mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-18 09:25:46 -04:00
Qt: Implement context menu in game list
This commit is contained in:
@ -261,6 +261,7 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->setAlternatingRowColors(true);
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m_table_view->setShowGrid(false);
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m_table_view->setCurrentIndex({});
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@ -269,9 +270,11 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_table_view->resizeColumnsToContents();
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connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked);
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked);
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connect(m_table_view, &QTableView::customContextMenuRequested, this,
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&GameListWidget::onTableViewContextMenuRequested);
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insertWidget(0, m_table_view);
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setCurrentIndex(0);
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@ -282,16 +285,6 @@ void GameListWidget::onGameListRefreshed()
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m_table_model->refresh();
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}
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void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit bootEntryRequested(&entry);
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(current);
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@ -305,9 +298,45 @@ void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current,
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emit entrySelected(&entry);
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}
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void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entryDoubleClicked(&entry);
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}
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void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
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{
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const GameListEntry* entry = getSelectedEntry();
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if (!entry)
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return;
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emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry);
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}
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void GameListWidget::resizeEvent(QResizeEvent* event)
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{
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QStackedWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, 60, 100});
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}
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const GameListEntry* GameListWidget::getSelectedEntry() const
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{
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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if (!selection_model->hasSelection())
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return nullptr;
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const QModelIndexList selected_rows = selection_model->selectedRows();
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if (selected_rows.empty())
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return nullptr;
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const QModelIndex source_index = m_table_sort_model->mapToSource(selected_rows[0]);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return nullptr;
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return &m_game_list->GetEntries().at(source_index.row());
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}
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@ -22,17 +22,21 @@ public:
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Q_SIGNALS:
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void entrySelected(const GameListEntry* entry);
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void bootEntryRequested(const GameListEntry* entry);
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void entryDoubleClicked(const GameListEntry* entry);
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void entryContextMenuRequested(const QPoint& point, const GameListEntry* entry);
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private Q_SLOTS:
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void onGameListRefreshed();
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void onTableViewItemDoubleClicked(const QModelIndex& index);
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void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
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void onTableViewItemDoubleClicked(const QModelIndex& index);
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void onTableViewContextMenuRequested(const QPoint& point);
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protected:
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void resizeEvent(QResizeEvent* event);
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private:
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const GameListEntry* getSelectedEntry() const;
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QtHostInterface* m_host_interface = nullptr;
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GameList* m_game_list = nullptr;
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@ -2,6 +2,7 @@
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#include "common/assert.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "gamelistsettingswidget.h"
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#include "gamelistwidget.h"
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#include "qtdisplaywindow.h"
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@ -9,6 +10,7 @@
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#include "qtsettingsinterface.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include <QtCore/QFileInfo>
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#include <QtCore/QUrl>
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#include <QtGui/QDesktopServices>
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#include <QtWidgets/QFileDialog>
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@ -47,7 +49,7 @@ bool MainWindow::confirmMessage(const QString& message)
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{
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const int result = QMessageBox::question(this, tr("DuckStation"), message);
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focusDisplayWidget();
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return (result == QMessageBox::Yes);
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}
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@ -174,7 +176,15 @@ void MainWindow::onStartDiscActionTriggered()
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if (filename.isEmpty())
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return;
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m_host_interface->bootSystemFromFile(std::move(filename));
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SystemBootParameters boot_params;
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boot_params.filename = filename.toStdString();
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m_host_interface->bootSystem(boot_params);
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}
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void MainWindow::onStartBIOSActionTriggered()
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{
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SystemBootParameters boot_params;
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m_host_interface->bootSystem(boot_params);
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}
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void MainWindow::onChangeDiscFromFileActionTriggered()
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@ -193,9 +203,8 @@ void MainWindow::onChangeDiscFromGameListActionTriggered()
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switchToGameListView();
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}
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static void OpenURL(QWidget* parent, const char* url)
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static void OpenURL(QWidget* parent, const QUrl& qurl)
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{
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const QUrl qurl(QUrl::fromEncoded(QByteArray(url, static_cast<int>(std::strlen(url)))));
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if (!QDesktopServices::openUrl(qurl))
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{
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QMessageBox::critical(parent, QObject::tr("Failed to open URL"),
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@ -203,6 +212,11 @@ static void OpenURL(QWidget* parent, const char* url)
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}
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}
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static void OpenURL(QWidget* parent, const char* url)
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{
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return OpenURL(parent, QUrl::fromEncoded(QByteArray(url, static_cast<int>(std::strlen(url)))));
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}
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void MainWindow::onGitHubRepositoryActionTriggered()
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{
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OpenURL(this, "https://github.com/stenzek/duckstation/");
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@ -215,6 +229,90 @@ void MainWindow::onIssueTrackerActionTriggered()
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void MainWindow::onAboutActionTriggered() {}
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void MainWindow::onGameListEntrySelected(const GameListEntry* entry)
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{
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if (!entry)
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{
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m_ui.statusBar->clearMessage();
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m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
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return;
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}
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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}
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void MainWindow::onGameListEntryDoubleClicked(const GameListEntry* entry)
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{
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// if we're not running, boot the system, otherwise swap discs
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QString path = QString::fromStdString(entry->path);
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if (!m_emulation_running)
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{
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if (!entry->code.empty() && m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool())
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{
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m_host_interface->resumeSystemFromState(path, true);
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}
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else
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{
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SystemBootParameters boot_params;
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boot_params.filename = path.toStdString();
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m_host_interface->bootSystem(boot_params);
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}
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}
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else
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{
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m_host_interface->changeDisc(path);
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m_host_interface->pauseSystem(false);
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switchToEmulationView();
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}
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}
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void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry)
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{
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QMenu menu;
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// Hopefully this pointer doesn't disappear... it shouldn't.
