2623 Commits

Author SHA1 Message Date
Stenzek
fec36471b8
Settings: Use RealPath() for directories 2024-04-11 14:44:43 +10:00
Stenzek
57f6bda59b
ImGuiFullscreen: Use popup background for all popups 2024-04-11 13:50:04 +10:00
Stenzek
1b1e42d003
System: Add Error to boot/load/save state 2024-04-11 13:42:10 +10:00
Stenzek
1809885927
FullscreenUI: Fix crash with language select on Linux 2024-04-11 12:52:56 +10:00
Bobby Smith
b58862a64a Disable cheats by default 2024-04-11 12:20:51 +10:00
Stenzek
8c741d2d48
Qt: Update glyph range for zh-CN and purge old obsolete strings 2024-04-10 20:28:00 +10:00
Stenzek
440a1700c0
System: Interrupt execution when loading state and reset 2024-04-10 20:18:30 +10:00
Stenzek
417bf0c3bc
DMA: Better enforce CPU runtime during linked list
and get rid of the hack for Newman Haas.
2024-04-10 20:11:23 +10:00
Stenzek
e9ae49b3c4
FullscreenUI: Regenerate strings 2024-04-10 00:07:13 +10:00
Stenzek
bf4e8feb25
FullscreenUI: Redo landing page and add help bar 2024-04-09 23:49:24 +10:00
Stenzek
de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek
631fca3042
SettingsInterface: Add SmallString overloads 2024-04-09 19:54:25 +10:00
Stenzek
71f50566f3
System: Consider pending ticks when using global ticks 2024-04-07 19:01:48 +10:00
Stenzek
8a1b4d8bee
DMA: Halt linked list transfers during pad transfer
Plenty of games seem to suffer from this issue where they have a linked list
DMA going while polling the controller. Having a large slice size causes the
serial transfer to complete before the silly busy wait in the BIOS poll routine
returns, resulting in it thinking that the controller is disconnected. Some
games are very sensitive to this (e.g. Newman Haas Racing), to the point that
even using a slice size of 1 is insufficient for avoiding the race, probably
due to the linked list layout.

Therefore, without major refactoring to ensure the CPU runs every DMA block,
and the associated performance penalty, we just halt the DMA until the serial
transfers have completed. To reduce the chances of this significantly affecting
timing, we add accumulate the ticks that have been "lost", and allow them to be
"used up" when the transfer does happen.
2024-04-07 18:55:03 +10:00
Stenzek
8bdeb8bdac
MemoryCardImage: Handle 128KB GME files 2024-04-07 17:06:42 +10:00
Stenzek
1ee5f737ed
MemoryCardImage: Report errors to caller 2024-04-07 13:23:00 +10:00
Stenzek
99b0fb5911
GPU/HW: Move pipelines to end of struct
Helps keep the rest in range for ARM32's 4K displacement.
2024-04-06 21:51:52 +10:00
Stenzek
1097eab600
GPU/HW: Don't create shader blend pipelines if disallowed 2024-04-04 13:25:33 +10:00
Stenzek
c2a08bdb1d
CPU/NewRec: Fix ARM32 (again) 2024-04-04 13:25:33 +10:00
Stenzek
a432308908
GPU: Fix GLES compile error 2024-04-04 13:25:33 +10:00
Stenzek
cb6be52404
GameDatabase: Warn if CPU mode is enabled and unnecessary 2024-04-03 22:58:20 +10:00
Stenzek
74f3c8d1aa
GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek
72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek
71a07a5a8e
CPU/NewRec: Fix lwl/lwr on ARM 2024-03-31 23:49:40 +10:00
Stenzek
3ecc19c43f
GPU: Fix HW readback counter 2024-03-31 14:02:44 +10:00
Stenzek
8ebda3cdc8
CPU/NewRec: Fix register corruption in swl/swr 2024-03-31 13:55:19 +10:00
Stenzek
a3013efbca
CPU/NewRec: Fix PGXP desync
Wobbly geometry in Threads of Fate.
2024-03-30 00:46:38 +10:00
Stenzek
f9f9447013
SPU: Ignore End+Mute flag for noise channels
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
Stenzek
2b7008bd93
GPU/HW: Fix box downsampling with FMVs 2024-03-29 12:37:10 +10:00
Stenzek
c41563c7dc
Pad: Fix unconditional memory card replug on load state 2024-03-29 12:34:42 +10:00
Stenzek
e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode 2024-03-29 12:17:13 +10:00
Stenzek
de1e5b24fb
CDROM: Don't send reports when subq isn't valid 2024-03-26 01:20:33 +10:00
Stenzek
83ebad1129
System: Leave title empty when booting physical audio CDs 2024-03-25 23:24:41 +10:00
Stenzek
7b8704aba1
System: Fix incorrect sanitization of memcard filenames 2024-03-25 23:24:41 +10:00
Stenzek
480c78502f
System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek
43fc9f1ef2
Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
Stenzek
b143d96476
Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek
8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Stenzek
604dd5df40
Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
Stenzek
3085172ffd
FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
Stenzek
9703542775
AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek
e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
Stenzek
a4a58c6ba2
SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
Stenzek
2003c9452b
DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
Stenzek
fa6850902a
CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
Stenzek
e755e15c69
GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek
43eb6e20fa
System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
Stenzek
6aa491f863
GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
Stenzek
9211d9f2e3
Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00