Commit Graph

7732 Commits

Author SHA1 Message Date
40356fc381 FileSystem: Remove unnecessary checks 2024-07-28 19:06:17 +10:00
6fe0c986fa System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
7b99fcbbf3 GPU: Fix edge bleeding with Bilinear Integer scaling 2024-07-28 14:08:28 +10:00
a3acb0c5db GPU/HW: Always allow shader blend with fbfetch 2024-07-27 19:52:08 +10:00
5026e1b276 Spanish translation update 2024/07/27 (#3263)
- Added the latest strings.
 - Continued the backport of elements from PCSX2.
2024-07-27 14:32:05 +10:00
fcd4e60af1 Atualização Português do Brasil (#3262)
Atualizado para a última versão.
2024-07-27 14:31:51 +10:00
c2d24f436c CDROM: Re-enable error-on-seeking-pause behaviour
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.

Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.

The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.

Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
f051aa54d9 GameDB: Include London Mission Pack in GTA disc set 2024-07-27 13:33:19 +10:00
440e08cf3e Qt: Fix crash opening game compatibility report 2024-07-27 01:31:22 +10:00
d3dc3ec6d3 Organize crt-royale params in categories. (#3261)
- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
7a3a72ec3d GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
5656f91bd2 Qt: Fix missing line on first postfx category 2024-07-26 15:34:49 +10:00
3282366ea7 PostProcessing/FX: Preserve option declaration order 2024-07-26 15:34:49 +10:00
bf1b023f12 Add a new port of crt-royale.fx (#3260)
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.

OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
e455a5e371 ImGuiFullscreen: Fix incorrect notification width 2024-07-26 14:16:23 +10:00
1771bfad58 Atualização Português do Brasil (#3259)
Atualizado para a última versão.
2024-07-24 01:30:32 +10:00
0f4af03730 CMake: FreeBSD build fix
cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
0b5287f199 Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
dce1221021 Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
68575d15a4 CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
5ec9c8a397 CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
861d4a5aa2 FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
5e8870ec69 D3D12: Avoid redundant render pass restarts 2024-07-23 21:11:01 +10:00
0407f939fc CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
b7bfbc0cf6 Atualização Português do Brasil (#3258)
Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
7bbc1745e4 GameDB: Accurate blending for High Heat Major League Baseball 2002
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
49772f0479 GameDB: Set accurate blending for Addie no Okurimono
Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
2a617c505a GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
1006fa00da GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
e743c5d1b1 GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
298f39a0c8 GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
ba6b65401d GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
deed0c9713 GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
fe55446c25 ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
28c74f1325 update the Simple-Chinese translation to latest. (#3257) 2024-07-22 14:38:58 +10:00
533022bb7d Qt: Ensure fullscreen UI is stopped on exiting 2024-07-21 20:29:38 +10:00
2938602d75 Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
b4136d2834 TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00
022b2fc013 Qt: Disable incompatible settings in game properties 2024-07-21 16:10:39 +10:00
ad374ef5e2 Sockets: Use epoll on Linux 2024-07-21 16:10:39 +10:00
78800870bc Sockets: Properly handle POLLHUP events
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
6b78364eab Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
14d87602d3 Resources: Update SDL game controller database (#3255) 2024-07-21 16:10:29 +10:00
a6e34fa632 Fix ui_step for crt-consumer.fx (#3256)
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
d9ada75d4f Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
3172eac8df PINE: Disable nagle buffering 2024-07-21 13:43:21 +10:00
cc667cd88c Sockets: Add SetNagleBuffering() 2024-07-21 13:43:14 +10:00
f2e88ce0e5 PINE: Add MsgReadBytes/MsgWriteBytes 2024-07-21 13:34:10 +10:00
79644bfb2a CPU: Add Safe{Read,Write}MemoryBytes 2024-07-21 13:33:54 +10:00
f1f89d3f0f BinarySpanReaderWriter: Add subspan methods 2024-07-21 13:33:41 +10:00