controller::ConvertPadToPortAndSlot(port);
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if (!g_settings.IsMultitapPortEnabled(mt_port))
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continue;
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}
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const std::string section(Controller::GetSettingsSection(port));
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const std::string type(src_si.GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(port)));
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if (copy_pad_config)
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