Commit Graph

1694 Commits

Author SHA1 Message Date
daa72aba10 CPU: Skip executing nop instructions
Makes PGXP CPU mode quicker, as well as a performance improvement to the
regular interpreter.
2020-08-20 00:49:39 +10:00
2e9f656546 CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
2020-08-20 00:49:39 +10:00
e1c29510f1 GPU/OpenGL: Fix incorrect framebuffer clear for interlacing 2020-08-19 00:45:08 +10:00
c9c2c00c1a GPU: Update GPUSTAT.13 with field
Doubt this'll change much..
2020-08-19 00:02:37 +10:00
6d75f42e12 CDROM: Update last subq even when auto-pausing
Fixes music looping in Fighting Force.
2020-08-18 00:13:21 +10:00
7c697f363e libretro: Make single cards for playlist the default, fix disabled case
This bug was causing the option to act as if it was disabled anyway.
2020-08-17 11:51:47 +10:00
f65651823e GPU: Simplify hsync handling
Fixes character lighting in Monkey Hero.
2020-08-17 01:22:03 +10:00
4e62b32d60 Add option to dump the contents of RAM to a file 2020-08-16 23:20:36 +10:00
10a46a7fd8 OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
26aa627deb GPU/HW: Include resolution in scale change message 2020-08-16 00:20:11 +10:00
f5fb8186c7 Switch some messages to the OSD and increase durations 2020-08-16 00:20:10 +10:00
e0e76b881d System: Bump save state version 2020-08-16 00:20:10 +10:00
d9893bb127 System: Add option to use a single memory card for playlists 2020-08-16 00:20:10 +10:00
dedeee1698 System: Track playlists in save states 2020-08-16 00:20:10 +10:00
8fa965a1ac GameList: Support playlist entries 2020-08-16 00:20:10 +10:00
d4665e8b22 GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
2020-08-16 00:20:10 +10:00
c5db7db182 Build: Compile source as UTF-8 with MSVC 2020-08-15 00:04:38 +10:00
025e01ca47 CPU: Fix exceptions clobbering cop0.cause.Ip
Fixes Gran Turismo 2 (PAL).
2020-08-14 23:55:16 +10:00
e6156e2adb GPU/ShaderGen: Move transparent compensation to bilinear function 2020-08-12 02:27:52 +10:00
bb344a4e1e GPU/D3D11: Fix crash/hang when toggling bilinear setting 2020-08-12 02:27:52 +10:00
d1ee6c0da7 GPU/HW: Make settings update slightly safer 2020-08-12 02:27:52 +10:00
17a1719450 GPU/HW: Fix incorrect texel offset when upscaling
Fixes incorrectly coloured triangles in Tomb Raider.
2020-08-12 02:27:52 +10:00
d733553425 GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings 2020-08-11 04:03:11 +10:00
2130d3b004 GPU/Vulkan: Don't add UV limits as attribute when unused 2020-08-11 03:58:59 +10:00
fba2488bc5 GPU/D3D11: Don't add UV limits to input layout when unused 2020-08-11 03:58:59 +10:00
bf9ac64183 GPU/D3D11: Don't leak input layout objects 2020-08-11 03:48:24 +10:00
3a020ef87e HostInterface; Fix crash on shutdown if boot fails 2020-08-11 03:01:08 +10:00
5c6e92cdfc GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
b95ce993e0 GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
2020-08-10 23:28:37 +10:00
5b9db71b87 CPU/Recompiler: Fix mid-block software interrupts not updating pc
Fixes Need for Speed: High Stakes hanging at boot.
2020-08-09 04:32:53 +10:00
223074b78f SPU: Fix activating transfer event with a downcount of 0
Happened when loading states.
2020-08-09 04:29:43 +10:00
70767dc6bf CPU/Recompiler/AArch64: Use cmn for negative constant comparisons 2020-08-08 23:44:13 +10:00
901ca71fdc CPU/Recompiler: Add temporary inhibiting of register allocation 2020-08-08 23:44:13 +10:00
1d5f810a4b CPU/Recompiler: Disable memory access exceptions by default
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
2020-08-08 23:44:13 +10:00
b1377fe0d9 CPU/Recompiler: Add a fast block lookup array
Up to 15% perf improvement.
2020-08-08 23:06:28 +10:00
f6e88353eb CPU/Recompiler: Make generated code invariant to virtual PC 2020-08-08 23:06:28 +10:00
8d4216068a CPU/Recompiler: Implement div/divu 2020-08-08 23:06:27 +10:00
a2f271c505 CPU: Simplify some exception checks in cop0-3 2020-08-07 17:05:01 +10:00
e5c46a54b7 System: Restore/reset state on recreating GPU/updating settings
Fixes display corruption on RetroArch when switching renderers.
2020-08-06 23:20:52 +10:00
359234080a D3D11: Set GS to null when restoring state
Fixes the D3D11 renderer being broken on RetroArch due to it leaving a
geometry shader bound.
2020-08-06 23:19:19 +10:00
6e586311e8 Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
466e4099d4 CDROM: Fix handling of logical seeks to audio sectors
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
dd9705ef31 GPU/HW: Fix last row of oversized writes not applying
Combined with the wrap changes, fixes Namco Museum motherboard scene.
2020-08-04 14:40:00 +10:00
0b0bc32afb GPU/HW: Use texture samplers rather than fetching for batches
Enables wrap-around.
2020-08-04 14:40:00 +10:00
0fc301d654 GPU/HW: Use wrap texture address modes 2020-08-04 14:40:00 +10:00
231c0b5ff6 GPU/SW: Wrap texture coordinates when sampling 2020-08-04 14:40:00 +10:00
818892cb1b GPU: Claer interlaced field buffer when enabling
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
23df239469 GPU/HW: Debug build compile fix 2020-08-03 03:26:00 +10:00
f712c42c21 GPU/HW: Add more details to debug window 2020-08-03 03:06:23 +10:00
9b7512f7b8 GPU/HW: Implement automatic resolution scale from window size 2020-08-03 03:06:03 +10:00