Commit Graph

7512 Commits

Author SHA1 Message Date
44142ab4f9 CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
f3671d21f3 CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
9b42ad3859 CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
0d3e674500 Qt: Move resources out of exe into rcc file 2024-06-30 16:45:51 +10:00
8c0af03448 MSBuild: ARM64 only builds with Clang 2024-06-30 16:45:51 +10:00
5bf9e1d655 dep/vixl: Fix ARM32 build 2024-06-30 16:45:51 +10:00
890f3fcf5d Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
89eea91ed5 Extras: Update to PadTest 1.1 2024-06-30 16:45:51 +10:00
66ba600a36 A super-simple shader (#3236)
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
07e9a01e87 Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
34d5cdec96 GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
e39a2d00bf GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
d8bd35e8d6 GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
3f25db79b8 D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
80d1056ddf GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
810ce1ce57 GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
e4cb359625 GameDB: Breath of Fire III 2024-06-28 20:17:15 +10:00
3877486712 System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
41f40248d2 Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
8c72fd57f1 GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
dd420cbfcf Common: Alloc failures in HeapArray are unlikely 2024-06-28 13:12:50 +10:00
a89ec0eaf9 Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
5c94ab9f22 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 2024-06-28 13:12:07 +10:00
71c319ccf0 dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
12f2ff931b Indonesian Translation 2024-06-27 12:38:41 +10:00
ad27f8bac3 Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
8c1228a7aa Qt: Tidy up theme change workaround 2024-06-24 13:25:16 +10:00
db305660c1 Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
b9ff358ab3 Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
e7e09023e2 Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
17d459511a dep/rcheevos: Hash functions are not needed 2024-06-24 13:16:49 +10:00
1a2ad89a17 dep/rcheevos: Bump to d54cf8f 2024-06-24 13:16:49 +10:00
dd4b282ec5 Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
9189588554 Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
6021e435ba Qt: Work around QList<QPair> marshalling issue 2024-06-24 00:55:00 +10:00
6bfd862cb3 GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
b8ed013ec3 dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
6892c3d095 Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
e8541648ce Deps: Bump versions 2024-06-23 13:20:48 +10:00
966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
3d00957248 Resources: Update gamecontrollerdb.txt 2024-06-23 11:15:17 +10:00
d8b7e25994 Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
59c3c33bc8 Deps: Update to SDL 2.30.4 (#3228) 2024-06-23 11:12:47 +10:00