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if (entry)
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{
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connect(menu.addAction(tr("Properties...")), &QAction::triggered, [this]() { reportError(tr("TODO")); });
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connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
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const QFileInfo fi(QString::fromStdString(entry->path));
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OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
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});
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menu.addSeparator();
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if (!entry->code.empty())
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{
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m_host_interface->populateGameListContextMenu(entry->code.c_str(), this, &menu);
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menu.addSeparator();
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}
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connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
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[this, entry]() { m_host_interface->bootSystem(SystemBootParameters(entry->path)); });
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connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
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SystemBootParameters boot_params(entry->path);
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boot_params.override_fast_boot = true;
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m_host_interface->bootSystem(boot_params);
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});
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connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
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SystemBootParameters boot_params(entry->path);
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boot_params.override_fast_boot = false;
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m_host_interface->bootSystem(boot_params);
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});
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menu.addSeparator();
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}
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connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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menu.exec(point);
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}
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void MainWindow::setupAdditionalUi()
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{
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
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@ -320,7 +418,7 @@ void MainWindow::connectSignals()
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onEmulationPaused(false);
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, m_host_interface, &QtHostInterface::bootSystemFromBIOS);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
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@ -369,34 +467,10 @@ void MainWindow::connectSignals()
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&MainWindow::onSystemPerformanceCountersUpdated);
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connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
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// if we're not running, boot the system, otherwise swap discs
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QString path = QString::fromStdString(entry->path);
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if (!m_emulation_running)
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{
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if (!entry->code.empty() && m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool())
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m_host_interface->resumeSystemFromState(path, true);
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else
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m_host_interface->bootSystemFromFile(path);
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}
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else
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{
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m_host_interface->changeDisc(path);
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m_host_interface->pauseSystem(false);
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switchToEmulationView();
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}
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});
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connect(m_game_list_widget, &GameListWidget::entrySelected, [this](const GameListEntry* entry) {
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if (!entry)
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{
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m_ui.statusBar->clearMessage();
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m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
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return;
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}
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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});
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connect(m_game_list_widget, &GameListWidget::entrySelected, this, &MainWindow::onGameListEntrySelected);
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connect(m_game_list_widget, &GameListWidget::entryDoubleClicked, this, &MainWindow::onGameListEntryDoubleClicked);
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connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
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&MainWindow::onGameListContextMenuRequested);
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m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState);
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@ -13,6 +13,8 @@ class QThread;
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class GameListWidget;
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class QtHostInterface;
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struct GameListEntry;
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class MainWindow final : public QMainWindow
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{
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Q_OBJECT
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@ -39,12 +41,17 @@ private Q_SLOTS:
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void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void onStartDiscActionTriggered();
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void onStartBIOSActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onIssueTrackerActionTriggered();
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void onAboutActionTriggered();
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void onGameListEntrySelected(const GameListEntry* entry);
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void onGameListEntryDoubleClicked(const GameListEntry* entry);
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void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
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protected:
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void closeEvent(QCloseEvent* event) override;
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@ -30,6 +30,8 @@ QtHostInterface::QtHostInterface(QObject* parent)
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: QObject(parent), CommonHostInterface(),
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m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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{
