0b5287f199
Bus: Implement RAM_SIZE register
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Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.
A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
dce1221021
Bus: Log when RAM_SIZE changes
2024-07-23 23:00:44 +10:00
68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate
2024-07-23 22:10:04 +10:00
5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
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Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.
I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt
2024-07-23 21:11:01 +10:00
5e8870ec69
D3D12: Avoid redundant render pass restarts
2024-07-23 21:11:01 +10:00
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter
2024-07-23 21:11:01 +10:00
b7bfbc0cf6
Atualização Português do Brasil ( #3258 )
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Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
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Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
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Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
2a617c505a
GPU/HW: Support using ROV for accurate blending
2024-07-23 14:46:06 +10:00
1006fa00da
GPUDevice: Add support for Raster Ordered Views
2024-07-23 14:46:06 +10:00
e743c5d1b1
GPU/HW: Force update CLUT on save state
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Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures
2024-07-22 15:43:18 +10:00
ba6b65401d
GPUDevice: Improve pipeline error reporting
2024-07-22 15:43:06 +10:00
deed0c9713
GameDatabase: Merge compatibility messages
2024-07-22 14:59:55 +10:00
fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse
2024-07-22 14:59:55 +10:00
28c74f1325
update the Simple-Chinese translation to latest. ( #3257 )
2024-07-22 14:38:58 +10:00
533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting
2024-07-21 20:29:38 +10:00
2938602d75
Qt: Remove BIOS search directory from per-game settings
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Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
b4136d2834
TimingEvents: Avoid heap allocation in SortEvents()
2024-07-21 16:15:40 +10:00
022b2fc013
Qt: Disable incompatible settings in game properties
2024-07-21 16:10:39 +10:00
ad374ef5e2
Sockets: Use epoll on Linux
2024-07-21 16:10:39 +10:00
78800870bc
Sockets: Properly handle POLLHUP events
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Stops client socket leaking.
2024-07-21 16:10:39 +10:00
6b78364eab
Sockets: Ignore SIGPIPE on Linux
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Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
14d87602d3
Resources: Update SDL game controller database ( #3255 )
2024-07-21 16:10:29 +10:00
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
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For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
d9ada75d4f
Qt: Toggle for DualSense Player LED ( #3254 )
2024-07-21 16:07:36 +10:00
3172eac8df
PINE: Disable nagle buffering
2024-07-21 13:43:21 +10:00
cc667cd88c
Sockets: Add SetNagleBuffering()
2024-07-21 13:43:14 +10:00
f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes
2024-07-21 13:34:10 +10:00
79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes
2024-07-21 13:33:54 +10:00
f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods
2024-07-21 13:33:41 +10:00
52f9e8556a
CDROM: Deactivate command attempt before queueing another
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Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
495b2ff29e
GameDB: Front Mission 2
2024-07-20 22:32:50 +10:00
9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
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Saves another iteration.
2024-07-20 13:42:01 +10:00
4f7ddfaae6
TimingEvents: Remove pointer indirection
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Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
56dd9878e1
Misc: RISC-V build fixes
2024-07-19 22:25:57 +10:00
0815aedca2
FileSystem: Drop use of stat64()
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We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
2024-07-19 22:25:57 +10:00
2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
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The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.
Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
5f36c2948f
Updater: Fix missing newline on MacOS
2024-07-19 17:47:51 +10:00
d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set
2024-07-19 15:51:25 +10:00
6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
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Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
f0945ca3ca
BIOS: Refactor loading/hashing of images
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Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
19063d4288
Bus: Mirror BIOS area up to 4MB
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Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
7217536fdd
MD5Digest: Span-ify
2024-07-19 15:51:25 +10:00
41e15539f9
FileSystem: Add Error parameter to more functions
2024-07-19 15:51:25 +10:00
a6cf320776
Qt: Fix scan percent dropping back to 0% at end
2024-07-19 15:51:25 +10:00
6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings
2024-07-19 15:51:25 +10:00