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ImGuiOverlays: Fix incorrect frame time order
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@ -249,7 +249,7 @@ void ImGuiManager::DrawPerformanceOverlay()
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{
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text.Clear();
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text.AppendFmtString("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(),
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System::GetMaximumFrameTime(), System::GetAverageFrameTime());
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System::GetAverageFrameTime(), System::GetMaximumFrameTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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text.Clear();
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