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qRegisterMetaType<SystemBootParameters>();
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loadSettings();
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refreshGameList();
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createThread();
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@ -149,15 +151,15 @@ QtDisplayWindow* QtHostInterface::createDisplayWindow()
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return m_display_window;
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}
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void QtHostInterface::bootSystemFromFile(const QString& filename)
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void QtHostInterface::bootSystem(const SystemBootParameters& params)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "bootSystemFromFile", Qt::QueuedConnection, Q_ARG(const QString&, filename));
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QMetaObject::invokeMethod(this, "bootSystem", Qt::QueuedConnection, Q_ARG(const SystemBootParameters&, params));
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return;
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}
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HostInterface::BootSystemFromFile(filename.toStdString().c_str());
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HostInterface::BootSystem(params);
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}
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void QtHostInterface::resumeSystemFromState(const QString& filename, bool boot_on_failure)
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@ -175,17 +177,6 @@ void QtHostInterface::resumeSystemFromState(const QString& filename, bool boot_o
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HostInterface::ResumeSystemFromState(filename.toStdString().c_str(), boot_on_failure);
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}
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void QtHostInterface::bootSystemFromBIOS()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "bootSystemFromBIOS", Qt::QueuedConnection);
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return;
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}
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HostInterface::BootSystemFromBIOS();
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}
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void QtHostInterface::handleKeyEvent(int key, bool pressed)
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{
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if (!isOnWorkerThread())
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@ -469,6 +460,62 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
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}
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}
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void QtHostInterface::populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu)
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{
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QAction* resume_action = menu->addAction(tr("Resume"));
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resume_action->setEnabled(false);
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QMenu* load_state_menu = menu->addMenu(tr("Load State"));
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load_state_menu->setEnabled(false);
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const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code));
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for (const SaveStateInfo& ssi : available_states)
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{
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if (ssi.global)
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continue;
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const s32 slot = ssi.slot;
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const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
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const QString timestamp_str(timestamp.toString(Qt::SystemLocaleShortDate));
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const QString path(QString::fromStdString(ssi.path));
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QAction* action;
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if (slot < 0)
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{
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resume_action->setText(tr("Resume (%1)").arg(timestamp_str));
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resume_action->setEnabled(true);
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action = resume_action;
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}
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else
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{
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load_state_menu->setEnabled(true);
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action = load_state_menu->addAction(tr("%1 Save %2 (%3)").arg(tr("Game")).arg(slot).arg(timestamp_str));
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}
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connect(action, &QAction::triggered, [this, path]() { loadState(path); });
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}
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const bool has_any_states = resume_action->isEnabled() || load_state_menu->isEnabled();
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QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
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delete_save_states_action->setEnabled(has_any_states);
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if (has_any_states)
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{
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const std::string game_code_copy(game_code);
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connect(delete_save_states_action, &QAction::triggered, [this, parent_window, game_code_copy] {
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if (QMessageBox::warning(
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parent_window, tr("Confirm Save State Deletion"),
|
||||
tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.")
|
||||
.arg(game_code_copy.c_str()),
|
||||
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DeleteSaveStates(game_code_copy.c_str(), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::loadState(const QString& filename)
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "core/host_interface.h"
|
||||
#include "core/system.h"
|
||||
#include "frontend-common/common_host_interface.h"
|
||||
#include "opengldisplaywindow.h"
|
||||
#include <QtCore/QByteArray>
|
||||
@ -23,6 +24,8 @@ class QTimer;
|
||||
|
||||
class GameList;
|
||||
|
||||
Q_DECLARE_METATYPE(SystemBootParameters);
|
||||
|
||||
class QtHostInterface : public QObject, private CommonHostInterface
|
||||
{
|
||||
Q_OBJECT
|
||||
@ -52,6 +55,9 @@ public:
|
||||
|
||||
void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
|
||||
|
||||
/// Fills menu with save state info and handlers.
|
||||
void populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu);
|
||||
|
||||
Q_SIGNALS:
|
||||
void errorReported(const QString& message);
|
||||
void messageReported(const QString& message);
|
||||
@ -75,9 +81,8 @@ public Q_SLOTS:
|
||||
void applySettings();
|
||||
void updateInputMap();
|
||||
void handleKeyEvent(int key, bool pressed);
|
||||
void bootSystemFromFile(const QString& filename);
|
||||
void bootSystem(const SystemBootParameters& params);
|
||||
void resumeSystemFromState(const QString& filename, bool boot_on_failure);
|
||||
void bootSystemFromBIOS();
|
||||
void powerOffSystem();
|
||||
void synchronousPowerOffSystem();
|
||||
void resetSystem();
|
||||
|
Reference in New Issue
Block a user