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System: Don't drop audio buffers when time lost
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@ -560,7 +560,6 @@ void System::Throttle()
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#endif
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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m_host_interface->GetAudioStream()->EmptyBuffers();
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}
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else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
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{
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