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SPU: Reverb input should be muted when SPU muted
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
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@ -2357,6 +2357,8 @@ void SPU::Execute(void* param, TickCount ticks, TickCount ticks_late)
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{
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left_sum = 0;
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right_sum = 0;
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reverb_in_left = 0;
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reverb_in_right = 0;
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}
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// Update noise once per frame.
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