Commit Graph

7477 Commits

Author SHA1 Message Date
1a2ad89a17 dep/rcheevos: Bump to d54cf8f 2024-06-24 13:16:49 +10:00
dd4b282ec5 Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
9189588554 Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
6021e435ba Qt: Work around QList<QPair> marshalling issue 2024-06-24 00:55:00 +10:00
6bfd862cb3 GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
b8ed013ec3 dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
6892c3d095 Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
e8541648ce Deps: Bump versions 2024-06-23 13:20:48 +10:00
966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
3d00957248 Resources: Update gamecontrollerdb.txt 2024-06-23 11:15:17 +10:00
d8b7e25994 Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
59c3c33bc8 Deps: Update to SDL 2.30.4 (#3228) 2024-06-23 11:12:47 +10:00
7491ba656e Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
4827e548be BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
2024-06-23 11:12:04 +10:00
ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
01fc3258a3 CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
70d7d4ab67 MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
da51827e47 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
2024-06-17 17:04:12 +10:00
1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
a5f8684bcd BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
7b1ec5dab2 GameDB: Force round texcoords on Digimon World 3 2024-06-17 16:46:55 +10:00
34f20798a1 GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
be4abb016f GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
6870010351 GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
e9a47233f7 GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
3d6b9e18c5 Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
0563350d04 GameDB: Set force round texcoords on Crash games 2024-06-16 19:09:46 +10:00
8455c9c3c6 GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
1582b2ae5d GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
5be2e68ab9 Qt: Update glyph ranges 2024-06-16 17:15:46 +10:00
451d15a812 Atualização Português do Brasil (#3224)
Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
d16470d761 Update Japanese translation (#3225) 2024-06-16 17:14:10 +10:00
c1792108f4 GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
51648b0714 CI/AppImage: Explicitly remove libwayland-* 2024-06-16 17:09:23 +10:00
2a90a88055 Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
54097fc14e Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
eb80a82ce5 GameDB: Disable widescreen on Final Fantasy Tactics 2024-06-15 23:58:15 +10:00
964b94960e Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
f0c2832d03 Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
d45e218da7 CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
2024-06-14 15:59:32 +10:00
d51b880052 Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
277147199e Qt: Fix checked state on startup for disc merging 2024-06-13 22:15:53 +10:00
8124fb2ef5 CDROM: Fix incorrect sector dropped log message 2024-06-13 18:35:02 +10:00
9a88cbce09 Pad: Fix incorrect card mismatch OSD message 2024-06-13 18:35:02 +10:00
c86f6eb639 Achievements: Fix incorrect data source for mastery points 2024-06-13 18:35:02 +10:00
ac1bb905fe GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00