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Frontend: Don't use debug D3D11 device
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@ -192,7 +192,7 @@ void D3D11HostDisplay::WindowResized()
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bool D3D11HostDisplay::CreateD3DDevice()
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{
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const bool debug = true;
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const bool debug = false;
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SDL_SysWMinfo syswm = {};
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if (!SDL_GetWindowWMInfo(m_window, &syswm))
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